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#include "lua_bind.hpp"
#include "spell_type.hpp"
#include <bandit/bandit.h>
using namespace bandit;
go_bandit([]() {
describe("lua_get_level", []() {
auto createEntsPotion = ([]() {
auto my_spell = spell_type_new("TEST: Ent's Potion");
spell_type_set_difficulty(my_spell, 6, 35); // Copied from standard Ent's Potion spell.
return my_spell;
});
auto createSenseHidden = ([]() {
auto my_spell = spell_type_new("TEST: Sense Hidden");
spell_type_set_difficulty(my_spell, 5, 25); // Copied from standard Sense Hidden spell.
return my_spell;
});
//
// Test cases derived from empirical testing of the code before refactoring.
//
it("calculates \"Ent's Potion\" level appropriately for Sorcery@1.0", [&](){
// Setup
auto my_spell = createEntsPotion();
// Exercise
auto actualResult = lua_get_level(my_spell, 100, 50, -50, 0);
// Verify
AssertThat(actualResult, Equals(-4));
});
it("calculates \"Ent's Potion\" cost appropriately for Sorcery@1.0", [&](){
// Setup
auto my_spell = createEntsPotion();
// Exercise
auto actualResult = lua_get_level(my_spell, 100, 15, 7, 0);
// Verify
AssertThat(actualResult, Equals(7));
});
it("calculates \"Ent's Potion\" level appropriately for Sorcery@25.0", [&](){
// Setup
auto my_spell = createEntsPotion();
// Exercise
auto actualResult = lua_get_level(my_spell, 2500, 50, 1, 0);
// Verify
AssertThat(actualResult, Equals(20));
});
it("calculates \"Ent's Potion\" cost appropriately for Sorcery@25.0", [&](){
// Setup
auto my_spell = createEntsPotion();
// Exercise
auto actualResult = lua_get_level(my_spell, 2500, 15, 7, 0);
// Verify
AssertThat(actualResult, Equals(7));
});
it("calculates \"Ent's Potion\" level appropriately for Sorcery@25.0 with +3 equipment SP bonus", [&](){
// Setup
auto my_spell = createEntsPotion();
// Exercise
auto actualResult = lua_get_level(my_spell, 2500, 50, 1, 300);
// Verify
AssertThat(actualResult, Equals(23));
});
it("calculates \"Ent's Potion\" cost appropriately for Sorcery@25.0 with +3 equipment SP bonus", [&](){
// Setup
auto my_spell = createEntsPotion();
// Exercise
auto actualResult = lua_get_level(my_spell, 2500, 15, 7, 300);
// Verify
AssertThat(actualResult, Equals(7));
});
it("calculates \"Sense Hidden\" level appropriately for Sorcery@1.0", [&](){
// Setup
auto my_spell = createSenseHidden();
// Exercise
auto actualResult = lua_get_level(my_spell, 100, 50, -50, 0);
// Verify
AssertThat(actualResult, Equals(-3));
});
it("calculates \"Sense Hidden\" cost appropriately for Sorcery@1.0", [&](){
// Setup
auto my_spell = createSenseHidden();
// Exercise
auto actualResult = lua_get_level(my_spell, 100, 10, 2, 0);
// Verify
AssertThat(actualResult, Equals(2));
});
it("calculates \"Sense Hidden\" level appropriately for Sorcery@25.0", [&](){
// Setup
auto my_spell = createSenseHidden();
// Exercise
auto actualResult = lua_get_level(my_spell, 2500, 50, 1, 0);
// Verify
AssertThat(actualResult, Equals(21));
});
it("calculates \"Sense Hidden\" cost appropriately for Sorcery@25.0", [&](){
// Setup
auto my_spell = createSenseHidden();
// Exercise
auto actualResult = lua_get_level(my_spell, 2500, 10, 2, 0);
// Verify
AssertThat(actualResult, Equals(4));
});
it("calculates \"Sense Hidden\" level appropriately for Sorcery@25.0 with +3 equipment SP bonus", [&](){
// Setup
auto my_spell = createSenseHidden();
// Exercise
auto actualResult = lua_get_level(my_spell, 2500, 50, 1, 300);
// Verify
AssertThat(actualResult, Equals(24));
});
it("calculates \"Sense Hidden\" cost appropriately for Sorcery@25.0 with +3 equipment SP bonus", [&](){
// Setup
auto my_spell = createSenseHidden();
// Exercise
auto actualResult = lua_get_level(my_spell, 2500, 10, 2, 300);
// Verify
AssertThat(actualResult, Equals(4));
});
});
});
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