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authorRuss Allbery <rra@debian.org>2009-12-06 13:28:36 -0800
committerRuss Allbery <rra@debian.org>2009-12-06 13:28:36 -0800
commit2dc6c06022f278f944c8b502fbe8ced1c73811e4 (patch)
treee6290c6509342ccbfca8004b4295b9b8604c4594 /doc
parentfe15fa62fee6fe5e5f09e2ad6156be97e2b4f357 (diff)
Imported Upstream version 0.90+20091206
Diffstat (limited to 'doc')
-rw-r--r--doc/.gnubginfo.err1
-rw-r--r--doc/.gnubgman.err6
-rw-r--r--doc/.gnubgtexi.err26
-rw-r--r--doc/Makefile.am8
-rw-r--r--doc/Makefile.in526
-rw-r--r--doc/allabout.xml980
-rw-r--r--doc/gnubg/allabout.html761
-rw-r--r--doc/gnubg/allabout.pdfbin3277159 -> 3249241 bytes
-rw-r--r--doc/gnubg/gnubg.66
-rw-r--r--doc/gnubg/gnubg.html917
-rw-r--r--doc/gnubg/gnubg.info1578
-rw-r--r--doc/gnubg/gnubg.pdf12100
-rw-r--r--doc/gnubg/gnubg.texi1587
-rw-r--r--doc/gnubgdb.xml1224
-rw-r--r--doc/gnubgman.xml6
-rw-r--r--doc/manpage.links0
-rw-r--r--doc/manpage.refs3
17 files changed, 9646 insertions, 10083 deletions
diff --git a/doc/.gnubginfo.err b/doc/.gnubginfo.err
deleted file mode 100644
index 710bdbf..0000000
--- a/doc/.gnubginfo.err
+++ /dev/null
@@ -1 +0,0 @@
-gnubg.texi:4: Warnung: nicht erkannter Kodierungsname »UTF-8«.
diff --git a/doc/.gnubgman.err b/doc/.gnubgman.err
deleted file mode 100644
index afe709b..0000000
--- a/doc/.gnubgman.err
+++ /dev/null
@@ -1,6 +0,0 @@
-nsgmls:/home/ace/tmp/gnubg/doc/gnubgman.xml:4:5:E: Der Dokumenttyp erlaubt Element "book" an dieser Stelle nicht
-nsgmls:/home/ace/tmp/gnubg/doc/gnubgman.xml:7:10:E: Element "docinfo" undefiniert
-nsgmls:/home/ace/tmp/gnubg/doc/gnubgman.xml:29:12:E: Zeicheninhalt ist hier nicht erlaubt
-nsgmls:/home/ace/tmp/gnubg/doc/gnubgman.xml:30:14:E: Endtag für unvollständiges Element "refsect1"
-nsgmls:/home/ace/tmp/gnubg/doc/gnubgman.xml:64:23:E: Nicht-SGML-Zeichen Nummer 152
-nsgmls:/home/ace/tmp/gnubg/doc/gnubgman.xml:70:8:E: Kein Dokumentelement
diff --git a/doc/.gnubgtexi.err b/doc/.gnubgtexi.err
deleted file mode 100644
index a2966d6..0000000
--- a/doc/.gnubgtexi.err
+++ /dev/null
@@ -1,26 +0,0 @@
-Usage: jw [<options>] <sgml_file>
-where <options> are:
- -f|--frontend <frontend>: Specify the frontend (source format)
- (default is docbook)
- -b|--backend <backend>: Specify the backend (destination format)
- (default is html)
- -c|--cat <file>: Specify an extra SGML open catalog
- -n|--nostd: Do not use the standard SGML open catalogs
- -d|--dsl <file>|default|none: Specify an alternate style sheet
- (default is to use the default stylesheet)
- -l|--dcl <file>: Specify an alternate SGML declaration
- (usual ones like xml.dcl get detected automatically)
- -s|--sgmlbase <path>: Change base directory for SGML distribution
- (usually /usr/share/sgml)
- -p|--parser <program>: Specify the parser if several are installed
- (jade or openjade)
- -o|--output <directory>: Set output directory
- -u|--nochunks: Output only one big file
- (overrides the stylesheet settings)
- -i|--include <section>: Specify a SGML marked section to include
- (should be marked as "ignore" in the SGML text)
- -w|--warning <warning_type>|list: Control warnings or display the allowed warning types
- -e|--errors <error_type>|list: Control errors or display the allowed error types
- -h|--help: Print this help message and exit
- -V <variable[=value]>: Set a variable
- -v|--version: Print the version and exit
diff --git a/doc/Makefile.am b/doc/Makefile.am
index 3b69ad3..dad61fb 100644
--- a/doc/Makefile.am
+++ b/doc/Makefile.am
@@ -1,7 +1,7 @@
-gnubg_helpdir = $(pkgdatadir)/doc
-
-gnubg_help_DATA = gnubg.html
-gnubg_imagedir = $(pkgdatadir)/doc/images
+AM_CPPFLAGS = -DDOCDIR='"$(datadir)/doc/gnubg/"' -DDATADIR='"$(datadir)"' -DPKGDATADIR='"$(datadir)/gnubg"'
+gnubg_helpdir = $(datadir)/doc/gnubg/
+gnubg_imagedir = $(datadir)/doc/gnubg/images
+gnubg_help_DATA = gnubg.html allabout.html
gnubg_image_DATA = images/1540d81e.png images/16d7944c.png images/1805dc7d.png \
images/20bc52ca.png images/20d56757.png images/234924dc.png images/26e34ea5.png \
images/29c6aa57.png images/2d9edbab.png images/2dd86698.png images/2e6307ae.png \
diff --git a/doc/Makefile.in b/doc/Makefile.in
deleted file mode 100644
index 0d8d622..0000000
--- a/doc/Makefile.in
+++ /dev/null
@@ -1,526 +0,0 @@
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-
-dvi: dvi-am
-
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-
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-
-info: info-am
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-install-data-am: install-data-local install-gnubg_helpDATA \
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- install-data install-data-am install-data-local install-exec \
- install-exec-am install-gnubg_helpDATA install-gnubg_imageDATA \
- install-info install-info-am install-man install-man6 \
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- maintainer-clean maintainer-clean-generic mostlyclean \
- mostlyclean-generic mostlyclean-libtool pdf pdf-am ps ps-am \
- uninstall uninstall-am uninstall-gnubg_helpDATA \
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- uninstall-man6
-
-
-all: gnubg.6 gnubg.html allabout.html gnubg.texi gnubg.info
-
-gnubg.6: gnubgman.xml
- -docbook2man gnubgman.xml 2>.gnubgman.err || \
- cp gnubg/gnubg.6 .
-
-gnubg.html: gnubgdb.xml images/*.png
- xsltproc -o gnubg.html --nonet http://docbook.sourceforge.net/release/xsl/current/xhtml/docbook.xsl gnubgdb.xml || \
- cp gnubg/gnubg.html .
-
-allabout.html: allabout.xml images/*.png
- xsltproc -o allabout.html --nonet http://docbook.sourceforge.net/release/xsl/current/xhtml/docbook.xsl allabout.xml || \
- cp gnubg/allabout.html .
-
-gnubg.texi: gnubgdb.xml
- docbook2texi --encoding=UTF-8 gnubgdb.xml 2>.gnubgtexi.err || \
- cp gnubg/gnubg.texi .
-
-gnubg.info: gnubg.texi
- makeinfo gnubg.texi -o gnubg.info 2>.gnubginfo.err || \
- cp gnubg/gnubg.info .
-
-install-data-local: gnubg.html allabout.html gnubg.info images/*.png
- $(mkinstalldirs) $(gnubg_helpdir)/images
- -for file in gnubg.html allabout.html gnubgdb.xml allabout.xml gnubg.info; do \
- basefile=`basename $$file`; \
- $(INSTALL_DATA) $(srcdir)/$$file $(gnubg_helpdir)/$$basefile; \
- done
-# Tell versions [3.59,3.63) of GNU make to not export all variables.
-# Otherwise a system limit (for SysV at least) may be exceeded.
-.NOEXPORT:
diff --git a/doc/allabout.xml b/doc/allabout.xml
index 879e993..a90aa01 100644
--- a/doc/allabout.xml
+++ b/doc/allabout.xml
@@ -54,16 +54,17 @@
</revhistory>
<releaseinfo>This is the GFDL docbook version of Albert Silver's introduction to GNU Backgammon. </releaseinfo>
<legalnotice>
- <title>Feedback</title>
+
+ <para> Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled &#8220;GNU Free Documentation License&#8221;.<xref linkend="legal"/>. </para>
+ <title>Feedback</title>
<para>To report a bug or make a suggestion regarding the <application moreinfo="none">GNU Backgammon</application> application or this
manual, send your suggestions to <email>bug-gnubg@gnu.org</email> or
make a <ulink url="https://savannah.gnu.org/bugs/?group=gnubg">bug
report</ulink>.</para>
- <para> Permission is granted to copy, distribute and/or modify this
- document under the terms of the GNU Free Documentation License, Version
- 1.2 or any later version published by the Free Software Foundation; with
- no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
- copy of the license is included in <xref linkend="legal"/>. </para>
</legalnotice>
</articleinfo>
<sect1 id="Acknowledgments" xreflabel="Acknowledgments">
@@ -1315,412 +1316,563 @@
</mediaobject>
<para>If you said 11 chances in 36 or a little over 30%, good for you, but if you said 1 in 6 then you need a little brushing up. 1 in 6 would be correct if your opponent were only using one die, but with two, the chances add up to 11 in 36. So how come you never enter and GNU does? It may seem like that at times, but it's really not the case. It is natural to focus more on what causes us anguish making reality look quite distorted, but maybe you were very unlucky. Stories of hard luck abound. In a live game, I once played my opening move, and then lost to a backgammon without ever playing another move. My opponent hit me, and I danced for the rest of the game. I wasn't even able to avoid a backgammon. A top professional once told me of an instance where he was giving a gammon, got hit, and lost after dancing 7 straight times against a 3-point board. Does it seem to get more doubles? What about those doubles you rolled while on the bar? They don't count, you say? Sorry, but lady luck makes no case of guaranteeing the double will arrive at the right time. Good strategy will help you be able to use it when it does arrive.</para>
</sect1>
- <appendix id="legal" lang="en">
- <title lang="en">GNU Free Documentation License</title>
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- <anchor id="gfdl"/>
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- of the License in the document and put the following copyright and
- license notices just after the title page: </para>
- <blockquote id="copyright-sample">
- <para> Copyright (c) YEAR YOUR NAME. Permission is granted to copy,
- distribute and/or modify this document under the terms of the GNU Free
- Documentation License, Version 1.2 or any later version published by
- the Free Software Foundation; with no Invariant Sections, no
- Front-Cover Texts, and no Back-Cover Texts. A copy of the license is
- included in the section entitled "GNU Free Documentation License".
- </para>
- </blockquote>
- <para> If you have Invariant Sections, Front-Cover Texts and Back-Cover
- Texts, replace the "with...Texts." line with this: </para>
- <blockquote id="inv-cover-sample">
- <para> with the Invariant Sections being LIST THEIR TITLES, with the
- Front-Cover Texts being LIST, and with the Back-Cover Texts being
- LIST. </para>
- </blockquote>
- <para> If you have Invariant Sections without Cover Texts, or some other
- combination of the three, merge those two alternatives to suit the
- situation. </para>
- <para> If your document contains nontrivial examples of program code, we
- recommend releasing these examples in parallel under your choice of free
- software license, such as the GNU General Public License, to permit
- their use in free software. </para>
- </sect1>
- </appendix>
+<appendix id="legal" lang="en">
+ <title>GNU Free Documentation License</title>
+ <simpara>Version 1.3, 3 November 2008</simpara>
+ <simpara>
+ Copyright &#169; 2000, 2001, 2002, 2007, 2008
+ <ulink url="http://www.fsf.org/">Free Software Foundation, Inc.</ulink>
+ </simpara>
+ <simpara>
+ Everyone is permitted to copy and distribute verbatim copies of this
+ license document, but changing it is not allowed.
+ </simpara>
+ <bridgehead id="section0" renderas="sect2">
+ 0. PREAMBLE
+ </bridgehead>
+ <simpara>
+ The purpose of this License is to make a manual, textbook, or other
+ functional and useful document &#8220;free&#8221; in the sense of freedom:
+ to assure everyone the effective freedom to copy and redistribute it, with
+ or without modifying it, either commercially or
+ noncommercially. Secondarily, this License preserves for the author and
+ publisher a way to get credit for their work, while not being considered
+ responsible for modifications made by others.
+ </simpara>
+ <simpara>
+ This License is a kind of &#8220;copyleft&#8221;, which means that
+ derivative works of the document must themselves be free in the same
+ sense. It complements the GNU General Public License, which is a copyleft
+ license designed for free software.
+ </simpara>
+ <simpara>
+ We have designed this License in order to use it for manuals for free
+ software, because free software needs free documentation: a free program
+ should come with manuals providing the same freedoms that the software
+ does. But this License is not limited to software manuals; it can be used
+ for any textual work, regardless of subject matter or whether it is
+ published as a printed book. We recommend this License principally for
+ works whose purpose is instruction or reference.
+ </simpara>
+ <bridgehead id="section1" renderas="sect2">
+ 1. APPLICABILITY AND DEFINITIONS
+ </bridgehead>
+ <simpara>
+ This License applies to any manual or other work, in any medium, that
+ contains a notice placed by the copyright holder saying it can be
+ distributed under the terms of this License. Such a notice grants a
+ world-wide, royalty-free license, unlimited in duration, to use that work
+ under the conditions stated herein. The &#8220;Document&#8221;, below,
+ refers to any such manual or work. Any member of the public is a licensee,
+ and is addressed as &#8220;you&#8221;. You accept the license if you copy,
+ modify or distribute the work in a way requiring permission under
+ copyright law.
+ </simpara>
+ <simpara>
+ A &#8220;Modified Version&#8221; of the Document means any work containing
+ the Document or a portion of it, either copied verbatim, or with
+ modifications and/or translated into another language.
+ </simpara>
+ <simpara>
+ A &#8220;Secondary Section&#8221; is a named appendix or a front-matter
+ section of the Document that deals exclusively with the relationship of
+ the publishers or authors of the Document to the Document&#x2019;s overall
+ subject (or to related matters) and contains nothing that could fall
+ directly within that overall subject. (Thus, if the Document is in part a
+ textbook of mathematics, a Secondary Section may not explain any
+ mathematics.) The relationship could be a matter of historical connection
+ with the subject or with related matters, or of legal, commercial,
+ philosophical, ethical or political position regarding them.
+ </simpara>
+ <simpara>
+ The &#8220;Invariant Sections&#8221; are certain Secondary Sections whose
+ titles are designated, as being those of Invariant Sections, in the notice
+ that says that the Document is released under this License. If a section
+ does not fit the above definition of Secondary then it is not allowed to
+ be designated as Invariant. The Document may contain zero Invariant
+ Sections. If the Document does not identify any Invariant Sections then
+ there are none.
+ </simpara>
+ <simpara>
+ The &#8220;Cover Texts&#8221; are certain short passages of text that are
+ listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says
+ that the Document is released under this License. A Front-Cover Text may
+ be at most 5 words, and a Back-Cover Text may be at most 25 words.
+ </simpara>
+ <simpara>
+ A &#8220;Transparent&#8221; copy of the Document means a machine-readable
+ copy, represented in a format whose specification is available to the
+ general public, that is suitable for revising the document
+ straightforwardly with generic text editors or (for images composed of
+ pixels) generic paint programs or (for drawings) some widely available
+ drawing editor, and that is suitable for input to text formatters or for
+ automatic translation to a variety of formats suitable for input to text
+ formatters. A copy made in an otherwise Transparent file format whose
+ markup, or absence of markup, has been arranged to thwart or discourage
+ subsequent modification by readers is not Transparent. An image format is
+ not Transparent if used for any substantial amount of text. A copy that is
+ not &#8220;Transparent&#8221; is called &#8220;Opaque&#8221;.
+ </simpara>
+ <simpara>
+ Examples of suitable formats for Transparent copies include plain ASCII
+ without markup, Texinfo input format, LaTeX input format, SGML or XML
+ using a publicly available DTD, and standard-conforming simple HTML,
+ PostScript or PDF designed for human modification. Examples of transparent
+ image formats include PNG, XCF and JPG. Opaque formats include proprietary
+ formats that can be read and edited only by proprietary word processors,
+ SGML or XML for which the DTD and/or processing tools are not generally
+ available, and the machine-generated HTML, PostScript or PDF produced by
+ some word processors for output purposes only.
+ </simpara>
+ <simpara>
+ The &#8220;Title Page&#8221; means, for a printed book, the title page
+ itself, plus such following pages as are needed to hold, legibly, the
+ material this License requires to appear in the title page. For works in
+ formats which do not have any title page as such, &#8220;Title Page&#8221;
+ means the text near the most prominent appearance of the work&#x2019;s
+ title, preceding the beginning of the body of the text.
+ </simpara>
+ <simpara>
+ The &#8220;publisher&#8221; means any person or entity that distributes
+ copies of the Document to the public.
+ </simpara>
+ <simpara>
+ A section &#8220;Entitled XYZ&#8221; means a named subunit of the Document
+ whose title either is precisely XYZ or contains XYZ in parentheses
+ following text that translates XYZ in another language. (Here XYZ stands
+ for a specific section name mentioned below, such as
+ &#8220;Acknowledgements&#8221;, &#8220;Dedications&#8221;,
+ &#8220;Endorsements&#8221;, or &#8220;History&#8221;.) To &#8220;Preserve
+ the Title&#8221; of such a section when you modify the Document means that
+ it remains a section &#8220;Entitled XYZ&#8221; according to this
+ definition.
+ </simpara>
+ <simpara>
+ The Document may include Warranty Disclaimers next to the notice which
+ states that this License applies to the Document. These Warranty
+ Disclaimers are considered to be included by reference in this License,
+ but only as regards disclaiming warranties: any other implication that
+ these Warranty Disclaimers may have is void and has no effect on the
+ meaning of this License.
+ </simpara>
+ <bridgehead id="section2" renderas="sect2">
+ 2. VERBATIM COPYING
+ </bridgehead>
+ <simpara>
+ You may copy and distribute the Document in any medium, either
+ commercially or noncommercially, provided that this License, the copyright
+ notices, and the license notice saying this License applies to the
+ Document are reproduced in all copies, and that you add no other
+ conditions whatsoever to those of this License. You may not use technical
+ measures to obstruct or control the reading or further copying of the
+ copies you make or distribute. However, you may accept compensation in
+ exchange for copies. If you distribute a large enough number of copies you
+ must also follow the conditions in section 3.
+ </simpara>
+ <simpara>
+ You may also lend copies, under the same conditions stated above, and you
+ may publicly display copies.
+ </simpara>
+ <bridgehead id="section3" renderas="sect2">
+ 3. COPYING IN QUANTITY
+ </bridgehead>
+ <simpara>
+ If you publish printed copies (or copies in media that commonly have
+ printed covers) of the Document, numbering more than 100, and the
+ Document&#x2019;s license notice requires Cover Texts, you must enclose
+ the copies in covers that carry, clearly and legibly, all these Cover
+ Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the
+ back cover. Both covers must also clearly and legibly identify you as the
+ publisher of these copies. The front cover must present the full title
+ with all words of the title equally prominent and visible. You may add
+ other material on the covers in addition. Copying with changes limited to
+ the covers, as long as they preserve the title of the Document and satisfy
+ these conditions, can be treated as verbatim copying in other respects.
+ </simpara>
+ <simpara>
+ If the required texts for either cover are too voluminous to fit legibly,
+ you should put the first ones listed (as many as fit reasonably) on the
+ actual cover, and continue the rest onto adjacent pages.
+ </simpara>
+ <simpara>
+ If you publish or distribute Opaque copies of the Document numbering more
+ than 100, you must either include a machine-readable Transparent copy
+ along with each Opaque copy, or state in or with each Opaque copy a
+ computer-network location from which the general network-using public has
+ access to download using public-standard network protocols a complete
+ Transparent copy of the Document, free of added material. If you use the
+ latter option, you must take reasonably prudent steps, when you begin
+ distribution of Opaque copies in quantity, to ensure that this Transparent
+ copy will remain thus accessible at the stated location until at least one
+ year after the last time you distribute an Opaque copy (directly or
+ through your agents or retailers) of that edition to the public.
+ </simpara>
+ <simpara>
+ It is requested, but not required, that you contact the authors of the
+ Document well before redistributing any large number of copies, to give
+ them a chance to provide you with an updated version of the Document.
+ </simpara>
+ <bridgehead id="section4" renderas="sect2">
+ 4. MODIFICATIONS
+ </bridgehead>
+ <simpara>
+ You may copy and distribute a Modified Version of the Document under the
+ conditions of sections 2 and 3 above, provided that you release the
+ Modified Version under precisely this License, with the Modified Version
+ filling the role of the Document, thus licensing distribution and
+ modification of the Modified Version to whoever possesses a copy of it. In
+ addition, you must do these things in the Modified Version:
+ </simpara>
+ <orderedlist numeration="upperalpha">
+ <listitem>
+ <simpara>
+ Use in the Title Page (and on the covers, if any) a title distinct
+ from that of the Document, and from those of previous versions (which
+ should, if there were any, be listed in the History section of the
+ Document). You may use the same title as a previous version if the
+ original publisher of that version gives permission.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ List on the Title Page, as authors, one or more persons or entities
+ responsible for authorship of the modifications in the Modified
+ Version, together with at least five of the principal authors of the
+ Document (all of its principal authors, if it has fewer than five),
+ unless they release you from this requirement.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ State on the Title page the name of the publisher of the Modified
+ Version, as the publisher.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve all the copyright notices of the Document.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Add an appropriate copyright notice for your modifications adjacent to
+ the other copyright notices.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Include, immediately after the copyright notices, a license notice
+ giving the public permission to use the Modified Version under the
+ terms of this License, in the form shown in the Addendum below.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve in that license notice the full lists of Invariant Sections
+ and required Cover Texts given in the Document&#x2019;s license
+ notice.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Include an unaltered copy of this License.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve the section Entitled &#8220;History&#8221;, Preserve its
+ Title, and add to it an item stating at least the title, year, new
+ authors, and publisher of the Modified Version as given on the Title
+ Page. If there is no section Entitled &#8220;History&#8221; in the
+ Document, create one stating the title, year, authors, and publisher
+ of the Document as given on its Title Page, then add an item
+ describing the Modified Version as stated in the previous sentence.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve the network location, if any, given in the Document for
+ public access to a Transparent copy of the Document, and likewise the
+ network locations given in the Document for previous versions it was
+ based on. These may be placed in the &#8220;History&#8221;
+ section. You may omit a network location for a work that was published
+ at least four years before the Document itself, or if the original
+ publisher of the version it refers to gives permission.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ For any section Entitled &#8220;Acknowledgements&#8221; or
+ &#8220;Dedications&#8221;, Preserve the Title of the section, and
+ preserve in the section all the substance and tone of each of the
+ contributor acknowledgements and/or dedications given therein.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve all the Invariant Sections of the Document, unaltered in
+ their text and in their titles. Section numbers or the equivalent are
+ not considered part of the section titles.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Delete any section Entitled &#8220;Endorsements&#8221;. Such a section
+ may not be included in the Modified Version.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Do not retitle any existing section to be Entitled
+ &#8220;Endorsements&#8221; or to conflict in title with any Invariant
+ Section.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve any Warranty Disclaimers.
+ </simpara>
+ </listitem>
+ </orderedlist>
+ <simpara>
+ If the Modified Version includes new front-matter sections or appendices
+ that qualify as Secondary Sections and contain no material copied from the
+ Document, you may at your option designate some or all of these sections
+ as invariant. To do this, add their titles to the list of Invariant
+ Sections in the Modified Version&#x2019;s license notice. These titles
+ must be distinct from any other section titles.
+ </simpara>
+ <simpara>
+ You may add a section Entitled &#8220;Endorsements&#8221;, provided it
+ contains nothing but endorsements of your Modified Version by various
+ parties &#8212; for example, statements of peer review or that the text
+ has been approved by an organization as the authoritative definition of a
+ standard.
