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#include "options.hpp"
//
// Option Set 1 -- User Interface
//
bool_ rogue_like_commands; /* Rogue-like commands */
bool_ quick_messages; /* Activate quick messages */
bool_ carry_query_flag; /* Prompt before picking things up */
bool_ use_old_target; /* Use old target by default */
bool_ always_pickup; /* Pick things up by default */
bool_ always_repeat; /* Repeat obvious commands */
bool_ ring_bell; /* Ring the bell (on errors, etc) */
//
// Option Set 2 -- Disturbance
//
bool_ find_ignore_stairs; /* Run past stairs */
bool_ find_ignore_doors; /* Run through open doors */
bool_ find_cut; /* Run past known corners */
bool_ find_examine; /* Run into potential corners */
bool_ disturb_move; /* Disturb whenever any monster moves */
bool_ disturb_near; /* Disturb whenever viewable monster moves */
bool_ disturb_panel; /* Disturb whenever map panel changes */
bool_ disturb_detect; /* Disturb whenever leaving trap-detected area */
bool_ disturb_state; /* Disturn whenever player state changes */
bool_ disturb_minor; /* Disturb whenever boring things happen */
bool_ disturb_other; /* Disturb whenever various things happen */
bool_ alert_hitpoint; /* Alert user to critical hitpoints */
bool_ alert_failure; /* Alert user to various failures */
bool_ last_words; /* Get last words upon dying */
bool_ small_levels; /* Allow unusually small dungeon levels */
bool_ empty_levels; /* Allow empty 'arena' levels */
bool_ confirm_stairs; /* Prompt before staircases... */
bool_ wear_confirm; /* Confirm before putting on known cursed items */
bool_ disturb_pets; /* Pets moving nearby disturb us */
//
// Option Set 3 -- Game-Play
//
bool_ auto_scum; /* Auto-scum for good levels */
bool_ view_perma_grids; /* Map remembers all perma-lit grids */
bool_ view_torch_grids; /* Map remembers all torch-lit grids */
bool_ dungeon_align; /* Generate dungeons with aligned rooms */
bool_ dungeon_stair; /* Generate dungeons with connected stairs */
bool_ flow_by_sound; /* Monsters track new player location */
bool_ smart_learn; /* Monsters learn from their mistakes */
//
// Option Set 4 -- Efficiency
//
bool_ view_reduce_lite; /* Reduce lite-radius when running */
bool_ avoid_abort; /* Avoid checking for user abort */
bool_ avoid_shimmer; /* Avoid processing extra shimmering */
bool_ avoid_other; /* Avoid processing special colors */
bool_ flush_failure; /* Flush input on any failure */
bool_ flush_disturb; /* Flush input on disturbance */
bool_ flush_command; /* Flush input before every command */
bool_ fresh_before; /* Flush output before normal commands */
bool_ fresh_after; /* Flush output after normal commands */
bool_ fresh_message; /* Flush output after all messages */
bool_ hilite_player; /* Hilite the player with the cursor */
bool_ view_yellow_lite; /* Use special colors for torch-lit grids */
bool_ view_bright_lite; /* Use special colors for 'viewable' grids */
bool_ view_granite_lite; /* Use special colors for wall grids (slow) */
bool_ view_special_lite; /* Use special colors for floor grids (slow) */
bool_ center_player; /* Center view on player */
//
// Option Set 5 - ToME options
//
bool_ linear_stats;
bool_ player_char_health; /* Display the player as a special symbol when in bad health ? */
bool_ option_ingame_help; /* Ingame contextual help */
bool_ auto_more; /* Auto more */
bool_ inventory_no_move; /* In inventory option window, just erase the letters,
* rather that displaying the list without the invalid
* selections */
//
// Option Set 6 - Birth options
//
bool_ always_small_level;
bool_ autoroll;
bool_ fate_option;
bool_ ironman_rooms;
bool_ joke_monsters;
bool_ point_based;
bool_ preserve;
bool_ no_selling;
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