summaryrefslogtreecommitdiff
path: root/src/player_class.hpp
blob: e3a124e685ba155ae1ff7d132ffc4651e03ebf90 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
#pragma once

#include "body.hpp"
#include "h-basic.h"
#include "object_flag_set.hpp"
#include "player_defs.hpp"
#include "player_race_flag_set.hpp"
#include "player_spec.hpp"
#include "skill_modifiers.hpp"

/**
 * Maximum number of specialties.
 */
constexpr int MAX_SPEC = 20;

/**
 * Player descriptor and runtime data.
 */
struct player_class
{
	const char *title = nullptr;                         /* Type of class */
	char *desc = nullptr;                                /* Small desc of the class */
	const char *titles[PY_MAX_LEVEL / 5] { };            /* Titles */

	s16b c_adj[6] { };	                             /* Class stat modifier */

	s16b c_mhp = 0;                                      /* Class hit-dice adjustment */
	s16b c_exp = 0;                                      /* Class experience factor */

	s16b powers[4] { };                                  /* Powers of the class */

	player_race_flag_set flags;

	s16b mana = 0;
	s16b blow_num = 0;
	s16b blow_wgt = 0;
	s16b blow_mul = 0;
	s16b extra_blows = 0;

	s32b sense_base = 0;
	s32b sense_pl = 0;
	s32b sense_plus = 0;
	byte sense_heavy = 0;
	byte sense_heavy_magic = 0;

	s16b obj_tval[5] { };
	s16b obj_sval[5] { };
	s16b obj_pval[5] { };
	s16b obj_dd[5] { };
	s16b obj_ds[5] { };
	s16b obj_num = 0;

	char body_parts[BODY_MAX] { };                          /* To help to decide what to use when body changing */

	std::array<object_flag_set, PY_MAX_LEVEL + 1>  oflags;
	s16b opval[PY_MAX_LEVEL + 1] { };

	struct skill_modifiers skill_modifiers;

	u32b gods = 0;

	std::array<player_spec, MAX_SPEC> spec;

	std::array<player_race_ability_type, 10> abilities;     /* Abilitiers to be gained by level(doesnt take prereqs in account) */
};