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/**
* X-macro list of all the object flags.
*
* Parameters:
*
* - e_name: name of the flag in the edit files.
* - c_name: name of the flag on the character sheet
* (10 characters max). If nullptrptr the
* flag doesn't appear and the other c_*
* values are ignored.
* - c_page: page on the character sheet (0-3).
* - c_col: column number on the character sheet (0-1).
* - c_row: row number on the character sheet (0-15).
* - c_type: type of the character sheet; either
* NUMERIC, BINARY or TERNARY(n).
* - c_prio: priority if the flag overlaps another flag
* on the character sheet. 0 is lowes priority.
* - is_pval: true iff the flag _description_ depends on PVAL.
* - is_esp: true iff the flag affects ESP.
*/
/* TR(<tier>, <index>, <name>, <e_name>, <c_name>, <c_page>, <c_col>, <c_row>, <c_type>, <c_prio>, <is_pval>, <is_esp>) */
TR(1, 0, TR_STR , STR , "Add Str" , 0, 0, 0, NUMERIC , 0, true , false)
TR(1, 1, TR_INT , INT , "Add Int" , 0, 0, 1, NUMERIC , 0, true , false)
TR(1, 2, TR_WIS , WIS , "Add Wis" , 0, 0, 2, NUMERIC , 0, true , false)
TR(1, 3, TR_DEX , DEX , "Add Dex" , 0, 0, 3, NUMERIC , 0, true , false)
TR(1, 4, TR_CON , CON , "Add Con" , 0, 0, 4, NUMERIC , 0, true , false)
TR(1, 5, TR_CHR , CHR , "Add Chr" , 0, 0, 5, NUMERIC , 0, true , false)
TR(1, 6, TR_MANA , MANA , "Mul Mana" , 0, 0, 6, BINARY , 0, false, false)
TR(1, 7, TR_SPELL , SPELL , "Mul SPower", 0, 0, 7, BINARY , 0, true , false)
TR(1, 8, TR_STEALTH , STEALTH , "Add Stea." , 0, 0, 8, NUMERIC , 0, true , false)
TR(1, 10, TR_INFRA , INFRA , "Add Infra" , 0, 0, 9, NUMERIC , 0, true , false)
TR(1, 11, TR_TUNNEL , TUNNEL , "Add Tun.." , 0, 0, 10, NUMERIC , 0, true , false)
TR(1, 12, TR_SPEED , SPEED , "Add Speed" , 0, 0, 11, NUMERIC , 0, true , false)
TR(1, 13, TR_BLOWS , BLOWS , "Add Blows" , 0, 0, 12, NUMERIC , 0, true , false)
TR(1, 14, TR_CHAOTIC , CHAOTIC , "Chaotic" , 0, 0, 13, BINARY , 0, false, false)
TR(1, 15, TR_VAMPIRIC , VAMPIRIC , "Vampiric" , 0, 0, 14, BINARY , 0, false, false)
TR(1, 16, TR_SLAY_ANIMAL , SLAY_ANIMAL , "Slay Anim.", 0, 1, 0, BINARY , 0, false, false)
TR(1, 17, TR_SLAY_EVIL , SLAY_EVIL , "Slay Evil" , 0, 1, 1, BINARY , 0, false, false)
TR(1, 18, TR_SLAY_UNDEAD , SLAY_UNDEAD , "Slay Und." , 0, 1, 2, BINARY , 0, false, false)
TR(1, 19, TR_SLAY_DEMON , SLAY_DEMON , "Slay Demon", 0, 1, 3, BINARY , 0, false, false)
TR(1, 20, TR_SLAY_ORC , SLAY_ORC , "Slay Orc" , 0, 1, 4, BINARY , 0, false, false)
TR(1, 21, TR_SLAY_TROLL , SLAY_TROLL , "Slay Troll", 0, 1, 5, BINARY , 0, false, false)
TR(1, 22, TR_SLAY_GIANT , SLAY_GIANT , "Slay Giant", 0, 1, 6, BINARY , 0, false, false)
TR(1, 23, TR_SLAY_DRAGON , SLAY_DRAGON , "Slay Drag.", 0, 1, 7, BINARY , 0, false, false)
TR(1, 24, TR_KILL_DRAGON , KILL_DRAGON , "Kill Drag.", 0, 1, 8, BINARY , 0, false, false)
