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authorClifford Wolf <clifford@clifford.at>2014-03-12 10:17:51 +0100
committerClifford Wolf <clifford@clifford.at>2014-03-12 10:17:51 +0100
commit94c1307c262e4b14f4a91b1bbcf9099ee6202bab (patch)
treeaae192666509ba533b9a9640679a55b002cd869d /libs/minisat/Solver.h
parent9087ece97c20d76359fb23cfd7a0f13552c1f2fd (diff)
Added libs/minisat (copy of minisat git master)
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+/****************************************************************************************[Solver.h]
+Copyright (c) 2003-2006, Niklas Een, Niklas Sorensson
+Copyright (c) 2007-2010, Niklas Sorensson
+
+Permission is hereby granted, free of charge, to any person obtaining a copy of this software and
+associated documentation files (the "Software"), to deal in the Software without restriction,
+including without limitation the rights to use, copy, modify, merge, publish, distribute,
+sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is
+furnished to do so, subject to the following conditions:
+
+The above copyright notice and this permission notice shall be included in all copies or
+substantial portions of the Software.
+
+THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT
+NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
+DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT
+OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+**************************************************************************************************/
+
+#ifndef Minisat_Solver_h
+#define Minisat_Solver_h
+
+#include "libs/minisat/Vec.h"
+#include "libs/minisat/Heap.h"
+#include "libs/minisat/Alg.h"
+#include "libs/minisat/IntMap.h"
+#include "libs/minisat/Options.h"
+#include "libs/minisat/SolverTypes.h"
+
+
+namespace Minisat {
+
+//=================================================================================================
+// Solver -- the main class:
+
+class Solver {
+public:
+
+ // Constructor/Destructor:
+ //
+ Solver();
+ virtual ~Solver();
+
+ // Problem specification:
+ //
+ Var newVar (lbool upol = l_Undef, bool dvar = true); // Add a new variable with parameters specifying variable mode.
+ void releaseVar(Lit l); // Make literal true and promise to never refer to variable again.
+
+ bool addClause (const vec<Lit>& ps); // Add a clause to the solver.
+ bool addEmptyClause(); // Add the empty clause, making the solver contradictory.
+ bool addClause (Lit p); // Add a unit clause to the solver.
+ bool addClause (Lit p, Lit q); // Add a binary clause to the solver.
+ bool addClause (Lit p, Lit q, Lit r); // Add a ternary clause to the solver.
+ bool addClause (Lit p, Lit q, Lit r, Lit s); // Add a quaternary clause to the solver.
+ bool addClause_( vec<Lit>& ps); // Add a clause to the solver without making superflous internal copy. Will
+ // change the passed vector 'ps'.
+
+ // Solving:
+ //
+ bool simplify (); // Removes already satisfied clauses.
+ bool solve (const vec<Lit>& assumps); // Search for a model that respects a given set of assumptions.
+ lbool solveLimited (const vec<Lit>& assumps); // Search for a model that respects a given set of assumptions (With resource constraints).
+ bool solve (); // Search without assumptions.
+ bool solve (Lit p); // Search for a model that respects a single assumption.
+ bool solve (Lit p, Lit q); // Search for a model that respects two assumptions.
+ bool solve (Lit p, Lit q, Lit r); // Search for a model that respects three assumptions.
+ bool okay () const; // FALSE means solver is in a conflicting state
+
+ bool implies (const vec<Lit>& assumps, vec<Lit>& out);
+
+ // Iterate over clauses and top-level assignments:
+ ClauseIterator clausesBegin() const;
+ ClauseIterator clausesEnd() const;
+ TrailIterator trailBegin() const;
+ TrailIterator trailEnd () const;
+
+ void toDimacs (FILE* f, const vec<Lit>& assumps); // Write CNF to file in DIMACS-format.
+ void toDimacs (const char *file, const vec<Lit>& assumps);
+ void toDimacs (FILE* f, Clause& c, vec<Var>& map, Var& max);
+
+ // Convenience versions of 'toDimacs()':
+ void toDimacs (const char* file);
+ void toDimacs (const char* file, Lit p);
+ void toDimacs (const char* file, Lit p, Lit q);
+ void toDimacs (const char* file, Lit p, Lit q, Lit r);
+
+ // Variable mode:
+ //
+ void setPolarity (Var v, lbool b); // Declare which polarity the decision heuristic should use for a variable. Requires mode 'polarity_user'.
+ void setDecisionVar (Var v, bool b); // Declare if a variable should be eligible for selection in the decision heuristic.
