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authorAurélien COUDERC <zecoucou@free.fr>2019-03-27 18:58:54 +0100
committerAurélien COUDERC <zecoucou@free.fr>2019-03-27 18:58:54 +0100
commit07067652e6b9883b06227e469906cc245db5a3d8 (patch)
tree60354926919342bc3706d3dea607eef4f54e1bb9 /moonlight-theme
parent981447ad86519ec7daf6b1bd2cf355cf5a907c9e (diff)
Keep Moonlight/plymouth animation running so it doesn’t stop halfway when waiting for passphrase
Diffstat (limited to 'moonlight-theme')
-rw-r--r--moonlight-theme/plymouth/moonlight.script26
1 files changed, 13 insertions, 13 deletions
diff --git a/moonlight-theme/plymouth/moonlight.script b/moonlight-theme/plymouth/moonlight.script
index 99efcf6..e534b9b 100644
--- a/moonlight-theme/plymouth/moonlight.script
+++ b/moonlight-theme/plymouth/moonlight.script
@@ -52,8 +52,8 @@ progress_time = 0;
progress_pct = 0;
# Variables for glow rotation animation
-anim_start_time = NULL;
-anim_status = "stopped";
+#anim_start_time = NULL;
+#anim_status = "stopped";
refresh_iter = 0;
anim_iter = 0;
@@ -1042,13 +1042,13 @@ fun scale_glow_img(source_img, current_step, nb_steps) {
}
fun update_glow_anim () {
- if (global.anim_start_time != global.progress_time && global.anim_status != "running") {
- global.anim_start_time = global.progress_time;
- global.anim_iter = 0;
- global.anim_status = "running";
- }
-
- if (global.anim_status == "running") {
+# if (global.anim_start_time != global.progress_time && global.anim_status != "running") {
+# global.anim_start_time = global.progress_time;
+# global.anim_iter = 0;
+# global.anim_status = "running";
+# }
+#
+# if (global.anim_status == "running") {
# iter_img = global.logo_glow[global.anim_iter];
# if (iter_img == NULL) {
# # Generate scaled image for the glow behind the logo on demand.
@@ -1076,13 +1076,13 @@ fun update_glow_anim () {
global.anim_iter++;
if (global.anim_iter >= NB_SCALE_STEPS) {
- global.anim_status = "stopped";
+ global.anim_iter = 0;
}
- }
+# }
}
fun update_star_anim (star_sprite, speed) {
- if (global.anim_status == "running") {
+# if (global.anim_status == "running") {
x = star_sprite.GetX();
newX = x - 30 * speed;
@@ -1108,7 +1108,7 @@ fun update_star_anim (star_sprite, speed) {
star_sprite.SetOpacity(newOp);
- }
+# }
}
#-----------------------------------------Refresh stuff --------------------------------