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#pragma once
#include "h-basic.h"
#include "skill_flag_set.hpp"
#include "skills_defs.hpp"
#include <vector>
#include <tuple>
/**
* Skill descriptor.
*/
struct skill_descriptor {
std::string name; /* Name */
std::string desc; /* Description */
std::string action_desc; /* Action Description */
s16b action_mkey = 0; /* Action do to */
std::vector<std::size_t> excludes; /* List of skills that this skill excludes;
any skill points assigned completely nullify
the listed skills */
std::vector<std::tuple<std::size_t, int>> increases;
/* List of skills the this skill increases,
along with the modifier that gets applied.
The first tuple element is the skill index. */
s16b father = 0; /* Father in the skill tree */
s16b order = 0; /* Order in the tree */
byte random_gain_chance = 100; /* Chance to gain from Lost Sword quest; if applicable */
skill_flag_set flags; /* Skill flags */
};
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