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#pragma once
#include "h-basic.h"
/**
* Random artifact part descriptor.
*/
struct randart_part_type
{
byte tval[20];
byte min_sval[20];
byte max_sval[20];
byte level; /* Minimum level */
byte rarity; /* Object rarity */
byte mrarity; /* Object rarity */
s16b max_to_h; /* Maximum to-hit bonus */
s16b max_to_d; /* Maximum to-dam bonus */
s16b max_to_a; /* Maximum to-ac bonus */
s32b max_pval; /* Maximum pval */
s32b value; /* power value */
s16b max; /* Number of time it can appear on a single item */
u32b flags1; /* Ego-Item Flags, set 1 */
u32b flags2; /* Ego-Item Flags, set 2 */
u32b flags3; /* Ego-Item Flags, set 3 */
u32b flags4; /* Ego-Item Flags, set 4 */
u32b flags5; /* Ego-Item Flags, set 5 */
u32b esp; /* ESP flags */
u32b fego; /* ego flags */
u32b aflags1; /* Ego-Item Flags, set 1 */
u32b aflags2; /* Ego-Item Flags, set 2 */
u32b aflags3; /* Ego-Item Flags, set 3 */
u32b aflags4; /* Ego-Item Flags, set 4 */
u32b aflags5; /* Ego-Item Flags, set 5 */
u32b aesp; /* ESP flags */
s16b power; /* Power granted(if any) */
};
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