+
+ // Read state:
+ //
+ lbool value (Var x) const; // The current value of a variable.
+ lbool value (Lit p) const; // The current value of a literal.
+ lbool modelValue (Var x) const; // The value of a variable in the last model. The last call to solve must have been satisfiable.
+ lbool modelValue (Lit p) const; // The value of a literal in the last model. The last call to solve must have been satisfiable.
+ int nAssigns () const; // The current number of assigned literals.
+ int nClauses () const; // The current number of original clauses.
+ int nLearnts () const; // The current number of learnt clauses.
+ int nVars () const; // The current number of variables.
+ int nFreeVars () const;
+ void printStats () const; // Print some current statistics to standard output.
+
+ // Resource contraints:
+ //
+ void setConfBudget(int64_t x);
+ void setPropBudget(int64_t x);
+ void budgetOff();
+ void interrupt(); // Trigger a (potentially asynchronous) interruption of the solver.
+ void clearInterrupt(); // Clear interrupt indicator flag.
+
+ // Memory managment:
+ //
+ virtual void garbageCollect();
+ void checkGarbage(double gf);
+ void checkGarbage();
+
+ // Extra results: (read-only member variable)
+ //
+ vec<lbool> model; // If problem is satisfiable, this vector contains the model (if any).
+ LSet conflict; // If problem is unsatisfiable (possibly under assumptions),
+ // this vector represent the final conflict clause expressed in the assumptions.
+
+ // Mode of operation:
+ //
+ int verbosity;
+ double var_decay;
+ double clause_decay;
+ double random_var_freq;
+ double random_seed;
+ bool luby_restart;
+ int ccmin_mode; // Controls conflict clause minimization (0=none, 1=basic, 2=deep).
+ int phase_saving; // Controls the level of phase saving (0=none, 1=limited, 2=full).
+ bool rnd_pol; // Use random polarities for branching heuristics.
+ bool rnd_init_act; // Initialize variable activities with a small random value.
+ double garbage_frac; // The fraction of wasted memory allowed before a garbage collection is triggered.
+ int min_learnts_lim; // Minimum number to set the learnts limit to.
+
+ int restart_first; // The initial restart limit. (default 100)
+ double restart_inc; // The factor with which the restart limit is multiplied in each restart. (default 1.5)
+ double learntsize_factor; // The intitial limit for learnt clauses is a factor of the original clauses. (default 1 / 3)
+ double learntsize_inc; // The limit for learnt clauses is multiplied with this factor each restart. (default 1.1)
+
+ int learntsize_adjust_start_confl;
+ double learntsize_adjust_inc;
+
+ // Statistics: (read-only member variable)
+ //
+ uint64_t solves, starts, decisions, rnd_decisions, propagations, conflicts;
+ uint64_t dec_vars, num_clauses, num_learnts, clauses_literals, learnts_literals, max_literals, tot_literals;
+
+protected:
+
+ // Helper structures:
+ //
+ struct VarData { CRef reason; int level; };
+ static inline VarData mkVarData(CRef cr, int l){ VarData d = {cr, l}; return d; }
+
+ struct Watcher {
+ CRef cref;
+ Lit blocker;
+ Watcher(CRef cr, Lit p) : cref(cr), blocker(p) {}
+ bool operator==(const Watcher& w) const { return cref == w.cref; }
+ bool operator!=(const Watcher& w) const { return cref != w.cref; }
+ };
+
+ struct WatcherDeleted
+ {
+ const ClauseAllocator& ca;
+ WatcherDeleted(const ClauseAllocator& _ca) : ca(_ca) {}
+ bool operator()(const Watcher& w) const { return ca[w.cref].mark() == 1; }
+ };
+
+ struct VarOrderLt {
+ const IntMap<Var, double>& activity;
+ bool operator () (Var x, Var y) const { return activity[x] > activity[y]; }
+ VarOrderLt(const IntMap<Var, double>& act) : activity(act) { }
+ };
+
+ struct ShrinkStackElem {
+ uint32_t i;
+ Lit l;
+ ShrinkStackElem(uint32_t _i, Lit _l) : i(_i), l(_l){}
+ };
+
+ // Solver state:
+ //
+ vec<CRef> clauses; // List of problem clauses.
+ vec<CRef> learnts; // List of learnt clauses.
+ vec<Lit> trail; // Assignment stack; stores all assigments made in the order they were made.
+ vec<int> trail_lim; // Separator indices for different decision levels in 'trail'.
