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#pragma once
#include "h-basic.h"
#include "skills_defs.hpp"
/**
* Player class descriptor.
*/
struct player_spec
{
const char *title; /* Type of class spec */
char *desc; /* Small desc of the class spec */
char skill_basem[MAX_SKILLS]; /* Mod for value */
u32b skill_base[MAX_SKILLS]; /* value */
char skill_modm[MAX_SKILLS]; /* mod for mod */
s16b skill_mod[MAX_SKILLS]; /* mod */
u32b skill_ideal[MAX_SKILLS]; /* Ideal skill levels at level 50 */
s16b obj_tval[5];
s16b obj_sval[5];
s16b obj_pval[5];
s16b obj_dd[5];
s16b obj_ds[5];
s16b obj_num;
u32b gods;
u32b flags1;
u32b flags2; /* flags */
struct
{
s16b ability;
s16b level;
} abilities[10]; /* Abilitiers to be gained by level(doesnt take prereqs in account) */
};
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