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# This is based on Makefile.std but stripped and tuned for FreeBSD (and
# presumably will cooperate with other BSDs)

# Comment out this line if you don't want the IRC support
IRC=TRUE

## Installation locations and such
##
## LIBDIR, BINDIR and OWNER should be set appropriately for
## multiuser installations.
##
## If you want to keep it private or don't have root privilege
## required by "make install", set LIBDIR to ./lib/ or an absolute
## path pointing to your lib directory, and don't run "make install".
##
## NOTE: If LIBDIR is set to ./lib/ , you have to cd to parent directory
## of lib before you start the game.
##

PREFIX ?= /usr/local
X11BASE ?= /usr/X11R6

# Where lib/ files goes
LIBDIR = $(PREFIX)/share/tome

# Where ToME binary goes
BINDIR = $(PREFIX)/bin

# The game will run suid to this user
OWNER = root
GROUP = games
FILE_MODE = 0664

## Some "system" definitions
##
## No changes are needed to compile a version that will run on both
## X11 and Curses, in debugging mode, with maximal warnings, on many
## normal Unix machines of the Sun OS variety (non-solaris).
##
## To use an "alternative" definition, simply "modify" (or "replace")
## the definition below with one that you like.  For example, you can
## change the compiler to "cc", or remove the "debugging" options, or
## remove the X11 or Curses support, etc, as desired.
##
## See also "config.h" and "h-config.h" for important information.
##
## Some "examples" are given below, they can be used by simply
## removing the FIRST column of "#" signs from the "block" of lines
## you wish to use, and commenting out "standard" block below.
##
## This is not intended to be a "good" Makefile, just a "simple" one.
##


# This is my compiler of choice, it seems to work most everywhere
#
CC ?= cc

# Standard version (see main-x11.c and main-gcu.c)
#
# This version supports both "X11" and "curses" in a single executable.
#
# You may have to add various X11 include/library directories to the
# "INCLUDES", if your machine places files in a weird location
# (e.g. -I/usr/X11R6/include, as is almost always the case with
# linux and *BSD). Since we have seen many linux users -- arguably
# the largest unix population -- confused by this, and adding this
# usually doesn't hurt, the default rule has been changed to search
# for /usr/X11R6/include.
#
# You may be able to remove "-ltermcap" on some machines (ex: Solaris).
#
# You may have to replace "-lcurses" with "-lncurses" to use the
# "new curses" library instead of the "old curses" library, and
# you may have to add "-I/usr/include/ncurses" to the "INCLUDES",
# and/or "-DUSE_NCURSES" to "DEFINES".
#
# See "main-gcu.c" and "config.h" for some optional "curses" defines,
# including "USE_GETCH" and "USE_CURS_SET".  Note that "config.h" will
# attempt to "guess" at many of these flags based on your system.
#
COPTS = -Wall -g
INCLUDES = -I$(X11BASE)/include
DEFINES = -DUSE_X11 -DUSE_GCU\
	-DUSE_EGO_GRAPHICS -DUSE_TRANSPARENCY -DSUPPORT_GAMMA \
	-DUSE_PRECISE_CMOVIE -DUSE_UNIXSOCK -DFILE_MODE=$(FILE_MODE)
LIBS = -lX11 -lcurses -L$(X11BASE)/lib


### End of configurable section ###

#
# The "source" and "object" files.
#

BASESRCS = \
  main-gtk.c main-gcu.c main-x11.c main-xaw.c main-sdl.c \
  z-rand.c z-util.c z-form.c z-virt.c z-term.c z-sock.c \
  variable.c tables.c plots.c util.c cave.c dungeon.c \
  melee1.c melee2.c modules.c \
  object1.c object2.c randart.c squeltch.c traps.c \
  monster1.c monster2.c monster3.c \
  xtra1.c xtra2.c skills.c powers.c gods.c \
  spells1.c spells2.c \
  status.c files.c notes.c loadsave.c \
  cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c cmd7.c \
  help.c \
  generate.c gen_maze.c gen_evol.c wild.c levels.c store.c bldg.c \
  cmovie.c irc.c \
  wizard2.c init2.c birth.c wizard1.c init1.c main.c

