/** \file PluginLoader.h \brief Define the class to load the plugin and lunch it \author alpha_one_x86 \version 0.3 \date 2010 \licence GPL3, see the file COPYING This class load ALL plugin compatible to listen and catch the copy/move */ #ifndef PluginLoader_H #define PluginLoader_H #include #include #include #include #include #include "interface/PluginInterface_PluginLoader.h" #include "PluginsManager.h" #include "GlobalClass.h" namespace Ui { class PluginLoaderOptions; } /// \todo PluginLoader -> put plugin by plugin loading to add plugin no reload all /// \todo async the plugin call /** \brief Load the plugin It use ResourcesManager(), but it provide more higher abstraction. It parse the plugins information, check it, check the dependancies. \see ResourcesManager::ResourcesManager() */ class PluginLoader : public QObject, GlobalClass { Q_OBJECT public: explicit PluginLoader(QObject *parent = 0); ~PluginLoader(); /** \brief to rended the state */ void resendState(); /** \brief should load plugin into file manager if needed */ void load(); /** \brief should unload plugin into file manager */ void unload(); private slots: void onePluginAdded(const PluginsAvailable &plugin); void onePluginWillBeRemoved(const PluginsAvailable &plugin); #ifdef ULTRACOPIER_DEBUG void debugInformation(DebugLevel level,const QString& fonction,const QString& text,const QString& file,const int& ligne); #endif // ULTRACOPIER_DEBUG void allPluginIsloaded(); void newState(const CatchState &state); private: //variable struct LocalPlugin { PluginInterface_PluginLoader * PluginLoaderInterface; QPluginLoader * pluginLoader; CatchState state; QString path; bool inWaitOfReply; LocalPluginOptions *options; }; QList pluginList; bool needEnable; //temp variable int index,loop_size; CatchState last_state; bool last_have_plugin,last_inWaitOfReply; void sendState(bool force=false); signals: void pluginLoaderReady(CatchState state,bool havePlugin,bool someAreInWaitOfReply); }; #endif // PluginLoader_H