+ vec<Lit> assumptions; // Current set of assumptions provided to solve by the user.
+
+ VMap<double> activity; // A heuristic measurement of the activity of a variable.
+ VMap<lbool> assigns; // The current assignments.
+ VMap<char> polarity; // The preferred polarity of each variable.
+ VMap<lbool> user_pol; // The users preferred polarity of each variable.
+ VMap<char> decision; // Declares if a variable is eligible for selection in the decision heuristic.
+ VMap<VarData> vardata; // Stores reason and level for each variable.
+ OccLists<Lit, vec<Watcher>, WatcherDeleted, MkIndexLit>
+ watches; // 'watches[lit]' is a list of constraints watching 'lit' (will go there if literal becomes true).
+
+ Heap<Var,VarOrderLt>order_heap; // A priority queue of variables ordered with respect to the variable activity.
+
+ bool ok; // If FALSE, the constraints are already unsatisfiable. No part of the solver state may be used!
+ double cla_inc; // Amount to bump next clause with.
+ double var_inc; // Amount to bump next variable with.
+ int qhead; // Head of queue (as index into the trail -- no more explicit propagation queue in MiniSat).
+ int simpDB_assigns; // Number of top-level assignments since last execution of 'simplify()'.
+ int64_t simpDB_props; // Remaining number of propagations that must be made before next execution of 'simplify()'.
+ double progress_estimate;// Set by 'search()'.
+ bool remove_satisfied; // Indicates whether possibly inefficient linear scan for satisfied clauses should be performed in 'simplify'.
+ Var next_var; // Next variable to be created.
+ ClauseAllocator ca;
+
+ vec<Var> released_vars;
+ vec<Var> free_vars;
+
+ // Temporaries (to reduce allocation overhead). Each variable is prefixed by the method in which it is
+ // used, exept 'seen' wich is used in several places.
+ //
+ VMap<char> seen;
+ vec<ShrinkStackElem>analyze_stack;
+ vec<Lit> analyze_toclear;
+ vec<Lit> add_tmp;
+
+ double max_learnts;
+ double learntsize_adjust_confl;
+ int learntsize_adjust_cnt;
+
+ // Resource contraints:
+ //
+ int64_t conflict_budget; // -1 means no budget.
+ int64_t propagation_budget; // -1 means no budget.
+ bool asynch_interrupt;
+
+ // Main internal methods:
+ //
+ void insertVarOrder (Var x); // Insert a variable in the decision order priority queue.
+ Lit pickBranchLit (); // Return the next decision variable.
+ void newDecisionLevel (); // Begins a new decision level.
+ void uncheckedEnqueue (Lit p, CRef from = CRef_Undef); // Enqueue a literal. Assumes value of literal is undefined.
+ bool enqueue (Lit p, CRef from = CRef_Undef); // Test if fact 'p' contradicts current state, enqueue otherwise.
+ CRef propagate (); // Perform unit propagation. Returns possibly conflicting clause.
+ void cancelUntil (int level); // Backtrack until a certain level.
+ void analyze (CRef confl, vec<Lit>& out_learnt, int& out_btlevel); // (bt = backtrack)
+ void analyzeFinal (Lit p, LSet& out_conflict); // COULD THIS BE IMPLEMENTED BY THE ORDINARIY "analyze" BY SOME REASONABLE GENERALIZATION?
+ bool litRedundant (Lit p); // (helper method for 'analyze()')
+ lbool search (int nof_conflicts); // Search for a given number of conflicts.
+ lbool solve_ (); // Main solve method (assumptions given in 'assumptions').
+ void reduceDB (); // Reduce the set of learnt clauses.
+ void removeSatisfied (vec<CRef>& cs); // Shrink 'cs' to contain only non-satisfied clauses.
+ void rebuildOrderHeap ();
+
+ // Maintaining Variable/Clause activity:
+ //
+ void varDecayActivity (); // Decay all variables with the specified factor. Implemented by increasing the 'bump' value instead.
+ void varBumpActivity (Var v, double inc); // Increase a variable with the current 'bump' value.
+ void varBumpActivity (Var v); // Increase a variable with the current 'bump' value.
+ void claDecayActivity (); // Decay all clauses with the specified factor. Implemented by increasing the 'bump' value instead.
+ void claBumpActivity (Clause& c); // Increase a clause with the current 'bump' value.
+
+ // Operations on clauses:
+ //
+ void attachClause (CRef cr); // Attach a clause to watcher lists.
+ void detachClause (CRef cr, bool strict = false); // Detach a clause to watcher lists.
