blob: 9af977aabc6063ae5d86abcfca8e4c315351b0a6 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
|
#pragma once
#include "h-basic.h"
#include "body.hpp"
#include "object_flag_set.hpp"
#include "player_defs.hpp"
#include "player_race_ability_type.hpp"
#include "player_race_flag_set.hpp"
#include "skills_defs.hpp"
#include <array>
/**
* Player racial descriptior.
*/
struct player_race
{
const char *title = nullptr; /* Type of race */
char *desc = nullptr;
s16b r_adj[6] { }; /* Racial stat bonuses */
char luck = '\0'; /* Luck */
s16b r_dis = 0; /* disarming */
s16b r_dev = 0; /* magic devices */
s16b r_sav = 0; /* saving throw */
s16b r_stl = 0; /* stealth */
s16b r_srh = 0; /* search ability */
s16b r_fos = 0; /* search frequency */
s16b r_thn = 0; /* combat (normal) */
s16b r_thb = 0; /* combat (shooting) */
byte r_mhp = 0; /* Race hit-dice modifier */
u16b r_exp = 0; /* Race experience factor */
byte infra = 0; /* Infra-vision range */
u32b choice[2] { }; /* Legal class choices */
s16b powers[4] { }; /* Powers of the race */
byte body_parts[BODY_MAX] { }; /* To help to decide what to use when body changing */
s16b chart = 0; /* Chart history */
player_race_flag_set flags;
std::array<object_flag_set, PY_MAX_LEVEL + 1> oflags;
s16b opval[PY_MAX_LEVEL + 1] { };
char skill_basem[MAX_SKILLS] { };
u32b skill_base[MAX_SKILLS] { };
char skill_modm[MAX_SKILLS] { };
s16b skill_mod[MAX_SKILLS] { };
s16b obj_tval[5] { };
s16b obj_sval[5] { };
s16b obj_pval[5] { };
s16b obj_dd[5] { };
s16b obj_ds[5] { };
s16b obj_num = 0;
std::array<player_race_ability_type, 10> abilities; /* Abilitiers to be gained by level(doesnt take prereqs in account) */
};
|