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#pragma once
#include "h-basic.h"
#include "skills_defs.hpp"
/**
* Skill descriptors and runtime data.
*/
struct skill_type
{
const char *name; /* Name */
char *desc; /* Description */
const char *action_desc; /* Action Description */
s16b action_mkey; /* Action do to */
s32b i_value; /* Actual value */
s32b i_mod; /* Modifier(1 skill point = modifier skill) */
s32b value; /* Actual value */
s32b mod; /* Modifier(1 skill point = modifier skill) */
s16b rate; /* Modifier decreasing rate */
u32b uses; /* Number of times used */
s16b action[MAX_SKILLS]; /* List of actions against other skills */
s16b father; /* Father in the skill tree */
bool_ dev; /* Is the branch developped ? */
s16b order; /* Order in the tree */
bool_ hidden; /* Innactive */
byte random_gain_chance; /* random gain chance, still needs the flag */
u32b flags1; /* Skill flags */
};
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