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authorSven Bartscher <sven.bartscher@weltraumschlangen.de>2018-07-08 13:32:26 +0200
committerSven Bartscher <sven.bartscher@weltraumschlangen.de>2018-07-08 13:32:26 +0200
commit4a7eccaeeb86b3dab1c3b66751c7c1f62993d9d7 (patch)
tree38e2b8787a36cc24b820dfacf0c2e04d7d9f6aa4
parent59f5cab8c7805dcc68f381fe33176e781454dc97 (diff)
New upstream version 0.44.12
-rw-r--r--amd64/data/help/mainbin442 -> 442 bytes
-rw-r--r--amd64/data/indexbin1287 -> 1287 bytes
-rw-r--r--amd64/data/init/init.txt2
-rw-r--r--amd64/file changes.txt7
-rwxr-xr-xamd64/libs/Dwarf_Fortressbin19130056 -> 19134152 bytes
-rw-r--r--amd64/raw/objects/plant_new_trees.txt2
-rw-r--r--amd64/readme.txt2
-rw-r--r--amd64/release notes.txt18
-rw-r--r--i386/data/help/mainbin442 -> 442 bytes
-rw-r--r--i386/data/indexbin1287 -> 1287 bytes
-rw-r--r--i386/data/init/init.txt2
-rw-r--r--i386/file changes.txt7
-rwxr-xr-xi386/libs/Dwarf_Fortressbin20907424 -> 20907424 bytes
-rw-r--r--i386/raw/objects/plant_new_trees.txt2
-rw-r--r--i386/readme.txt2
-rw-r--r--i386/release notes.txt18
16 files changed, 56 insertions, 6 deletions
diff --git a/amd64/data/help/main b/amd64/data/help/main
index ac2d630..b8a52ca 100644
--- a/amd64/data/help/main
+++ b/amd64/data/help/main
Binary files differ
diff --git a/amd64/data/index b/amd64/data/index
index 801a57c..4eedcba 100644
--- a/amd64/data/index
+++ b/amd64/data/index
Binary files differ
diff --git a/amd64/data/init/init.txt b/amd64/data/init/init.txt
index 1a0adef..8cd8a8c 100644
--- a/amd64/data/init/init.txt
+++ b/amd64/data/init/init.txt
@@ -43,7 +43,7 @@ If this is set to YES, the tiles will not be stretched, but rather the game view
[BLACK_SPACE:YES]
-Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of June 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
+Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of July 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
[GRAPHICS:NO]
[GRAPHICS_WINDOWEDX:0]
diff --git a/amd64/file changes.txt b/amd64/file changes.txt
index 4b63f42..f5b6624 100644
--- a/amd64/file changes.txt
+++ b/amd64/file changes.txt
@@ -4,6 +4,13 @@ See command_line.txt for information on world generation from command lines.
******************************************************
+Auxiliary file changes for 0.44.12
+
+ plant_new_trees
+ updated credit information
+
+******************************************************
+
Auxiliary file changes for 0.44.11
announcements
diff --git a/amd64/libs/Dwarf_Fortress b/amd64/libs/Dwarf_Fortress
index 93d8168..0efacc9 100755
--- a/amd64/libs/Dwarf_Fortress
+++ b/amd64/libs/Dwarf_Fortress
Binary files differ
diff --git a/amd64/raw/objects/plant_new_trees.txt b/amd64/raw/objects/plant_new_trees.txt
index 96de999..a220941 100644
--- a/amd64/raw/objects/plant_new_trees.txt
+++ b/amd64/raw/objects/plant_new_trees.txt
@@ -2,7 +2,7 @@ plant_new_trees
With contributions from:
-/u/XIILarxene - Alexis DeSilva
+/u/DyebrewsWitch - Alexis DeSilva
/u/K3achas - Jenifer De Jager
My densities come from http://www.csudh.edu/oliver/chemdata/woods.htm (I got all the trees from there in plant_new_trees, color from https://www.woodworkerssource.com and http://www.forestryforum.com
diff --git a/amd64/readme.txt b/amd64/readme.txt
index 3560835..d2ce2d5 100644
--- a/amd64/readme.txt
+++ b/amd64/readme.txt
@@ -13,7 +13,7 @@ This software is still in development, and this means that there are going to be
For help with gameplay, press the help key (initially '?') after starting the game. You might have to press ESC and use 2/8 to select keybindings on non-US keyboards in order to get the help key to work properly.
