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#pragma once
#include "body.hpp"
#include "h-basic.h"
#include "object_flag_set.hpp"
#include "player_defs.hpp"
#include "player_race_ability_type.hpp"
#include "player_race_flag_set.hpp"
#include "skills_defs.hpp"
#include <array>
struct player_race_mod
{
char *title = nullptr; /* Type of race mod */
char *desc = nullptr; /* Desc */
bool_ place = FALSE; /* TRUE = race race modifier, FALSE = Race modifier race */
s16b r_adj[6] { }; /* (+) Racial stat bonuses */
char luck = '\0'; /* Luck */
s16b mana = 0; /* Mana % */
s16b r_dis = 0; /* (+) disarming */
s16b r_dev = 0; /* (+) magic devices */
s16b r_sav = 0; /* (+) saving throw */
s16b r_stl = 0; /* (+) stealth */
s16b r_srh = 0; /* (+) search ability */
s16b r_fos = 0; /* (+) search frequency */
s16b r_thn = 0; /* (+) combat (normal) */
s16b r_thb = 0; /* (+) combat (shooting) */
char r_mhp = 0; /* (+) Race mod hit-dice modifier */
s16b r_exp = 0; /* (+) Race mod experience factor */
char infra = '\0'; /* (+) Infra-vision range */
u32b choice[2] { }; /* Legal race choices */
u32b pclass[2] { }; /* Classes allowed */
u32b mclass[2] { }; /* Classes restricted */
s16b powers[4] { }; /* Powers of the subrace */
char body_parts[BODY_MAX] { }; /* To help to decide what to use when body changing */
player_race_flag_set flags;
std::array<object_flag_set, PY_MAX_LEVEL + 1> oflags;
s16b opval[PY_MAX_LEVEL + 1] { };
byte g_attr = 0; /* Overlay graphic attribute */
char g_char = '\0'; /* Overlay graphic character */
char skill_basem[MAX_SKILLS] { };
u32b skill_base[MAX_SKILLS] { };
char skill_modm[MAX_SKILLS] { };
s16b skill_mod[MAX_SKILLS] { };
s16b obj_tval[5] { };
s16b obj_sval[5] { };
s16b obj_pval[5] { };
s16b obj_dd[5] { };
s16b obj_ds[5] { };
s16b obj_num = 0;
std::array<player_race_ability_type, 10> abilities; /* Abilities to be gained by level; doesnt take prereqs in account */
};
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