TR(1, 25, TR_VORPAL , VORPAL , "Sharpness" , 0, 1, 9, BINARY , 0, false, false)
TR(1, 26, TR_IMPACT , IMPACT , "Impact" , 0, 1, 10, BINARY , 0, false, false)
TR(1, 27, TR_BRAND_POIS , BRAND_POIS , "Poison Brd", 0, 1, 11, BINARY , 0, false, false)
TR(1, 28, TR_BRAND_ACID , BRAND_ACID , "Acid Brand", 0, 1, 12, BINARY , 0, false, false)
TR(1, 29, TR_BRAND_ELEC , BRAND_ELEC , "Elec Brand", 0, 1, 13, BINARY , 0, false, false)
TR(1, 30, TR_BRAND_FIRE , BRAND_FIRE , "Fire Brand", 0, 1, 14, BINARY , 0, false, false)
TR(1, 31, TR_BRAND_COLD , BRAND_COLD , "Cold Brand", 0, 1, 15, BINARY , 0, false, false)
TR(2, 0, TR_SUST_STR , SUST_STR , "Sust Str" , 1, 0, 0, BINARY , 0, false, false)
TR(2, 1, TR_SUST_INT , SUST_INT , "Sust Int" , 1, 0, 1, BINARY , 0, false, false)
TR(2, 2, TR_SUST_WIS , SUST_WIS , "Sust Wis" , 1, 0, 2, BINARY , 0, false, false)
TR(2, 3, TR_SUST_DEX , SUST_DEX , "Sust Dex" , 1, 0, 3, BINARY , 0, false, false)
TR(2, 4, TR_SUST_CON , SUST_CON , "Sust Con" , 1, 0, 4, BINARY , 0, false, false)
TR(2, 5, TR_SUST_CHR , SUST_CHR , "Sust Chr" , 1, 0, 5, BINARY , 0, false, false)
TR(2, 6, TR_INVIS , INVIS , "Invisible" , 1, 0, 6, BINARY , 0, false, false)
TR(2, 7, TR_LIFE , LIFE , "Mul life" , 1, 0, 7, BINARY , 0, false, false)
TR(2, 8, TR_IM_ACID , IM_ACID , "Imm Acid" , 1, 1, 0, TERNARY(2), 1, false, false)
TR(2, 9, TR_IM_ELEC , IM_ELEC , "Imm Elec" , 1, 1, 1, TERNARY(2), 1, false, false)
TR(2, 10, TR_IM_FIRE , IM_FIRE , "Imm Fire" , 1, 1, 2, TERNARY(2), 1, false, false)
TR(2, 11, TR_IM_COLD , IM_COLD , "Imm Cold" , 1, 1, 3, TERNARY(2), 1, false, false)
TR(2, 12, TR_SENS_FIRE , SENS_FIRE , "Sens Fire" , 1, 0, 12, BINARY , 0, false, false)
TR(2, 13, TR_REFLECT , REFLECT , "Reflect" , 1, 0, 13, BINARY , 0, false, false)
TR(2, 14, TR_FREE_ACT , FREE_ACT , "Free Act" , 1, 0, 14, BINARY , 0, false, false)
TR(2, 15, TR_HOLD_LIFE , HOLD_LIFE , "Hold Life" , 1, 0, 15, BINARY , 0, false, false)
TR(2, 16, TR_RES_ACID , RES_ACID , "Res Acid" , 1, 1, 0, TERNARY(1), 0, false, false)
TR(2, 17, TR_RES_ELEC , RES_ELEC , "Res Elec" , 1, 1, 1, TERNARY(1), 0, false, false)
TR(2, 18, TR_RES_FIRE , RES_FIRE , "Res Fire" , 1, 1, 2, TERNARY(1), 0, false, false)
TR(2, 19, TR_RES_COLD , RES_COLD , "Res Cold" , 1, 1, 3, TERNARY(1), 0, false, false)
TR(2, 20, TR_RES_POIS , RES_POIS , "Res Pois" , 1, 1, 4, BINARY , 0, false, false)
TR(2, 21, TR_RES_FEAR , RES_FEAR , "Res Fear" , 1, 1, 5, BINARY , 0, false, false)
TR(2, 22, TR_RES_LITE , RES_LITE , "Res Light" , 1, 1, 6, BINARY , 0, false, false)
TR(2, 23, TR_RES_DARK , RES_DARK , "Res Dark" , 1, 1, 7, BINARY , 0, false, false)
TR(2, 24, TR_RES_BLIND , RES_BLIND , "Res Blind" , 1, 1, 8, BINARY , 0, false, false)
TR(2, 25, TR_RES_CONF , RES_CONF , "Res Conf" , 1, 1, 9, BINARY , 0, false, false)