+ </simpara>
+ <simpara>
+ You may add a passage of up to five words as a Front-Cover Text, and a
+ passage of up to 25 words as a Back-Cover Text, to the end of the list of
+ Cover Texts in the Modified Version. Only one passage of Front-Cover Text
+ and one of Back-Cover Text may be added by (or through arrangements made
+ by) any one entity. If the Document already includes a cover text for the
+ same cover, previously added by you or by arrangement made by the same
+ entity you are acting on behalf of, you may not add another; but you may
+ replace the old one, on explicit permission from the previous publisher
+ that added the old one.
+ </simpara>
+ <simpara>
+ The author(s) and publisher(s) of the Document do not by this License give
+ permission to use their names for publicity for or to assert or imply
+ endorsement of any Modified Version.
+ </simpara>
+ <bridgehead id="section5" renderas="sect2">
+ 5. COMBINING DOCUMENTS
+ </bridgehead>
+ <simpara>
+ You may combine the Document with other documents released under this
+ License, under the terms defined in section 4 above for modified versions,
+ provided that you include in the combination all of the Invariant Sections
+ of all of the original documents, unmodified, and list them all as
+ Invariant Sections of your combined work in its license notice, and that
+ you preserve all their Warranty Disclaimers.
+ </simpara>
+ <simpara>
+ The combined work need only contain one copy of this License, and multiple
+ identical Invariant Sections may be replaced with a single copy. If there
+ are multiple Invariant Sections with the same name but different contents,
+ make the title of each such section unique by adding at the end of it, in
+ parentheses, the name of the original author or publisher of that section
+ if known, or else a unique number. Make the same adjustment to the section
+ titles in the list of Invariant Sections in the license notice of the
+ combined work.
+ </simpara>
+ <simpara>
+ In the combination, you must combine any sections Entitled
+ &#8220;History&#8221; in the various original documents, forming one
+ section Entitled &#8220;History&#8221;; likewise combine any sections
+ Entitled &#8220;Acknowledgements&#8221;, and any sections Entitled
+ &#8220;Dedications&#8221;. You must delete all sections Entitled
+ &#8220;Endorsements&#8221;.
+ </simpara>
+ <bridgehead id="section6" renderas="sect2">
+ 6. COLLECTIONS OF DOCUMENTS
+ </bridgehead>
+ <simpara>
+ You may make a collection consisting of the Document and other documents
+ released under this License, and replace the individual copies of this
+ License in the various documents with a single copy that is included in
+ the collection, provided that you follow the rules of this License for
+ verbatim copying of each of the documents in all other respects.
+ </simpara>
+ <simpara>
+ You may extract a single document from such a collection, and distribute
+ it individually under this License, provided you insert a copy of this
+ License into the extracted document, and follow this License in all other
+ respects regarding verbatim copying of that document.
+ </simpara>
+ <bridgehead id="section7" renderas="sect2">
+ 7. AGGREGATION WITH INDEPENDENT WORKS
+ </bridgehead>
+ <simpara>
+ A compilation of the Document or its derivatives with other separate and
+ independent documents or works, in or on a volume of a storage or
+ distribution medium, is called an &#8220;aggregate&#8221; if the copyright
+ resulting from the compilation is not used to limit the legal rights of
+ the compilation&#x2019;s users beyond what the individual works
+ permit. When the Document is included in an aggregate, this License does
+ not apply to the other works in the aggregate which are not themselves
+ derivative works of the Document.
+ </simpara>
+ <simpara>
+ If the Cover Text requirement of section 3 is applicable to these copies
+ of the Document, then if the Document is less than one half of the entire
+ aggregate, the Document&#x2019;s Cover Texts may be placed on covers that
+ bracket the Document within the aggregate, or the electronic equivalent of
+ covers if the Document is in electronic form. Otherwise they must appear
+ on printed covers that bracket the whole aggregate.
+ </simpara>
+ <bridgehead id="section8" renderas="sect2">
+ 8. TRANSLATION
+ </bridgehead>
+ <simpara>
+ Translation is considered a kind of modification, so you may distribute
+ translations of the Document under the terms of section 4. Replacing
+ Invariant Sections with translations requires special permission from
+ their copyright holders, but you may include translations of some or all
+ Invariant Sections in addition to the original versions of these Invariant
+ Sections. You may include a translation of this License, and all the
+ license notices in the Document, and any Warranty Disclaimers, provided
+ that you also include the original English version of this License and the
+ original versions of those notices and disclaimers. In case of a
+ disagreement between the translation and the original version of this
+ License or a notice or disclaimer, the original version will prevail.
+ </simpara>
+ <simpara>
+ If a section in the Document is Entitled &#8220;Acknowledgements&#8221;,
+ &#8220;Dedications&#8221;, or &#8220;History&#8221;, the requirement
+ (section 4) to Preserve its Title (section 1) will typically require
+ changing the actual title.
+ </simpara>
+ <bridgehead id="section9" renderas="sect2">
+ 9. TERMINATION
+ </bridgehead>
+ <simpara>
+ You may not copy, modify, sublicense, or distribute the Document except as
+ expressly provided under this License. Any attempt otherwise to copy,
+ modify, sublicense, or distribute it is void, and will automatically
+ terminate your rights under this License.
+ </simpara>
+ <simpara>
+ However, if you cease all violation of this License, then your license
+ from a particular copyright holder is reinstated (a) provisionally, unless
+ and until the copyright holder explicitly and finally terminates your
+ license, and (b) permanently, if the copyright holder fails to notify you
+ of the violation by some reasonable means prior to 60 days after the
+ cessation.
+ </simpara>
+ <simpara>
+ Moreover, your license from a particular copyright holder is reinstated
+ permanently if the copyright holder notifies you of the violation by some
+ reasonable means, this is the first time you have received notice of
+ violation of this License (for any work) from that copyright holder, and
+ you cure the violation prior to 30 days after your receipt of the notice.
+ </simpara>
+ <simpara>
+ Termination of your rights under this section does not terminate the
+ licenses of parties who have received copies or rights from you under this
+ License. If your rights have been terminated and not permanently
+ reinstated, receipt of a copy of some or all of the same material does not
+ give you any rights to use it.
+ </simpara>
+ <bridgehead id="section10" renderas="sect2">
+ 10. FUTURE REVISIONS OF THIS LICENSE
+ </bridgehead>
+ <simpara>
+ The Free Software Foundation may publish new, revised versions of the GNU
+ Free Documentation License from time to time. Such new versions will be
+ similar in spirit to the present version, but may differ in detail to
+ address new problems or concerns. See
+ <ulink url="http://www.gnu.org/copyleft/">Copyleft</ulink>.
+ </simpara>
+ <simpara>
+ Each version of the License is given a distinguishing version number. If
+ the Document specifies that a particular numbered version of this License
+ &#8220;or any later version&#8221; applies to it, you have the option of
+ following the terms and conditions either of that specified version or of
+ any later version that has been published (not as a draft) by the Free
+ Software Foundation. If the Document does not specify a version number of
+ this License, you may choose any version ever published (not as a draft)
+ by the Free Software Foundation. If the Document specifies that a proxy
+ can decide which future versions of this License can be used, that
+ proxy&#x2019;s public statement of acceptance of a version permanently
+ authorizes you to choose that version for the Document.
+ </simpara>
+ <bridgehead id="section11" renderas="sect2">
+ 11. RELICENSING
+ </bridgehead>
+ <simpara>
+ &#8220;Massive Multiauthor Collaboration Site&#8221; (or &#8220;MMC
+ Site&#8221;) means any World Wide Web server that publishes copyrightable
+ works and also provides prominent facilities for anybody to edit those
+ works. A public wiki that anybody can edit is an example of such a
+ server. A &#8220;Massive Multiauthor Collaboration&#8221; (or
+ &#8220;MMC&#8221;) contained in the site means any set of copyrightable
+ works thus published on the MMC site.
+ </simpara>
+ <simpara>
+ &#8220;CC-BY-SA&#8221; means the Creative Commons Attribution-Share Alike
+ 3.0 license published by Creative Commons Corporation, a not-for-profit
+ corporation with a principal place of business in San Francisco,
+ California, as well as future copyleft versions of that license published
+ by that same organization.
+ </simpara>
+ <simpara>
+ &#8220;Incorporate&#8221; means to publish or republish a Document, in
+ whole or in part, as part of another Document.
+ </simpara>
+ <simpara>
+ An MMC is &#8220;eligible for relicensing&#8221; if it is licensed under
+ this License, and if all works that were first published under this
+ License somewhere other than this MMC, and subsequently incorporated in
+ whole or in part into the MMC, (1) had no cover texts or invariant
+ sections, and (2) were thus incorporated prior to November 1, 2008.
+ </simpara>
+ <simpara>
+ The operator of an MMC Site may republish an MMC contained in the site
+ under CC-BY-SA on the same site at any time before August 1, 2009,
+ provided the MMC is eligible for relicensing.
+ </simpara>
+ <bridgehead id="addendum" renderas="sect2">
+ ADDENDUM: How to use this License for your documents
+ </bridgehead>
+ <simpara>
+ To use this License in a document you have written, include a copy of the
+ License in the document and put the following copyright and license
+ notices just after the title page:
+ </simpara>
+ <screen>Copyright &#169; YEAR YOUR NAME
+
+Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled &#8220;GNU Free Documentation License&#8221;.</screen>
+ <simpara>
+ If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+ replace the &#8220;with&#8230; Texts.&#8221; line with this:
+ </simpara>
+ <screen>with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts
+being LIST, and with the Back-Cover Texts being LIST.</screen>
+ <simpara>
+ If you have Invariant Sections without Cover Texts, or some other
+ combination of the three, merge those two alternatives to suit the
+ situation.
+ </simpara>
+ <simpara>
+ If your document contains nontrivial examples of program code, we
+ recommend releasing these examples in parallel under your choice of free
+ software license, such as the GNU General Public License, to permit their
+ use in free software.
+ </simpara>
+</appendix>
</article>
diff --git a/doc/gnubg/allabout.html b/doc/gnubg/allabout.html
index 5234265..68678cf 100644
--- a/doc/gnubg/allabout.html
+++ b/doc/gnubg/allabout.html
@@ -1,27 +1,27 @@
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-<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=ISO8859-1" /><title>All about GNU Backgammon</title><meta name="generator" content="DocBook XSL Stylesheets V1.72.0" /><link rel="start" href="#allabout" title="All about GNU Backgammon" /><link rel="next" href="#Acknowledgments" title="Acknowledgments" /></head><body><div class="article" lang="en" xml:lang="en"><div class="titlepage"><div><div><h1 class="title"><a id="allabout"></a>All about GNU Backgammon</h1></div><div><div class="authorgroup"><div class="author"><h3 class="author"><span class="firstname">Albert</span> <span class="surname">Silver</span></h3><div class="affiliation"><span class="orgname">GNU Backgammon Project<br /></span><div class="address"><p><br />
-            <code class="email">&lt;<a href="mailto:silver_albert@hotmail.com">silver_albert@hotmail.com</a>&gt;</code><br />
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=ISO8859-1" /><title>All about GNU Backgammon</title><meta name="generator" content="DocBook XSL Stylesheets V1.74.0" /><link rel="home" href="#allabout" title="All about GNU Backgammon" /><link rel="next" href="#Acknowledgments" title="Acknowledgments" /></head><body><div class="article" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title"><a id="allabout"></a>All about GNU Backgammon</h2></div><div><div class="authorgroup"><div class="author"><h3 class="author"><span class="firstname">Albert</span> <span class="surname">Silver</span></h3><div class="affiliation"><span class="orgname">GNU Backgammon Project<br /></span><div class="address"><p><br />
+            <code class="email">&lt;<a class="email" href="mailto:silver_albert@hotmail.com">silver_albert@hotmail.com</a>&gt;</code><br />
          </p></div></div></div><div class="author"><h3 class="author"><span class="firstname">Christian</span> <span class="surname">Anthon</span></h3><div class="affiliation"><span class="orgname">GNU Backgammon Project<br /></span><div class="address"><p><br />
-            <code class="email">&lt;<a href="mailto:congoneser@gmail.com">congoneser@gmail.com</a>&gt;</code><br />
-          </p></div></div></div></div></div><div><p class="releaseinfo">This is the GFDL docbook version of Albert Silver's introduction to GNU Backgammon. </p></div><div><p class="copyright">Copyright © -2007 Albert Silver</p></div><div><p class="copyright">Copyright © 2007 Christian Anthon</p></div><div><div class="legalnotice"><a id="id2548345"></a><p class="legalnotice-title"><b>Feedback</b></p><p>To report a bug or make a suggestion regarding the <span class="application">GNU Backgammon</span> application or this
- manual, send your suggestions to <code class="email">&lt;<a href="mailto:bug-gnubg@gnu.org">bug-gnubg@gnu.org</a>&gt;</code> or
- make a <a href="https://savannah.gnu.org/bugs/?group=gnubg" target="_top">bug
- report</a>.</p><p> Permission is granted to copy, distribute and/or modify this
- document under the terms of the GNU Free Documentation License, Version
- 1.2 or any later version published by the Free Software Foundation; with
- no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
- copy of the license is included in <a href="#legal" title="A. GNU Free Documentation License">Appendix A, <i>GNU Free Documentation License</i></a>. </p></div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr><tr><td align="left">Revision All about GNU Backgammon</td><td align="left">March 2007</td></tr><tr><td align="left" colspan="2">
+            <code class="email">&lt;<a class="email" href="mailto:congoneser@gmail.com">congoneser@gmail.com</a>&gt;</code><br />
+          </p></div></div></div></div></div><div><p class="releaseinfo">This is the GFDL docbook version of Albert Silver's introduction to GNU Backgammon. </p></div><div><p class="copyright">Copyright © -2007 Albert Silver</p></div><div><p class="copyright">Copyright © 2007 Christian Anthon</p></div><div><div class="legalnotice"><a id="id3000421"></a><p> Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled &#8220;GNU Free Documentation License&#8221;.<a class="xref" href="#legal" title="A. GNU Free Documentation License">Appendix A, <i>GNU Free Documentation License</i></a>. </p><p class="legalnotice-title"><b>Feedback</b></p><p>To report a bug or make a suggestion regarding the <span class="application">GNU Backgammon</span> application or this
+ manual, send your suggestions to <code class="email">&lt;<a class="email" href="mailto:bug-gnubg@gnu.org">bug-gnubg@gnu.org</a>&gt;</code> or
+ make a <a class="ulink" href="https://savannah.gnu.org/bugs/?group=gnubg" target="_top">bug
+ report</a>.</p></div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr><tr><td align="left">Revision All about GNU Backgammon</td><td align="left">March 2007</td></tr><tr><td align="left" colspan="2">
<p class="publisher">The GNU Backgammon Project</p>
</td></tr><tr><td align="left">Revision All about GNU</td><td align="left">March 2007</td></tr><tr><td align="left" colspan="2">
<p class="publisher">Albert Silver and Tom Keith</p>
- </td></tr></table></div></div></div><hr /></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="#Acknowledgments">Acknowledgments</a></span></dt><dt><span class="sect1"><a href="#Introduction">Introduction</a></span></dt><dt><span class="sect1"><a href="#Features">Features</a></span></dt><dd><dl><dt><span class="sect2"><a href="#How_strong_is_GNU_Backgammon">How strong is GNU Backgammon?</a></span></dt><dt><span class="sect2"><a href="#Brief_feature_list">Brief feature list</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Where_to_get_it">Where to get it</a></span></dt><dt><span class="sect1"><a href="#Playing_a_game">Playing a game</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Starting_a_game">Starting a game</a></span></dt><dt><span class="sect2"><a href="#Player_strength">Player strength</a></span></dt><dt><span class="sect2"><a href="#Playing_options_and_Tutor">Playing options and Tutor</a></span></dt><dt><span class="sect2"><a href="#Backgammon_variations">Backgammon variations</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Advanced_Playing_Information">Advanced Playing Information</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Match_Equity_Table">Match Equity Table</a></span></dt><dt><span class="sect2"><a href="#Kleinman_and_Thorp_counts">Kleinman and Thorp counts</a></span></dt><dt><span class="sect2"><a href="#Market_Window_Gammon_value">Market Window/Gammon value</a></span></dt><dt><span class="sect2"><a href="#Temperature_Map">Temperature Map</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Importing_and_Exporting_games">Importing and Exporting games</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Importing_games">Importing games</a></span></dt><dt><span class="sect2"><a href="#FIBS_-_Importing_and_analyzing">FIBS - Importing and analyzing</a></span></dt><dt><span class="sect2"><a href="#GamesGrid___Importing_and_analyzing">GamesGrid &#8211; Importing and analyzing</a></span></dt><dt><span class="sect2"><a href="#TrueMoneyGames___Importing_and_Analyzing">TrueMoneyGames &#8211; Importing and Analyzing</a></span></dt><dt><span class="sect2"><a href="#Exporting_games_positions">Exporting games/positions</a></span></dt><dt><span class="sect2"><a href="#Windows_Clipboard_export">Windows Clipboard export</a></span></dt><dt><span class="sect2"><a href="#PNG_Image_export">PNG Image export</a></span></dt><dt><span class="sect2"><a href="#HTML_export">HTML export</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Analyzing_matches">Analyzing matches</a></span></dt><dt><span class="sect1"><a href="#Analysis_Results_and_Grade">Analysis Results and Grade</a></span></dt><dt><span class="sect1"><a href="#Player_Records">Player Records</a></span></dt><dt><span class="sect1"><a href="#Reviewing_moves_and_mistakes">Reviewing moves and mistakes</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Game_Record">Game Record</a></span></dt><dt><span class="sect2"><a href="#Hint_window__Analysis_pane">Hint window &amp; Analysis pane</a></span></dt><dt><span class="sect2"><a href="#Commenting_moves">Commenting moves</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Rollouts">Rollouts</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Playing_strength">Playing strength</a></span></dt><dt><span class="sect2"><a href="#Trials">Trials</a></span></dt><dt><span class="sect2"><a href="#Truncated_rollouts">Truncated rollouts</a></span></dt><dt><span class="sect2"><a href="#Evaluation_for_later_plies">Evaluation for later plies</a></span></dt><dt><span class="sect2"><a href="#Stop_at_specific_Standard_Deviation">Stop at specific Standard Deviation</a></span></dt><dt><span class="sect2"><a href="#Stop_at_specific_Joint_Standard_Deviation">Stop at specific Joint Standard Deviation</a></span></dt><dt><span class="sect2"><a href="#Cubeful">Cubeful</a></span></dt><dt><span class="sect2"><a href="#Bearoff_Truncation">Bearoff Truncation</a></span></dt><dt><span class="sect2"><a href="#Quasi-Random_dice">Quasi-Random dice</a></span></dt><dt><span class="sect2"><a href="#Rollout_as_initial_position">Rollout as initial position</a></span></dt><dt><span class="sect2"><a href="#Seed">Seed</a></span></dt><dt><span class="sect2"><a href="#Same_cube_and_checker_settings_">Same cube and checker settings </a></span></dt><dt><span class="sect2"><a href="#Same_settings_for_both_players">Same settings for both players</a></span></dt><dt><span class="sect2"><a href="#Final_truncated_evaluation">Final truncated evaluation</a></span></dt><dt><span class="sect2"><a href="#My_suggested_settings">My suggested settings</a></span></dt><dt><span class="sect2"><a href="#Stopping_and_continuing_rollouts">Stopping and continuing rollouts</a></span></dt><dt><span class="sect2"><a href="#Copy_and_Paste_results">Copy and Paste results</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Setting_up_a_position">Setting up a position</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Names_and_score">Names and score</a></span></dt><dt><span class="sect2"><a href="#Side__cube__and_dice">Side, cube, and dice</a></span></dt><dt><span class="sect2"><a href="#Checker_setup">Checker setup</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Appearance">Appearance</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Skins">Skins</a></span></dt><dt><span class="sect2"><a href="#Board_designs___2D_and_3D">Board designs &#8211; 2D and 3D</a></span></dt><dt><span class="sect2"><a href="#Full_Screen_Board">Full Screen Board</a></span></dt><dt><span class="sect2"><a href="#Creating_Original_Designs">Creating Original Designs</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Conclusion">Conclusion</a></span></dt><dt><span class="sect1"><a href="#A_Word_about__Cheating_">A Word about <span class="emphasis"><em>Cheating</em></span></a></span></dt><dt><span class="appendix"><a href="#legal">A. GNU Free Documentation License</a></span></dt><dd><dl><dt><span class="sect1"><a href="#gfdl-0">PREAMBLE</a></span></dt><dt><span class="sect1"><a href="#gfdl-1">APPLICABILITY AND DEFINITIONS</a></span></dt><dt><span class="sect1"><a href="#gfdl-2">VERBATIM COPYING</a></span></dt><dt><span class="sect1"><a href="#gfdl-3">COPYING IN QUANTITY</a></span></dt><dt><span class="sect1"><a href="#gfdl-4">MODIFICATIONS</a></span></dt><dt><span class="sect1"><a href="#gfdl-5">COMBINING DOCUMENTS</a></span></dt><dt><span class="sect1"><a href="#gfdl-6">COLLECTIONS OF DOCUMENTS</a></span></dt><dt><span class="sect1"><a href="#gfdl-7">AGGREGATION WITH INDEPENDENT WORKS</a></span></dt><dt><span class="sect1"><a href="#gfdl-8">TRANSLATION</a></span></dt><dt><span class="sect1"><a href="#gfdl-9">TERMINATION</a></span></dt><dt><span class="sect1"><a href="#gfdl-10">FUTURE REVISIONS OF THIS LICENSE</a></span></dt><dt><span class="sect1"><a href="#gfdl-addendum">ADDENDUM: How to use this License for your documents</a></span></dt></dl></dd></dl></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Acknowledgments"></a>Acknowledgments</h2></div></div></div><p>This manual is largely identical to Albert Silver's excellent <a href="http://www.bkgm.com/gnu/AllAboutGNU.html" target="_top">introduction</a> to GNU Backgammon, which may be found on Tom Keith's <a href="http://www.bkgm.com" target="_top">backgammon site</a>.</p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Introduction"></a>Introduction</h2></div></div></div><p>By now, it's fairly common knowledge that just about all the top players make use of the neural-net backgammon programs such as Snowie, or the older Jellyfish. The impact these programs have had on the way the game is understood and played cannot be overstated. Players of all levels have the option of purchasing these revolutionary <span class="emphasis"><em>bots</em></span> (short for robots) in order to not only have the pleasure of getting a drubbing by a world-class opponent as many times as they want, but also have it analyze their moves, games, and matches. The program will point out our mistakes, tell us how big a blunder our move was, and list the best moves. It is still up to us to understand why our move or cube action was wrong, however there is no question such a tool is priceless. </p><p>Perhaps <span class="emphasis"><em>priceless</em></span> is a poor choice of words as the price is by no means a given. Though the programs come with different options depending on how much one is willing to spend, a version with all the trimmings, such as importing one's matches, analyzing the games, grading your play, allowing rollouts, etc. will set you back no less than $380 for Snowie or <span class="emphasis"><em>only</em></span> $220 for the older, and less sophisticated Jellyfish. This would seem to indicate that a top-quality aide is only in reach of someone with deep pockets or a deep commitment. If not, one has to look at some of the free offerings available on the Internet.</p><p>Personally, when I first heard of GNU Backgammon, I immediately remembered with a grimace my first experience with an old version of GNU Chess several years earlier: an engine that barely played at an expert level, as opposed to other master-level programs, an absolute bare minimum in functions, and graphics that reminded me of my first Atari video game system from back in 1977. The surprise that awaited me couldn't have been greater.</p><p>GNU Backgammon is first of all a neural-net program of World-Class strength. It is based on the same technology from which Jellyfish and Snowie originated. </p><div class="informaltable"><table border="1"><colgroup><col /></colgroup><tbody><tr><td>
