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# This is a makefile for the Cygwin tools which may
# be downloaded by following the links from the URL:
# http://sources.redhat.com/cygwin/
#
# To compile with this makefile, rename it from 'makefile.cyg'
# to 'makefile', then enter the src directory and type
# 'make install'.

##
## Before you type "make depend; make", please follow these three steps.
##
## 1. Lua-support and GNU Make ifdef's
##
## The ifdef ... endif struct may not be supported by 'make'
## you are using.  GNU make does and Berkeley make doesn't, for example.
## If it doesn't, you can still manually enable/disable them with minimum
## amount of effort:
## (1) Search for lines containing ifdef and endif (one occurence for each)
## (2) Comment these lines out
## (3-optional) Comment out lines surrounded by these if you are
##     *not* going to compile the game with Lua scripting enabled.
##

# Comment out this line if you don't want Lua scripting
LUA=TRUE

#IRCARGS = -DIRC_SERVER=\"irc.worldirc.org\" -DIRC_PORT=\"6667\" -DIRC_CHANNEL=\"\#tome\"



##
## 2. Installation locations and such
##
## LIBDIR, BINDIR and OWNER should be set appropriately for
## multiuser installations.
##
## If you want to keep it private or don't have root privilege
## required by "make install", set LIBDIR to ./lib/ or an absolute
## path pointing to your lib directory, and don't run "make install".
##
## NOTE: If LIBDIR is set to ./lib/ , you have to cd to parent directory
## of lib before you start the game.
##

# Where lib/ files goes
#LIBDIR = /usr/lib/games/pernband/
# Sysadmins of commercial Unix and/or BSD might prefer this
#LIBDIR = /usr/local/lib/pernband/
# If you like the old default, use this one
LIBDIR = ./lib/
# Another example: single user installation using absolute path
#LIBDIR = /home/myloginname/lib/pern/


# Where PernAngband binary goes
#BINDIR = /usr/local/games
# Another common location
#BINDIR = /usr/local/bin

# The game will run suid to this user
#OWNER = games

##
## 3. Some "system" definitions
##
## No changes are needed to compile a version that will run on both
## X11 and Curses, in debugging mode, with maximal warnings, on many
## normal Unix machines of the Sun OS variety (non-solaris).
##
## To use an "alternative" definition, simply "modify" (or "replace")
## the definition below with one that you like.  For example, you can
## change the compiler to "cc", or remove the "debugging" options, or
## remove the X11 or Curses support, etc, as desired.
##
## See also "config.h" and "h-config.h" for important information.
##
## Some "examples" are given below, they can be used by simply
## removing the FIRST column of "#" signs from the "block" of lines
## you wish to use, and commenting out "standard" block below.
##
## This is not intended to be a "good" Makefile, just a "simple" one.
##


#
# This is my compiler of choice, it seems to work most everywhere
#
CC = gcc

#
# resource complier
#

WRES = windres

#
# Standard version (see main-x11.c and main-gcu.c)
#
# This version supports both "X11" and "curses" in a single executable.
#
# You may have to add various X11 include/library directories to the
# "INCLUDES", if your machine places files in a weird location
# (e.g. -I/usr/X11R6/include, as is almost always the case with
# linux and *BSD). Since we have seen many linux users -- arguably
# the largest unix population -- confused by this, and adding this
# usually doesn't hurt, the default rule has been changed to search
# for /usr/X11R6/include.
#
# You may be able to remove "-ltermcap" on some machines (ex: Solaris).
#
# You may have to replace "-lcurses" with "-lncurses" to use the
# "new curses" library instead of the "old curses" library, and
# you may have to add "-I/usr/include/ncurses" to the "INCLUDES",
# and/or "-DUSE_NCURSES" to "DEFINES".
#
# See "main-gcu.c" and "config.h" for some optional "curses" defines,
# including "USE_GETCH" and "USE_CURS_SET".  Note that "config.h" will
# attempt to "guess" at many of these flags based on your system.
#
#COPTS = -Wall -O1 -pipe -g
#INCLUDES = -I/usr/X11R6/include
#DEFINES = -DUSE_X11 -DUSE_GCU
#LIBS = -lX11 -lcurses -L/usr/X11R6/lib


##
## For cygwin
##
COPTS = -s -Wall -mno-cygwin -O2 -fno-strength-reduce
INCLUDES =
DEFINES = -DWINDOWS -DUSE_TRANSPARENCY -DUSE_EGO_GRAPHICS -DSUPPORT_GAMMA \
	-DUSE_PRECISE_CMOVIE \
        -DUSE_WINSOCK \
        $(IRCARGS)

LIBS = -mno-cygwin -mwindows -e _mainCRTStartup -lwinmm -lwsock32


##
## Variation -- Only support "main-gtk.c" (not "main-gcu.c, main-x11.c")
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES = `gtk-config --cflags`
#DEFINES = -DUSE_GTK -DUSE_TRANSPARENCY
#LIBS = -lX11 -L/usr/X11R6/lib `gtk-config --libs`

