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#include "player_type.hpp"
#include <algorithm>
bool player_type::has_ability(u16b ability_idx) const
{
return std::find(
abilities.begin(),
abilities.end(),
ability_idx) != abilities.end();
}
void player_type::gain_ability(u16b ability_idx)
{
// Duplicates don't really matter, so let's just
// accept whatever value we get without checking
// anything.
abilities.push_back(ability_idx);
}
void player_type::lose_ability(u16b ability_idx)
{
abilities.erase(
std::remove(
abilities.begin(),
abilities.end(),
ability_idx));
}
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