+ </td></tr></table></div></div></div><hr /></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="#Acknowledgments">Acknowledgments</a></span></dt><dt><span class="sect1"><a href="#Introduction">Introduction</a></span></dt><dt><span class="sect1"><a href="#Features">Features</a></span></dt><dd><dl><dt><span class="sect2"><a href="#How_strong_is_GNU_Backgammon">How strong is GNU Backgammon?</a></span></dt><dt><span class="sect2"><a href="#Brief_feature_list">Brief feature list</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Where_to_get_it">Where to get it</a></span></dt><dt><span class="sect1"><a href="#Playing_a_game">Playing a game</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Starting_a_game">Starting a game</a></span></dt><dt><span class="sect2"><a href="#Player_strength">Player strength</a></span></dt><dt><span class="sect2"><a href="#Playing_options_and_Tutor">Playing options and Tutor</a></span></dt><dt><span class="sect2"><a href="#Backgammon_variations">Backgammon variations</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Advanced_Playing_Information">Advanced Playing Information</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Match_Equity_Table">Match Equity Table</a></span></dt><dt><span class="sect2"><a href="#Kleinman_and_Thorp_counts">Kleinman and Thorp counts</a></span></dt><dt><span class="sect2"><a href="#Market_Window_Gammon_value">Market Window/Gammon value</a></span></dt><dt><span class="sect2"><a href="#Temperature_Map">Temperature Map</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Importing_and_Exporting_games">Importing and Exporting games</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Importing_games">Importing games</a></span></dt><dt><span class="sect2"><a href="#FIBS_-_Importing_and_analyzing">FIBS - Importing and analyzing</a></span></dt><dt><span class="sect2"><a href="#GamesGrid___Importing_and_analyzing">GamesGrid &#8211; Importing and analyzing</a></span></dt><dt><span class="sect2"><a href="#TrueMoneyGames___Importing_and_Analyzing">TrueMoneyGames &#8211; Importing and Analyzing</a></span></dt><dt><span class="sect2"><a href="#Exporting_games_positions">Exporting games/positions</a></span></dt><dt><span class="sect2"><a href="#Windows_Clipboard_export">Windows Clipboard export</a></span></dt><dt><span class="sect2"><a href="#PNG_Image_export">PNG Image export</a></span></dt><dt><span class="sect2"><a href="#HTML_export">HTML export</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Analyzing_matches">Analyzing matches</a></span></dt><dt><span class="sect1"><a href="#Analysis_Results_and_Grade">Analysis Results and Grade</a></span></dt><dt><span class="sect1"><a href="#Player_Records">Player Records</a></span></dt><dt><span class="sect1"><a href="#Reviewing_moves_and_mistakes">Reviewing moves and mistakes</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Game_Record">Game Record</a></span></dt><dt><span class="sect2"><a href="#Hint_window__Analysis_pane">Hint window &amp; Analysis pane</a></span></dt><dt><span class="sect2"><a href="#Commenting_moves">Commenting moves</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Rollouts">Rollouts</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Playing_strength">Playing strength</a></span></dt><dt><span class="sect2"><a href="#Trials">Trials</a></span></dt><dt><span class="sect2"><a href="#Truncated_rollouts">Truncated rollouts</a></span></dt><dt><span class="sect2"><a href="#Evaluation_for_later_plies">Evaluation for later plies</a></span></dt><dt><span class="sect2"><a href="#Stop_at_specific_Standard_Deviation">Stop at specific Standard Deviation</a></span></dt><dt><span class="sect2"><a href="#Stop_at_specific_Joint_Standard_Deviation">Stop at specific Joint Standard Deviation</a></span></dt><dt><span class="sect2"><a href="#Cubeful">Cubeful</a></span></dt><dt><span class="sect2"><a href="#Bearoff_Truncation">Bearoff Truncation</a></span></dt><dt><span class="sect2"><a href="#Quasi-Random_dice">Quasi-Random dice</a></span></dt><dt><span class="sect2"><a href="#Rollout_as_initial_position">Rollout as initial position</a></span></dt><dt><span class="sect2"><a href="#Seed">Seed</a></span></dt><dt><span class="sect2"><a href="#Same_cube_and_checker_settings_">Same cube and checker settings </a></span></dt><dt><span class="sect2"><a href="#Same_settings_for_both_players">Same settings for both players</a></span></dt><dt><span class="sect2"><a href="#Final_truncated_evaluation">Final truncated evaluation</a></span></dt><dt><span class="sect2"><a href="#My_suggested_settings">My suggested settings</a></span></dt><dt><span class="sect2"><a href="#Stopping_and_continuing_rollouts">Stopping and continuing rollouts</a></span></dt><dt><span class="sect2"><a href="#Copy_and_Paste_results">Copy and Paste results</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Setting_up_a_position">Setting up a position</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Names_and_score">Names and score</a></span></dt><dt><span class="sect2"><a href="#Side__cube__and_dice">Side, cube, and dice</a></span></dt><dt><span class="sect2"><a href="#Checker_setup">Checker setup</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Appearance">Appearance</a></span></dt><dd><dl><dt><span class="sect2"><a href="#Skins">Skins</a></span></dt><dt><span class="sect2"><a href="#Board_designs___2D_and_3D">Board designs &#8211; 2D and 3D</a></span></dt><dt><span class="sect2"><a href="#Full_Screen_Board">Full Screen Board</a></span></dt><dt><span class="sect2"><a href="#Creating_Original_Designs">Creating Original Designs</a></span></dt></dl></dd><dt><span class="sect1"><a href="#Conclusion">Conclusion</a></span></dt><dt><span class="sect1"><a href="#A_Word_about__Cheating_">A Word about Cheating</a></span></dt><dt><span class="appendix"><a href="#legal">A. GNU Free Documentation License</a></span></dt></dl></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Acknowledgments"></a>Acknowledgments</h2></div></div></div><p>This manual is largely identical to Albert Silver's excellent <a class="ulink" href="http://www.bkgm.com/gnu/AllAboutGNU.html" target="_top">introduction</a> to GNU Backgammon, which may be found on Tom Keith's <a class="ulink" href="http://www.bkgm.com" target="_top">backgammon site</a>.</p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Introduction"></a>Introduction</h2></div></div></div><p>By now, it's fairly common knowledge that just about all the top players make use of the neural-net backgammon programs such as Snowie, or the older Jellyfish. The impact these programs have had on the way the game is understood and played cannot be overstated. Players of all levels have the option of purchasing these revolutionary <span class="emphasis"><em>bots</em></span> (short for robots) in order to not only have the pleasure of getting a drubbing by a world-class opponent as many times as they want, but also have it analyze their moves, games, and matches. The program will point out our mistakes, tell us how big a blunder our move was, and list the best moves. It is still up to us to understand why our move or cube action was wrong, however there is no question such a tool is priceless. </p><p>Perhaps <span class="emphasis"><em>priceless</em></span> is a poor choice of words as the price is by no means a given. Though the programs come with different options depending on how much one is willing to spend, a version with all the trimmings, such as importing one's matches, analyzing the games, grading your play, allowing rollouts, etc. will set you back no less than $380 for Snowie or <span class="emphasis"><em>only</em></span> $220 for the older, and less sophisticated Jellyfish. This would seem to indicate that a top-quality aide is only in reach of someone with deep pockets or a deep commitment. If not, one has to look at some of the free offerings available on the Internet.</p><p>Personally, when I first heard of GNU Backgammon, I immediately remembered with a grimace my first experience with an old version of GNU Chess several years earlier: an engine that barely played at an expert level, as opposed to other master-level programs, an absolute bare minimum in functions, and graphics that reminded me of my first Atari video game system from back in 1977. The surprise that awaited me couldn't have been greater.</p><p>GNU Backgammon is first of all a neural-net program of World-Class strength. It is based on the same technology from which Jellyfish and Snowie originated. </p><div class="informaltable"><table border="1"><colgroup><col /></colgroup><tbody><tr><td>
<p>Neural Net technology</p>
- <p>The concept of neural-net technology is what permitted the breakthrough in playing levels from <span class="emphasis"><em>interesting amateur</em></span> to <span class="emphasis"><em>world-class</em></span> playing literally on par with the best in the world. The person behind this <a href="http://researchweb.watson.ibm.com/massive/tdl.html" target="_top">brilliant idea</a> is Gerald Tesauro, a researcher for IBM, who built the first neural-net program called TD-Gammon. The difference it brought was that instead of simply using weights and strategies of programmers and players, it created its own by playing against itself hundreds of thousands of times, with each version stronger than the previous one. By version 2.1, which had played 1.5 million games, two-time World Champion Bill Robertie declared it as good as a strong master and even wrote a book on the experience called <a href="http://bkgm.com/books/Robertie-LearningFromTheMachine.html" target="_top">Learning from the Machine</a>. In fact, because of its independent learning, its play and that of subsequent programs using neural-net technology have revealed revolutionary strategic knowledge of the game from which top modern practice is based. GNU Backgammon is among those neural-net giants, and is among the top programs in the world.</p>
- </td></tr></tbody></table></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Features"></a>Features</h2></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="How_strong_is_GNU_Backgammon"></a>How strong is GNU Backgammon?</h3></div></div></div><p>On <a href="http://www.gamesgrid.com/" target="_top">Gamesgrid</a>, the famous online server where many of the world's best play, a bot called GGRaccoon, using the GNU 0.13 engine and playing on a weaker setting so that it plays instantly, has achieved a rating as high as 2165 and is a favorite sparring partner of the top players there.</p><p>A match was also done using Tony Lezard's <a href="http://www.jobstream.com/~tony/backgammon/" target="_top">Dueller</a> software where GNU 0.13 played 100 7-point matches against Snowie 4 using their ideal settings. Although GNU won with a convincing 56-44, subsequent analysis, taking into account the luck factor, revealed that they were of exactly the same strength. GNU 0.14 is 1.18% stronger at 0-ply (the setting of GGRaccoon) than GNU 0.13 at 0-ply in money games.</p><p>GNU is made of 3 neural nets: the contact net which is the main net for middlegame positions, the crashed net, and the race net which is so that GNU does not suffer from the common bane of backgammon programs: the non-contact bearin. For more information on how the neural nets were developed, see Joseph Heled's (the developer) site <a href="http://pages.quicksilver.net.nz/pepe/ngb/index.html" target="_top">The GNU Backgammon Training Program</a>. Be sure to select full instead of concise at the bottom left of the site if you do visit it.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Brief_feature_list"></a>Brief feature list</h3></div></div></div><p>Aside from offering an analytical engine of the highest order, the program's interface provides a very impressive number of features for users, many of which are not available in commercial programs. It's worth mentioning that GNU Backgammon is also available for MacOS, Solaris, Linux, and other operating systems. There are also programs using the GNU engine running on <a href="http://bglightce.homelinux.net/" target="_top">Pocket PC PDAs</a>, and the <a href="http://www.nongnu.org/bglight/" target="_top">source</a> is available to be ported to PDAs. </p><div class="orderedlist"><ol type="1"><li><p>Import and export one's games and matches from other sources such as FIBS, Gamesgrid (it imports comments as well), and TrueMoneyGames.</p></li><li><p>Analyze a game or entire match with a detailed report, including your rating and even the equivalent Snowie error rate.</p></li><li><p>Keeps track of your results in the Player Record</p></li><li><p>Rollouts galore with checker play according to score and extensive customizable options.</p></li><li><p>Setting up of positions.</p></li><li><p>Export to text documents (with diagrams) and PDF documents.</p></li><li><p>Export to HTML customizing the information exported and the graphics used.</p></li><li><p>Copy board and analysis to the Windows clipboard for easy pasting elsewhere.</p></li><li><p>Numerous ready-made board designs plus the option to make one's own.</p></li><li><p>Several skins available.</p></li><li><p>Bearoff databases (both two-sided and one-sided), and tools to make one's own, however large (up to the 12-point, 13-point, etc.).</p></li></ol></div><p>Advanced players will also find a wealth of options to help in their study of the game: </p><div class="orderedlist"><ol type="1"><li><p>Choose between no less than 12(!) Match Equity Tables such as Woolsey's, Trice and Jacobs, or even the Snowie table, not to mention some newer more precise ones. You can also create your own to use instead.</p></li><li><p>A Temperature Map to visualize the dangers and jokers of a move as well as the volatility of cube decisions.</p></li><li><p>Kleinman counts and Thorp counts.</p></li><li><p>Gammon Values and a powerful Market Value viewer showing the values of take points, cash point, beavers, etc. including separate values for a dead cube or live cube.</p></li></ol></div><p>What follows is a tutorial intended to present most of what GNU Backgammon has to offer, though not exhaustively so, and how to make the most of it. </p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Where_to_get_it"></a>Where to get it</h2></div></div></div><p>The official site of GNU Backgammon is either <a href="http://www.gnu.org/software/gnubg/" target="_top">http://www.gnu.org/software/gnubg/</a> or <a href="http://www.gnubg.org/" target="_top">http://www.gnubg.org</a> though to download an installable version of the program, you'll want to go to the second site. Go there and select Download </p><div class="mediaobject" align="center"><img src="images/md9b1995.png" align="middle" /></div><p>And then the version (Windows, Mac OS X, Linux, etc.) you want. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Playing_a_game"></a>Playing a game</h2></div></div></div><p>The first and most basic feature is to simply set up a game and play, so let's start with that. Start the program and maximize the window. If the appearance isn't to your liking, you will find out how to customize it further below. </p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Starting_a_game"></a>Starting a game</h3></div></div></div><p>To start a game, just click on the New button <img src="images/5412263e.png" /> and a small window will open </p><div class="mediaobject" align="center"><img src="images/m259fcca6.png" align="middle" /></div><p>so you can set your choice of a game, match, or money game session, as well as whether you want to use Manual dice, or activate the Tutor mode. When you are playing, it will automatically show the pip count (and difference), though you can de-activate it by going to Settings menu and in Options, under the Display tab</p><div class="mediaobject" align="center"><img src="images/51394706.png" align="middle" /></div><p>uncheck the box Show pip count below board. If you want to only refer to it on occasion, for example to test your own estimation, go to the Analyze menu, select Pip count, and the count will appear at the bottom left.</p><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Rolling_dice_and_doubling"></a>Rolling dice and doubling</h4></div></div></div><p>To roll the dice, simply click on the empty space of the board on the right side. The same goes for doubling, where you can just click on the cube on the board.</p><div class="mediaobject" align="center"><img src="images/m7cee1bfc.png" align="middle" /></div><p>After you've rolled the dice, just clicking on a checker will have GNU play the highest number with it, and after with a second checker or the same one, it will play the lower number. GNU will also help you see where the pieces can go. Just click on a piece and start to drag it. You will see the possible landing squares highlight in green.</p><div class="mediaobject" align="center"><img src="images/m3a7e4f1b.png" align="middle" /></div><p>If you would like the programs analysis of a move or cube decision while playing, go to the Analyze menu and select Hint, or press the keyboard shortcut Ctrl-H. For details on the Hint/Annotation window, see below. </p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>You can also play GNU with a full-screen 3D board and 3D dice rolling. See <a href="#Board_designs___2D_and_3D" title="Board designs &#8211; 2D and 3D">Board designs</a> and <a href="#Full_Screen_Board" title="Full Screen Board">Full Screen</a> for more on that.</p></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Toolbar"></a>Toolbar</h4></div></div></div><p>While playing, you can access the main functions through the toolbar at the top:</p><div class="mediaobject" align="center"><img src="images/m215edfe5.png" align="middle" /></div><p>The functions from left to right are: </p><div class="orderedlist"><ol type="1"><li><p>New &#8211; to start a new game </p></li><li><p>Open &#8211; to open a saved match or position </p></li><li><p>Import &#8211; to import a game/match from another source, such as FIBS, Gamesgrid, or Truemoneygames.</p></li><li><p>Save &#8211; to save a game or position in the program's native format.</p></li><li><p>Export &#8211; to export the game to HTML or another format</p></li><li><p>Accept and Decline &#8211; In case a double or redouble is offered.</p></li><li><p>Beaver &#8211; allows you to beaver in case a double or redouble is offered in a money game.</p></li><li><p>Resign &#8211; to resign, though GNU will refuse an offer for a single game if there is a chance for a gammon still.</p></li><li><p>Undo &#8211; if you haven't clicked on the dice yet, and want to change your move.</p></li><li><p>Hint &#8211; to ask the program's considerable opinion</p></li><li><p>Edit &#8211; to change the names of the players, or the position.</p></li><li><p>Direction &#8211; to change the direction the checkers move.</p></li><li><p>Stop &#8211; to stop the program if it is analyzing or doing a rollout. </p></li></ol></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Human_vs._Human"></a>Human vs. Human</h4></div></div></div><p>You may wish to use GNU to keep track of a game or match against a friend, and play directly on the program, or you may wish to enter a game from another source such as a book or a videotape for safekeeping and analysis. Start a game by clicking on the New button. In the window, select Human vs. Human. Select Manual dice if you want to enter the dice played, and not have GNU roll them.</p><div class="mediaobject" align="center"><img src="images/38371a4c.png" align="middle" /></div><p>If you want to change the direction of the play (ex: left to right), just click on the Reverse Direction <img src="images/1540d81e.png" /> button. You can set/change whose turn it is to play by clicking on the small checker next to the player's name at the bottom. </p><div class="mediaobject" align="center"><img src="images/m2b86c3ea.png" align="middle" /></div><p>You can also set the turn of the player to move in the Game menu and by selecting Set turn at the bottom. </p><p>To enter the moves, just play as you normally would against the program: clicking on the board to roll the dice, selecting the dice rolled, and then playing the move. If you make a mistake and enter the wrong dice, just go to the Game menu again and select Set dice.</p><p>If you make a mistake in the move played, and want to correct this, go to the Game Record (the move list), click on the move you want to change,</p><div class="mediaobject" align="center"><img src="images/78be1dd5.png" align="middle" /></div><p>replay it, and continue from there. It will automatically erase the moves after. If you also want to change the dice rolled, click on the move, then press the Edit button on the toolbar, click on the dice, select the dice you want, press the Edit again, and continue from there.</p><p>If you wanted to double, the simplest way is to click on the move before, re-enter it, and then double. GNU will automatically continue the game with your change and erase the moves that came after.</p><p>If you don't see the move list, go to the View menu, and select Game Record.</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>Don't forget to save your results regularly (press the Save button) so you don't lose important information by accident.</p></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Player_strength"></a>Player strength</h3></div></div></div><p>First set the settings by clicking on the Settings menu at the top, then click on Players. This opens a window displaying the settings for GNU or allowing you to play against someone else (or even have GNU play against itself). At the top there is a tab where you can also set your name for the player. For the GNU engine, I prefer the pre-defined setting of Supremo or World Class for both checker play and cube decisions. At this setting it will take some time to play at given moments which may not be to the taste of everyone, so if you want a top-notch game, just a fraction worse, but almost instant, select Expert instead. You may also get tired of getting beat up by it (if you think it cheats, read the section <a href="#A_Word_about__Cheating_" title="A Word about Cheating">Cheating </a>), in which case, you can select more modest playing levels.</p><div class="mediaobject" align="center"><img src="images/48d8024f.png" align="middle" /></div><p>If you are a Snowie user, or have seen Snowie's analysis, you may wonder why my recommended level of play (Supremo) is set at 2-ply when Snowie's strongest setting is at 3-ply. The reason is simply one of nomenclature, or naming. Snowie starts counting at 1-ply whereas GNU starts at 0-ply, so the program's 2-ply is in fact the same search depth as Snowie's 3-ply.</p><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Move_Filter"></a>Move Filter</h4></div></div></div><p>The move filter allows you to control exactly how many moves GNU is examining at each ply. A ply is basically one move played by one side, thus if both sides played a move, it would be one whole move, but two plies, one for each side. To change the specific settings, press the Modify... button.</p><p>Although the level presets, such as World Class, Supremo, etc. are tested and good, you may want to know or control how GNU filters its moves to analyze and how many. </p><div class="mediaobject" align="center"><img src="images/e613071.png" align="middle" /></div><p>If you are playing Expert level (this is what GGRaccoon is set at) or another 0-ply setting, the Move Filter settings will not change a thing, as Expert level automatically examines all moves. At Supremo level, this changes though, as it takes a selection of the best moves from 0-ply and examines them at 2-ply. This means that for those selected moves it will calculate all the possibilities 2 plies ahead and evaluate them, allowing it to find better moves. Since Supremo is a 2-ply setting, we are only interested in the 2-ply settings of Large as in the figure above. 3-ply or 4-ply settings will have no effect here because Supremo doesn't examine at that depth. </p><p>In the figure above, we can see it first will Always accept 0 moves. This first line means that it won't force any moves to be analyzed at 2-ply, it will only analyze moves according to the second line. If it had said it would always analyze 2 moves, this would mean that no matter how ridiculously bad the 2nd move was compared to the 1st, it would analyze both at 2-ply. </p><p>The second line says it will Add extra 16 moves within 0.320. This means that provided they aren't more than 0.320 equity worse than the top move, it will select a maximum of 16 moves to analyze at 2-ply. For example, in the diagram below</p><div class="mediaobject" align="center"><img src="images/m4149eeab.png" align="middle" /></div><p>the 2nd best move is no less than 0.453 equity worse than the top choice, so it didn't bother analyzing them at 2-ply as it is unlikely to change its mind on what the best move is. </p><p>Take a look at the figure below now:</p><div class="mediaobject" align="center"><img src="images/m4ed24f10.png" align="middle" /></div><p>Here, the exact same settings were maintained, but the 1-ply filter was activated. This just means that those 16 moves selected from the 0-ply are sent instead to be analyzed at 1-ply, and then up to 5 moves from 1-ply will be sent to be analyzed at 2-ply. So this would actually be faster than the previous setting (and weaker), since a maximum of only 5 moves would be analyzed at 2-ply depth.</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>Feel free to experiment with the settings, as you can always reset them by simply choosing one of the level presets. One setting change I'd recommend is that of the 4-ply. The default setting only considers 2 moves if they are within 0.040 equity of each other. While I trust the program's analysis, there is often more than one move within that range, and I wouldn't want it to miss analyzing one because it is instructed to only look at two moves. I set the filter as in the diagram below: </p></div><div class="mediaobject" align="center"><img src="images/4bd6c15f.png" align="middle" /></div><p>Before going any further, do not forget to click on Save settings at the bottom of the Settings menu. You must do this every time you make changes you wish the program to remember the next time you load it.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Playing_options_and_Tutor"></a>Playing options and Tutor</h3></div></div></div><p>In the Settings menu, select Options, and a small window opens. Here, you can activate automatic bear-off (it will automatically take off the most checkers if it can sparing you the effort of playing obvious moves), choose the equity table to be used (Woolsey's, Snowie's, etc.), select Nackgammon, choose to play with manual dice (you play with your own personal dice instead of the computer's) AND a great teaching tool: the Tutor Mode.</p><p>When activated, the Tutor mode has GNU analyzing your moves and/or cube decisions and comparing them with its choices. You set the threshold for its alerts, so if you set it for bad, it will only warn you when you make a bad mistake. It will then allow you to re-examine your choice, go right ahead with it, or provide a <span class="emphasis"><em>hint</em></span> essentially showing you its analysis. </p><div class="mediaobject" align="center"><img src="images/58c77df2.png" align="middle" /></div><p>My personal choices are to set the limit to bad, and to set the Tutor decisions as Same as Analysis. </p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>Before going any further, do not forget to click on Save settings at the bottom of the Settings menu. You must do this every time you make changes you wish the program to remember the next time you load it.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Backgammon_variations"></a>Backgammon variations</h3></div></div></div><p>Backgammon has a number of variations, some of which are quite popular on the servers. The main ones are Nackgammon and Hypergammon, both of which are supported by the program, as well as an Eastern variation of the rules not allowing more than 5 checkers on a single point. GNU is also capable of directly importing and recognizing Nackgammon and Hypergammon games played on the servers for analysis.</p><div class="orderedlist"><ol type="1"><li><p>Nackgammon &#8211; This variation of backgammon conceived by Nick "Nack" Ballard has two checkers removed from the 6 and 13 points and places them in the opponent's board to form a second anchor. Play follows standard backgammon rules and games are naturally longer. It is considered a more strategic struggle, with luck influencing less than normal backgammon. To play a game of Nackgammon against the program, go to the Settings menu and then select Options.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/m68ad25e2.png" align="middle" /></div><p>Under the tab Game, select Standard backgammon with Nackgammon starting position. This way it will set up a game of Nackgammon instead of normal backgammon.</p><p>Hypergammon &#8211; Hypergammon is a very different game, though it too follows the standard rules of backgammon. In it, each player starts with only 3 checkers in the opponent's board and must of course cross the board and bear them off as in normal backgammon. To play Hypergammon in GNU you must first build the Hypergammon databases using the tool makehyper.exe or you can download the bases <a href="ftp://ftp.demon.nl/pub/games/gnubg/databases/hyper" target="_top">here</a>.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Advanced_Playing_Information"></a>Advanced Playing Information</h2></div></div></div><p>For players seeking more advanced information on the position, GNU also provides information on the Match Equity Table (MET), race theory (Kleinman count, Thorp count), a powerful Market Window/Gammon value viewer, and a new tool called the Temperature Map courtesy of <a href="http://www46.pair.com/sengoku/TempMap/English/TempMap.html" target="_top">Sho Sengoku</a>.</p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Match_Equity_Table"></a>Match Equity Table</h3></div></div></div><p>The Match Equity Table can be viewed at any moment by entering the Analyze menu and selecting Match Equity Table. There you will see table values including Pre-Crawford and Post-Crawford scores. The table used by GNU is by no means imposed, and you can select any of a number of provided ones, including the Snowie MET, Woolsey's, Jacob and Trice's, etc. by selecting Load Table. </p><div class="mediaobject" align="center"><img src="images/33d3487.png" align="middle" /></div><p>In the window that opens, enter the met directory on the right, and then on the right choose the table you want. The tables all end with the .XML extension, so to select the Jacobs and Trice table, choose jacobs.xml. Again, don't forget to save the settings (<span class="guimenu">Settings</span> &#8594; <span class="guimenuitem">Save Settings</span>) otherwise it won't remember your choice of table the next time you use the program. </p><div class="informaltable"><table border="1"><colgroup><col /></colgroup><tbody><tr><td>
+ <p>The concept of neural-net technology is what permitted the breakthrough in playing levels from <span class="emphasis"><em>interesting amateur</em></span> to <span class="emphasis"><em>world-class</em></span> playing literally on par with the best in the world. The person behind this <a class="ulink" href="http://researchweb.watson.ibm.com/massive/tdl.html" target="_top">brilliant idea</a> is Gerald Tesauro, a researcher for IBM, who built the first neural-net program called TD-Gammon. The difference it brought was that instead of simply using weights and strategies of programmers and players, it created its own by playing against itself hundreds of thousands of times, with each version stronger than the previous one. By version 2.1, which had played 1.5 million games, two-time World Champion Bill Robertie declared it as good as a strong master and even wrote a book on the experience called <a class="ulink" href="http://bkgm.com/books/Robertie-LearningFromTheMachine.html" target="_top">Learning from the Machine</a>. In fact, because of its independent learning, its play and that of subsequent programs using neural-net technology have revealed revolutionary strategic knowledge of the game from which top modern practice is based. GNU Backgammon is among those neural-net giants, and is among the top programs in the world.</p>
