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+/*
+ Author: Juan Rada-Vilela, Ph.D.
+ Copyright (C) 2010-2014 FuzzyLite Limited
+ All rights reserved
+
+ This file is part of fuzzylite.
+
+ fuzzylite is free software: you can redistribute it and/or modify it under
+ the terms of the GNU Lesser General Public License as published by the Free
+ Software Foundation, either version 3 of the License, or (at your option)
+ any later version.
+
+ fuzzylite is distributed in the hope that it will be useful, but WITHOUT
+ ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License
+ for more details.
+
+ You should have received a copy of the GNU Lesser General Public License
+ along with fuzzylite. If not, see <http://www.gnu.org/licenses/>.
+
+ fuzzyliteâ„¢ is a trademark of FuzzyLite Limited.
+
+ */
+
+#ifndef FL_RULEBLOCK_H
+#define FL_RULEBLOCK_H
+
+#include "fl/fuzzylite.h"
+
+#include <string>
+#include <vector>
+
+
+namespace fl {
+
+ class Engine;
+ class Rule;
+ class TNorm;
+ class SNorm;
+
+ class FL_API RuleBlock {
+ private:
+ void copyFrom(const RuleBlock& source);
+ protected:
+ std::string _name;
+ std::vector<Rule*> _rules;
+ FL_unique_ptr<TNorm> _conjunction;
+ FL_unique_ptr<SNorm> _disjunction;
+ FL_unique_ptr<TNorm> _activation;
+ bool _enabled;
+
+ public:
+ explicit RuleBlock(const std::string& name = "");
+ RuleBlock(const RuleBlock& other);
+ RuleBlock& operator=(const RuleBlock& other);
+ virtual ~RuleBlock();
+ FL_DEFAULT_MOVE(RuleBlock)
+
+ virtual void activate();
+
+ virtual void setName(std::string name);
+ virtual std::string getName() const;
+
+ virtual void setConjunction(TNorm* conjunction);
+ virtual TNorm* getConjunction() const;
+
+ virtual void setDisjunction(SNorm* disjunction);
+ virtual SNorm* getDisjunction() const;
+
+ virtual void setActivation(TNorm* activation);
+ virtual TNorm* getActivation() const;
+
+ virtual void setEnabled(bool enabled);
+ virtual bool isEnabled() const;
+
+ virtual void unloadRules() const;
+ virtual void loadRules(const Engine* engine);
+ virtual void reloadRules(const Engine* engine);
+
+ virtual std::string toString() const;
+
+ /**
+ * Operations for iterable datatype _rules
+ */
+ virtual void addRule(Rule* rule);
+ virtual void insertRule(Rule* rule, int index);
+ virtual Rule* getRule(int index) const;
+ virtual Rule* removeRule(int index);
+ virtual int numberOfRules() const;
+ virtual void setRules(const std::vector<Rule*>& rules);
+ virtual const std::vector<Rule*>& rules() const;
+ virtual std::vector<Rule*>& rules();
+
+ };
+
+}
+#endif /* RULEBLOCK_H */