-As of June 2018, you can also get help at the fan-created dwarffortresswiki.org. Please make use of and contribute to this valuable resource.
+As of July 2018, you can also get help at the fan-created dwarffortresswiki.org. Please make use of and contribute to this valuable resource.
Visit www.bay12games.com to report problems, discuss the game and read information on future development. There are also other games there.
All of the games there are free. If you paid for this game, get the latest version for free at bay12games.com, and let me know who was charging you at tarn.adams@gmail.com.
diff --git a/amd64/release notes.txt b/amd64/release notes.txt
index a25e26f..4cb891d 100644
--- a/amd64/release notes.txt
+++ b/amd64/release notes.txt
@@ -37,6 +37,24 @@ If you can get to the ESC keybindings menu (from the start screen, press ESC and
******************************************************
+Release notes for 0.44.12 (July 7, 2018):
+
+Just some cleaning before we embark on the villain changes. There's a new offloading popup that can come up on the season change if you have enough activity in your world; it can take a little time in larger worlds, but that's all time that is no longer intermittent lag and it's also less time overall due to reduced redundancies. If you have an autosave, the offload will be incorporated into that, so autosaves might seem slightly longer (if so, you are also getting the same lag reduction.)
+
+Major bug fixes
+ (*) Fixed crash from corrupted units
+ (*) Made baron elevate to count properly
+ (*) Removed intermittent lag from off-site conceptions and births (added seasonal unit offloading)
+ (*) Made squad orders respect successful site conquest (so new members don't try to reconquer)
+
+Other bug fixes/tweaks
+ (*) Fixed broken display for multiple adventurer agreements
+ (*) Show proper mission text for messengers instead of No Job
+ (*) Made tantruming dwarves cancel activities
+ (*) Controlled how market links are formed somewhat
+
+******************************************************
+
Release notes for 0.44.11 (June 23, 2018):
There are now peaceful and not-so-peaceful ways of expanding your influence in the world. Once a site becomes linked to you (through prosperity or by conquest; you'll see a message), you can send a messenger there to request workers, or send dwarves from the fort out to such sites (from v-p). This only works on historical figures, so you might find you don't have off-site workers available at first, though some sites do have them. This release should also improve the issues dwarves were having with negative thoughts, and they can also now experience permanent changes in their personalities and intellectual values due to events in their lives.
diff --git a/i386/data/help/main b/i386/data/help/main
index ac2d630..b8a52ca 100644
--- a/i386/data/help/main
+++ b/i386/data/help/main
Binary files differ
diff --git a/i386/data/index b/i386/data/index
index 801a57c..4eedcba 100644
--- a/i386/data/index
+++ b/i386/data/index
Binary files differ
diff --git a/i386/data/init/init.txt b/i386/data/init/init.txt
index 1a0adef..8cd8a8c 100644
--- a/i386/data/init/init.txt
+++ b/i386/data/init/init.txt
@@ -43,7 +43,7 @@ If this is set to YES, the tiles will not be stretched, but rather the game view
[BLACK_SPACE:YES]
-Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of June 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
+Graphics info, most of it as above. Set GRAPHICS to YES to turn it all on. This will use the "raw/graphics" folder for tile information. Currently this is limited to whatever creature graphics you have downloaded. The game comes with a few pictures to demonstrate. As of July 2018, the Dwarf Fortress Wiki has custom tilesets available at http://dwarffortresswiki.org/index.php/Tileset_repository and creature graphics at http://dwarffortresswiki.org/index.php/Graphics_set_repository.
[GRAPHICS:NO]
[GRAPHICS_WINDOWEDX:0]
diff --git a/i386/file changes.txt b/i386/file changes.txt
index 4b63f42..f5b6624 100644
--- a/i386/file changes.txt
+++ b/i386/file changes.txt
@@ -4,6 +4,13 @@ See command_line.txt for information on world generation from command lines.