+ </td></tr></tbody></table></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Features"></a>Features</h2></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="How_strong_is_GNU_Backgammon"></a>How strong is GNU Backgammon?</h3></div></div></div><p>On <a class="ulink" href="http://www.gamesgrid.com/" target="_top">Gamesgrid</a>, the famous online server where many of the world's best play, a bot called GGRaccoon, using the GNU 0.13 engine and playing on a weaker setting so that it plays instantly, has achieved a rating as high as 2165 and is a favorite sparring partner of the top players there.</p><p>A match was also done using Tony Lezard's <a class="ulink" href="http://www.jobstream.com/~tony/backgammon/" target="_top">Dueller</a> software where GNU 0.13 played 100 7-point matches against Snowie 4 using their ideal settings. Although GNU won with a convincing 56-44, subsequent analysis, taking into account the luck factor, revealed that they were of exactly the same strength. GNU 0.14 is 1.18% stronger at 0-ply (the setting of GGRaccoon) than GNU 0.13 at 0-ply in money games.</p><p>GNU is made of 3 neural nets: the contact net which is the main net for middlegame positions, the crashed net, and the race net which is so that GNU does not suffer from the common bane of backgammon programs: the non-contact bearin. For more information on how the neural nets were developed, see Joseph Heled's (the developer) site <a class="ulink" href="http://pages.quicksilver.net.nz/pepe/ngb/index.html" target="_top">The GNU Backgammon Training Program</a>. Be sure to select full instead of concise at the bottom left of the site if you do visit it.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Brief_feature_list"></a>Brief feature list</h3></div></div></div><p>Aside from offering an analytical engine of the highest order, the program's interface provides a very impressive number of features for users, many of which are not available in commercial programs. It's worth mentioning that GNU Backgammon is also available for MacOS, Solaris, Linux, and other operating systems. There are also programs using the GNU engine running on <a class="ulink" href="http://bglightce.homelinux.net/" target="_top">Pocket PC PDAs</a>, and the <a class="ulink" href="http://www.nongnu.org/bglight/" target="_top">source</a> is available to be ported to PDAs. </p><div class="orderedlist"><ol type="1"><li><p>Import and export one's games and matches from other sources such as FIBS, Gamesgrid (it imports comments as well), and TrueMoneyGames.</p></li><li><p>Analyze a game or entire match with a detailed report, including your rating and even the equivalent Snowie error rate.</p></li><li><p>Keeps track of your results in the Player Record</p></li><li><p>Rollouts galore with checker play according to score and extensive customizable options.</p></li><li><p>Setting up of positions.</p></li><li><p>Export to text documents (with diagrams) and PDF documents.</p></li><li><p>Export to HTML customizing the information exported and the graphics used.</p></li><li><p>Copy board and analysis to the Windows clipboard for easy pasting elsewhere.</p></li><li><p>Numerous ready-made board designs plus the option to make one's own.</p></li><li><p>Several skins available.</p></li><li><p>Bearoff databases (both two-sided and one-sided), and tools to make one's own, however large (up to the 12-point, 13-point, etc.).</p></li></ol></div><p>Advanced players will also find a wealth of options to help in their study of the game: </p><div class="orderedlist"><ol type="1"><li><p>Choose between no less than 12(!) Match Equity Tables such as Woolsey's, Trice and Jacobs, or even the Snowie table, not to mention some newer more precise ones. You can also create your own to use instead.</p></li><li><p>A Temperature Map to visualize the dangers and jokers of a move as well as the volatility of cube decisions.</p></li><li><p>Kleinman counts and Thorp counts.</p></li><li><p>Gammon Values and a powerful Market Value viewer showing the values of take points, cash point, beavers, etc. including separate values for a dead cube or live cube.</p></li></ol></div><p>What follows is a tutorial intended to present most of what GNU Backgammon has to offer, though not exhaustively so, and how to make the most of it. </p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Where_to_get_it"></a>Where to get it</h2></div></div></div><p>The official site of GNU Backgammon is either <a class="ulink" href="http://www.gnu.org/software/gnubg/" target="_top">http://www.gnu.org/software/gnubg/</a> or <a class="ulink" href="http://www.gnubg.org/" target="_top">http://www.gnubg.org</a> though to download an installable version of the program, you'll want to go to the second site. Go there and select Download </p><div class="mediaobject" align="center"><img src="images/md9b1995.png" align="middle" /></div><p>And then the version (Windows, Mac OS X, Linux, etc.) you want. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Playing_a_game"></a>Playing a game</h2></div></div></div><p>The first and most basic feature is to simply set up a game and play, so let's start with that. Start the program and maximize the window. If the appearance isn't to your liking, you will find out how to customize it further below. </p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Starting_a_game"></a>Starting a game</h3></div></div></div><p>To start a game, just click on the New button <img src="images/5412263e.png" /> and a small window will open </p><div class="mediaobject" align="center"><img src="images/m259fcca6.png" align="middle" /></div><p>so you can set your choice of a game, match, or money game session, as well as whether you want to use Manual dice, or activate the Tutor mode. When you are playing, it will automatically show the pip count (and difference), though you can de-activate it by going to Settings menu and in Options, under the Display tab</p><div class="mediaobject" align="center"><img src="images/51394706.png" align="middle" /></div><p>uncheck the box Show pip count below board. If you want to only refer to it on occasion, for example to test your own estimation, go to the Analyze menu, select Pip count, and the count will appear at the bottom left.</p><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Rolling_dice_and_doubling"></a>Rolling dice and doubling</h4></div></div></div><p>To roll the dice, simply click on the empty space of the board on the right side. The same goes for doubling, where you can just click on the cube on the board.</p><div class="mediaobject" align="center"><img src="images/m7cee1bfc.png" align="middle" /></div><p>After you've rolled the dice, just clicking on a checker will have GNU play the highest number with it, and after with a second checker or the same one, it will play the lower number. GNU will also help you see where the pieces can go. Just click on a piece and start to drag it. You will see the possible landing squares highlight in green.</p><div class="mediaobject" align="center"><img src="images/m3a7e4f1b.png" align="middle" /></div><p>If you would like the programs analysis of a move or cube decision while playing, go to the Analyze menu and select Hint, or press the keyboard shortcut Ctrl-H. For details on the Hint/Annotation window, see below. </p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>You can also play GNU with a full-screen 3D board and 3D dice rolling. See <a class="xref" href="#Board_designs___2D_and_3D" title="Board designs &#8211; 2D and 3D">Board designs</a> and <a class="xref" href="#Full_Screen_Board" title="Full Screen Board">Full Screen</a> for more on that.</p></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Toolbar"></a>Toolbar</h4></div></div></div><p>While playing, you can access the main functions through the toolbar at the top:</p><div class="mediaobject" align="center"><img src="images/m215edfe5.png" align="middle" /></div><p>The functions from left to right are: </p><div class="orderedlist"><ol type="1"><li><p>New &#8211; to start a new game </p></li><li><p>Open &#8211; to open a saved match or position </p></li><li><p>Import &#8211; to import a game/match from another source, such as FIBS, Gamesgrid, or Truemoneygames.</p></li><li><p>Save &#8211; to save a game or position in the program's native format.</p></li><li><p>Export &#8211; to export the game to HTML or another format</p></li><li><p>Accept and Decline &#8211; In case a double or redouble is offered.</p></li><li><p>Beaver &#8211; allows you to beaver in case a double or redouble is offered in a money game.</p></li><li><p>Resign &#8211; to resign, though GNU will refuse an offer for a single game if there is a chance for a gammon still.</p></li><li><p>Undo &#8211; if you haven't clicked on the dice yet, and want to change your move.</p></li><li><p>Hint &#8211; to ask the program's considerable opinion</p></li><li><p>Edit &#8211; to change the names of the players, or the position.</p></li><li><p>Direction &#8211; to change the direction the checkers move.</p></li><li><p>Stop &#8211; to stop the program if it is analyzing or doing a rollout. </p></li></ol></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Human_vs._Human"></a>Human vs. Human</h4></div></div></div><p>You may wish to use GNU to keep track of a game or match against a friend, and play directly on the program, or you may wish to enter a game from another source such as a book or a videotape for safekeeping and analysis. Start a game by clicking on the New button. In the window, select Human vs. Human. Select Manual dice if you want to enter the dice played, and not have GNU roll them.</p><div class="mediaobject" align="center"><img src="images/38371a4c.png" align="middle" /></div><p>If you want to change the direction of the play (ex: left to right), just click on the Reverse Direction <img src="images/1540d81e.png" /> button. You can set/change whose turn it is to play by clicking on the small checker next to the player's name at the bottom. </p><div class="mediaobject" align="center"><img src="images/m2b86c3ea.png" align="middle" /></div><p>You can also set the turn of the player to move in the Game menu and by selecting Set turn at the bottom. </p><p>To enter the moves, just play as you normally would against the program: clicking on the board to roll the dice, selecting the dice rolled, and then playing the move. If you make a mistake and enter the wrong dice, just go to the Game menu again and select Set dice.</p><p>If you make a mistake in the move played, and want to correct this, go to the Game Record (the move list), click on the move you want to change,</p><div class="mediaobject" align="center"><img src="images/78be1dd5.png" align="middle" /></div><p>replay it, and continue from there. It will automatically erase the moves after. If you also want to change the dice rolled, click on the move, then press the Edit button on the toolbar, click on the dice, select the dice you want, press the Edit again, and continue from there.</p><p>If you wanted to double, the simplest way is to click on the move before, re-enter it, and then double. GNU will automatically continue the game with your change and erase the moves that came after.</p><p>If you don't see the move list, go to the View menu, and select Game Record.</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>Don't forget to save your results regularly (press the Save button) so you don't lose important information by accident.</p></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Player_strength"></a>Player strength</h3></div></div></div><p>First set the settings by clicking on the Settings menu at the top, then click on Players. This opens a window displaying the settings for GNU or allowing you to play against someone else (or even have GNU play against itself). At the top there is a tab where you can also set your name for the player. For the GNU engine, I prefer the pre-defined setting of Supremo or World Class for both checker play and cube decisions. At this setting it will take some time to play at given moments which may not be to the taste of everyone, so if you want a top-notch game, just a fraction worse, but almost instant, select Expert instead. You may also get tired of getting beat up by it (if you think it cheats, read the section <a class="xref" href="#A_Word_about__Cheating_" title="A Word about Cheating">Cheating </a>), in which case, you can select more modest playing levels.</p><div class="mediaobject" align="center"><img src="images/48d8024f.png" align="middle" /></div><p>If you are a Snowie user, or have seen Snowie's analysis, you may wonder why my recommended level of play (Supremo) is set at 2-ply when Snowie's strongest setting is at 3-ply. The reason is simply one of nomenclature, or naming. Snowie starts counting at 1-ply whereas GNU starts at 0-ply, so the program's 2-ply is in fact the same search depth as Snowie's 3-ply.</p><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Move_Filter"></a>Move Filter</h4></div></div></div><p>The move filter allows you to control exactly how many moves GNU is examining at each ply. A ply is basically one move played by one side, thus if both sides played a move, it would be one whole move, but two plies, one for each side. To change the specific settings, press the Modify... button.</p><p>Although the level presets, such as World Class, Supremo, etc. are tested and good, you may want to know or control how GNU filters its moves to analyze and how many. </p><div class="mediaobject" align="center"><img src="images/e613071.png" align="middle" /></div><p>If you are playing Expert level (this is what GGRaccoon is set at) or another 0-ply setting, the Move Filter settings will not change a thing, as Expert level automatically examines all moves. At Supremo level, this changes though, as it takes a selection of the best moves from 0-ply and examines them at 2-ply. This means that for those selected moves it will calculate all the possibilities 2 plies ahead and evaluate them, allowing it to find better moves. Since Supremo is a 2-ply setting, we are only interested in the 2-ply settings of Large as in the figure above. 3-ply or 4-ply settings will have no effect here because Supremo doesn't examine at that depth. </p><p>In the figure above, we can see it first will Always accept 0 moves. This first line means that it won't force any moves to be analyzed at 2-ply, it will only analyze moves according to the second line. If it had said it would always analyze 2 moves, this would mean that no matter how ridiculously bad the 2nd move was compared to the 1st, it would analyze both at 2-ply. </p><p>The second line says it will Add extra 16 moves within 0.320. This means that provided they aren't more than 0.320 equity worse than the top move, it will select a maximum of 16 moves to analyze at 2-ply. For example, in the diagram below</p><div class="mediaobject" align="center"><img src="images/m4149eeab.png" align="middle" /></div><p>the 2nd best move is no less than 0.453 equity worse than the top choice, so it didn't bother analyzing them at 2-ply as it is unlikely to change its mind on what the best move is. </p><p>Take a look at the figure below now:</p><div class="mediaobject" align="center"><img src="images/m4ed24f10.png" align="middle" /></div><p>Here, the exact same settings were maintained, but the 1-ply filter was activated. This just means that those 16 moves selected from the 0-ply are sent instead to be analyzed at 1-ply, and then up to 5 moves from 1-ply will be sent to be analyzed at 2-ply. So this would actually be faster than the previous setting (and weaker), since a maximum of only 5 moves would be analyzed at 2-ply depth.</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>Feel free to experiment with the settings, as you can always reset them by simply choosing one of the level presets. One setting change I'd recommend is that of the 4-ply. The default setting only considers 2 moves if they are within 0.040 equity of each other. While I trust the program's analysis, there is often more than one move within that range, and I wouldn't want it to miss analyzing one because it is instructed to only look at two moves. I set the filter as in the diagram below: </p></div><div class="mediaobject" align="center"><img src="images/4bd6c15f.png" align="middle" /></div><p>Before going any further, do not forget to click on Save settings at the bottom of the Settings menu. You must do this every time you make changes you wish the program to remember the next time you load it.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Playing_options_and_Tutor"></a>Playing options and Tutor</h3></div></div></div><p>In the Settings menu, select Options, and a small window opens. Here, you can activate automatic bear-off (it will automatically take off the most checkers if it can sparing you the effort of playing obvious moves), choose the equity table to be used (Woolsey's, Snowie's, etc.), select Nackgammon, choose to play with manual dice (you play with your own personal dice instead of the computer's) AND a great teaching tool: the Tutor Mode.</p><p>When activated, the Tutor mode has GNU analyzing your moves and/or cube decisions and comparing them with its choices. You set the threshold for its alerts, so if you set it for bad, it will only warn you when you make a bad mistake. It will then allow you to re-examine your choice, go right ahead with it, or provide a <span class="emphasis"><em>hint</em></span> essentially showing you its analysis. </p><div class="mediaobject" align="center"><img src="images/58c77df2.png" align="middle" /></div><p>My personal choices are to set the limit to bad, and to set the Tutor decisions as Same as Analysis. </p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>Before going any further, do not forget to click on Save settings at the bottom of the Settings menu. You must do this every time you make changes you wish the program to remember the next time you load it.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Backgammon_variations"></a>Backgammon variations</h3></div></div></div><p>Backgammon has a number of variations, some of which are quite popular on the servers. The main ones are Nackgammon and Hypergammon, both of which are supported by the program, as well as an Eastern variation of the rules not allowing more than 5 checkers on a single point. GNU is also capable of directly importing and recognizing Nackgammon and Hypergammon games played on the servers for analysis.</p><div class="orderedlist"><ol type="1"><li><p>Nackgammon &#8211; This variation of backgammon conceived by Nick "Nack" Ballard has two checkers removed from the 6 and 13 points and places them in the opponent's board to form a second anchor. Play follows standard backgammon rules and games are naturally longer. It is considered a more strategic struggle, with luck influencing less than normal backgammon. To play a game of Nackgammon against the program, go to the Settings menu and then select Options.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/m68ad25e2.png" align="middle" /></div><p>Under the tab Game, select Standard backgammon with Nackgammon starting position. This way it will set up a game of Nackgammon instead of normal backgammon.</p><p>Hypergammon &#8211; Hypergammon is a very different game, though it too follows the standard rules of backgammon. In it, each player starts with only 3 checkers in the opponent's board and must of course cross the board and bear them off as in normal backgammon. To play Hypergammon in GNU you must first build the Hypergammon databases using the tool makehyper.exe or you can download the bases <a class="ulink" href="ftp://ftp.demon.nl/pub/games/gnubg/databases/hyper" target="_top">here</a>.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Advanced_Playing_Information"></a>Advanced Playing Information</h2></div></div></div><p>For players seeking more advanced information on the position, GNU also provides information on the Match Equity Table (MET), race theory (Kleinman count, Thorp count), a powerful Market Window/Gammon value viewer, and a new tool called the Temperature Map courtesy of <a class="ulink" href="http://www46.pair.com/sengoku/TempMap/English/TempMap.html" target="_top">Sho Sengoku</a>.</p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Match_Equity_Table"></a>Match Equity Table</h3></div></div></div><p>The Match Equity Table can be viewed at any moment by entering the Analyze menu and selecting Match Equity Table. There you will see table values including Pre-Crawford and Post-Crawford scores. The table used by GNU is by no means imposed, and you can select any of a number of provided ones, including the Snowie MET, Woolsey's, Jacob and Trice's, etc. by selecting Load Table. </p><div class="mediaobject" align="center"><img src="images/33d3487.png" align="middle" /></div><p>In the window that opens, enter the met directory on the right, and then on the right choose the table you want. The tables all end with the .XML extension, so to select the Jacobs and Trice table, choose jacobs.xml. Again, don't forget to save the settings (<span class="guimenu">Settings</span> &#8594; <span class="guimenuitem">Save Settings</span>) otherwise it won't remember your choice of table the next time you use the program. </p><div class="informaltable"><table border="1"><colgroup><col /></colgroup><tbody><tr><td>
<p>Match Equity Tables</p>
- <p>The use and knowledge of Match Equity Tables, or METs, in match play is well understood by experienced players. If 25% is the limit to take a double in a money game, ignoring cube revig, in a match this changes enormously according to score. The most famous and popular MET is probably that by Kit Woolsey and Hal Heinrich. However, quite a number have been developed by notable players and researchers, each seeking to get a little closer to playing perfection. GNU allows you to select the MET of your choice, and also includes several you may not be familiar with, with mysterious names such as g11 or Mec26. The first thing to realize is that the Woolsey/Heinrich table is based on a 20% gammon rate, and the bots have clearly shown by today that a more appropriate gammon rate is around 26%. Both the g11 and Mec26 tables use such a rate, though g11 is probably even more precise, as the values up to an 11-point match were generated from extensive rollouts by the program, and the scores above refer to the Mec26 table. For an expert opinion on the subject, allow me to refer to <a href="http://www.chicagopoint.com/abtalltime.html" target="_top">Neil Kazaross</a>, who wrote a <a href="http://www.bkgm.com/rgb/rgb.cgi?view+1187" target="_top">post</a> on this at the <a href="http://www.gammonline.com/" target="_top">GammonLine</a> forum.</p>
- </td></tr></tbody></table></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Kleinman_and_Thorp_counts"></a>Kleinman and Thorp counts</h3></div></div></div><p>If the game situation is a race, one can look up what the Kleinman count or Thorp count has to say about it.</p><div class="mediaobject" align="center"><img src="images/ff1f1de.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Market_Window_Gammon_value"></a>Market Window/Gammon value</h3></div></div></div><p>GNU offers a powerful Market Window/Gammon values tool (<span class="guimenu">Analyze</span> &#8594; <span class="guimenuitem">Market Window</span>) to the advanced or aspiring player. This tool will answer all questions on a position's take point, double point, etc. for both players at any match situation, including side-by-side dead-cube/live-cube scores. If you wish to see how other match scores would affect the figures, you can simply use the arrows, and you can change the cube value. And if it is a money game, then the respective double, beaver, raccoon, redouble values will be shown instead.</p><div class="mediaobject" align="center"><img src="images/234924dc.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Temperature_Map"></a>Temperature Map</h3></div></div></div><p>Sho Sengoku conceived and developed the idea of the <a href="http://www46.pair.com/sengoku/TempMap/English/TempMap.html" target="_top">Temperature Map</a>, which is now available to GNU users. Essentially what it does is allow you to see the possible consequences of a move or cube decision in a visual manner. It is available in the Analysis pane, and in the Hint window. The best way to understand this is to give an example. </p><div class="mediaobject" align="center"><img src="images/3658e0e8.png" align="middle" /></div><p>Commenting on the position above, as can be seen in the Hint window below, GNU says that running off the anchor with 20/14 would lose 0.064 equity compared to the best move 6/5 6/1. </p><div class="mediaobject" align="center"><img src="images/m2759b1ca.png" align="middle" /></div><p>It explains this to us through its estimated percentages of wins and losses, but even trusting the numbers, it is sometimes difficult for a player to see why one is worse than the other. This is a classic "pay now, pay later" situation, ideally suited for the Temperature Map. To see it I highlight the moves I want to compare, and then press the Temp. Map button. To select more than one move, keep the Ctrl key pressed and click on the moves you want to examine. Here is what it shows me:</p><div class="mediaobject" align="center"><img src="images/2e6307ae.png" align="middle" /></div><p>The whiter the squares the worse the roll would be for me, and the darker the red, the better. We can see that after 20/14 there would be a number of possible rolls that would lead to disastrous situations compared to the ugly, but necessary 6/5 6/1. </p><p>If for example, you wanted to see why a certain roll, flagged with a white square, plays worse, you can click on Show best move, and the best move after each roll will appear in the corresponding square. Likewise, checking Show equities would show the resulting equities of each case scenario.</p><p>The Temperature Map is also available for cube decisions. Why cube decisions you might ask? The reason is that it allows you to see the volatility of the position, and would thus allow you to see quickly and easily the potential market losers of a position. You can set the depth of the analysis as seen at the bottom of the figure above, but be warned that even a 2-ply analysis of all the possibilities can take some time.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Importing_and_Exporting_games"></a>Importing and Exporting games</h2></div></div></div><p>GNU allows users to import matches from a variety of formats, including the Jellyfish formats, the FIBS oldmoves format, the Snowie GamesGrid format (.sgg), the TrueMoneyGames format (.tmg), and even Snowie's Standard Text Format among others. It also allows you to export your games and positions into the Jellyfish format (.mat), HTML (including easily customizable graphics), a readable text format with diagrams (.txt), and even a PDF document. If you'd like to share a position and some analysis in text format, you can have GNU send this directly to the Windows clipboard for pasting.</p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Importing_games"></a>Importing games</h3></div></div></div><p>Since many players who play online will want to make use of this to analyze their matches, or at the very least see how they did, below are step-by-step instructions on how to do this whether you play at <a href="http://www.fibs.com/" target="_top">FIBS</a>, <a href="http://www.gamesgrid.com/" target="_top">GamesGrid</a>, or <a href="http://www.truemoneygames.com/" target="_top">TrueMoneyGames</a>. Essentially, you just want to save the games in a format that GNU can read and then import them.</p><p>To import a match or position, just press the <img src="images/m46788d89.png" /> button on the toolbar. Then select the type of file you wish to import, locate the file, and that's that.</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>For those who take online classes, please note that it imports the commentary saved on a move-by-move basis at GamesGrid, so you can see comments in the annotation window when going over the moves. I tested this with an online class and it was all there, neatly saved at every move.</p></div><div class="mediaobject" align="center"><img src="images/m6e43baca.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="FIBS_-_Importing_and_analyzing"></a>FIBS - Importing and analyzing</h3></div></div></div><p>These instructions are for use with <a href="http://www.fibs.com/~cthulhu/" target="_top">JavaFIBS</a>, my preferred FIBS client.