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#pragma once
#include "h-basic.hpp"
#include <string>
/**
* Random artifact descriptor.
*/
struct random_artifact
{
std::string name_full; /* Full name for the artifact */
std::string name_short; /* Un-Id'd name */
byte level; /* Level of the artifact */
byte attr; /* Color that is used on the screen */
u32b cost; /* Object's value */
byte activation; /* Activation. */
s16b timeout; /* Timeout. */
byte generated; /* Does it exist already? */
};
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