BASEOBJS = \
  main-gtk.o main-gcu.o main-x11.o main-xaw.o main-sdl.o \
  z-rand.o z-util.o z-form.o z-virt.o z-term.o z-sock.o \
  variable.o tables.o plots.o util.o cave.o dungeon.o \
  melee1.o melee2.o modules.o \
  object1.o object2.o randart.o squeltch.o traps.o \
  monster1.o monster2.o monster3.o \
  xtra1.o xtra2.o skills.o powers.o gods.o \
  spells1.o spells2.o \
  status.o files.o notes.o loadsave.o \
  cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o cmd7.o \
  help.o \
  generate.o gen_maze.o gen_evol.o wild.o levels.o store.o bldg.o \
  cmovie.o irc.o \
  wizard2.o init2.o birth.o wizard1.o init1.o main.o

LUASRCS = \
  script.c lua_bind.c \
  w_util.c w_player.c w_z_pack.c w_obj.c w_mnster.c w_spells.c w_quest.c w_play_c.c w_dun.c

TOLUASRCS = \
  lua/lapi.c lua/lcode.c lua/ldebug.c lua/ldo.c lua/lfunc.c lua/lgc.c \
  lua/llex.c lua/lmem.c lua/lobject.c lua/lparser.c lua/lstate.c lua/lstring.c \
  lua/ltable.c lua/ltests.c lua/ltm.c lua/lundump.c lua/lvm.c lua/lzio.c \
  lua/lauxlib.c lua/lbaselib.c lua/ldblib.c lua/liolib.c lua/lstrlib.c \
  lua/tolua_lb.c lua/tolua_rg.c lua/tolua_tt.c lua/tolua_tm.c lua/tolua_gp.c \
  lua/tolua_eh.c lua/tolua_bd.c

LUAOBJS = \
  script.o lua_bind.o \
  w_util.o w_player.o w_z_pack.o w_obj.o w_mnster.o w_spells.o w_quest.o w_play_c.o w_dun.o

TOLUAOBJS = \
  lua/lapi.o lua/lcode.o lua/ldebug.o lua/ldo.o lua/lfunc.o lua/lgc.o \
  lua/llex.o lua/lmem.o lua/lobject.o lua/lparser.o lua/lstate.o lua/lstring.o \
  lua/ltable.o lua/ltests.o lua/ltm.o lua/lundump.o lua/lvm.o lua/lzio.o \
  lua/lauxlib.o lua/lbaselib.o lua/ldblib.o lua/liolib.o lua/lstrlib.o \
  lua/tolua_lb.o lua/tolua_rg.o lua/tolua_tt.o lua/tolua_tm.o lua/tolua_gp.o \
  lua/tolua_eh.o lua/tolua_bd.o

#
# Base sources and objects
#

SRCS = $(BASESRCS)
OBJS = $(BASEOBJS)


#
# Compiler options
#

CFLAGS += $(COPTS) $(INCLUDES) $(DEFINES) -DDEFAULT_PATH=\"$(LIBDIR)\"


#
# Lua support
#

INCLUDES += -Ilua -I.
DEFINES += -DUSE_LUA
SRCS = $(LUASRCS) $(TOLUASRCS) $(BASESRCS)
OBJS = $(LUAOBJS) $(TOLUAOBJS) $(BASEOBJS)

# Force recreation of stub files when lua source files are updated
# To be included in dependency rules
TOLUADEP = $(TOLUA) $(TOLUASRCS) lua/tolua.c lua/tolualua.c

#
# IRC support
#

IRC_SERVER=irc.worldirc.org
IRC_PORT=6667
IRC_CHANNEL=\#tome

DEFINES += \
	-DIRC_SERVER=\"$(IRC_SERVER)\" \
	-DIRC_PORT=\"$(IRC_PORT)\" \
	-DIRC_CHANNEL=\"$(IRC_CHANNEL)\"


