blob: aed3569af3f42eaf1bff97dc5418febd969f052c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
|
/* File: quest.pkg */
/*
* Purpose: Lua interface definitions for quests.
* To be processed by tolua to generate C source code.
*/
$#include "angband.h"
/** @typedef cptr
* @note String
*/
typedef char* cptr;
/** @typedef errr
* @note Number
*/
typedef int errr;
/** @typedef bool
* @note Boolean
*/
typedef unsigned char bool;
/** @typedef byte
* @note Number
*/
typedef unsigned char byte;
/** @typedef s16b
* @note Number
*/
typedef signed short s16b;
/** @typedef u16b
* @note Number
*/
typedef unsigned short u16b;
/** @typedef s32b
* @note Number
*/
typedef signed int s32b;
/** @typedef u32b
* @note Number
*/
typedef unsigned int u32b;
/** @name Quest Status Flags
* @brief Quest status
* @{ */
/** @def QUEST_STATUS_IGNORED */
#define QUEST_STATUS_IGNORED -1
/** @def QUEST_STATUS_UNTAKEN */
#define QUEST_STATUS_UNTAKEN 0
/** @def QUEST_STATUS_TAKEN */
#define QUEST_STATUS_TAKEN 1
/** @def QUEST_STATUS_COMPLETED */
#define QUEST_STATUS_COMPLETED 2
/** @def QUEST_STATUS_REWARDED */
#define QUEST_STATUS_REWARDED 3
/** @def QUEST_STATUS_FAILED */
#define QUEST_STATUS_FAILED 4
/** @def QUEST_STATUS_FINISHED */
#define QUEST_STATUS_FINISHED 5
/** @def QUEST_STATUS_FAILED_DONE */
#define QUEST_STATUS_FAILED_DONE 6
/** @} */
#define MAX_Q_IDX 30
/** @struct quest_type
* @brief Quest
*/
struct quest_type
{
/** @structvar silent
* @brief Boolean
* @note Does quest appear on quest list?
*/
bool silent;
/** @structvar status
* @brief Number
* @note Is the quest taken, completed, finished?
*/
s16b status;
/** @structvar level
* @brief Number
* @note Dungeon level
*/
s16b level;
};
/** @var quest_aux;
* @brief quest_type
* @note Array of quests
*/
extern quest_type quest[MAX_Q_IDX] @ quest_aux;
$static quest_type *lua_get_quest(int q_idx){return &quest[q_idx];}
/** @fn quest(int q_idx);
* @brief Return quest with index "q_idx" from quest array.\n
* @param q_idx Number \n the index of a quest in the quest array.
* @brief Quest index
* @return quest_type \n The quest at index "q_idx".
* @note (see file w_quest.c)
*/
static quest_type *lua_get_quest @ quest(int q_idx);
|