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#pragma once
#include "h-basic.h"
#include "object_proto.hpp"
#include "player_race_ability_type.hpp"
#include "player_race_flag_set.hpp"
#include "skill_modifiers.hpp"
#include <array>
#include <vector>
/**
* Player class descriptor.
*/
struct player_spec
{
const char *title = nullptr; /* Type of class spec */
char *desc = nullptr; /* Small desc of the class spec */
struct skill_modifiers skill_modifiers;
std::vector<object_proto> object_protos;
u32b gods = 0;
player_race_flag_set flags;
std::vector<player_race_ability_type> abilities; /* Abilities to be gained by level; ignores prereqs */
};
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