# Build the binary. The new base target.
#

TARGET = tome

TOLUA = ./tolua

default: $(TOLUA) $(TARGET)
	@echo "*** Note: In order to use the install rule, which now actually"
	@echo "*** handles the installation of the library dir, you need to edit"
	@echo "*** this makefile, going to the top and making sure LIBDIR suits"
	@echo "*** your desired install dir properly. The LIBRARY_DIR you used"
	@echo "*** to set in config.h is now ignored and obsolete with respect"
	@echo "*** to this makefile. Note that if you edit this makefile, you may"
	@echo "*** need to recompile so all the files that reference those defines"
	@echo "*** notice the changes."

$(TARGET): $(OBJS)
	$(CC) $(PROFILELDFLAGS) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)

$(TOLUA): $(TOLUAOBJS) lua/tolua.c lua/tolualua.c
	$(CC) $(CFLAGS) $(PROFILELDFLAGS) $(LDFLAGS) -o $@ $(TOLUAOBJS) lua/tolua.c lua/tolualua.c $(LIBS)

#
# An install rule.
#
mini_install: default
	cp -f $(TARGET) ..

install: default
	[ -d $(LIBDIR) ] || mkdir -p $(LIBDIR)
	[ -d $(BINDIR) ] || mkdir -p $(BINDIR)
	cp -r ../lib/* $(LIBDIR)
	chown -R $(OWNER):$(GROUP) $(LIBDIR)
	chmod -R g+w $(LIBDIR)
	cp -f $(TARGET) $(BINDIR)/$(TARGET)
	strip $(BINDIR)/$(TARGET)
	chown $(OWNER):$(GROUP) $(BINDIR)/$(TARGET)
	chmod 2755 $(BINDIR)/$(TARGET)

# old-install: $(TARGET)
#	cp $(TARGET) ..


#
# Clean up old junk
#

clean:
	rm -f *.bak *.o lua/*.o  w_*.c


#
# Generate dependancies automatically
#

depend:
	makedepend $(INCLUDES) $(DEFINES) -D__MAKEDEPEND__ $(SRCS)

.c.o:
	$(CC) $(CFLAGS) -c -o $*.o $*.c


#
# Quests
#
plots.o: q_rand.c q_main.c q_one.c q_ultrag.c q_ultrae.c \
	q_thief.c q_hobbit.c q_nazgul.c q_troll.c q_wight.c \
	q_spider.c q_poison.c \
	q_eol.c q_nirna.c q_invas.c \
	q_betwen.c \
	q_narsil.c q_shroom.c q_thrain.c q_wolves.c q_dragons.c q_haunted.c q_evil.c

#
# Lua library compilation rules
#

w_mnster.c: monster.pkg $(TOLUADEP)
	$(TOLUA) -n monster -o w_mnster.c monster.pkg

w_player.c: player.pkg $(TOLUADEP)
	$(TOLUA) -n player -o w_player.c player.pkg

w_play_c.c: player_c.pkg $(TOLUADEP)
	$(TOLUA) -n player_c -o w_play_c.c player_c.pkg

w_z_pack.c: z_pack.pkg $(TOLUADEP)
	$(TOLUA) -n z_pack -o w_z_pack.c z_pack.pkg

w_obj.c: object.pkg $(TOLUADEP)
	$(TOLUA) -n object -o w_obj.c object.pkg

w_util.c: util.pkg $(TOLUADEP)
	$(TOLUA) -n util -o w_util.c util.pkg

w_spells.c: spells.pkg $(TOLUADEP)
	$(TOLUA) -n spells -o w_spells.c spells.pkg

w_quest.c: quest.pkg $(TOLUADEP)
	$(TOLUA) -n quest -o w_quest.c quest.pkg

w_dun.c: dungeon.pkg $(TOLUA)
	$(TOLUA) -n dungeon -o w_dun.c dungeon.pkg

# DO NOT DELETE THIS LINE - make depend depends on it.