</p><div class="orderedlist"><ol type="1"><li><p>After your match or game is finished, in the JavaFIBS client, go to the Tools menu and select Match Converter.</p></li><li><p>In the window that opens, click on the match you want to analyze, and press the Convert button. I'd recommend deleting the match after this (pressing the Delete button) so the list doesn't grow too big.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/m5878543.png" align="middle" /></div><div class="orderedlist"><ol type="1"><li><p>Open the program, enter the File menu, select Import, and then choose .mat match.</p></li><li><p>Locate the match and import it. You'll find it in the main JavaFIBS directory, in the subdirectory Match and then Jellyfish. See the <a href="#remember" title="Tip">remember</a> below to avoid having to do this everytime.</p></li><li><p>Go to the Analyze menu and select Analyze match. See <a href="#Analyzing_matches" title="Analyzing matches">Analyzing matches</a> to learn how to change the analysis settings.</p></li></ol></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="GamesGrid___Importing_and_analyzing"></a>GamesGrid &#8211; Importing and analyzing</h3></div></div></div><div class="orderedlist"><ol type="1"><li><p>When playing or watching a match at Gamesgrid, be certain to activate the Record button <img src="images/m2c37a1e7.png" /> so it will save the game when you are done.</p></li><li><p>In the save game window, change the format to be saved to Gamesgrid Snowie Match (.sgg) and then press Save.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/m93f2ca3.png" align="middle" /></div><div class="orderedlist"><ol type="1"><li><p>Open the program, enter the File menu, select Import, and then choose Gamesgrid .sgg match.</p></li><li><p>Locate the match and import it. You'll probably find it in the Gamesgrid directory in a subdirectory called SaveGame. See the <a href="#remember" title="Tip">remember</a> below to avoid having to do this everytime.</p></li><li><p>Go to the Analyze menu and select Analyze match. See <a href="#Analyzing_matches" title="Analyzing matches">Analyzing matches</a> to learn how to change the analysis settings.</p></li></ol></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="TrueMoneyGames___Importing_and_Analyzing"></a>TrueMoneyGames &#8211; Importing and Analyzing</h3></div></div></div><div class="orderedlist"><ol type="1"><li><p>I'd first suggest changing the option in the TrueMoneyGames client so that it always saves matches by default. Note that you cannot save a match that you are only watching. After opening the program, go to the Tools menu and select Options. In the window that opens, click on the Table tab at the top and then set the options as in the figure below.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/16d7944c.png" align="middle" /></div><div class="orderedlist"><ol type="1"><li><p>After saving your game or match, open the program, enter the File menu, select Import, and then choose TrueMoneyGames .tmg match.</p></li><li><p>Locate the match and import it. You'll probably find it in the TrueMoneyGames directory, called TMG, in a subdirectory called SavedGames. See the <a href="#remember" title="Tip">remember</a>" below to avoid having to do this everytime.</p></li><li><p>Go to the Analyze menu and select Analyze match. See <a href="#Analyzing_matches" title="Analyzing matches">Analyzing matches</a> to learn how to change the analysis settings. </p></li></ol></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title"><a id="remember"></a>Tip</h3><p>You can have GNU always remember where to get or save a specific file format. For example, to have it remember where to import your matches from Gamesgrid go to File, then Import, and then Gamesgrid .sgg match. In the window that opens, first go to the directory where the matches are saved, but before opening the file, press the Set As Default button at the top. After this, save your settings (<span class="guimenu">Settings</span> &#8594; <span class="guimenuitem">Save Settings</span>) and GNU will remember where to find your Gamesgrid matches. You can set GNU to remember different directories for each and every type of file format.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Exporting_games_positions"></a>Exporting games/positions</h3></div></div></div><p>GNU allows users to Export their games and matches into a variety of formats such as the Jellyfish formats, text format, not to mention PDF, LaTex, PostScript, and even HTML. Note that when exporting to these formats you get the moves, diagrams at each move, the analysis, and even the game/match statistics. In text format you'll see the boards in ASCII art, and in PDF, you'll literally get an instant e-book of the match. It also can export board positions and Gammonline HTML to the Windows clipboard for easy pasting.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Windows_Clipboard_export"></a>Windows Clipboard export</h3></div></div></div><div class="orderedlist"><ol type="1"><li><p>Text export - If you want to share a position and analysis with someone via e-mail or a bulletin board, you can save it to a text file and then recopy the contents, but there is a simpler way. When the position is on the board, go to the Edit menu and select Copy as and the Position as ASCII.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/2d9edbab.png" align="middle" /></div><p>Now all you need to do is paste it wherever you like using the Paste command from the menu or the Windows shortcut Ctrl-V (or Shift-Ins) and get something like this:</p><div class="informalexample"><pre class="screen">
+ <p>The use and knowledge of Match Equity Tables, or METs, in match play is well understood by experienced players. If 25% is the limit to take a double in a money game, ignoring cube revig, in a match this changes enormously according to score. The most famous and popular MET is probably that by Kit Woolsey and Hal Heinrich. However, quite a number have been developed by notable players and researchers, each seeking to get a little closer to playing perfection. GNU allows you to select the MET of your choice, and also includes several you may not be familiar with, with mysterious names such as g11 or Mec26. The first thing to realize is that the Woolsey/Heinrich table is based on a 20% gammon rate, and the bots have clearly shown by today that a more appropriate gammon rate is around 26%. Both the g11 and Mec26 tables use such a rate, though g11 is probably even more precise, as the values up to an 11-point match were generated from extensive rollouts by the program, and the scores above refer to the Mec26 table. For an expert opinion on the subject, allow me to refer to <a class="ulink" href="http://www.chicagopoint.com/abtalltime.html" target="_top">Neil Kazaross</a>, who wrote a <a class="ulink" href="http://www.bkgm.com/rgb/rgb.cgi?view+1187" target="_top">post</a> on this at the <a class="ulink" href="http://www.gammonline.com/" target="_top">GammonLine</a> forum.</p>
+ </td></tr></tbody></table></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Kleinman_and_Thorp_counts"></a>Kleinman and Thorp counts</h3></div></div></div><p>If the game situation is a race, one can look up what the Kleinman count or Thorp count has to say about it.</p><div class="mediaobject" align="center"><img src="images/ff1f1de.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Market_Window_Gammon_value"></a>Market Window/Gammon value</h3></div></div></div><p>GNU offers a powerful Market Window/Gammon values tool (<span class="guimenu">Analyze</span> &#8594; <span class="guimenuitem">Market Window</span>) to the advanced or aspiring player. This tool will answer all questions on a position's take point, double point, etc. for both players at any match situation, including side-by-side dead-cube/live-cube scores. If you wish to see how other match scores would affect the figures, you can simply use the arrows, and you can change the cube value. And if it is a money game, then the respective double, beaver, raccoon, redouble values will be shown instead.</p><div class="mediaobject" align="center"><img src="images/234924dc.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Temperature_Map"></a>Temperature Map</h3></div></div></div><p>Sho Sengoku conceived and developed the idea of the <a class="ulink" href="http://www46.pair.com/sengoku/TempMap/English/TempMap.html" target="_top">Temperature Map</a>, which is now available to GNU users. Essentially what it does is allow you to see the possible consequences of a move or cube decision in a visual manner. It is available in the Analysis pane, and in the Hint window. The best way to understand this is to give an example. </p><div class="mediaobject" align="center"><img src="images/3658e0e8.png" align="middle" /></div><p>Commenting on the position above, as can be seen in the Hint window below, GNU says that running off the anchor with 20/14 would lose 0.064 equity compared to the best move 6/5 6/1. </p><div class="mediaobject" align="center"><img src="images/m2759b1ca.png" align="middle" /></div><p>It explains this to us through its estimated percentages of wins and losses, but even trusting the numbers, it is sometimes difficult for a player to see why one is worse than the other. This is a classic "pay now, pay later" situation, ideally suited for the Temperature Map. To see it I highlight the moves I want to compare, and then press the Temp. Map button. To select more than one move, keep the Ctrl key pressed and click on the moves you want to examine. Here is what it shows me:</p><div class="mediaobject" align="center"><img src="images/2e6307ae.png" align="middle" /></div><p>The whiter the squares the worse the roll would be for me, and the darker the red, the better. We can see that after 20/14 there would be a number of possible rolls that would lead to disastrous situations compared to the ugly, but necessary 6/5 6/1. </p><p>If for example, you wanted to see why a certain roll, flagged with a white square, plays worse, you can click on Show best move, and the best move after each roll will appear in the corresponding square. Likewise, checking Show equities would show the resulting equities of each case scenario.</p><p>The Temperature Map is also available for cube decisions. Why cube decisions you might ask? The reason is that it allows you to see the volatility of the position, and would thus allow you to see quickly and easily the potential market losers of a position. You can set the depth of the analysis as seen at the bottom of the figure above, but be warned that even a 2-ply analysis of all the possibilities can take some time.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Importing_and_Exporting_games"></a>Importing and Exporting games</h2></div></div></div><p>GNU allows users to import matches from a variety of formats, including the Jellyfish formats, the FIBS oldmoves format, the Snowie GamesGrid format (.sgg), the TrueMoneyGames format (.tmg), and even Snowie's Standard Text Format among others. It also allows you to export your games and positions into the Jellyfish format (.mat), HTML (including easily customizable graphics), a readable text format with diagrams (.txt), and even a PDF document. If you'd like to share a position and some analysis in text format, you can have GNU send this directly to the Windows clipboard for pasting.</p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Importing_games"></a>Importing games</h3></div></div></div><p>Since many players who play online will want to make use of this to analyze their matches, or at the very least see how they did, below are step-by-step instructions on how to do this whether you play at <a class="ulink" href="http://www.fibs.com/" target="_top">FIBS</a>, <a class="ulink" href="http://www.gamesgrid.com/" target="_top">GamesGrid</a>, or <a class="ulink" href="http://www.truemoneygames.com/" target="_top">TrueMoneyGames</a>. Essentially, you just want to save the games in a format that GNU can read and then import them.</p><p>To import a match or position, just press the <img src="images/m46788d89.png" /> button on the toolbar. Then select the type of file you wish to import, locate the file, and that's that.</p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>For those who take online classes, please note that it imports the commentary saved on a move-by-move basis at GamesGrid, so you can see comments in the annotation window when going over the moves. I tested this with an online class and it was all there, neatly saved at every move.</p></div><div class="mediaobject" align="center"><img src="images/m6e43baca.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="FIBS_-_Importing_and_analyzing"></a>FIBS - Importing and analyzing</h3></div></div></div><p>These instructions are for use with <a class="ulink" href="http://www.fibs.com/~cthulhu/" target="_top">JavaFIBS</a>, my preferred FIBS client.</p><div class="orderedlist"><ol type="1"><li><p>After your match or game is finished, in the JavaFIBS client, go to the Tools menu and select Match Converter.</p></li><li><p>In the window that opens, click on the match you want to analyze, and press the Convert button. I'd recommend deleting the match after this (pressing the Delete button) so the list doesn't grow too big.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/m5878543.png" align="middle" /></div><div class="orderedlist"><ol type="1"><li><p>Open the program, enter the File menu, select Import, and then choose .mat match.</p></li><li><p>Locate the match and import it. You'll find it in the main JavaFIBS directory, in the subdirectory Match and then Jellyfish. See the <a class="xref" href="#remember" title="Tip">remember</a> below to avoid having to do this everytime.</p></li><li><p>Go to the Analyze menu and select Analyze match. See <a class="xref" href="#Analyzing_matches" title="Analyzing matches">Analyzing matches</a> to learn how to change the analysis settings.</p></li></ol></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="GamesGrid___Importing_and_analyzing"></a>GamesGrid &#8211; Importing and analyzing</h3></div></div></div><div class="orderedlist"><ol type="1"><li><p>When playing or watching a match at Gamesgrid, be certain to activate the Record button <img src="images/m2c37a1e7.png" /> so it will save the game when you are done.</p></li><li><p>In the save game window, change the format to be saved to Gamesgrid Snowie Match (.sgg) and then press Save.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/m93f2ca3.png" align="middle" /></div><div class="orderedlist"><ol type="1"><li><p>Open the program, enter the File menu, select Import, and then choose Gamesgrid .sgg match.</p></li><li><p>Locate the match and import it. You'll probably find it in the Gamesgrid directory in a subdirectory called SaveGame. See the <a class="xref" href="#remember" title="Tip">remember</a> below to avoid having to do this everytime.</p></li><li><p>Go to the Analyze menu and select Analyze match. See <a class="xref" href="#Analyzing_matches" title="Analyzing matches">Analyzing matches</a> to learn how to change the analysis settings.</p></li></ol></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="TrueMoneyGames___Importing_and_Analyzing"></a>TrueMoneyGames &#8211; Importing and Analyzing</h3></div></div></div><div class="orderedlist"><ol type="1"><li><p>I'd first suggest changing the option in the TrueMoneyGames client so that it always saves matches by default. Note that you cannot save a match that you are only watching. After opening the program, go to the Tools menu and select Options. In the window that opens, click on the Table tab at the top and then set the options as in the figure below.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/16d7944c.png" align="middle" /></div><div class="orderedlist"><ol type="1"><li><p>After saving your game or match, open the program, enter the File menu, select Import, and then choose TrueMoneyGames .tmg match.</p></li><li><p>Locate the match and import it. You'll probably find it in the TrueMoneyGames directory, called TMG, in a subdirectory called SavedGames. See the <a class="xref" href="#remember" title="Tip">remember</a>" below to avoid having to do this everytime.</p></li><li><p>Go to the Analyze menu and select Analyze match. See <a class="xref" href="#Analyzing_matches" title="Analyzing matches">Analyzing matches</a> to learn how to change the analysis settings. </p></li></ol></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title"><a id="remember"></a>Tip</h3><p>You can have GNU always remember where to get or save a specific file format. For example, to have it remember where to import your matches from Gamesgrid go to File, then Import, and then Gamesgrid .sgg match. In the window that opens, first go to the directory where the matches are saved, but before opening the file, press the Set As Default button at the top. After this, save your settings (<span class="guimenu">Settings</span> &#8594; <span class="guimenuitem">Save Settings</span>) and GNU will remember where to find your Gamesgrid matches. You can set GNU to remember different directories for each and every type of file format.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Exporting_games_positions"></a>Exporting games/positions</h3></div></div></div><p>GNU allows users to Export their games and matches into a variety of formats such as the Jellyfish formats, text format, not to mention PDF, LaTex, PostScript, and even HTML. Note that when exporting to these formats you get the moves, diagrams at each move, the analysis, and even the game/match statistics. In text format you'll see the boards in ASCII art, and in PDF, you'll literally get an instant e-book of the match. It also can export board positions and Gammonline HTML to the Windows clipboard for easy pasting.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Windows_Clipboard_export"></a>Windows Clipboard export</h3></div></div></div><div class="orderedlist"><ol type="1"><li><p>Text export - If you want to share a position and analysis with someone via e-mail or a bulletin board, you can save it to a text file and then recopy the contents, but there is a simpler way. When the position is on the board, go to the Edit menu and select Copy as and the Position as ASCII.</p></li></ol></div><div class="mediaobject" align="center"><img src="images/2d9edbab.png" align="middle" /></div><p>Now all you need to do is paste it wherever you like using the Paste command from the menu or the Windows shortcut Ctrl-V (or Shift-Ins) and get something like this:</p><div class="informalexample"><pre class="screen">
GNU Backgammon Position ID: sGfwGQDg28EBBg
Match ID : cAlvATAAIAAA
+13-14-15-16-17-18------19-20-21-22-23-24-+ O: Kit Woolsey
@@ -37,9 +37,9 @@
| O O X X | | X | Rolled 63
| O O X X | | X | 4 points
+12-11-10--9--8--7-------6--5--4--3--2--1-+ X: Gammonline Readers
- </pre></div><p>If the diagram comes out bad, it is probably because of the font. To fix it to look like the above, highlight the text of the diagram and change the font to Courier New and the size to 9 or 10.</p><p>To paste the analysis of the position, look at the analysis in either the Annotation window or the Hint window, highlight the moves, and press the Copy button. Then paste it just like the diagram.</p><div class="orderedlist"><ol type="1"><li><p>Gammonline HTML export &#8211; If you are a <a href="http://www.gammonline.com/" target="_top">GammonLine</a> subscriber, enjoy the GammonLine forum, and would like to share an interesting position, you can also make use of the GammonLine board images as seen in pretty much every article available, AND publish the analysis in elegant HTML. To do this go to the Edit menu, select Copy as, and then GammOnLine (HTML). </p></li></ol></div><div class="mediaobject" align="center"><img src="images/60df14d2.png" align="middle" /></div><p>Now go to the text body in the forum and paste it with Ctrl-V (or Shift-Ins). This will work even if the analysis is only in the Hint window.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="PNG_Image_export"></a>PNG Image export</h3></div></div></div><p>You may also wish to simply save the board position as an image file that you can add to a Word document or HTML document for example. To do so, go to the File menu and select Export, then Position, and PNG. Be careful to add .PNG to the name when saving the image. The board image saved will use the color scheme currently being used. If you wish a different color scheme, change the design (for more info see Appearance|boards). You can also change the size of the image that is created by entering the Settings menu, then Export, and at the bottom right of the window that opens, set the size you want.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="HTML_export"></a>HTML export</h3></div></div></div><p>GNU is capable of creating elegant HTML files so that you can publish your games on the web. It will create them exactly according to your specifications, including the number of moves, what it analyzed, the board design of your choice, and even the match/game statistics. Here is a sample of what it looks like:</p><p>Move number 3: mamabear to play 31</p><p>
+ </pre></div><p>If the diagram comes out bad, it is probably because of the font. To fix it to look like the above, highlight the text of the diagram and change the font to Courier New and the size to 9 or 10.</p><p>To paste the analysis of the position, look at the analysis in either the Annotation window or the Hint window, highlight the moves, and press the Copy button. Then paste it just like the diagram.</p><div class="orderedlist"><ol type="1"><li><p>Gammonline HTML export &#8211; If you are a <a class="ulink" href="http://www.gammonline.com/" target="_top">GammonLine</a> subscriber, enjoy the GammonLine forum, and would like to share an interesting position, you can also make use of the GammonLine board images as seen in pretty much every article available, AND publish the analysis in elegant HTML. To do this go to the Edit menu, select Copy as, and then GammOnLine (HTML). </p></li></ol></div><div class="mediaobject" align="center"><img src="images/60df14d2.png" align="middle" /></div><p>Now go to the text body in the forum and paste it with Ctrl-V (or Shift-Ins). This will work even if the analysis is only in the Hint window.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="PNG_Image_export"></a>PNG Image export</h3></div></div></div><p>You may also wish to simply save the board position as an image file that you can add to a Word document or HTML document for example. To do so, go to the File menu and select Export, then Position, and PNG. Be careful to add .PNG to the name when saving the image. The board image saved will use the color scheme currently being used. If you wish a different color scheme, change the design (for more info see Appearance|boards). You can also change the size of the image that is created by entering the Settings menu, then Export, and at the bottom right of the window that opens, set the size you want.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="HTML_export"></a>HTML export</h3></div></div></div><p>GNU is capable of creating elegant HTML files so that you can publish your games on the web. It will create them exactly according to your specifications, including the number of moves, what it analyzed, the board design of your choice, and even the match/game statistics. Here is a sample of what it looks like:</p><p>Move number 3: mamabear to play 31</p><p>
<img src="images/20d56757.png" />
- </p><p>Position ID: 0HPhATDg2+ABMA Match ID: MIHlAEAAAAAAPip counts: mamabear 160, KitWoolsey 162</p><p>*mamabear moves 24/20*</p><div class="informaltable"><table border="1"><colgroup><col /><col /><col /><col /></colgroup><tbody><tr><td> <p>#</p> </td><td> <p>Ply</p> </td><td> <p>Move</p> </td><td> <p>Equity</p> </td></tr><tr><td> <p>*1</p> </td><td> <p>2</p> </td><td> <p>24/20*</p> </td><td> <p>+0.206</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>60.6% 21.1% 1.7% - 39.4% 8.9% 0.2%</p> </td></tr><tr><td> <p>2</p> </td><td> <p>2</p> </td><td> <p>8/5 6/5</p> </td><td> <p>-0.067 ( -0.272)</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>55.2% 18.1% 1.1% - 44.8% 13.8% 0.6%</p> </td></tr><tr><td> <p>3</p> </td><td> <p>0</p> </td><td> <p>24/23 13/10</p> </td><td> <p>-0.244 ( -0.449)</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>50.2% 15.1% 0.9% - 49.8% 15.1% 0.6%</p> </td></tr><tr><td> <p>4</p> </td><td> <p>0</p> </td><td> <p>24/23 24/21</p> </td><td> <p>-0.256 ( -0.462)</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>49.8% 13.6% 0.8% - 50.2% 14.8% 0.4%</p> </td></tr><tr><td> <p>5</p> </td><td> <p>0</p> </td><td> <p>24/21 6/5</p> </td><td> <p>-0.285 ( -0.491)</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>49.7% 14.4% 1.0% - 50.3% 16.5% 0.7%</p> </td></tr></tbody></table></div><p>To set all the settings as you'd like, you need to go to the Settings and then select Export. There you can choose, down to the smallest details, what it will display and how. The <span class="emphasis"><em>how</em></span> concerns the images used to produce board positions. This is chosen at the bottom of the window and you can choose between its own HTML images or two others, which are FIBS and BBS. </p><p>You can choose what the board in the HTML page will look like, and have it appear exactly as the board design (see <a href="#Board_designs___2D_and_3D" title="Board designs &#8211; 2D and 3D">Board designs</a> for more on this) you are using in the program. To do so, you need to create a directory to place the images and then export them. First, go to the File menu, select Export, and then HTML Images... Find a directory to place them in, or create your own by pressing the Create Directory button at the top. I'd suggest using the default name \html-images. Now enter the directory and press the OK button. Be careful to remember the name of the directory you placed the images in, including capital letters if you used any. Now go to the Settings menu, select Export and then at the bottom select GNU Backgammon board images (circled in red below) and type the name of the directory. </p><div class="mediaobject" align="center"><img src="images/29c6aa57.png" align="middle" /></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>If you want to post a position in an online forum that supports HTML you can do this regardless of whether the forum itself supports the necessary images. Here's how:</p></div><p>1) First be sure the image to be exported is currently on the board, and then in the Export settings set the HTML board type to fibs2html. In the space below URL to pictures, enter <a href="http://fibs2html.sourceforge.net/images/" target="_top">http://fibs2html.sourceforge.net/images/</a> as shown below. Be sure to click Ok, and then Save Settings.</p><div class="mediaobject" align="center"><img src="images/m3fb550fb.png" align="middle" /></div><p>2) Go to the File menu, and select Export, then Position, and then HTML.. Save the file and then open it in Internet Explorer. In case this already sounds a bit mysterious, inside IE just go to <span class="guimenu">File</span> &#8594; <span class="guimenuitem">Open...</span> and click on Browse... Locate the HTML file you saved and open it.</p><p>3) Once you see the board and image in front of you, still in IE, go to the View menu and select Source... This will open a small window with a lot of code. Copy the entire contents to the body of the post you are writing, and the board and analysis should appear in the forum without any problems.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Analyzing_matches"></a>Analyzing matches</h2></div></div></div><p>GNU also comes with a set of functions that allow it to analyze a game or match, provide a detailed graded report, and allow you to navigate through the moves to quickly see the mistakes made.</p><p>Before starting, you'll want to configure the settings first, though this will only need to be done once. Go to Settings and select Analysis. A fairly large window will open, allowing you to play with as many settings as you could want. This is also where you set the thresholds for the Tutor mode (dubious, bad, etc.). Feel free to look around, but I simply set this to analyze checker play, cube decisions, and luck, and set the level of analysis at World Class for both checker play and cube decisions. The Move limit setting is to set the maximum number of moves it will display in the Hint window and the Analysis pane.</p><div class="mediaobject" align="center"><img src="images/3b2e620f.png" align="middle" /></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>Once more, please do not forget to save (Settings|Save settings) after making changes in the settings, or you will be forced to change them again the next time you start the program.</p></div><p>If you just played a match at an online server, import it first, then go to the Analyze menu and select Analyze match. If you only want to analyze a specific game, open it and then select Analyze game. Once started, you will see a bar in the bottom right corner showing the progress made in both the number of moves and percentage completed.</p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Analysis_Results_and_Grade"></a>Analysis Results and Grade</h2></div></div></div><p>Once GNU has finished analyzing your games, you'll want to see the report and then go over the bloopers. In the Analyze menu, select Match statistics, and a window will open. Feel free to resize it (clicking and dragging the edges) to show more information. It will show you the results of both players side by side, allowing you to quickly compare notes. </p><div class="mediaobject" align="center"><img src="images/m3fd7ee24.png" align="middle" /></div><p>You can click on the tabs at the top see the detailed information on how you did specifically in checker play, cubes, and even how luck or unlucky you were, and see the individual grades for each area. </p><p>If you right-click on the information, you will have the choice to copy it or all the pages into the Windows clipboard, that you can paste wherever you like. </p><p>It is very revealing when you see a very different evaluation of your checker play as opposed to your cube decisions. Another feature (in my opinion) is that GNU only grades your checker play according to non-forced moves, contrary to Snowie which grades while including moves that were spent on the bar or that were forced. In other words, if you played 50 moves but 10 of those were spent on the bar (you can hardly make a mistake if you can't play), then GNU will average your error rate according to the 40 unforced moves. You can save these results with the match (<span class="guimenu">File</span> &#8594; <span class="guisubmenu">Save</span> &#8594; <span class="guimenuitem">Match</span>), so that you can see the analysis at anytime without having to redo it. If you are used to Snowie's grade system, or would like to compare them, you will see the equivalent Snowie grade at the top.</p><p>GNU can be quite tough on the grades, much harder than Snowie 4, so an Advanced grade in GNU could easily be an Expert or World Class grade in Snowie 4. Below are the limits of each grade:</p><p>Snowie's thresholds (to understand the Snowie rating) are:</p><div class="informaltable"><table border="1"><colgroup><col /></colgroup><tbody><tr><td>
