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#pragma once
#include "h-basic.h"
#include "seed.hpp"
/**
* A structure describing a wilderness map
*/
struct wilderness_map
{
int feat = 0; /* Wilderness feature */
seed_t seed = seed_t::system(); /* Seed for the RNG when building tile */
u16b entrance = 0; /* Entrance for dungeons */
bool_ known = FALSE; /* Is it seen by the player ? */
};
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