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// --------------------------------------------------------------------------
//
// File
// Name: WinNamedPipeStream.h
// Purpose: I/O stream interface for Win32 named pipes
// Created: 2005/12/07
//
// --------------------------------------------------------------------------
#if ! defined WINNAMEDPIPESTREAM__H && defined WIN32
#define WINNAMEDPIPESTREAM__H
#include "IOStream.h"
// --------------------------------------------------------------------------
//
// Class
// Name: WinNamedPipeStream
// Purpose: I/O stream interface for Win32 named pipes
// Created: 2003/07/31
//
// --------------------------------------------------------------------------
class WinNamedPipeStream : public IOStream
{
public:
WinNamedPipeStream();
WinNamedPipeStream(HANDLE hNamedPipe);
~WinNamedPipeStream();
// server side - create the named pipe and listen for connections
// use WinNamedPipeListener to do this instead.
// client side - connect to a waiting server
void Connect(const std::string& rName);
// both sides
virtual int Read(void *pBuffer, int NBytes,
int Timeout = IOStream::TimeOutInfinite);
virtual void Write(const void *pBuffer, int NBytes);
virtual void WriteAllBuffered();
virtual void Close();
virtual bool StreamDataLeft();
virtual bool StreamClosed();
protected:
void MarkAsReadClosed() {mReadClosed = true;}
void MarkAsWriteClosed() {mWriteClosed = true;}
private:
WinNamedPipeStream(const WinNamedPipeStream &rToCopy)
{ /* do not call */ }
HANDLE mSocketHandle;
HANDLE mReadableEvent;
OVERLAPPED mReadOverlap;
uint8_t mReadBuffer[4096];
size_t mBytesInBuffer;
bool mReadClosed;
bool mWriteClosed;
bool mIsServer;
bool mIsConnected;
public:
static std::string sPipeNamePrefix;
};
#endif // WINNAMEDPIPESTREAM__H
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