+ </p><p>Position ID: 0HPhATDg2+ABMA Match ID: MIHlAEAAAAAAPip counts: mamabear 160, KitWoolsey 162</p><p>*mamabear moves 24/20*</p><div class="informaltable"><table border="1"><colgroup><col /><col /><col /><col /></colgroup><tbody><tr><td> <p>#</p> </td><td> <p>Ply</p> </td><td> <p>Move</p> </td><td> <p>Equity</p> </td></tr><tr><td> <p>*1</p> </td><td> <p>2</p> </td><td> <p>24/20*</p> </td><td> <p>+0.206</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>60.6% 21.1% 1.7% - 39.4% 8.9% 0.2%</p> </td></tr><tr><td> <p>2</p> </td><td> <p>2</p> </td><td> <p>8/5 6/5</p> </td><td> <p>-0.067 ( -0.272)</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>55.2% 18.1% 1.1% - 44.8% 13.8% 0.6%</p> </td></tr><tr><td> <p>3</p> </td><td> <p>0</p> </td><td> <p>24/23 13/10</p> </td><td> <p>-0.244 ( -0.449)</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>50.2% 15.1% 0.9% - 49.8% 15.1% 0.6%</p> </td></tr><tr><td> <p>4</p> </td><td> <p>0</p> </td><td> <p>24/23 24/21</p> </td><td> <p>-0.256 ( -0.462)</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>49.8% 13.6% 0.8% - 50.2% 14.8% 0.4%</p> </td></tr><tr><td> <p>5</p> </td><td> <p>0</p> </td><td> <p>24/21 6/5</p> </td><td> <p>-0.285 ( -0.491)</p> </td></tr><tr><td> </td><td class="auto-generated"> </td><td colspan="2"> <p>49.7% 14.4% 1.0% - 50.3% 16.5% 0.7%</p> </td></tr></tbody></table></div><p>To set all the settings as you'd like, you need to go to the Settings and then select Export. There you can choose, down to the smallest details, what it will display and how. The <span class="emphasis"><em>how</em></span> concerns the images used to produce board positions. This is chosen at the bottom of the window and you can choose between its own HTML images or two others, which are FIBS and BBS. </p><p>You can choose what the board in the HTML page will look like, and have it appear exactly as the board design (see <a class="xref" href="#Board_designs___2D_and_3D" title="Board designs &#8211; 2D and 3D">Board designs</a> for more on this) you are using in the program. To do so, you need to create a directory to place the images and then export them. First, go to the File menu, select Export, and then HTML Images... Find a directory to place them in, or create your own by pressing the Create Directory button at the top. I'd suggest using the default name \html-images. Now enter the directory and press the OK button. Be careful to remember the name of the directory you placed the images in, including capital letters if you used any. Now go to the Settings menu, select Export and then at the bottom select GNU Backgammon board images (circled in red below) and type the name of the directory. </p><div class="mediaobject" align="center"><img src="images/29c6aa57.png" align="middle" /></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>If you want to post a position in an online forum that supports HTML you can do this regardless of whether the forum itself supports the necessary images. Here's how:</p></div><p>1) First be sure the image to be exported is currently on the board, and then in the Export settings set the HTML board type to fibs2html. In the space below URL to pictures, enter <a class="ulink" href="http://fibs2html.sourceforge.net/images/" target="_top">http://fibs2html.sourceforge.net/images/</a> as shown below. Be sure to click Ok, and then Save Settings.</p><div class="mediaobject" align="center"><img src="images/m3fb550fb.png" align="middle" /></div><p>2) Go to the File menu, and select Export, then Position, and then HTML.. Save the file and then open it in Internet Explorer. In case this already sounds a bit mysterious, inside IE just go to <span class="guimenu">File</span> &#8594; <span class="guimenuitem">Open...</span> and click on Browse... Locate the HTML file you saved and open it.</p><p>3) Once you see the board and image in front of you, still in IE, go to the View menu and select Source... This will open a small window with a lot of code. Copy the entire contents to the body of the post you are writing, and the board and analysis should appear in the forum without any problems.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Analyzing_matches"></a>Analyzing matches</h2></div></div></div><p>GNU also comes with a set of functions that allow it to analyze a game or match, provide a detailed graded report, and allow you to navigate through the moves to quickly see the mistakes made.</p><p>Before starting, you'll want to configure the settings first, though this will only need to be done once. Go to Settings and select Analysis. A fairly large window will open, allowing you to play with as many settings as you could want. This is also where you set the thresholds for the Tutor mode (dubious, bad, etc.). Feel free to look around, but I simply set this to analyze checker play, cube decisions, and luck, and set the level of analysis at World Class for both checker play and cube decisions. The Move limit setting is to set the maximum number of moves it will display in the Hint window and the Analysis pane.</p><div class="mediaobject" align="center"><img src="images/3b2e620f.png" align="middle" /></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>Once more, please do not forget to save (Settings|Save settings) after making changes in the settings, or you will be forced to change them again the next time you start the program.</p></div><p>If you just played a match at an online server, import it first, then go to the Analyze menu and select Analyze match. If you only want to analyze a specific game, open it and then select Analyze game. Once started, you will see a bar in the bottom right corner showing the progress made in both the number of moves and percentage completed.</p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Analysis_Results_and_Grade"></a>Analysis Results and Grade</h2></div></div></div><p>Once GNU has finished analyzing your games, you'll want to see the report and then go over the bloopers. In the Analyze menu, select Match statistics, and a window will open. Feel free to resize it (clicking and dragging the edges) to show more information. It will show you the results of both players side by side, allowing you to quickly compare notes. </p><div class="mediaobject" align="center"><img src="images/m3fd7ee24.png" align="middle" /></div><p>You can click on the tabs at the top see the detailed information on how you did specifically in checker play, cubes, and even how luck or unlucky you were, and see the individual grades for each area. </p><p>If you right-click on the information, you will have the choice to copy it or all the pages into the Windows clipboard, that you can paste wherever you like. </p><p>It is very revealing when you see a very different evaluation of your checker play as opposed to your cube decisions. Another feature (in my opinion) is that GNU only grades your checker play according to non-forced moves, contrary to Snowie which grades while including moves that were spent on the bar or that were forced. In other words, if you played 50 moves but 10 of those were spent on the bar (you can hardly make a mistake if you can't play), then GNU will average your error rate according to the 40 unforced moves. You can save these results with the match (<span class="guimenu">File</span> &#8594; <span class="guisubmenu">Save</span> &#8594; <span class="guimenuitem">Match</span>), so that you can see the analysis at anytime without having to redo it. If you are used to Snowie's grade system, or would like to compare them, you will see the equivalent Snowie grade at the top.</p><p>GNU can be quite tough on the grades, much harder than Snowie 4, so an Advanced grade in GNU could easily be an Expert or World Class grade in Snowie 4. Below are the limits of each grade:</p><p>Snowie's thresholds (to understand the Snowie rating) are:</p><div class="informaltable"><table border="1"><colgroup><col /></colgroup><tbody><tr><td>
<p>0.0 - 1.2 : Extra-terrestrial</p>
<p>1.2 - 4.4 : World class</p>
<p>4.4 - 5.9 : Expert</p>
@@ -55,7 +55,7 @@
<p>0.018 - 0.026 Casual Player </p>
<p>0.026 - 0.035 Beginner </p>
<p>0.035 - oo Awful! </p>
- </td></tr></tbody></table></div><p>GNU will also attribute an estimated Elo rating of your play based on the <a href="http://www.northcoast.com/~mccool/fibsrate.html" target="_top">FIBS rating system</a>, but it will only do so for match play. To know how they are derived, consult the <a href="http://www.cs.ubc.ca/~kvdoel/tmp/ratings/" target="_top">author's paper</a> on this.</p><p>You can also copy the results of the report to another document. To do this, click on any of the lines, then right-click with the mouse, and select either Copy Page or Copy all Pages</p><div class="mediaobject" align="center"><img src="images/34740886.png" align="middle" /></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>If you use a program such as Word or WordPad (avoid Notepad), the formatting will be lost when you paste it, but this is easily fixed: in the document, highlight the text, and change the font to Courier New and size to either 9 or 10. Ex:</p></div><div class="informalexample"><pre class="screen">
+ </td></tr></tbody></table></div><p>GNU will also attribute an estimated Elo rating of your play based on the <a class="ulink" href="http://www.northcoast.com/~mccool/fibsrate.html" target="_top">FIBS rating system</a>, but it will only do so for match play. To know how they are derived, consult the <a class="ulink" href="http://www.cs.ubc.ca/~kvdoel/tmp/ratings/" target="_top">author's paper</a> on this.</p><p>You can also copy the results of the report to another document. To do this, click on any of the lines, then right-click with the mouse, and select either Copy Page or Copy all Pages</p><div class="mediaobject" align="center"><img src="images/34740886.png" align="middle" /></div><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>If you use a program such as Word or WordPad (avoid Notepad), the formatting will be lost when you paste it, but this is easily fixed: in the document, highlight the text, and change the font to Courier New and size to either 9 or 10. Ex:</p></div><div class="informalexample"><pre class="screen">
Malcolm Davis Neil Kazaross
Overall Statistics:
Error rate (total) -1.421 (-12.205%) -1.121 (-10.072%)
@@ -67,12 +67,12 @@
Luck based FIBS rating diff. +9.13
Error based abs. FIBS rating 1951.5 1972.1
Checkerplay errors rating loss 89.2 77.4
- </pre></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Player_Records"></a>Player Records</h2></div></div></div><p>You can keep track of the results obtained by yourself and your opponents using the Player Records. There you can store the statistics of your matches and keep records of the average results obtained such as checker play, cube decisions, and luck. It will also break down the results according to the last 20 games played, the last 100, etc.</p><div class="mediaobject" align="center"><img src="images/m7bf4f29.png" align="middle" /></div><p>To add results to an existing account, or simply create a new account in which to add the results (of course you must first have an analyzed match open), go to the Analyze menu, and select Add to Player Records and Match statistics. If the account doesn't already exist, GNU will create it automatically and add the results. If you wish to remove an account, then click on the name in the Player Records, and press the Erase button.</p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Reviewing_moves_and_mistakes"></a>Reviewing moves and mistakes</h2></div></div></div><p>Once you have seen the results of the report, you will probably want to go over the mistakes you made. To do this, you'll need to be sure both the Game Record and the Analysis panes are visible. If you don't see them, or are unsure, go to the View menu, and activate them. </p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Game_Record"></a>Game Record</h3></div></div></div><p>The Game Record pane is located at the top right, and will list the moves, games, and errors:</p><div class="mediaobject" align="center"><img src="images/4b13a0e7.png" align="middle" /></div><p>It always shows the last move of the last game when you open or import a match. You can navigate backwards and forwards move-by-move with the green arrows, and game-by-game with the red arrows. If you use the buttons with the question marks on the green arrows, it will go from mistake-to-mistake. The side-by-side list with colored commentary (note that you must first analyze the match or move before) allows you to quickly overview who made more mistakes in a game, and identify what mistakes and how bad they were. Remember you can set the limits of what is considered a mistake by GNU in the Analysis options in the Settings menu.</p><p>Here is a summary of what the colors and codes mean. The early versions of GNU didn't have the color coding, so they used punctuation marks, standard in chess notation, to describe the moves.</p><p>!? indicates a dubious move</p><p>? indicates a bad move, and</p><p>?? indicates a blunder</p><p>Since every move has two decisions involved, a checker play and a cube decision, one can make two mistakes in a single move, and thus see something like:</p><p>63: 24/15!???</p><p>Though it may seem like GNU got overly enthusiastic about its comments, the fact is there are two separate comments above. The first punctuation (!?) is for the checker play, and the second (??) is for the cube, so here a dubious checker play was made, and a cube decision blunder was also made.</p><p>Note that you can ignore this if you like, and stick to the color coding, as described below. If all this seems a bit disorienting at first, with a bit of practice, it will become second nature.</p><p>Green text indicates a dubious checker play</p><p>Blue text indicates a bad checker play</p><p>Red text indicates a very bad checker play</p><p>Grey background indicates a dubious cube decision</p><p>Purple background indicates a bad cube decision</p><p>Yellow background indicates a very bad cube decision</p><p>Boldface indicates a very lucky move</p><p>Italics indicates a very unlucky move</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Hint_window__Analysis_pane"></a>Hint window &amp; Analysis pane</h3></div></div></div><p>You can see the program's analysis either in the Hint window by pressing the <img src="images/m6e32590b.png" /> button on the toolbar, or in the Analysis pane after a game or move has been analyzed (see <a href="#Analyzing_matches" title="Analyzing matches">Analyzing matches</a> above). You will see a window open showing the best to worst moves from top to bottom or an analysis of the cube decision. </p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>GNU allows one to see the analysis in several forms, such as the GWC (Game winning chances) or MWC. In order to see it as shown below go to the Settings menu, select Options, then select the Display tab at the top. Set the last 3 choices as below:</p></div><div class="mediaobject" align="center"><img src="images/m6fc19da0.png" align="middle" /></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Checker_play_analysis"></a>Checker play analysis</h4></div></div></div><p>A first suggestion is to go to the Settings menu, then Appearance, and in it, to the right, make sure the box for GWC as Percentage is checked. Here is what it shows for the dubious move shown above:</p><div class="mediaobject" align="center"><img src="images/m2759b1ca.png" align="middle" /></div><p>First of all, if you are new to backgammon software, and the above looks hopelessly complicated, relax, it isn't nearly that bad. Let's look at the 5th line in red, the move that was played, and figure out what it all means:</p><div class="orderedlist"><ol type="1"><li><p>Rank &#8211; As it's ranked 5th we know that GNU thinks it is only the 5th best move.</p></li><li><p>Type &#8211; It says Cubeful which means that it is taking into account the possibility that someone may double. This means that occasionally you may see several moves with an equity of -1.000 (see Equity below), despite significantly different winning percentiles, because it thinks that if they are played then the opponent will double, and you should pass. The 2-ply is the depth GNU analyzed the move.</p></li><li><p>Win - This number is the percentage the move has to win the game. Thus the move played gives the player a 29.7% chance to win (including gammons and backgammons). </p></li><li><p>W g - This number is the percentage of games that should win by at least a gammon (including backgammons). Thus you have a 0.7% of winning with a gammon or better.</p></li><li><p>W bg &#8211; This number is the percentage of games that should win by a backgammon. Thus you have a 0.0% of winning with a backgammon.</p></li><li><p>Lose &#8211; This is the percentage of losses expected. Thus one has a 70.3% chance of losing the game (including gammons and backgammons). </p></li><li><p>L g - This number is the percentage of games that should lose by at least a gammon (including backgammons). Thus 8.1% of the games will lose by a gammon or worse.</p></li><li><p>L bg - This number is the percentage of games that should end in backgammon losses. Thus 0.2% of the games will lose by a backgammon.</p></li><li><p>Equity &#8211; This is the overall evaluation of the position by the program, after considering the different win/loss percentiles, the cube position, and the match score. A 1.000 would mean that you are expected to win a point, a 0.000 would mean that it is roughly equal, and a -1.000 that you are expected to lose a point. The score shows an edge for the side that played as it says 0.137</p></li><li><p>Diff. &#8211; This is the size of the error (the difference in equity) perceived in comparison to the top move. As we can see, the top move's equity reads 0.187 and the move played only 0.137, thus equating to a -0.050 error. The thresholds of the degrees of errors are determined in the Analysis settings. </p></li><li><p>Move &#8211; This is the move being evaluated. In the case of the red line, it is the move that was played.</p></li></ol></div><p>As you can see, it shows the best moves considered, with the move actually played in red, plus the various equity scores for gammons, etc. Most players will focus on the last three, which are the total equity of the move, the difference in equity between the move played and the program's top choice, and what move is being evaluated. However, since GNU can't explain why one move is better than another, looking at the win percentage, and the respective percentages of gammon wins and gammon losses can help.</p><p>That's all nice and well for the Hint window, however the Analysis pane, if activated, will appear below the Game Record a bit differently. If you don't see it at all, be sure it is activated in the View menu. Remember also that you must first have analyzed moves or games (<span class="guimenu">Analyze</span> &#8594; <span class="guimenuitem">Analyze match</span>) for it to display anything.</p><div class="mediaobject" align="center"><img src="images/5308d35c.png" align="middle" /></div><p>The organization is similar to the Hint window described above, and the information is identical. The top line of each move shows the rank, the type (depth), the equity and the move played (in boldface). The line below shows the move's winning percentages, the gammon winning chances, and the backgammon percentages, followed by the respective percentages of the opponent. See above for a detailed description.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Cube_analysis"></a>Cube analysis</h4></div></div></div><div class="mediaobject" align="center"><img src="images/m1bd07579.png" align="middle" /></div><p>In the diagram above, you can see how its cube analysis looks like. First you will see that aside from the pure cubeless equity, it also says (Money: +0.357). The reason is that the cube analysis was from a match, where the score can completely change the value and correctness of a double or not, and GNU tells you what the equity would be if the decision were in a money game.</p><p>Below you can see the expected win/loss percentages, just as for checker play, and below that you can see the actual cube analysis. Here is what you are seeing:</p><p>1. Double, take +0.688 &#8211; This is the equity GNU estimates you will have if you double, and your opponent accepts. You will notice this is quite different from the cubeless equity at the top at +0.308. The reason is that this second equity of +0.688 takes into account the cube and power it gives. Since we know this is a match cube, the cube may have a very different value depending on how much it weighs on the match score.</p><p>2. Double, pass +1.000 +0.312 &#8211; The +1.000 is simply because if your opponent passes, you would win a single game (no gammon or backgammon) hence the +1.000 equity. Since this is considerably higher than your equity of +0.688 if he were to take, dropping the cube would be a +0.312 blunder (1000 &#8211; 688).</p><p>3. No double +0.646 -0.042 &#8211; This is what your equity would be if you didn't double. Since the equity is lower than the +0.688 you would have if you doubled and the double was accepted, not doubling would lose 0.042 (688 &#8211; 646), and would therefore be a mistake.</p><p>Proper cube action obviously represents what should be done on both sides, in other words you should double, since not doubling would be a 0.042 mistake as we saw, and your opponent should take, since dropping would be a 0.312 blunder.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Other_analysis_functions"></a>Other analysis functions</h4></div></div></div><p>If you'd like to copy the analysis of a move(s) or cube decision to a document, highlight the moves that interest you, and press Copy. If you want to highlight more than one, keep the Ctrl key pressed while selecting the moves. Then paste it where you wish. Don't forget to change the font to Courier New size 9 or 10 if you wish to maintain the formatting.</p><p>If you'd like to see how the different moves it analyzed appear on the board, press the Show button. </p><div class="mediaobject" align="center"><img src="images/m1921b4.png" align="middle" /></div><p>Now just click on a move you want to see in the list of analyzed moves and the board will display it. To see another move, just click on it. This allows you to quickly see and compare the moves it analyzed. To exit Show mode to be able to analyze the moves or run rollouts, click on the Show button again.</p><p>You'll also note a button called the Temp. Map <img src="images/m707a2772.png" />. This is a powerful tool conceived and developed by Sho Sengoku. Please refer to the <a href="#Temperature_Map" title="Temperature Map">Temperature Map</a> section for details.</p><p>You may also want to have GNU analyze a few select moves a bit deeper. To do this you can have it go a 3rd ply, a 4th ply, or even do a rollout. To do a 3-ply or 4-ply analysis, select the moves you want analyzed, and then press the <img src="images/m22b92249.png" /> or <img src="images/3117171e.png" />. Let's have it do a 3-ply analysis of the three moves highlighted above. Just click on the number <span class="emphasis"><em>3</em></span> and it will do a 3-ply analysis. Be a little patient as 3 plies is considerably slower than 2 plies, but it shouldn't be too long. If you want to customize the evaluator, click on the button indicated with a small red circle <img src="images/m2a94f4ab.png" />, and change the parameters you want. Now just click on the Eval button, and let it compute its results. You may also prefer to see the Match Winning Chances of the moves instead of the equity. This shows the chances of winning the match as opposed to the evaluation according to a single game. To do so, press the MWC button:</p><div class="mediaobject" align="center"><img src="images/53ce0fa6.png" align="middle" /></div><p>Here we see the results of the 2-ply analysis, displayed not only in percentiles, but in Match Winning Chances, as opposed to Game Winning Chances.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Commenting_moves"></a>Commenting moves</h3></div></div></div><p>You can add or read text comments on moves or cube decisions. This is available through the Commentary pane, available through the View menu (<span class="guimenu">View</span> &#8594; <span class="guimenuitem">Commentary</span>).</p><div class="mediaobject" align="center"><img src="images/m72075f4e.png" align="middle" /></div><p>These comments are saved with the game score and can also be exported into HTML, PDF, text files, or any of the other Export options in <a href="#Exporting_games_positions" title="Exporting games/positions">Exporting games positions</a>.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Rollouts"></a>Rollouts</h2></div></div></div><p>So what's a rollout? A rollout is when you have the program play against itself a set amount of times (number of trials) and then sum up all the results of wins, losses, gammons, etc. from those games to give a more precise evaluation of a move/position. The interest is that the program may easily be underestimating some features/dangers of a position, and not realize this by only looking a couple of plies ahead. By playing it out, things will happen, and the game will unfold, giving it more accurate information on the consequences of a move. </p><p>One can do a full rollout, meaning it will play the position out until the last checker is born off, or it can be a truncated rollout, playing to a certain depth in plies, enough to evaluate the consequences, or even a mixture of settings. </p><p>Rollouts can be done at any time either directly from the Analysis pane with the Rollout option, or from the Hint window. To use the rollout function you must first select the moves you want to rollout, otherwise the button will remain grayed out and inaccessible. You will want to set your preferred options the first time by clicking on the <img src="images/m57625db1.png" /> button to the right of the Rollout button. </p><div class="mediaobject" align="center"><img src="images/mb4b1284.png" align="middle" /></div><p>GNU offers a vast number of ways to set the rollouts, allowing you as many possibilities for efficiency as possible. Its 0-ply play is incredibly strong and practically instant, so it can help give meaningful results very quickly. GNU also plays according to score in its rollouts (using the match equity table of your choice naturally), which Snowie 4 does not for example. I will explain the main options, share the results of some of the testing that has been done, and share my preferences.</p><p>When one opens the rollout options window for the first time, it can look vastly intimidating and confusing. </p><p>