******************************************************
+Auxiliary file changes for 0.44.12
+
+ plant_new_trees
+ updated credit information
+
+******************************************************
+
Auxiliary file changes for 0.44.11
announcements
diff --git a/i386/libs/Dwarf_Fortress b/i386/libs/Dwarf_Fortress
index 7b63392..60fcd94 100755
--- a/i386/libs/Dwarf_Fortress
+++ b/i386/libs/Dwarf_Fortress
Binary files differ
diff --git a/i386/raw/objects/plant_new_trees.txt b/i386/raw/objects/plant_new_trees.txt
index 96de999..a220941 100644
--- a/i386/raw/objects/plant_new_trees.txt
+++ b/i386/raw/objects/plant_new_trees.txt
@@ -2,7 +2,7 @@ plant_new_trees
With contributions from:
-/u/XIILarxene - Alexis DeSilva
+/u/DyebrewsWitch - Alexis DeSilva
/u/K3achas - Jenifer De Jager
My densities come from http://www.csudh.edu/oliver/chemdata/woods.htm (I got all the trees from there in plant_new_trees, color from https://www.woodworkerssource.com and http://www.forestryforum.com
diff --git a/i386/readme.txt b/i386/readme.txt
index 3560835..d2ce2d5 100644
--- a/i386/readme.txt
+++ b/i386/readme.txt
@@ -13,7 +13,7 @@ This software is still in development, and this means that there are going to be
For help with gameplay, press the help key (initially '?') after starting the game. You might have to press ESC and use 2/8 to select keybindings on non-US keyboards in order to get the help key to work properly.
-As of June 2018, you can also get help at the fan-created dwarffortresswiki.org. Please make use of and contribute to this valuable resource.
+As of July 2018, you can also get help at the fan-created dwarffortresswiki.org. Please make use of and contribute to this valuable resource.
Visit www.bay12games.com to report problems, discuss the game and read information on future development. There are also other games there.
All of the games there are free. If you paid for this game, get the latest version for free at bay12games.com, and let me know who was charging you at tarn.adams@gmail.com.
diff --git a/i386/release notes.txt b/i386/release notes.txt
index a25e26f..4cb891d 100644
--- a/i386/release notes.txt
+++ b/i386/release notes.txt
@@ -37,6 +37,24 @@ If you can get to the ESC keybindings menu (from the start screen, press ESC and
******************************************************
+Release notes for 0.44.12 (July 7, 2018):
+
+Just some cleaning before we embark on the villain changes. There's a new offloading popup that can come up on the season change if you have enough activity in your world; it can take a little time in larger worlds, but that's all time that is no longer intermittent lag and it's also less time overall due to reduced redundancies. If you have an autosave, the offload will be incorporated into that, so autosaves might seem slightly longer (if so, you are also getting the same lag reduction.)
+
+Major bug fixes
+ (*) Fixed crash from corrupted units
+ (*) Made baron elevate to count properly
+ (*) Removed intermittent lag from off-site conceptions and births (added seasonal unit offloading)
+ (*) Made squad orders respect successful site conquest (so new members don't try to reconquer)
+
+Other bug fixes/tweaks
+ (*) Fixed broken display for multiple adventurer agreements
+ (*) Show proper mission text for messengers instead of No Job
+ (*) Made tantruming dwarves cancel activities
+ (*) Controlled how market links are formed somewhat
+
+******************************************************
+
Release notes for 0.44.11 (June 23, 2018):
There are now peaceful and not-so-peaceful ways of expanding your influence in the world. Once a site becomes linked to you (through prosperity or by conquest; you'll see a message), you can send a messenger there to request workers, or send dwarves from the fort out to such sites (from v-p). This only works on historical figures, so you might find you don't have off-site workers available at first, though some sites do have them. This release should also improve the issues dwarves were having with negative thoughts, and they can also now experience permanent changes in their personalities and intellectual values due to events in their lives.