##
## Variation -- Only support "main-x11.c" (not "main-gcu.c")
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES =
#DEFINES = -DUSE_X11
#LIBS = -lX11 -L/usr/X11R6/lib


##
## Variation -- Only support "main-gcu.c" (not "main-x11.c")
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES =
#DEFINES = -DUSE_GCU
#LIBS = -lcurses -ltermcap


##
## Variation -- Use "main-xaw.c" instead of "main-x11.c"
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES =
#DEFINES = -DUSE_XAW -DUSE_GCU
#LIBS = -lXaw -lXmu -lXt -lX11 -lcurses -ltermcap -L/usr/X11R6/lib


##
## Variation -- Use "main-cap.c" instead of "main-gcu.c"
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES =
#DEFINES = -DUSE_X11 -DUSE_CAP
#LIBS = -lX11 -ltermcap


##
## Variation -- Only work on simple vt100 terminals
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES =
#DEFINES = -DUSE_CAP -DUSE_HARDCODE


##
## Variation -- this might work for Linux 1.1.93 using ncurses-1.8.7.
##
#COPTS = -Wall -O2 -fomit-frame-pointer -m486
#INCLUDES = -I/usr/X11R6/include -I/usr/include/ncurses
#DEFINES = -DUSE_X11 -DUSE_GCU
#LIBS = -L/usr/X11R6/lib -lX11 -lncurses


##
## Variation -- this might work better than the suggestion above
##
#COPTS = -Wall -O2 -fomit-frame-pointer
#INCLUDES = -I/usr/X11R6/include -I/usr/include/ncurses
#DEFINES = -DUSE_X11 -DUSE_GCU -DUSE_TPOSIX -DUSE_CURS_SET
#LIBS = -lX11 -lncurses
#LDFLAGS = -s


##
## Variation -- compile for FreeBSD with ncurses
## -- BSD curses gives you B&W display.
##
#COPTS = -Wall -O2 -fomit-frame-pointer -m486
#INCLUDES = -I/usr/X11R6/include
#DEFINES = -DUSE_X11 -DUSE_GCU -DUSE_NCURSES
#LIBS = -L/usr/X11R6/lib -lX11 -lncurses


##
## Variation -- compile for Solaris
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES =
#DEFINES = -DUSE_X11 -DUSE_GCU -DSOLARIS
#LIBS = -lX11 -lsocket -lcurses


##
## Variation -- compile for SGI Indigo runnig Irix
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES =
#DEFINES = -DUSE_X11 -DUSE_GCU -DSGI
#LIBS = -lX11 -lcurses -ltermcap -lsun



##
## Variation -- compile for Dec ALPHA OSF/1 v2.0
##
#CC     = cc
##COPTS = -std -O -g3 -Olimit 4000
#COPTS = -std -g
#INCLUDES =
#DEFINES = -DUSE_X11 -DUSE_GCU
#LIBS   = -lX11 -lcurses -ltermcap -lrpcsvc


##
## Variation -- compile for Interactive Unix (ISC) systems
##
#COPTS = -Wall -O1 -pipe -g
#INCLUDES =
#DEFINES = -DUSE_X11 -DUSE_GCU -DISC
#LIBS = -lX11 -lcurses -lnsl_s -linet -lcposix


##
## Variation -- Support fat binaries under NEXTSTEP
##
#COPTS = -Wall -O1 -pipe -g -arch m68k -arch i386
#INCLUDES =
#DEFINES = -DUSE_GCU
#LIBS = -lcurses -ltermcap


### End of configurable section ###

#
# The "source" and "object" files.
#

BASESRCS = \
  z-util.c z-virt.c z-form.c z-rand.c z-term.c z-sock.c \
  variable.c tables.c util.c cave.c cmovie.c \
  object1.c object2.c traps.c monster1.c monster2.c monster3.c \
  xtra1.c xtra2.c spells1.c spells2.c \
  melee1.c melee2.c loadsave.c files.c \
  cmd1.c cmd2.c cmd3.c cmd4.c cmd5.c cmd6.c cmd7.c \
  store.c birth.c notes.c help.c \
  status.c randart.c gods.c modules.c \
  wizard1.c wizard2.c levels.c ghost.c \
  generate.c gen_maze.c gen_evol.c dungeon.c init1.c init2.c \
  bldg.c squeltch.c wild.c powers.c plots.c \
  irc.c skills.c \
  readdib.c angband.rc main-win.c main.c

BASEOBJS = \
  z-term.o z-rand.o z-form.o z-virt.o z-util.o z-sock.o \
  main.o main-win.o readdib.o angband.res \
  generate.o gen_maze.o gen_evol.o dungeon.o init1.o init2.o plots.o help.o \
  store.o birth.o wizard1.o wizard2.o bldg.o cmovie.o \
  cmd1.o cmd2.o cmd3.o cmd4.o cmd5.o cmd6.o cmd7.o \
  loadsave.o files.o levels.o notes.o squeltch.o \
  status.o randart.o irc.o skills.o gods.o modules.o \
  xtra1.o xtra2.o spells1.o spells2.o melee1.o melee2.o \
  object1.o object2.o traps.o monster1.o monster2.o monster3.o \
  variable.o tables.o util.o cave.o ghost.o wild.o powers.o