+ </pre></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Player_Records"></a>Player Records</h2></div></div></div><p>You can keep track of the results obtained by yourself and your opponents using the Player Records. There you can store the statistics of your matches and keep records of the average results obtained such as checker play, cube decisions, and luck. It will also break down the results according to the last 20 games played, the last 100, etc.</p><div class="mediaobject" align="center"><img src="images/m7bf4f29.png" align="middle" /></div><p>To add results to an existing account, or simply create a new account in which to add the results (of course you must first have an analyzed match open), go to the Analyze menu, and select Add to Player Records and Match statistics. If the account doesn't already exist, GNU will create it automatically and add the results. If you wish to remove an account, then click on the name in the Player Records, and press the Erase button.</p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Reviewing_moves_and_mistakes"></a>Reviewing moves and mistakes</h2></div></div></div><p>Once you have seen the results of the report, you will probably want to go over the mistakes you made. To do this, you'll need to be sure both the Game Record and the Analysis panes are visible. If you don't see them, or are unsure, go to the View menu, and activate them. </p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Game_Record"></a>Game Record</h3></div></div></div><p>The Game Record pane is located at the top right, and will list the moves, games, and errors:</p><div class="mediaobject" align="center"><img src="images/4b13a0e7.png" align="middle" /></div><p>It always shows the last move of the last game when you open or import a match. You can navigate backwards and forwards move-by-move with the green arrows, and game-by-game with the red arrows. If you use the buttons with the question marks on the green arrows, it will go from mistake-to-mistake. The side-by-side list with colored commentary (note that you must first analyze the match or move before) allows you to quickly overview who made more mistakes in a game, and identify what mistakes and how bad they were. Remember you can set the limits of what is considered a mistake by GNU in the Analysis options in the Settings menu.</p><p>Here is a summary of what the colors and codes mean. The early versions of GNU didn't have the color coding, so they used punctuation marks, standard in chess notation, to describe the moves.</p><p>!? indicates a dubious move</p><p>? indicates a bad move, and</p><p>?? indicates a blunder</p><p>Since every move has two decisions involved, a checker play and a cube decision, one can make two mistakes in a single move, and thus see something like:</p><p>63: 24/15!???</p><p>Though it may seem like GNU got overly enthusiastic about its comments, the fact is there are two separate comments above. The first punctuation (!?) is for the checker play, and the second (??) is for the cube, so here a dubious checker play was made, and a cube decision blunder was also made.</p><p>Note that you can ignore this if you like, and stick to the color coding, as described below. If all this seems a bit disorienting at first, with a bit of practice, it will become second nature.</p><p>Green text indicates a dubious checker play</p><p>Blue text indicates a bad checker play</p><p>Red text indicates a very bad checker play</p><p>Grey background indicates a dubious cube decision</p><p>Purple background indicates a bad cube decision</p><p>Yellow background indicates a very bad cube decision</p><p>Boldface indicates a very lucky move</p><p>Italics indicates a very unlucky move</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Hint_window__Analysis_pane"></a>Hint window &amp; Analysis pane</h3></div></div></div><p>You can see the program's analysis either in the Hint window by pressing the <img src="images/m6e32590b.png" /> button on the toolbar, or in the Analysis pane after a game or move has been analyzed (see <a class="xref" href="#Analyzing_matches" title="Analyzing matches">Analyzing matches</a> above). You will see a window open showing the best to worst moves from top to bottom or an analysis of the cube decision. </p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>GNU allows one to see the analysis in several forms, such as the GWC (Game winning chances) or MWC. In order to see it as shown below go to the Settings menu, select Options, then select the Display tab at the top. Set the last 3 choices as below:</p></div><div class="mediaobject" align="center"><img src="images/m6fc19da0.png" align="middle" /></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Checker_play_analysis"></a>Checker play analysis</h4></div></div></div><p>A first suggestion is to go to the Settings menu, then Appearance, and in it, to the right, make sure the box for GWC as Percentage is checked. Here is what it shows for the dubious move shown above:</p><div class="mediaobject" align="center"><img src="images/m2759b1ca.png" align="middle" /></div><p>First of all, if you are new to backgammon software, and the above looks hopelessly complicated, relax, it isn't nearly that bad. Let's look at the 5th line in red, the move that was played, and figure out what it all means:</p><div class="orderedlist"><ol type="1"><li><p>Rank &#8211; As it's ranked 5th we know that GNU thinks it is only the 5th best move.</p></li><li><p>Type &#8211; It says Cubeful which means that it is taking into account the possibility that someone may double. This means that occasionally you may see several moves with an equity of -1.000 (see Equity below), despite significantly different winning percentiles, because it thinks that if they are played then the opponent will double, and you should pass. The 2-ply is the depth GNU analyzed the move.</p></li><li><p>Win - This number is the percentage the move has to win the game. Thus the move played gives the player a 29.7% chance to win (including gammons and backgammons). </p></li><li><p>W g - This number is the percentage of games that should win by at least a gammon (including backgammons). Thus you have a 0.7% of winning with a gammon or better.</p></li><li><p>W bg &#8211; This number is the percentage of games that should win by a backgammon. Thus you have a 0.0% of winning with a backgammon.</p></li><li><p>Lose &#8211; This is the percentage of losses expected. Thus one has a 70.3% chance of losing the game (including gammons and backgammons). </p></li><li><p>L g - This number is the percentage of games that should lose by at least a gammon (including backgammons). Thus 8.1% of the games will lose by a gammon or worse.</p></li><li><p>L bg - This number is the percentage of games that should end in backgammon losses. Thus 0.2% of the games will lose by a backgammon.</p></li><li><p>Equity &#8211; This is the overall evaluation of the position by the program, after considering the different win/loss percentiles, the cube position, and the match score. A 1.000 would mean that you are expected to win a point, a 0.000 would mean that it is roughly equal, and a -1.000 that you are expected to lose a point. The score shows an edge for the side that played as it says 0.137</p></li><li><p>Diff. &#8211; This is the size of the error (the difference in equity) perceived in comparison to the top move. As we can see, the top move's equity reads 0.187 and the move played only 0.137, thus equating to a -0.050 error. The thresholds of the degrees of errors are determined in the Analysis settings. </p></li><li><p>Move &#8211; This is the move being evaluated. In the case of the red line, it is the move that was played.</p></li></ol></div><p>As you can see, it shows the best moves considered, with the move actually played in red, plus the various equity scores for gammons, etc. Most players will focus on the last three, which are the total equity of the move, the difference in equity between the move played and the program's top choice, and what move is being evaluated. However, since GNU can't explain why one move is better than another, looking at the win percentage, and the respective percentages of gammon wins and gammon losses can help.</p><p>That's all nice and well for the Hint window, however the Analysis pane, if activated, will appear below the Game Record a bit differently. If you don't see it at all, be sure it is activated in the View menu. Remember also that you must first have analyzed moves or games (<span class="guimenu">Analyze</span> &#8594; <span class="guimenuitem">Analyze match</span>) for it to display anything.</p><div class="mediaobject" align="center"><img src="images/5308d35c.png" align="middle" /></div><p>The organization is similar to the Hint window described above, and the information is identical. The top line of each move shows the rank, the type (depth), the equity and the move played (in boldface). The line below shows the move's winning percentages, the gammon winning chances, and the backgammon percentages, followed by the respective percentages of the opponent. See above for a detailed description.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Cube_analysis"></a>Cube analysis</h4></div></div></div><div class="mediaobject" align="center"><img src="images/m1bd07579.png" align="middle" /></div><p>In the diagram above, you can see how its cube analysis looks like. First you will see that aside from the pure cubeless equity, it also says (Money: +0.357). The reason is that the cube analysis was from a match, where the score can completely change the value and correctness of a double or not, and GNU tells you what the equity would be if the decision were in a money game.</p><p>Below you can see the expected win/loss percentages, just as for checker play, and below that you can see the actual cube analysis. Here is what you are seeing:</p><p>1. Double, take +0.688 &#8211; This is the equity GNU estimates you will have if you double, and your opponent accepts. You will notice this is quite different from the cubeless equity at the top at +0.308. The reason is that this second equity of +0.688 takes into account the cube and power it gives. Since we know this is a match cube, the cube may have a very different value depending on how much it weighs on the match score.</p><p>2. Double, pass +1.000 +0.312 &#8211; The +1.000 is simply because if your opponent passes, you would win a single game (no gammon or backgammon) hence the +1.000 equity. Since this is considerably higher than your equity of +0.688 if he were to take, dropping the cube would be a +0.312 blunder (1000 &#8211; 688).</p><p>3. No double +0.646 -0.042 &#8211; This is what your equity would be if you didn't double. Since the equity is lower than the +0.688 you would have if you doubled and the double was accepted, not doubling would lose 0.042 (688 &#8211; 646), and would therefore be a mistake.</p><p>Proper cube action obviously represents what should be done on both sides, in other words you should double, since not doubling would be a 0.042 mistake as we saw, and your opponent should take, since dropping would be a 0.312 blunder.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="Other_analysis_functions"></a>Other analysis functions</h4></div></div></div><p>If you'd like to copy the analysis of a move(s) or cube decision to a document, highlight the moves that interest you, and press Copy. If you want to highlight more than one, keep the Ctrl key pressed while selecting the moves. Then paste it where you wish. Don't forget to change the font to Courier New size 9 or 10 if you wish to maintain the formatting.</p><p>If you'd like to see how the different moves it analyzed appear on the board, press the Show button. </p><div class="mediaobject" align="center"><img src="images/m1921b4.png" align="middle" /></div><p>Now just click on a move you want to see in the list of analyzed moves and the board will display it. To see another move, just click on it. This allows you to quickly see and compare the moves it analyzed. To exit Show mode to be able to analyze the moves or run rollouts, click on the Show button again.</p><p>You'll also note a button called the Temp. Map <img src="images/m707a2772.png" />. This is a powerful tool conceived and developed by Sho Sengoku. Please refer to the <a class="xref" href="#Temperature_Map" title="Temperature Map">Temperature Map</a> section for details.</p><p>You may also want to have GNU analyze a few select moves a bit deeper. To do this you can have it go a 3rd ply, a 4th ply, or even do a rollout. To do a 3-ply or 4-ply analysis, select the moves you want analyzed, and then press the <img src="images/m22b92249.png" /> or <img src="images/3117171e.png" />. Let's have it do a 3-ply analysis of the three moves highlighted above. Just click on the number <span class="emphasis"><em>3</em></span> and it will do a 3-ply analysis. Be a little patient as 3 plies is considerably slower than 2 plies, but it shouldn't be too long. If you want to customize the evaluator, click on the button indicated with a small red circle <img src="images/m2a94f4ab.png" />, and change the parameters you want. Now just click on the Eval button, and let it compute its results. You may also prefer to see the Match Winning Chances of the moves instead of the equity. This shows the chances of winning the match as opposed to the evaluation according to a single game. To do so, press the MWC button:</p><div class="mediaobject" align="center"><img src="images/53ce0fa6.png" align="middle" /></div><p>Here we see the results of the 2-ply analysis, displayed not only in percentiles, but in Match Winning Chances, as opposed to Game Winning Chances.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Commenting_moves"></a>Commenting moves</h3></div></div></div><p>You can add or read text comments on moves or cube decisions. This is available through the Commentary pane, available through the View menu (<span class="guimenu">View</span> &#8594; <span class="guimenuitem">Commentary</span>).</p><div class="mediaobject" align="center"><img src="images/m72075f4e.png" align="middle" /></div><p>These comments are saved with the game score and can also be exported into HTML, PDF, text files, or any of the other Export options in <a class="xref" href="#Exporting_games_positions" title="Exporting games/positions">Exporting games positions</a>.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Rollouts"></a>Rollouts</h2></div></div></div><p>So what's a rollout? A rollout is when you have the program play against itself a set amount of times (number of trials) and then sum up all the results of wins, losses, gammons, etc. from those games to give a more precise evaluation of a move/position. The interest is that the program may easily be underestimating some features/dangers of a position, and not realize this by only looking a couple of plies ahead. By playing it out, things will happen, and the game will unfold, giving it more accurate information on the consequences of a move. </p><p>One can do a full rollout, meaning it will play the position out until the last checker is born off, or it can be a truncated rollout, playing to a certain depth in plies, enough to evaluate the consequences, or even a mixture of settings. </p><p>Rollouts can be done at any time either directly from the Analysis pane with the Rollout option, or from the Hint window. To use the rollout function you must first select the moves you want to rollout, otherwise the button will remain grayed out and inaccessible. You will want to set your preferred options the first time by clicking on the <img src="images/m57625db1.png" /> button to the right of the Rollout button. </p><div class="mediaobject" align="center"><img src="images/mb4b1284.png" align="middle" /></div><p>GNU offers a vast number of ways to set the rollouts, allowing you as many possibilities for efficiency as possible. Its 0-ply play is incredibly strong and practically instant, so it can help give meaningful results very quickly. GNU also plays according to score in its rollouts (using the match equity table of your choice naturally), which Snowie 4 does not for example. I will explain the main options, share the results of some of the testing that has been done, and share my preferences.</p><p>When one opens the rollout options window for the first time, it can look vastly intimidating and confusing. </p><p>
<img src="images/2dd86698.png" />
- </p><p>However, it really isn't, so let's run through it from top to bottom and see what GNU can do for you.</p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Playing_strength"></a>Playing strength</h3></div></div></div><p>To set the primary playing strength used in the rollouts, click on the tab First Play Both at the top:</p><div class="mediaobject" align="center"><img src="images/m5781f59d.png" align="middle" /></div><p>This is where you configure the primary strength of play. If you want to set a different playing strength for the cube decisions, you must go to the General Settings tab and at the bottom deactivate the option Cube decisions use same settings as Checker play.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Trials"></a>Trials</h3></div></div></div><p>The topmost part under the tab General Settings is where you set the number of trials.</p><div class="mediaobject" align="center"><img src="images/m4796afa7.png" align="middle" /></div><p>The number of trials is simply the number of games you want GNU to play out (or roll out) as it collects the results. The more trials the better as this reduces the error margin of the results. After all, if it won a certain position 2 times in 3, it could be a fluke, but after hundreds or thousands of trials with variance reduction (see below) the results become far more trustworthy.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Truncated_rollouts"></a>Truncated rollouts</h3></div></div></div><p>Truncated rollouts are rollouts played to a certain number of moves as opposed to full rollouts. You may feel that the program doesn't really need to play the game to the last move to know whether a move leads to good positions or bad ones.</p><div class="mediaobject" align="center"><img src="images/m19f9a2cc.png" align="middle" /></div><p>In the above figure the setting is 11 plies, so GNU will play out 11 moves, stop and evaluate the resulting position, and then start the next trial. This is far faster of course, and is particularly desirable if you want to analyze using a 2-ply playing strength which might be too slow for a full rollout.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Evaluation_for_later_plies"></a>Evaluation for later plies</h3></div></div></div><p>One can set GNU to use a different playing strength after a specified number of plies in the Evaluation for later plies.</p><div class="mediaobject" align="center"><img src="images/3cb4011e.png" align="middle" /></div><p>For example, suppose you had a backgame situation to rollout. Although you wanted the game to be rolled out at 0-ply (1900-2000 Elo), you didn't trust the first plies to be the best. Enabling this as above, you could set the first 8 plies to be played at Supremo (2-ply) and the rest of the game at 0-ply, giving you a bit of both worlds. In fact this has been tested and shown to be very efficient for exactly that type of scenario.</p><p>So how does one set the playing strength of the first 5 plies (for example) and after? At the top, there are those mysterious tabs: </p><div class="mediaobject" align="center"><img src="images/4e43baf8.png" align="middle" /></div><p>If you click on the tab First Play Both, you can set the strength of the first plies to be played. Naturally, if you haven't activated the Evaluation for later plies option this will be the default rollout playing strength. Now, once you have set this, click on the Later Play Both, and you will be able to set the playing strength for the subsequent plies. You can use this option in both full rollouts and truncated rollouts. </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Stop_at_specific_Standard_Deviation"></a>Stop at specific Standard Deviation</h3></div></div></div><p>Obviously, a rollout with too few trials will not yield reliable results due to the large Standard Deviation, or in other words how much the result could be wrong by. The more trials the smaller the possible error, however how many trials are necessary? Unfortunately, this can vary a lot according to the position, so to get a Standard Deviation of 0.020 (meaning the equity given could be actually 0.020 more or 0.020 less) one position might need 400 trials, and another might need 1400. This option is designed to address this problem.</p><div class="mediaobject" align="center"><img src="images/m23e0471c.png" align="middle" /></div><p>In the figure above, the margin was set to 0.100 and a minimum of 144 games were requested. </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Stop_at_specific_Joint_Standard_Deviation"></a>Stop at specific Joint Standard Deviation</h3></div></div></div><p>&#8220;<span class="quote">When comparing the results of two plays, each of which has an associated random uncertainty (standard deviation), a 'joint standard deviation' needs to be calculated. If s1 and s2 are the respective uncertainties, the the joint standard deviation is given by sj = sqrt(s1*s1 + s2*s2). If s1 and s2 are close (which is almost always the case in backgammon rollouts where the same number of trials were used for each play), this simplifies to s*sqrt(2) = 1.4*s.</span>&#8221; (Chuck Bower, <a href="http://www.gammonline.com/members/Jan01/articles/uncert.htm" target="_top">Understanding Uncertainty</a>, 2001)</p><div class="mediaobject" align="center"><img src="images/m30dc13f6.png" align="middle" /></div><p>This option allows you to set a rollout to stop when a specific j.s.d. has been reached to compare two moves. You can have it stop when there is no longer any doubt which move is better, or you can have it continue until a certain degree of precision has been reached (you not only want to know which move is best, but by how much), while requiring a minimum number of trials before stopping. </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Cubeful"></a>Cubeful</h3></div></div></div><p>This option is designed to activate or not cubeful rollouts. </p><div class="mediaobject" align="center"><img src="images/be5c848.png" align="middle" /></div><p>A cubeful rollout means that it is using the cube in the rollout and, just as in a normal game, might stop the rollout short due to a doubled cube that is passed.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Bearoff_Truncation"></a>Bearoff Truncation</h3></div></div></div><p>Since GNU comes with bearoff databases allowing not only perfect play but perfect evaluations of a position as well, it makes since to have the program stop a rollout when it reaches one of these databases.</p><div class="mediaobject" align="center"><img src="images/723e49fc.png" align="middle" /></div><p>Here one can activate or de-activate this option, though it is on by default.</p><div class="informaltable"><table border="1"><colgroup><col /></colgroup><tbody><tr><td>
+ </p><p>However, it really isn't, so let's run through it from top to bottom and see what GNU can do for you.</p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Playing_strength"></a>Playing strength</h3></div></div></div><p>To set the primary playing strength used in the rollouts, click on the tab First Play Both at the top:</p><div class="mediaobject" align="center"><img src="images/m5781f59d.png" align="middle" /></div><p>This is where you configure the primary strength of play. If you want to set a different playing strength for the cube decisions, you must go to the General Settings tab and at the bottom deactivate the option Cube decisions use same settings as Checker play.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Trials"></a>Trials</h3></div></div></div><p>The topmost part under the tab General Settings is where you set the number of trials.</p><div class="mediaobject" align="center"><img src="images/m4796afa7.png" align="middle" /></div><p>The number of trials is simply the number of games you want GNU to play out (or roll out) as it collects the results. The more trials the better as this reduces the error margin of the results. After all, if it won a certain position 2 times in 3, it could be a fluke, but after hundreds or thousands of trials with variance reduction (see below) the results become far more trustworthy.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Truncated_rollouts"></a>Truncated rollouts</h3></div></div></div><p>Truncated rollouts are rollouts played to a certain number of moves as opposed to full rollouts. You may feel that the program doesn't really need to play the game to the last move to know whether a move leads to good positions or bad ones.</p><div class="mediaobject" align="center"><img src="images/m19f9a2cc.png" align="middle" /></div><p>In the above figure the setting is 11 plies, so GNU will play out 11 moves, stop and evaluate the resulting position, and then start the next trial. This is far faster of course, and is particularly desirable if you want to analyze using a 2-ply playing strength which might be too slow for a full rollout.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Evaluation_for_later_plies"></a>Evaluation for later plies</h3></div></div></div><p>One can set GNU to use a different playing strength after a specified number of plies in the Evaluation for later plies.</p><div class="mediaobject" align="center"><img src="images/3cb4011e.png" align="middle" /></div><p>For example, suppose you had a backgame situation to rollout. Although you wanted the game to be rolled out at 0-ply (1900-2000 Elo), you didn't trust the first plies to be the best. Enabling this as above, you could set the first 8 plies to be played at Supremo (2-ply) and the rest of the game at 0-ply, giving you a bit of both worlds. In fact this has been tested and shown to be very efficient for exactly that type of scenario.</p><p>So how does one set the playing strength of the first 5 plies (for example) and after? At the top, there are those mysterious tabs: </p><div class="mediaobject" align="center"><img src="images/4e43baf8.png" align="middle" /></div><p>If you click on the tab First Play Both, you can set the strength of the first plies to be played. Naturally, if you haven't activated the Evaluation for later plies option this will be the default rollout playing strength. Now, once you have set this, click on the Later Play Both, and you will be able to set the playing strength for the subsequent plies. You can use this option in both full rollouts and truncated rollouts. </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Stop_at_specific_Standard_Deviation"></a>Stop at specific Standard Deviation</h3></div></div></div><p>Obviously, a rollout with too few trials will not yield reliable results due to the large Standard Deviation, or in other words how much the result could be wrong by. The more trials the smaller the possible error, however how many trials are necessary? Unfortunately, this can vary a lot according to the position, so to get a Standard Deviation of 0.020 (meaning the equity given could be actually 0.020 more or 0.020 less) one position might need 400 trials, and another might need 1400. This option is designed to address this problem.</p><div class="mediaobject" align="center"><img src="images/m23e0471c.png" align="middle" /></div><p>In the figure above, the margin was set to 0.100 and a minimum of 144 games were requested. </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Stop_at_specific_Joint_Standard_Deviation"></a>Stop at specific Joint Standard Deviation</h3></div></div></div><p>&#8220;<span class="quote">When comparing the results of two plays, each of which has an associated random uncertainty (standard deviation), a 'joint standard deviation' needs to be calculated. If s1 and s2 are the respective uncertainties, the the joint standard deviation is given by sj = sqrt(s1*s1 + s2*s2). If s1 and s2 are close (which is almost always the case in backgammon rollouts where the same number of trials were used for each play), this simplifies to s*sqrt(2) = 1.4*s.</span>&#8221; (Chuck Bower, <a class="ulink" href="http://www.gammonline.com/members/Jan01/articles/uncert.htm" target="_top">Understanding Uncertainty</a>, 2001)</p><div class="mediaobject" align="center"><img src="images/m30dc13f6.png" align="middle" /></div><p>This option allows you to set a rollout to stop when a specific j.s.d. has been reached to compare two moves. You can have it stop when there is no longer any doubt which move is better, or you can have it continue until a certain degree of precision has been reached (you not only want to know which move is best, but by how much), while requiring a minimum number of trials before stopping. </p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Cubeful"></a>Cubeful</h3></div></div></div><p>This option is designed to activate or not cubeful rollouts. </p><div class="mediaobject" align="center"><img src="images/be5c848.png" align="middle" /></div><p>A cubeful rollout means that it is using the cube in the rollout and, just as in a normal game, might stop the rollout short due to a doubled cube that is passed.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Bearoff_Truncation"></a>Bearoff Truncation</h3></div></div></div><p>Since GNU comes with bearoff databases allowing not only perfect play but perfect evaluations of a position as well, it makes since to have the program stop a rollout when it reaches one of these databases.</p><div class="mediaobject" align="center"><img src="images/723e49fc.png" align="middle" /></div><p>Here one can activate or de-activate this option, though it is on by default.</p><div class="informaltable"><table border="1"><colgroup><col /></colgroup><tbody><tr><td>
