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#pragma once
/*
* Wilderness terrains
*/
#define TERRAIN_EDGE 0 /* Edge of the World */
#define TERRAIN_TOWN 1 /* Town */
#define TERRAIN_DEEP_WATER 2 /* Deep water */
#define TERRAIN_SHALLOW_WATER 3 /* Shallow water */
#define TERRAIN_SWAMP 4 /* Swamp */
#define TERRAIN_DIRT 5 /* Dirt */
#define TERRAIN_GRASS 6 /* Grass */
#define TERRAIN_TREES 7 /* Trees */
#define TERRAIN_DESERT 8 /* Desert */
#define TERRAIN_SHALLOW_LAVA 9 /* Shallow lava */
#define TERRAIN_DEEP_LAVA 10 /* Deep lava */
#define TERRAIN_MOUNTAIN 11 /* Mountain */
#define MAX_WILD_TERRAIN 18
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