TR(2, 26, TR_RES_SOUND , RES_SOUND , "Res Sound" , 1, 1, 10, BINARY , 0, false, false)
TR(2, 27, TR_RES_SHARDS , RES_SHARDS , "Res Shard" , 1, 1, 11, BINARY , 0, false, false)
TR(2, 28, TR_RES_NETHER , RES_NETHER , "Res Neth" , 1, 1, 12, TERNARY(1), 0, false, false)
TR(2, 29, TR_RES_NEXUS , RES_NEXUS , "Res Nexus" , 1, 1, 13, BINARY , 0, false, false)
TR(2, 30, TR_RES_CHAOS , RES_CHAOS , "Res Chaos" , 1, 1, 14, BINARY , 0, false, false)
TR(2, 31, TR_RES_DISEN , RES_DISEN , "Res Disen" , 1, 1, 15, BINARY , 0, false, false)
TR(3, 0, TR_SH_FIRE , SH_FIRE , "Aura Fire" , 2, 0, 0, BINARY , 0, false, false)
TR(3, 1, TR_SH_ELEC , SH_ELEC , "Aura Elec" , 2, 0, 1, BINARY , 0, false, false)
TR(3, 2, TR_AUTO_CURSE , AUTO_CURSE , "Auto Curse", 2, 0, 2, BINARY , 0, false, false)
TR(3, 3, TR_DECAY , DECAY , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 4, TR_NO_TELE , NO_TELE , "NoTeleport", 2, 0, 4, BINARY , 0, false, false)
TR(3, 5, TR_NO_MAGIC , NO_MAGIC , "AntiMagic" , 2, 0, 5, BINARY , 0, false, false)
TR(3, 6, TR_WRAITH , WRAITH , "WraithForm", 2, 0, 6, BINARY , 0, false, false)
TR(3, 7, TR_TY_CURSE , TY_CURSE , "EvilCurse" , 2, 0, 7, BINARY , 0, false, false)
TR(3, 8, TR_EASY_KNOW , EASY_KNOW , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 9, TR_HIDE_TYPE , HIDE_TYPE , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 10, TR_SHOW_MODS , SHOW_MODS , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 11, TR_INSTA_ART , INSTA_ART , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 12, TR_FEATHER , FEATHER , "Levitate" , 2, 0, 12, BINARY , 0, false, false)
TR(3, 13, TR_LITE1 , LITE1 , "Lite" , 2, 0, 13, FIXED(1) , 0, false, false)
TR(3, 14, TR_SEE_INVIS , SEE_INVIS , "See Invis" , 2, 0, 14, BINARY , 0, false, false)
TR(3, 15, TR_NORM_ART , NORM_ART , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 16, TR_SLOW_DIGEST , SLOW_DIGEST , "Digestion" , 2, 1, 0, BINARY , 0, false, false)
TR(3, 17, TR_REGEN , REGEN , "Regen" , 2, 1, 1, BINARY , 0, false, false)
TR(3, 18, TR_XTRA_MIGHT , XTRA_MIGHT , "Xtra Might", 2, 1, 2, BINARY , 0, false, false)
TR(3, 19, TR_XTRA_SHOTS , XTRA_SHOTS , "Xtra Shots", 2, 1, 3, BINARY , 0, false, false)
TR(3, 20, TR_IGNORE_ACID , IGNORE_ACID , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 21, TR_IGNORE_ELEC , IGNORE_ELEC , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 22, TR_IGNORE_FIRE , IGNORE_FIRE , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 23, TR_IGNORE_COLD , IGNORE_COLD , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(3, 24, TR_ACTIVATE , ACTIVATE , "Activate" , 2, 1, 8, BINARY , 0, false, false)
TR(3, 25, TR_DRAIN_EXP , DRAIN_EXP , "Drain Exp" , 2, 1, 9, BINARY , 0, false, false)
TR(3, 26, TR_TELEPORT , TELEPORT , "Teleport" , 2, 1, 10, BINARY , 0, false, false)
TR(3, 27, TR_AGGRAVATE , AGGRAVATE , "Aggravate" , 2, 1, 11, BINARY , 0, false, false)