+ void removeClause (CRef cr); // Detach and free a clause.
+ bool isRemoved (CRef cr) const; // Test if a clause has been removed.
+ bool locked (const Clause& c) const; // Returns TRUE if a clause is a reason for some implication in the current state.
+ bool satisfied (const Clause& c) const; // Returns TRUE if a clause is satisfied in the current state.
+
+ // Misc:
+ //
+ int decisionLevel () const; // Gives the current decisionlevel.
+ uint32_t abstractLevel (Var x) const; // Used to represent an abstraction of sets of decision levels.
+ CRef reason (Var x) const;
+ int level (Var x) const;
+ double progressEstimate () const; // DELETE THIS ?? IT'S NOT VERY USEFUL ...
+ bool withinBudget () const;
+ void relocAll (ClauseAllocator& to);
+
+ // Static helpers:
+ //
+
+ // Returns a random float 0 <= x < 1. Seed must never be 0.
+ static inline double drand(double& seed) {
+ seed *= 1389796;
+ int q = (int)(seed / 2147483647);
+ seed -= (double)q * 2147483647;
+ return seed / 2147483647; }
+
+ // Returns a random integer 0 <= x < size. Seed must never be 0.
+ static inline int irand(double& seed, int size) {
+ return (int)(drand(seed) * size); }
+};
+
+
+//=================================================================================================
+// Implementation of inline methods:
+
+inline CRef Solver::reason(Var x) const { return vardata[x].reason; }
+inline int Solver::level (Var x) const { return vardata[x].level; }
+
+inline void Solver::insertVarOrder(Var x) {
+ if (!order_heap.inHeap(x) && decision[x]) order_heap.insert(x); }
+
+inline void Solver::varDecayActivity() { var_inc *= (1 / var_decay); }
+inline void Solver::varBumpActivity(Var v) { varBumpActivity(v, var_inc); }
+inline void Solver::varBumpActivity(Var v, double inc) {
+ if ( (activity[v] += inc) > 1e100 ) {
+ // Rescale:
+ for (int i = 0; i < nVars(); i++)
+ activity[i] *= 1e-100;
+ var_inc *= 1e-100; }
+
+ // Update order_heap with respect to new activity:
+ if (order_heap.inHeap(v))
+ order_heap.decrease(v); }
+
+inline void Solver::claDecayActivity() { cla_inc *= (1 / clause_decay); }
+inline void Solver::claBumpActivity (Clause& c) {
+ if ( (c.activity() += cla_inc) > 1e20 ) {
+ // Rescale:
+ for (int i = 0; i < learnts.size(); i++)
+ ca[learnts[i]].activity() *= 1e-20;
+ cla_inc *= 1e-20; } }
+
+inline void Solver::checkGarbage(void){ return checkGarbage(garbage_frac); }
+inline void Solver::checkGarbage(double gf){
+ if (ca.wasted() > ca.size() * gf)
+ garbageCollect(); }
+
+// NOTE: enqueue does not set the ok flag! (only public methods do)
+inline bool Solver::enqueue (Lit p, CRef from) { return value(p) != l_Undef ? value(p) != l_False : (uncheckedEnqueue(p, from), true); }
+inline bool Solver::addClause (const vec<Lit>& ps) { ps.copyTo(add_tmp); return addClause_(add_tmp); }
+inline bool Solver::addEmptyClause () { add_tmp.clear(); return addClause_(add_tmp); }
+inline bool Solver::addClause (Lit p) { add_tmp.clear(); add_tmp.push(p); return addClause_(add_tmp); }
+inline bool Solver::addClause (Lit p, Lit q) { add_tmp.clear(); add_tmp.push(p); add_tmp.push(q); return addClause_(add_tmp); }
+inline bool Solver::addClause (Lit p, Lit q, Lit r) { add_tmp.clear(); add_tmp.push(p); add_tmp.push(q); add_tmp.push(r); return addClause_(add_tmp); }
+inline bool Solver::addClause (Lit p, Lit q, Lit r, Lit s){ add_tmp.clear(); add_tmp.push(p); add_tmp.push(q); add_tmp.push(r); add_tmp.push(s); return addClause_(add_tmp); }
+
+inline bool Solver::isRemoved (CRef cr) const { return ca[cr].mark() == 1; }
+inline bool Solver::locked (const Clause& c) const { return value(c[0]) == l_True && reason(var(c[0])) != CRef_Undef && ca.lea(reason(var(c[0]))) == &c; }
+inline void Solver::newDecisionLevel() { trail_lim.push(trail.size()); }
+
+inline int Solver::decisionLevel () const { return trail_lim.size(); }
