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/**
* @file winwave.h Windows sound driver -- internal api
*
* Copyright (C) 2010 Creytiv.com
*/
struct dspbuf {
WAVEHDR wh;
struct mbuf *mb;
};
int winwave_src_alloc(struct ausrc_st **stp, const struct ausrc *as,
struct media_ctx **ctx,
struct ausrc_prm *prm, const char *device,
ausrc_read_h *rh, ausrc_error_h *errh, void *arg);
int winwave_play_alloc(struct auplay_st **stp, const struct auplay *ap,
struct auplay_prm *prm, const char *device,
auplay_write_h *wh, void *arg);
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