LUASRCS = \
  script.c lua_bind.c \
  w_util.c w_player.c w_z_pack.c w_obj.c w_mnster.c w_spells.c w_quest.c w_play_c.c w_dun.c

TOLUASRCS = \
  lua/lapi.c lua/lcode.c lua/ldebug.c lua/ldo.c lua/lfunc.c lua/lgc.c \
  lua/llex.c lua/lmem.c lua/lobject.c lua/lparser.c lua/lstate.c lua/lstring.c \
  lua/ltable.c lua/ltests.c lua/ltm.c lua/lundump.c lua/lvm.c lua/lzio.c \
  lua/lauxlib.c lua/lbaselib.c lua/ldblib.c lua/liolib.c lua/lstrlib.c \
  lua/tolua_lb.c lua/tolua_rg.c lua/tolua_tt.c lua/tolua_tm.c lua/tolua_gp.c \
  lua/tolua_eh.c lua/tolua_bd.c

LUAOBJS = \
  script.o lua_bind.o \
  w_util.o w_player.o w_z_pack.o w_obj.o w_mnster.o w_spells.o w_quest.o w_play_c.o w_dun.o

TOLUAOBJS = \
  lua/lapi.o lua/lcode.o lua/ldebug.o lua/ldo.o lua/lfunc.o lua/lgc.o \
  lua/llex.o lua/lmem.o lua/lobject.o lua/lparser.o lua/lstate.o lua/lstring.o \
  lua/ltable.o lua/ltests.o lua/ltm.o lua/lundump.o lua/lvm.o lua/lzio.o \
  lua/lauxlib.o lua/lbaselib.o lua/ldblib.o lua/liolib.o lua/lstrlib.o \
  lua/tolua_lb.o lua/tolua_rg.o lua/tolua_tt.o lua/tolua_tm.o lua/tolua_gp.o \
  lua/tolua_eh.o lua/tolua_bd.o

#
# Base sources and objects
#

SRCS = $(BASESRCS)
OBJS = $(BASEOBJS)


#
# Compiler options
#

CFLAGS = $(COPTS) $(INCLUDES) $(DEFINES) -DDEFAULT_PATH=\"$(LIBDIR)\"


#
# Lua support
#

LUAFLAGS = -DUSE_LUA -Ilua -I.

ifdef LUA
SRCS += $(LUASRCS)
OBJS += $(LUAOBJS)
SRCS += $(TOLUASRCS)
OBJS += $(TOLUAOBJS)
CFLAGS += $(LUAFLAGS)
endif


#
# Build the binary. The new base target.
#

TARGET = tome
TOLUA = ./tolua

default: $(TARGET) $(TOLUA)

$(TARGET): $(OBJS)
	$(CC) $(LDFLAGS) -o $@ $(OBJS) $(LIBS)

$(TOLUA): $(TOLUAOBJS) lua/tolua.c lua/tolualua.c
	$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(TOLUAOBJS) lua/tolua.c lua/tolualua.c $(LIBS)

#
# An install rule.
#
install: default
	cp -f $(TARGET) ..


#
# Clean up old junk
#

clean:
	rm -f *.bak $(OBJS)


#
# Generate dependancies automatically
#

depend:
	makedepend $(INCLUDES) $(DEFINES) -D__MAKEDEPEND__ $(SRCS)

.c.o:
	$(CC) $(CFLAGS) -c -o $*.o $*.c

.SUFFIXES: .rc .res
.rc.res:
	$(WRES) $< -O coff -o $@

#
# Lua library compilation rules
#

ifdef LUA
w_mnster.c: monster.pkg $(TOLUA)
	$(TOLUA) -n monster -o w_mnster.c monster.pkg

w_player.c: player.pkg $(TOLUA)
	$(TOLUA) -n player -o w_player.c player.pkg

w_play_c.c: player_c.pkg $(TOLUA)
	$(TOLUA) -n player_c -o w_play_c.c player_c.pkg

w_z_pack.c: z_pack.pkg $(TOLUA)
	$(TOLUA) -n z_pack -o w_z_pack.c z_pack.pkg

w_obj.c: object.pkg $(TOLUA)
	$(TOLUA) -n object -o w_obj.c object.pkg

w_util.c: util.pkg $(TOLUA)
	$(TOLUA) -n util -o w_util.c util.pkg

w_spells.c: spells.pkg $(TOLUA)
	$(TOLUA) -n spells -o w_spells.c spells.pkg

w_quest.c: quest.pkg $(TOLUA)
	$(TOLUA) -n quest -o w_quest.c quest.pkg

w_dun.c: dungeon.pkg $(TOLUA)
	$(TOLUA) -n dungeon -o w_dun.c dungeon.pkg

endif

# DO NOT DELETE THIS LINE - make depend depends on it.