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#pragma once
#include "h-basic.hpp"
#include "skills_defs.hpp"
#include <array>
#include <vector>
struct player_shared
{
std::array<s16b, 6> adj { }; /* Stat modifiers */
s16b mhp = 0; /* Hit-dice adjustment */
s16b exp = 0; /* Experience factor */
std::vector<s16b> powers; /* Powers */
};
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