TR(3, 28, TR_BLESSED , BLESSED , "Blessed" , 2, 1, 12, BINARY , 0, false, false)
TR(3, 29, TR_CURSED , CURSED , "Cursed" , 2, 1, 13, BINARY , 0, false, false)
TR(3, 30, TR_HEAVY_CURSE , HEAVY_CURSE , "Hvy Curse" , 2, 1, 14, BINARY , 0, false, false)
TR(3, 31, TR_PERMA_CURSE , PERMA_CURSE , "Prm Curse" , 2, 1, 15, BINARY , 0, false, false)
TR(4, 0, TR_NEVER_BLOW , NEVER_BLOW , "No blows" , 3, 0, 0, BINARY , 0, false, false)
TR(4, 1, TR_PRECOGNITION , PRECOGNITION , "Precogn." , 3, 0, 1, BINARY , 0, false, false)
TR(4, 2, TR_BLACK_BREATH , BLACK_BREATH , "B.Breath" , 3, 0, 2, BINARY , 0, false, false)
TR(4, 3, TR_RECHARGE , RECHARGE , "Recharge" , 3, 0, 3, BINARY , 0, false, false)
TR(4, 4, TR_FLY , FLY , "Fly" , 3, 0, 4, BINARY , 0, false, false)
TR(4, 5, TR_DG_CURSE , DG_CURSE , "Mrg.Curse" , 3, 0, 5, BINARY , 0, false, false)
TR(4, 6, TR_COULD2H , COULD2H , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 7, TR_MUST2H , MUST2H , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 8, TR_LEVELS , LEVELS , "Sentient" , 3, 0, 8, BINARY , 0, false, false)
TR(4, 9, TR_CLONE , CLONE , "Clone" , 3, 0, 9, BINARY , 0, false, false)
TR(4, 10, TR_SPECIAL_GENE , SPECIAL_GENE , nullptr , 3, 0, 10, BINARY , 0, false, false)
TR(4, 11, TR_CLIMB , CLIMB , "Climb" , 3, 0, 11, BINARY , 0, false, false)
TR(4, 12, TR_FAST_CAST , FAST_CAST , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 13, TR_CAPACITY , CAPACITY , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 14, TR_CHARGING , CHARGING , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 15, TR_CHEAPNESS , CHEAPNESS , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 16, TR_FOUNTAIN , FOUNTAIN , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 17, TR_ANTIMAGIC_50 , ANTIMAGIC_50 , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 21, TR_EASY_USE , EASY_USE , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 22, TR_IM_NETHER , IM_NETHER , "Imm Neth" , 1, 1, 12, TERNARY(2), 1, false, false)
TR(4, 23, TR_RECHARGED , RECHARGED , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 24, TR_ULTIMATE , ULTIMATE , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 25, TR_AUTO_ID , AUTO_ID , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 26, TR_LITE2 , LITE2 , "Lite" , 2, 0, 13, FIXED(2) , 0, false, false)
TR(4, 27, TR_LITE3 , LITE3 , "Lite" , 2, 0, 13, FIXED(3) , 0, false, false)
TR(4, 28, TR_FUEL_LITE , FUEL_LITE , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 30, TR_CURSE_NO_DROP , CURSE_NO_DROP , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(4, 31, TR_NO_RECHARGE , NO_RECHARGE , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 0, TR_TEMPORARY , TEMPORARY , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 1, TR_DRAIN_MANA , DRAIN_MANA , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 2, TR_DRAIN_HP , DRAIN_HP , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 3, TR_KILL_DEMON , KILL_DEMON , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 4, TR_KILL_UNDEAD , KILL_UNDEAD , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 5, TR_CRIT , CRIT , nullptr , -1, -1, -1, BINARY , 0, true , false)
