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/**
* @file aubridge/play.c Audio bridge -- playback
*
* Copyright (C) 2010 Creytiv.com
*/
#include <re.h>
#include <baresip.h>
#include "aubridge.h"
static void auplay_destructor(void *arg)
{
struct auplay_st *st = arg;
device_stop(st->dev);
mem_deref(st->dev);
}
int play_alloc(struct auplay_st **stp, const struct auplay *ap,
struct auplay_prm *prm, const char *device,
auplay_write_h *wh, void *arg)
{
struct auplay_st *st;
int err;
if (!stp || !ap || !prm)
return EINVAL;
st = mem_zalloc(sizeof(*st), auplay_destructor);
if (!st)
return ENOMEM;
st->ap = ap;
st->prm = *prm;
st->wh = wh;
st->arg = arg;
err = device_connect(&st->dev, device, st, NULL);
if (err)
goto out;
out:
if (err)
mem_deref(st);
else
*stp = st;
return err;
}
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