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-rw-r--r--fuzzylite/fl/factory/ConstructionFactory.h180
1 files changed, 159 insertions, 21 deletions
diff --git a/fuzzylite/fl/factory/ConstructionFactory.h b/fuzzylite/fl/factory/ConstructionFactory.h
index d01ca7d..2558d7f 100644
--- a/fuzzylite/fl/factory/ConstructionFactory.h
+++ b/fuzzylite/fl/factory/ConstructionFactory.h
@@ -1,29 +1,21 @@
/*
- Author: Juan Rada-Vilela, Ph.D.
- Copyright (C) 2010-2014 FuzzyLite Limited
- All rights reserved
+ fuzzylite (R), a fuzzy logic control library in C++.
+ Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved.
+ Author: Juan Rada-Vilela, Ph.D. <jcrada@fuzzylite.com>
This file is part of fuzzylite.
fuzzylite is free software: you can redistribute it and/or modify it under
- the terms of the GNU Lesser General Public License as published by the Free
- Software Foundation, either version 3 of the License, or (at your option)
- any later version.
+ the terms of the FuzzyLite License included with the software.
- fuzzylite is distributed in the hope that it will be useful, but WITHOUT
- ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
- for more details.
-
- You should have received a copy of the GNU Lesser General Public License
- along with fuzzylite. If not, see <http://www.gnu.org/licenses/>.
-
- fuzzyliteâ„¢ is a trademark of FuzzyLite Limited.
+ You should have received a copy of the FuzzyLite License along with
+ fuzzylite. If not, see <http://www.fuzzylite.com/license/>.
+ fuzzylite is a registered trademark of FuzzyLite Limited.
*/
-#ifndef FL_FACTORY_H
-#define FL_FACTORY_H
+#ifndef FL_CONSTRUCTIONFACTORY_H
+#define FL_CONSTRUCTIONFACTORY_H
#include "fl/fuzzylite.h"
@@ -33,12 +25,25 @@
namespace fl {
+ /**
+ The ConstructionFactory class is the base class for a factory whose
+ objects are created from a registered ConstructionFactory::Constructor.
+
+ @author Juan Rada-Vilela, Ph.D.
+ @see FactoryManager
+ @since 5.0
+ */
+
template <typename T>
- class FL_API ConstructionFactory {
+ class ConstructionFactory {
public:
+ /**
+ The Constructor type definition refers to a zero-parameter method
+ which returns an instance of T
+ */
typedef T(*Constructor)();
- protected:
+ private:
std::string _name;
std::map<std::string, Constructor> _constructors;
@@ -47,18 +52,151 @@ namespace fl {
virtual ~ConstructionFactory();
FL_DEFAULT_COPY_AND_MOVE(ConstructionFactory)
+ /**
+ Returns the name of the factory
+ @return the name of the factory
+ */
virtual std::string name() const;
+ /**
+ Registers the constructor in the factory
+ @param key is the unique name by which constructors are registered
+ @param constructor is the pointer to the constructor of the object
+ */
virtual void registerConstructor(const std::string& key, Constructor constructor);
+ /**
+ Deregisters from the factory the constructor associated to the given key
+ @param key is the unique name by which constructors are registered
+ */
virtual void deregisterConstructor(const std::string& key);
+ /**
+ Checks whether the factory has a constructor registered by the given key
+ @param key is the unique name by which constructors are registered
+ @return whether the factory has the given constructor registered
+ */
virtual bool hasConstructor(const std::string& key) const;
+ /**
+ Gets the constructor registered by the given key
+ @param key is the unique name by which constructors are registered
+ @return the pointer to the given constructor
+ */
virtual Constructor getConstructor(const std::string& key) const;
+ /**
+ Creates an object by executing the constructor associated to the given key
+ @param key is the unique name by which constructors are registered
+ @return an object by executing the constructor associated to the given key
+ */
virtual T constructObject(const std::string& key) const;
+ /**
+ Returns a vector of keys for the constructors available
+ @return a vector of keys for the constructors available
+ */
virtual std::vector<std::string> available() const;
-
+ /**
+ Gets the map of registered keys and constructors
+ @return the map of registered keys and constructors
+ */
+ virtual std::map<std::string, Constructor>& constructors();
+ /**
+ Gets an immutable map of registered keys and constructors
+ @return an immutable map of registered keys and constructors
+ */
+ virtual const std::map<std::string, Constructor>& constructors() const;
};
}
-#endif /* FL_FACTORY_H */
+/**
+ * Template implementation
+ */
+
+
+#include "fl/Exception.h"
+#include "fl/defuzzifier/Defuzzifier.h"
+#include "fl/hedge/Hedge.h"
+#include "fl/norm/SNorm.h"
+#include "fl/norm/TNorm.h"
+#include "fl/term/Term.h"
+
+namespace fl {
+
+ template <typename T>
+ inline ConstructionFactory<T>::ConstructionFactory(const std::string& name) : _name(name) {
+
+ }
+
+ template <typename T>
+ inline ConstructionFactory<T>::~ConstructionFactory() {
+ }
+
+ template<typename T>
+ inline std::string ConstructionFactory<T>::name() const {
+ return this->_name;
+ }
+
+ template <typename T>
+ inline void ConstructionFactory<T>::registerConstructor(const std::string& key, Constructor constructor) {
+ this->_constructors[key] = constructor;
+ }
+
+ template <typename T>
+ inline void ConstructionFactory<T>::deregisterConstructor(const std::string& key) {
+ typename std::map<std::string, Constructor>::iterator it = this->_constructors.find(key);
+ if (it != this->_constructors.end()) {
+ this->_constructors.erase(it);
+ }
+ }
+
+ template <typename T>
+ inline bool ConstructionFactory<T>::hasConstructor(const std::string& key) const {
+ typename std::map<std::string, Constructor>::const_iterator it = this->_constructors.find(key);
+ return (it != this->_constructors.end());
+ }
+
+ template <typename T>
+ inline typename ConstructionFactory<T>::Constructor ConstructionFactory<T>::getConstructor(const std::string& key) const {
+ typename std::map<std::string, Constructor>::const_iterator it = this->_constructors.find(key);
+ if (it != this->_constructors.end()) {
+ return it->second;
+ }
+ return fl::null;
+ }
+
+ template <typename T>
+ inline T ConstructionFactory<T>::constructObject(const std::string& key) const {
+ typename std::map<std::string, Constructor>::const_iterator it = this->_constructors.find(key);
+ if (it != this->_constructors.end()) {
+ if (it->second) {
+ return it->second();
+ }
+ return fl::null;
+ }
+ std::ostringstream ss;
+ ss << "[factory error] constructor of " + _name + " <" << key << "> not registered";
+ throw Exception(ss.str(), FL_AT);
+ }
+
+ template <typename T>
+ inline std::vector<std::string> ConstructionFactory<T>::available() const {
+ std::vector<std::string> result;
+ typename std::map<std::string, Constructor>::const_iterator it = this->_constructors.begin();
+ while (it != this->_constructors.end()) {
+ result.push_back(it->first);
+ ++it;
+ }
+ return result;
+ }
+
+ template<typename T>
+ inline std::map<std::string, typename ConstructionFactory<T>::Constructor>& ConstructionFactory<T>::constructors() {
+ return this->_constructors;
+ }
+
+ template<typename T>
+ inline const std::map<std::string, typename ConstructionFactory<T>::Constructor>& ConstructionFactory<T>::constructors() const {
+ return this->_constructors;
+ }
+}
+
+#endif /* FL_CONSTRUCTIONFACTORY_H */