TR(5, 6, TR_ATTR_MULTI , ATTR_MULTI , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 7, TR_WOUNDING , WOUNDING , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 8, TR_FULL_NAME , FULL_NAME , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 9, TR_LUCK , LUCK , nullptr , -1, -1, -1, BINARY , 0, true , false)
TR(5, 10, TR_IMMOVABLE , IMMOVABLE , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 11, TR_SPELL_CONTAIN , SPELL_CONTAIN , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 12, TR_RES_MORGUL , RES_MORGUL , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 13, TR_ACTIVATE_NO_WIELD , ACTIVATE_NO_WIELD , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 14, TR_MAGIC_BREATH , MAGIC_BREATH , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 15, TR_WATER_BREATH , WATER_BREATH , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 16, TR_WIELD_CAST , WIELD_CAST , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 17, TR_RANDOM_RESIST , RANDOM_RESIST , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 18, TR_RANDOM_POWER , RANDOM_POWER , nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(5, 19, TR_RANDOM_RES_OR_POWER, RANDOM_RES_OR_POWER, nullptr , -1, -1, -1, BINARY , 0, false, false)
TR(6, 0, ESP_ORC , ESP_ORC , "Orc.ESP" , 3, 1, 0, BINARY , 0, false, true )
TR(6, 1, ESP_TROLL , ESP_TROLL , "Troll.ESP" , 3, 1, 1, BINARY , 0, false, true )
TR(6, 2, ESP_DRAGON , ESP_DRAGON , "Dragon.ESP", 3, 1, 2, BINARY , 0, false, true )
TR(6, 3, ESP_GIANT , ESP_GIANT , "Giant.ESP" , 3, 1, 3, BINARY , 0, false, true )
TR(6, 4, ESP_DEMON , ESP_DEMON , "Demon.ESP" , 3, 1, 4, BINARY , 0, false, true )
TR(6, 5, ESP_UNDEAD , ESP_UNDEAD , "Undead.ESP", 3, 1, 5, BINARY , 0, false, true )
TR(6, 6, ESP_EVIL , ESP_EVIL , "Evil.ESP" , 3, 1, 6, BINARY , 0, false, true )
TR(6, 7, ESP_ANIMAL , ESP_ANIMAL , "Animal.ESP", 3, 1, 7, BINARY , 0, false, true )
TR(6, 8, ESP_THUNDERLORD , ESP_THUNDERLORD , "TLord.ESP" , 3, 1, 8, BINARY , 0, false, true )
TR(6, 9, ESP_GOOD , ESP_GOOD , "Good.ESP" , 3, 1, 9, BINARY , 0, false, true )
TR(6, 10, ESP_NONLIVING , ESP_NONLIVING , "Nlive.ESP" , 3, 1, 10, BINARY , 0, false, true )
TR(6, 11, ESP_UNIQUE , ESP_UNIQUE , "Unique.ESP", 3, 1, 11, BINARY , 0, false, true )
TR(6, 12, ESP_SPIDER , ESP_SPIDER , "Spider ESP", 3, 1, 12, BINARY , 0, false, true )
TR(6, 31, ESP_ALL , ESP_ALL , "Full ESP" , 3, 1, 15, BINARY , 0, false, true )
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