blob: 72f975ceb2fbc2395fbdee9226fe57fdada327f0 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
|
#pragma once
#include "body.hpp"
#include "h-basic.h"
#include "skills_defs.hpp"
struct player_race_mod
{
char *title; /* Type of race mod */
char *desc; /* Desc */
bool_ place; /* TRUE = race race modifier, FALSE = Race modifier race */
s16b r_adj[6]; /* (+) Racial stat bonuses */
char luck; /* Luck */
s16b mana; /* Mana % */
s16b r_dis; /* (+) disarming */
s16b r_dev; /* (+) magic devices */
s16b r_sav; /* (+) saving throw */
s16b r_stl; /* (+) stealth */
s16b r_srh; /* (+) search ability */
s16b r_fos; /* (+) search frequency */
s16b r_thn; /* (+) combat (normal) */
s16b r_thb; /* (+) combat (shooting) */
char r_mhp; /* (+) Race mod hit-dice modifier */
s16b r_exp; /* (+) Race mod experience factor */
char b_age; /* (+) base age */
char m_age; /* (+) mod age */
char m_b_ht; /* (+) base height (males) */
char m_m_ht; /* (+) mod height (males) */
char m_b_wt; /* (+) base weight (males) */
char m_m_wt; /* (+) mod weight (males) */
char f_b_ht; /* (+) base height (females) */
char f_m_ht; /* (+) mod height (females) */
char f_b_wt; /* (+) base weight (females) */
char f_m_wt; /* (+) mod weight (females) */
char infra; /* (+) Infra-vision range */
u32b choice[2]; /* Legal race choices */
u32b pclass[2]; /* Classes allowed */
u32b mclass[2]; /* Classes restricted */
s16b powers[4]; /* Powers of the subrace */
char body_parts[BODY_MAX]; /* To help to decide what to use when body changing */
u32b flags1;
u32b flags2; /* flags */
u32b oflags1[PY_MAX_LEVEL + 1];
u32b oflags2[PY_MAX_LEVEL + 1];
u32b oflags3[PY_MAX_LEVEL + 1];
u32b oflags4[PY_MAX_LEVEL + 1];
u32b oflags5[PY_MAX_LEVEL + 1];
u32b oesp[PY_MAX_LEVEL + 1];
s16b opval[PY_MAX_LEVEL + 1];
byte g_attr; /* Overlay graphic attribute */
char g_char; /* Overlay graphic character */
char skill_basem[MAX_SKILLS];
u32b skill_base[MAX_SKILLS];
char skill_modm[MAX_SKILLS];
s16b skill_mod[MAX_SKILLS];
s16b obj_tval[5];
s16b obj_sval[5];
s16b obj_pval[5];
s16b obj_dd[5];
s16b obj_ds[5];
s16b obj_num;
struct
{
s16b ability;
s16b level;
} abilities[10]; /* Abilitiers to be gained by level(doesnt take prereqs in account) */
};
|