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###################################################################
#
#  makefile.bcc - Angband makefile for Borland C++ 5.5 (Win32)
#
###################################################################


###################################################################
#
#       Borland specific directives ---
#
.AUTODEPEND

###################################################################
#
# Set tool and version names:

CPP        = bcc32
LINKER     = ilink32
RC         = brc32

###################################################################
#
# Name of the *.exe-file

EXE_FILE = tome.exe
TOLUA    = tolua.exe

###################################################################
#
# Debug mode (un-comment for debugging)

# DBGOPT= -v -N -x -xp


###################################################################
#
# Set any compiler options

CCOPTS = -jb -j1 -Hc -tW -lGn -w- \
	-D_WIN32_WINNT=0x0400 -DWINVER=0x0400 \
	-DUSE_TRANSPARENCY -DUSE_EGO_GRAPHICS -DSUPPORT_GAMMA \
	-I$(BCCDIR)\include -I. -Ilua -DUSE_LUA \
        -DUSE_PRECISE_CMOVIE \
	-DUSE_WINSOCK \
        -DIRC_SERVER=\"irc.worldirc.org\" -DIRC_PORT=\"6667\" -DIRC_CHANNEL=\"\#tome\"

# Compile flags:
CPPFLAGS= $(CCOPTS) $(DBGOPT)

######################## Targets ##################################

OBJ = \
	gods.obj \
        skills.obj \
        irc.obj \
	birth.obj \
	bldg.obj \
	cave.obj \
	cmd1.obj \
	cmd2.obj \
	cmd3.obj \
	cmd4.obj \
	cmd5.obj \
	cmd6.obj \
	cmd7.obj \
	cmovie.obj \
	dungeon.obj \
	files.obj \
	generate.obj \
        gen_maze.obj \
        gen_evol.obj \
	help.obj \
	init1.obj \
	init2.obj \
	levels.obj \
	loadsave.obj \
	lua_bind.obj \
	main-win.obj \
	main.obj \
	melee1.obj \
	melee2.obj \
        modules.obj \
	monster1.obj \
	monster2.obj \
	monster3.obj \
	notes.obj \
	object1.obj \
	object2.obj \
	plots.obj \
	powers.obj \
	randart.obj \
	readdib.obj \
	script.obj \
	spells1.obj \
	spells2.obj \
	squeltch.obj \
	status.obj \
	store.obj \
	tables.obj \
	traps.obj \
	util.obj \
	variable.obj \
	wild.obj \
	wizard1.obj \
	wizard2.obj \
	xtra1.obj \
	xtra2.obj \
	z-form.obj \
	z-rand.obj \
	z-term.obj \
	z-util.obj \
	z-virt.obj \
        z-sock.obj \
	w_mnster.obj \
	w_obj.obj \
	w_play_c.obj \
	w_player.obj \
	w_quest.obj \
	w_spells.obj \
	w_util.obj \
	w_z_pack.obj \
        w_dun.obj \
	$(TOLUAOBJS)

TOLUAOBJS = \
	lua\lapi.obj \
	lua\lauxlib.obj \
	lua\lbaselib.obj \
	lua\lcode.obj \
	lua\ldblib.obj \
	lua\ldebug.obj \
	lua\ldo.obj \
	lua\lfunc.obj \
	lua\lgc.obj \
	lua\liolib.obj \
	lua\llex.obj \
	lua\lmem.obj \
	lua\lobject.obj \
	lua\lparser.obj \
	lua\lstate.obj \
	lua\lstring.obj \
	lua\lstrlib.obj \
	lua\ltable.obj \
	lua\ltests.obj \
	lua\ltm.obj \
	lua\lundump.obj \
	lua\lvm.obj \
	lua\lzio.obj \
	lua\tolua.obj \
	lua\tolua_bd.obj \
	lua\tolua_eh.obj \
	lua\tolua_gp.obj \
	lua\tolua_lb.obj \
	lua\tolua_rg.obj \
	lua\tolua_tm.obj \
	lua\tolua_tt.obj \
	lua\tolualua.obj \

all : $(EXE_FILE)
	copy $(EXE_FILE) ..

clean:
	-@if exist *.obj del *.obj >nul
	-@if exist lua\*.obj del lua\*.obj >nul
	-@if exist *.exe del *.exe >nul
	-@if exist *.res del *.res >nul
	-@if exist *.tds del *.tds >nul
	-@if exist *.ilc del *.ilc >nul
	-@if exist *.ild del *.ild >nul
	-@if exist *.ilf del *.ilf >nul
	-@if exist *.ils del *.ils >nul

install: $(EXE_FILE)
	copy $(EXE_FILE) ..


########################### Explicit Rules ########################
$(EXE_FILE): $(OBJ) angband.res
	$(LINKER) -aa -L$(BCCDIR)\lib -x $(OBJ) c0w32.obj, $(EXE_FILE),, cw32.lib import32.lib,, angband.res

$(TOLUA): $(TOLUAOBJS)
        $(LINKER) -aa -L$(BCCDIR)\lib -x $(TOLUAOBJS) c0x32.obj, tolua.exe,, cw32.lib import32.lib

angband.res: angband.rc
	$(RC) -r angband.rc

w_mnster.c: monster.pkg $(TOLUA)
	$(TOLUA) -n monster -o w_mnster.c monster.pkg

w_player.c: player.pkg $(TOLUA)
	$(TOLUA) -n player -o w_player.c player.pkg

w_play_c.c: player_c.pkg $(TOLUA)
	$(TOLUA) -n player_c -o w_play_c.c player_c.pkg

w_z_pack.c: z_pack.pkg $(TOLUA)
	$(TOLUA) -n z_pack -o w_z_pack.c z_pack.pkg

w_obj.c: object.pkg $(TOLUA)
	$(TOLUA) -n object -o w_obj.c object.pkg

w_util.c: util.pkg $(TOLUA)
	$(TOLUA) -n util -o w_util.c util.pkg

w_spells.c: spells.pkg $(TOLUA)
	$(TOLUA) -n spells -o w_spells.c spells.pkg

w_quest.c: quest.pkg $(TOLUA)
	$(TOLUA) -n quest -o w_quest.c quest.pkg

w_dun.c: dungeon.pkg $(TOLUA)
	$(TOLUA) -n dungeon -o w_dun.c dungeon.pkg

########################### Implicit Rules ########################
.c.obj:
	$(CPP) $(CPPFLAGS) -c -o$*.obj $*.c

.obj.exe:
	$(CPP) $(CPPFLAGS) $<