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#pragma once
#include "h-basic.h"
#include "terrain.hpp"
/**
* A structure describing a wilderness area
* with a terrain, a town or a dungeon entrance
*/
struct wilderness_type_info
{
const char *name = nullptr; /* Name */
const char *text = nullptr; /* Text */
u16b entrance = 0; /* Which town is there(<1000 i's a town, >=1000 it a dungeon) */
s32b wild_x = 0; /* Map coordinates (backed out while parsing map) */
s32b wild_y = 0;
byte road = 0; /* Flags of road */
int level = 0; /* Difficulty level */
byte feat = 0; /* The feature of f_info.txt that is used to allow passing, ... and to get a char/color/graph */
byte terrain_idx = 0; /* Terrain index(defined in defines.h) */
byte terrain[MAX_WILD_TERRAIN] = { 0 }; /* Feature types for the plasma generator */
};
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