summaryrefslogtreecommitdiff
path: root/fuzzylite/fl/activation/General.h
blob: 8b057e954661650f5dec67e72477f59e8b70ad4b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
/*
 fuzzylite (R), a fuzzy logic control library in C++.
 Copyright (C) 2010-2017 FuzzyLite Limited. All rights reserved.
 Author: Juan Rada-Vilela, Ph.D. <jcrada@fuzzylite.com>

 This file is part of fuzzylite.

 fuzzylite is free software: you can redistribute it and/or modify it under
 the terms of the FuzzyLite License included with the software.

 You should have received a copy of the FuzzyLite License along with
 fuzzylite. If not, see <http://www.fuzzylite.com/license/>.

 fuzzylite is a registered trademark of FuzzyLite Limited.
 */

#ifndef FL_GENERAL_H
#define FL_GENERAL_H

#include "fl/fuzzylite.h"

#include "fl/activation/Activation.h"

namespace fl {

    /**
      The General class is a RuleBlock Activation method that activates every
      rule following the order in which the rules were added to the rule block.

      @author Juan Rada-Vilela, Ph.D.
      @see Rule
      @see RuleBlock
      @see ActivationFactory
      @since 6.0
     */

    class FL_API General : public Activation {
    public:

        General();
        virtual ~General();
        FL_DEFAULT_COPY_AND_MOVE(General)

        virtual std::string className() const FL_IOVERRIDE;

        /**
          No parameters are required to configure the activation method.
          @return an empty string
         */
        virtual std::string parameters() const FL_IOVERRIDE;

        /**
          No parameters are required to configure the activation method.
          @param parameters is an empty string
         */
        virtual void configure(const std::string& parameters) FL_IOVERRIDE;

        virtual Complexity complexity(const RuleBlock* ruleBlock) const FL_IOVERRIDE;

        /**
          Activates every rule in the given rule block following the order in
          which the rules were added.
          @param ruleBlock is the rule block to activate
         */
        virtual void activate(RuleBlock* ruleBlock) FL_IOVERRIDE;

        virtual General* clone() const FL_IOVERRIDE;

        static Activation* constructor();
    };
}

#endif /* FL_GENERAL_H */