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//////////////////////////////////////////////////////////////////////
// This file was auto-generated by codelite's wxCrafter Plugin
// wxCrafter project file: AccelTableBaseDlg.wxcp
// Do not modify this file by hand!
//////////////////////////////////////////////////////////////////////

#ifndef ACCELTABLEBASEDLG_BASE_CLASSES_H
#define ACCELTABLEBASEDLG_BASE_CLASSES_H

#include <wx/settings.h>
#include <wx/xrc/xmlres.h>
#include <wx/xrc/xh_bmp.h>
#include <wx/dialog.h>
#include <wx/iconbndl.h>
#include <wx/artprov.h>
#include <wx/sizer.h>
#include <wx/srchctrl.h>
#include <wx/dataview.h>
#include "keyboardaccelemodel.h"
#include <wx/button.h>

class AccelTableBaseDlg : public wxDialog
{
protected:
    wxSearchCtrl* m_textCtrlFilter;
    wxDataViewCtrl* m_dataview;
    wxObjectDataPtr<KeyboardAcceleModel> m_dataviewModel;

    wxButton* m_buttonEdit;
    wxButton* m_buttonDefault;
    wxStdDialogButtonSizer* m_stdBtnSizer6;
    wxButton* m_button8;
    wxButton* m_button10;

protected:
    virtual void OnText(wxCommandEvent& event) { event.Skip(); }
    virtual void OnDVItemActivated(wxDataViewEvent& event) { event.Skip(); }
    virtual void OnEditButton(wxCommandEvent& event) { event.Skip(); }
    virtual void OnEditUI(wxUpdateUIEvent& event) { event.Skip(); }
    virtual void OnButtonDefaults(wxCommandEvent& event) { event.Skip(); }
    virtual void OnButtonOk(wxCommandEvent& event) { event.Skip(); }

public:
    AccelTableBaseDlg(wxWindow* parent, wxWindowID id = wxID_ANY, const wxString& title = _("Keyboard Shortcuts"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(-1,-1), long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER);
    virtual ~AccelTableBaseDlg();
};

#endif