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#pragma once
#include "h-basic.h"
/**
* Vault descriptors.
*/
struct vault_type
{
char *data; /* Vault data */
byte typ; /* Vault type */
byte rat; /* Vault rating */
byte hgt; /* Vault height */
byte wid; /* Vault width */
s16b lvl; /* level of special (if any) */
byte dun_type; /* Dungeon type where the level will show up */
s16b mon[10]; /* special monster */
int item[3]; /* number of item (usually artifact) */
};
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