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#include "messages.hpp"
#include "game.hpp"
#include <fmt/format.h>
#include <string>
s16b Messages::size() const
{
return buffer.size();
}
message const &Messages::at(int age) const
{
assert(age >= 0);
assert(age < size());
// Age indexes backward through history and is zero-based, so...
std::size_t i = buffer.size() - 1 - age;
// Get the message
return buffer.at(i);
}
void Messages::add(cptr msg, byte color)
{
assert(msg != nullptr);
add(std::string(msg), color);
}
void Messages::add(std::string const &msg, byte color)
{
// If the message is the same as the last message,
// we just increment the counter instead of adding
// the message.
if ((!buffer.empty()) && (buffer.back().text == msg))
{
buffer.back().count += 1;
return;
}
// Push onto the end of the buffer.
message message;
message.color = color;
message.count = 1;
message.text = msg;
buffer.push_back(message);
}
void Messages::add(message const &m)
{
buffer.push_back(m);
}
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