+inline uint32_t Solver::abstractLevel (Var x) const { return 1 << (level(x) & 31); }
+inline lbool Solver::value (Var x) const { return assigns[x]; }
+inline lbool Solver::value (Lit p) const { return assigns[var(p)] ^ sign(p); }
+inline lbool Solver::modelValue (Var x) const { return model[x]; }
+inline lbool Solver::modelValue (Lit p) const { return model[var(p)] ^ sign(p); }
+inline int Solver::nAssigns () const { return trail.size(); }
+inline int Solver::nClauses () const { return num_clauses; }
+inline int Solver::nLearnts () const { return num_learnts; }
+inline int Solver::nVars () const { return next_var; }
+// TODO: nFreeVars() is not quite correct, try to calculate right instead of adapting it like below:
+inline int Solver::nFreeVars () const { return (int)dec_vars - (trail_lim.size() == 0 ? trail.size() : trail_lim[0]); }
+inline void Solver::setPolarity (Var v, lbool b){ user_pol[v] = b; }
+inline void Solver::setDecisionVar(Var v, bool b)
+{
+ if ( b && !decision[v]) dec_vars++;
+ else if (!b && decision[v]) dec_vars--;
+
+ decision[v] = b;
+ insertVarOrder(v);
+}
+inline void Solver::setConfBudget(int64_t x){ conflict_budget = conflicts + x; }
+inline void Solver::setPropBudget(int64_t x){ propagation_budget = propagations + x; }
+inline void Solver::interrupt(){ asynch_interrupt = true; }
+inline void Solver::clearInterrupt(){ asynch_interrupt = false; }
+inline void Solver::budgetOff(){ conflict_budget = propagation_budget = -1; }
+inline bool Solver::withinBudget() const {
+ return !asynch_interrupt &&
+ (conflict_budget < 0 || conflicts < (uint64_t)conflict_budget) &&
+ (propagation_budget < 0 || propagations < (uint64_t)propagation_budget); }
+
+// FIXME: after the introduction of asynchronous interrruptions the solve-versions that return a
+// pure bool do not give a safe interface. Either interrupts must be possible to turn off here, or
+// all calls to solve must return an 'lbool'. I'm not yet sure which I prefer.
+inline bool Solver::solve () { budgetOff(); assumptions.clear(); return solve_() == l_True; }
+inline bool Solver::solve (Lit p) { budgetOff(); assumptions.clear(); assumptions.push(p); return solve_() == l_True; }
+inline bool Solver::solve (Lit p, Lit q) { budgetOff(); assumptions.clear(); assumptions.push(p); assumptions.push(q); return solve_() == l_True; }
+inline bool Solver::solve (Lit p, Lit q, Lit r) { budgetOff(); assumptions.clear(); assumptions.push(p); assumptions.push(q); assumptions.push(r); return solve_() == l_True; }
+inline bool Solver::solve (const vec<Lit>& assumps){ budgetOff(); assumps.copyTo(assumptions); return solve_() == l_True; }
+inline lbool Solver::solveLimited (const vec<Lit>& assumps){ assumps.copyTo(assumptions); return solve_(); }
+inline bool Solver::okay () const { return ok; }
+
+inline ClauseIterator Solver::clausesBegin() const { return ClauseIterator(ca, &clauses[0]); }
+inline ClauseIterator Solver::clausesEnd () const { return ClauseIterator(ca, &clauses[clauses.size()]); }
+inline TrailIterator Solver::trailBegin () const { return TrailIterator(&trail[0]); }
+inline TrailIterator Solver::trailEnd () const {
+ return TrailIterator(&trail[decisionLevel() == 0 ? trail.size() : trail_lim[0]]); }
+
+inline void Solver::toDimacs (const char* file){ vec<Lit> as; toDimacs(file, as); }
+inline void Solver::toDimacs (const char* file, Lit p){ vec<Lit> as; as.push(p); toDimacs(file, as); }
+inline void Solver::toDimacs (const char* file, Lit p, Lit q){ vec<Lit> as; as.push(p); as.push(q); toDimacs(file, as); }
+inline void Solver::toDimacs (const char* file, Lit p, Lit q, Lit r){ vec<Lit> as; as.push(p); as.push(q); as.push(r); toDimacs(file, as); }
+
+
+//=================================================================================================
+// Debug etc:
+
+
+//=================================================================================================
+}
+
+#endif