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#pragma once
#include "h-basic.h"
#include "player_race_ability_type.hpp"
#include "skills_defs.hpp"
#include <array>
/**
* Player class descriptor.
*/
struct player_spec
{
const char *title = nullptr; /* Type of class spec */
char *desc = nullptr; /* Small desc of the class spec */
char skill_basem[MAX_SKILLS] { }; /* Mod for value */
u32b skill_base[MAX_SKILLS] { }; /* value */
char skill_modm[MAX_SKILLS] { }; /* mod for mod */
s16b skill_mod[MAX_SKILLS] { }; /* mod */
u32b skill_ideal[MAX_SKILLS] { }; /* Ideal skill levels at level 50 */
s16b obj_tval[5] { };
s16b obj_sval[5] { };
s16b obj_pval[5] { };
s16b obj_dd[5] { };
s16b obj_ds[5] { };
s16b obj_num = 0;
u32b gods = 0;
u32b flags1 = 0;
u32b flags2 = 0;
std::array<player_race_ability_type, 10> abilities; /* Abilities to be gained by level(doesnt take prereqs in account) */
};
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