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#pragma once
#include "h-basic.h"
/**
* Martial arts descriptors
*/
struct martial_arts
{
cptr desc; /* A verbose attack description */
int min_level; /* Minimum level to use */
int chance; /* Chance of 'success' */
int dd; /* Damage dice */
int ds; /* Damage sides */
s16b effect; /* Special effects */
s16b power; /* Special effects power */
};
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