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#pragma once
#include "h-basic.h"
#include "skill_flag_set.hpp"
#include "skills_defs.hpp"
/**
* Skill descriptors and runtime data.
*/
struct skill_type
{
const char *name = nullptr; /* Name */
char *desc = nullptr; /* Description */
const char *action_desc = nullptr; /* Action Description */
s16b action_mkey = 0; /* Action do to */
s32b i_value = 0; /* Current value */
s32b i_mod = 0; /* Modifier, i.e. how much value 1 skill point gives */
s32b value = 0; /* Current value */
s32b mod = 0; /* Modifier, i.e. how much value 1 skill point gives */
s16b action[MAX_SKILLS] = { 0 }; /* List of actions against other skills */
s16b father = 0; /* Father in the skill tree */
bool_ dev = FALSE; /* Is the branch developped ? */
s16b order = 0; /* Order in the tree */
bool_ hidden = FALSE; /* Inactive */
byte random_gain_chance = 0; /* Chance to gain from Lost Sword quest; if applicable */
skill_flag_set flags; /* Skill flags */
};
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