<p>Variance Reduction</p>
- <p>Whenever running a rollout, you will always want the Variance Reduction activated as it greatly increases the reliability of the results. The first time this ingenious <a href="http://www.rci.rutgers.edu/~drhoover/SIMULATIONR.PDF" target="_top">technique</a> was introduced to backgammon rollouts was by Fredrik Dahl, the author of Jellyfish. In a nutshell, it factors in luck when evaluating results, so that the program doesn't need 10,000 games to average out the luck of the dice and that way ensure luck wasn't a factor in the results obtained. With it, 100 rolled out games with Variance Reduction can be the equivalent of 5,000 games with no Variance Reduction.</p>
- </td></tr></tbody></table></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Quasi-Random_dice"></a>Quasi-Random dice</h3></div></div></div><p>Normally, GNU will roll the dice out completely randomly, but this may not be desirable in the rollouts. The reason is that luck may cause a number of flukes to happen, especially in the first roll. What if in your trials, the first roll it played never included some numbers which might lead to a slight change in its evaluation? The variance reduction will compensate for this, but so does the option to use quasi-random dice.</p><div class="mediaobject" align="center"><img src="images/4332f3e4.png" align="middle" /></div><p>This option deliberately alternates the first roll for every trial so that every possible first roll will have been played after 36 trials, starting with 1 and 1, then 1 and 2, all the way to 6 and 6. The idea is to help negate the luck in the rollouts a bit more. However, this also means that if used, one must use a number of trials that is a multiple of 36. That is why 1296 trials (or 2592 or 3888) is a good number to run rollouts as it is 36 x 36.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Rollout_as_initial_position"></a>Rollout as initial position</h3></div></div></div><p>If you plan to do a rollout on one of the opening moves you will want to activate the option Rollout as initial position.</p><div class="mediaobject" align="center"><img src="images/74a66417.png" align="middle" /></div><p>The reason is that in the opening move one is not allowed to roll a double. This guarantees this will be respected if you roll from the opening position.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Seed"></a>Seed</h3></div></div></div><p>The seed is a random number that you can choose and that is linked to the random dice generator. It doesn't affect the randomness by any means, and its sole purpose is to allow you or others to exactly reproduce rollout results. </p><div class="mediaobject" align="center"><img src="images/m518778bb.png" align="middle" /></div><p>If you see a posted rollout result with the played settings (strength and number of trials), the type of random dice generator chosen, and the seed, you should be able to exactly reproduce the results by using the same settings and the same seed.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Same_cube_and_checker_settings_"></a>Same cube and checker settings </h3></div></div></div><p>You may want to use different settings for the cube decisions than the checker play. If so, uncheck the option Cube decisions use same settings as Checker play.</p><div class="mediaobject" align="center"><img src="images/26e34ea5.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Same_settings_for_both_players"></a>Same settings for both players</h3></div></div></div><p>Although the obvious choice (and the default one) is to have both players use the same settings, you can also choose not to.</p><div class="mediaobject" align="center"><img src="images/1805dc7d.png" align="middle" /></div><p>By deactivating the Use same settings for both players option, you can configure different checker and cube play settings for each side. Thus one side could be playing at Expert level, and the other at Supremo. To set the different playing strengths, you'll now make use of two other tabs at the top:</p><div class="mediaobject" align="center"><img src="images/m2c28ffc2.png" align="middle" /></div><p>Once you have opted for individual settings for each side, you must set them. Without this option, the tabs First Play Both and Later Play Both establish the playing strength for both sides. With it, they only determine the playing strength of the first player. You must go to First Play (1) to set the level to be used for the other player. If you have activated <a href="#Evaluation_for_later_plies" title="Evaluation for later plies">Evaluation for later plies</a> you must also set the Later Play (1).</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Final_truncated_evaluation"></a>Final truncated evaluation</h3></div></div></div><p>If you are using a truncated rollout, you may be concerned about the final and decisive evaluation. For example, you might be content to let it play 17 plies at 0-ply to evaluate the resulting position, but want a little more precision on the evaluation of the final position. You can change this by deactivating the Use player0 setting for truncation point.</p><div class="mediaobject" align="center"><img src="images/m3eb29fd9.png" align="middle" /></div><p>When deactivated, you can set a different playing level for that final evaluation. It goes without saying that this is pointless for a full rollout. To set the level, you'll need to go to the top to the Truncation Point tab.</p><div class="mediaobject" align="center"><img src="images/m2698978a.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="My_suggested_settings"></a>My suggested settings</h3></div></div></div><p>A lot of testing has been done by a number of people seeking to find the most reliable settings under different circumstances, as well as spotting the unreliable ones. I'd like to especially thank Michael Depreli, Ian Shaw, Ian Dunstan and Neil Kazaross for their painstaking research and the huge amount of computer time spent gathering and processing the data. The results helped answer a number of questions that reflect in my choice settings.</p><p>The first thing to note is that the 0-ply checker play is indeed extremely strong (as any victim of GGRaccoon can attest to) and due to its speed is usually ideal for full rollouts. It is only less than ideal for backgame situations, prime vs. prime situations, and positions where timing is an important consideration. So for pretty much any other situation, it can be used confidently. There has been significant questioning of the odd-ply play as it has often been seen that 1-ply would produce erratic results. Tests have shown that this is true of cube decision, but 1-ply checker play is a bit stronger than 0-ply as one would expect.</p><p>The primary setting is what I use the most and covers 95% of my rollouts, giving excellent results within a few minutes.</p><div class="orderedlist"><ol type="1"><li><p>My primary setting: </p></li></ol></div><div class="orderedlist"><ol type="1"><li><div class="orderedlist"><ol type="a"><li><p>Set the number of games to either 648 games or 1296 using the arrows on the right. The reason for these numbers is that there are 36 possible combinations of the dice, and 1296 is 36 times 36.</p></li><li><p>Uncheck Truncate Rollouts, meaning it is a full rollout.</p></li><li><p>Set the level to Expert</p></li><li><p>Leave the other defaults as are</p></li></ol></div></li></ol></div><div class="orderedlist"><ol type="1"><li><p>My secondary setting is when I feel the cube decisions at 0-ply may not be reliable:</p><div class="orderedlist"><ol type="a"><li><p>Set the number of games to either 648 games or 1296 using the arrows on the right. The reason for these numbers is that there are 36 possible combinations of the dice, and 1296 is 36 times 36.</p></li><li><p>Uncheck Truncate Rollouts, meaning it is a full rollout.</p></li><li><p>Uncheck Cube decisions use same settings as Checker play</p></li><li><p>Set the checker play at Expert, </p></li><li><p>Set the Cube decisions to World Class</p></li><li><p>Leave the other defaults as are</p></li></ol></div></li></ol></div><div class="orderedlist"><ol type="1"><li><p>My third setting is when the first moves may be difficult (backgame, etc.)</p><div class="orderedlist"><ol type="a"><li><p>Set the number of games to either 648 games or 1296 using the arrows on the right. The reason for these numbers is that there are 36 possible combinations of the dice, and 1296 is 36 times 36.</p></li><li><p>Activate Enable separate evaluations and set Change eval after ply to a number between 8 and 12.</p></li><li><p>Uncheck Truncate Rollouts, meaning it is a full rollout.</p></li><li><p>Under the tab First Play Both set the checker play at World Class</p></li><li><p>Under the tab Later Play Both set the checker play to Expert.</p></li><li><p>Set the Cube decisions to World Class</p></li><li><p>Leave the other defaults as are</p></li></ol></div></li></ol></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Stopping_and_continuing_rollouts"></a>Stopping and continuing rollouts</h3></div></div></div><p>If you are running a rollout but must stop it before reaching a satisfactory answer, you can stop the rollout and then continue it later. After stopping the rollout, save it. When you open it and go back to the move, if it is a checker play, select the moves you had been analyzing (or only the ones you want to continue) and just press the Rollout button. There is no need to reset the settings, as GNU will remember the exact same settings it had been using when it first began the rollout.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Copy_and_Paste_results"></a>Copy and Paste results</h3></div></div></div><p>Once you have set your choices, press Ok, and then the Rollout button. When you are done, you may wish to copy the results to a document or e-mail for example. To do so, just select the moves that interest you, keeping the Ctrl key pressed to select more than one, and then press the Copy button as shown.</p><div class="mediaobject" align="center"><img src="images/m1e2a8a3a.png" align="middle" /></div><p>To see the results, just paste them on the document (Ctrl-V or Shift-Ins for Windows users). </p><div class="informalexample"><pre class="screen">
+ <p>Whenever running a rollout, you will always want the Variance Reduction activated as it greatly increases the reliability of the results. The first time this ingenious <a class="ulink" href="http://www.rci.rutgers.edu/~drhoover/SIMULATIONR.PDF" target="_top">technique</a> was introduced to backgammon rollouts was by Fredrik Dahl, the author of Jellyfish. In a nutshell, it factors in luck when evaluating results, so that the program doesn't need 10,000 games to average out the luck of the dice and that way ensure luck wasn't a factor in the results obtained. With it, 100 rolled out games with Variance Reduction can be the equivalent of 5,000 games with no Variance Reduction.</p>
+ </td></tr></tbody></table></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Quasi-Random_dice"></a>Quasi-Random dice</h3></div></div></div><p>Normally, GNU will roll the dice out completely randomly, but this may not be desirable in the rollouts. The reason is that luck may cause a number of flukes to happen, especially in the first roll. What if in your trials, the first roll it played never included some numbers which might lead to a slight change in its evaluation? The variance reduction will compensate for this, but so does the option to use quasi-random dice.</p><div class="mediaobject" align="center"><img src="images/4332f3e4.png" align="middle" /></div><p>This option deliberately alternates the first roll for every trial so that every possible first roll will have been played after 36 trials, starting with 1 and 1, then 1 and 2, all the way to 6 and 6. The idea is to help negate the luck in the rollouts a bit more. However, this also means that if used, one must use a number of trials that is a multiple of 36. That is why 1296 trials (or 2592 or 3888) is a good number to run rollouts as it is 36 x 36.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Rollout_as_initial_position"></a>Rollout as initial position</h3></div></div></div><p>If you plan to do a rollout on one of the opening moves you will want to activate the option Rollout as initial position.</p><div class="mediaobject" align="center"><img src="images/74a66417.png" align="middle" /></div><p>The reason is that in the opening move one is not allowed to roll a double. This guarantees this will be respected if you roll from the opening position.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Seed"></a>Seed</h3></div></div></div><p>The seed is a random number that you can choose and that is linked to the random dice generator. It doesn't affect the randomness by any means, and its sole purpose is to allow you or others to exactly reproduce rollout results. </p><div class="mediaobject" align="center"><img src="images/m518778bb.png" align="middle" /></div><p>If you see a posted rollout result with the played settings (strength and number of trials), the type of random dice generator chosen, and the seed, you should be able to exactly reproduce the results by using the same settings and the same seed.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Same_cube_and_checker_settings_"></a>Same cube and checker settings </h3></div></div></div><p>You may want to use different settings for the cube decisions than the checker play. If so, uncheck the option Cube decisions use same settings as Checker play.</p><div class="mediaobject" align="center"><img src="images/26e34ea5.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Same_settings_for_both_players"></a>Same settings for both players</h3></div></div></div><p>Although the obvious choice (and the default one) is to have both players use the same settings, you can also choose not to.</p><div class="mediaobject" align="center"><img src="images/1805dc7d.png" align="middle" /></div><p>By deactivating the Use same settings for both players option, you can configure different checker and cube play settings for each side. Thus one side could be playing at Expert level, and the other at Supremo. To set the different playing strengths, you'll now make use of two other tabs at the top:</p><div class="mediaobject" align="center"><img src="images/m2c28ffc2.png" align="middle" /></div><p>Once you have opted for individual settings for each side, you must set them. Without this option, the tabs First Play Both and Later Play Both establish the playing strength for both sides. With it, they only determine the playing strength of the first player. You must go to First Play (1) to set the level to be used for the other player. If you have activated <a class="xref" href="#Evaluation_for_later_plies" title="Evaluation for later plies">Evaluation for later plies</a> you must also set the Later Play (1).</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Final_truncated_evaluation"></a>Final truncated evaluation</h3></div></div></div><p>If you are using a truncated rollout, you may be concerned about the final and decisive evaluation. For example, you might be content to let it play 17 plies at 0-ply to evaluate the resulting position, but want a little more precision on the evaluation of the final position. You can change this by deactivating the Use player0 setting for truncation point.</p><div class="mediaobject" align="center"><img src="images/m3eb29fd9.png" align="middle" /></div><p>When deactivated, you can set a different playing level for that final evaluation. It goes without saying that this is pointless for a full rollout. To set the level, you'll need to go to the top to the Truncation Point tab.</p><div class="mediaobject" align="center"><img src="images/m2698978a.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="My_suggested_settings"></a>My suggested settings</h3></div></div></div><p>A lot of testing has been done by a number of people seeking to find the most reliable settings under different circumstances, as well as spotting the unreliable ones. I'd like to especially thank Michael Depreli, Ian Shaw, Ian Dunstan and Neil Kazaross for their painstaking research and the huge amount of computer time spent gathering and processing the data. The results helped answer a number of questions that reflect in my choice settings.</p><p>The first thing to note is that the 0-ply checker play is indeed extremely strong (as any victim of GGRaccoon can attest to) and due to its speed is usually ideal for full rollouts. It is only less than ideal for backgame situations, prime vs. prime situations, and positions where timing is an important consideration. So for pretty much any other situation, it can be used confidently. There has been significant questioning of the odd-ply play as it has often been seen that 1-ply would produce erratic results. Tests have shown that this is true of cube decision, but 1-ply checker play is a bit stronger than 0-ply as one would expect.</p><p>The primary setting is what I use the most and covers 95% of my rollouts, giving excellent results within a few minutes.</p><div class="orderedlist"><ol type="1"><li><p>My primary setting: </p></li></ol></div><div class="orderedlist"><ol type="1"><li><div class="orderedlist"><ol type="a"><li><p>Set the number of games to either 648 games or 1296 using the arrows on the right. The reason for these numbers is that there are 36 possible combinations of the dice, and 1296 is 36 times 36.</p></li><li><p>Uncheck Truncate Rollouts, meaning it is a full rollout.</p></li><li><p>Set the level to Expert</p></li><li><p>Leave the other defaults as are</p></li></ol></div></li></ol></div><div class="orderedlist"><ol type="1"><li><p>My secondary setting is when I feel the cube decisions at 0-ply may not be reliable:</p><div class="orderedlist"><ol type="a"><li><p>Set the number of games to either 648 games or 1296 using the arrows on the right. The reason for these numbers is that there are 36 possible combinations of the dice, and 1296 is 36 times 36.</p></li><li><p>Uncheck Truncate Rollouts, meaning it is a full rollout.</p></li><li><p>Uncheck Cube decisions use same settings as Checker play</p></li><li><p>Set the checker play at Expert, </p></li><li><p>Set the Cube decisions to World Class</p></li><li><p>Leave the other defaults as are</p></li></ol></div></li></ol></div><div class="orderedlist"><ol type="1"><li><p>My third setting is when the first moves may be difficult (backgame, etc.)</p><div class="orderedlist"><ol type="a"><li><p>Set the number of games to either 648 games or 1296 using the arrows on the right. The reason for these numbers is that there are 36 possible combinations of the dice, and 1296 is 36 times 36.</p></li><li><p>Activate Enable separate evaluations and set Change eval after ply to a number between 8 and 12.</p></li><li><p>Uncheck Truncate Rollouts, meaning it is a full rollout.</p></li><li><p>Under the tab First Play Both set the checker play at World Class</p></li><li><p>Under the tab Later Play Both set the checker play to Expert.</p></li><li><p>Set the Cube decisions to World Class</p></li><li><p>Leave the other defaults as are</p></li></ol></div></li></ol></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Stopping_and_continuing_rollouts"></a>Stopping and continuing rollouts</h3></div></div></div><p>If you are running a rollout but must stop it before reaching a satisfactory answer, you can stop the rollout and then continue it later. After stopping the rollout, save it. When you open it and go back to the move, if it is a checker play, select the moves you had been analyzing (or only the ones you want to continue) and just press the Rollout button. There is no need to reset the settings, as GNU will remember the exact same settings it had been using when it first began the rollout.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Copy_and_Paste_results"></a>Copy and Paste results</h3></div></div></div><p>Once you have set your choices, press Ok, and then the Rollout button. When you are done, you may wish to copy the results to a document or e-mail for example. To do so, just select the moves that interest you, keeping the Ctrl key pressed to select more than one, and then press the Copy button as shown.</p><div class="mediaobject" align="center"><img src="images/m1e2a8a3a.png" align="middle" /></div><p>To see the results, just paste them on the document (Ctrl-V or Shift-Ins for Windows users). </p><div class="informalexample"><pre class="screen">
1. Rollout 10/9 7/4 Eq.: -0.2669
35.74% 10.04% 0.38% - 64.26% 21.19% 0.74% CL -0.4004 CF -0.2669
[ 0.13% 0.13% 0.03% - 0.13% 0.17% 0.05% CL 0.0034 CF 0.0049]
@@ -116,275 +116,446 @@
| O O X X | | X | Rolled 63
| O O X X | | X | 4 points
+12-11-10--9--8--7-------6--5--4--3--2--1-+ X: Gammonline Readers
- </pre></div><p>Just copy the code after the Position ID into your the program's space (highlight it and press Ctrl-C) for the Position ID</p><div class="mediaobject" align="center"><img src="images/66ed48bd.png" align="middle" /></div><p>Now do the same for the Match ID, and that's all there is to it.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Checker_setup"></a>Checker setup</h3></div></div></div><p>Moving and setting up the checkers is quite easy and Snowie users will feel at home as the method is identical. To remove or add white checkers to a point for example, use the right mouse button and click on the point. You determine the number of checkers to be added or removed by the height of the point you press. For example, in the following diagram, </p><div class="mediaobject" align="center"><img src="images/6a6ae1b7.png" align="middle" /></div><p>if you have 5 white checkers on the 19-point and only want to have 3, click with the right mouse button on the 3rd checker where the yellow arrow indicates and the top two will be removed. Adding checkers is the same, so if you wanted to add a red checker to the 6-point you would place the cursor where the green arrow indicates and left-click. If you want to quickly get the starting position, you can click on the area indicated by the blue ellipses on the left, and if you want to quickly clear the board of all checkers, click instead on the right side on the area indicated by the pink ellipses. Try it and experiment a little. It's much easier to do than to explain.</p><p>Once the position is set up, press the Edit button again to exit Edit mode. Now just go to the Analyze menu and select Hint (suggested even for rollouts). Attention, this isn't a suggestion, you must exit the Edit mode before asking for GNU to evaluate the position otherwise you will get odd results.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Appearance"></a>Appearance</h2></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Skins"></a>Skins</h3></div></div></div><p>You can change the overall appearance of the menus through a number of skins included with the installation, however this cannot be done from within the program and must done manually. The procedure is fairly painless if you aren't afraid of moving a couple of files in the Windows Explorer. </p><p>Open Windows Explorer, and enter the \Program Files\gnubg directory. In it there is a directory called \Themes, where the skins are located, and in that, you will see a number of directories with the names of the skins they contain. Enter the directory you want and copy the files in it to the main \gnubg directory. It will ask you if you want to overwrite the files in it. Say yes, and start GNU to see the changes. It is important to copy and not move the files, so if you're not Windows savvy, this means holding the Ctrl key on the keyboard down while dragging the files. Keep the Ctrl key pressed when you let go of the mouse button.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Board_designs___2D_and_3D"></a>Board designs &#8211; 2D and 3D</h3></div></div></div><p>The appearance of the boards can also be changed making use of a number of presets, or you can design your own. To make changes, go to the Settings menu and select Appearance. A window will appear, displaying a number of tabs at the top. Select Designs and you will see a list of the preset board designs, as well as thumbnails of what they look like. To choose one, just click on the name of the preset and press Ok. That's all there is to it.</p><div class="mediaobject" align="center"><img src="images/6e75aa33.png" align="middle" /></div><p>If you'd like to enjoy a 3D board, go to the General tab, and select 3D board:</p><div class="mediaobject" align="center"><img src="images/4aad0142.png" align="middle" /></div><p>Here and in the Lighting tab you can also set and control as much of the appearance as possible, allowing you also a great deal of creative possibilities. </p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>The 3D performance can suffer a little if you don't have a good video card, so if you find this to be your case, and would like to enjoy the 3D board, select Quick drawing:</p></div><div class="mediaobject" align="center"><img src="images/m20a4701e.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Full_Screen_Board"></a>Full Screen Board</h3></div></div></div><p>You can also enjoy a full screen game, without panels, toolbars, or any other distractions, by going to the View menu, and selecting Full screen. If you have a large screen it can be quite an experience, and it can also be a nice way to play against a friend if you have no board nearby. </p><div class="mediaobject" align="center"><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td align="center"><img src="images/5ada89e8.png" align="middle" width="100%" /></td></tr></table></div><p>To exit the Full Screen mode, just press the Esc key.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Creating_Original_Designs"></a>Creating Original Designs</h3></div></div></div><p>You can also make your own designs and save them. Using the tabs at the top, you can change the appearance of the board and if you really like your new design, go back to the Designs tab and save it by pressing Add current design and then Save designs. Send the GNU team your best ones, pressing the Export design button, and they may include them in the next release. <img src="images/m60d5424b.png" /> </p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Conclusion"></a>Conclusion</h2></div></div></div><p>By now it should be clear that while a number of backgammon players have complained about the steep prices of top commercial software excluding them from the tools and type of progress available to more fortunate players, that complaint is now definitely without foundation. </p><p>It's true that it is ever a work in progress and has its rough edges, but with time they will undoubtedly be ironed out for the most part. It is also an engine that is stronger than its older top-of-the-line siblings in GamesGrid, and at its price (free), one would have to be crazy not to have it, even if one does own the legendary Snowie. After all, two heads are better than one. </p><p>I would like to effusively thank the authors of GNU Backgammon and its numerous contributors, and would also like to suggest that anyone enjoying their efforts make a contribution to the <a href="http://www.fsf.org/" target="_top">Free Software Foundation</a> (FSF), the principal organizational sponsor of the GNU Project, as a token of appreciation. The FSF survives mostly off the contributions, however small, of private donations, and without it, those loud complaints mentioned above would be entirely justified. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="A_Word_about__Cheating_"></a>A Word about <span class="emphasis"><em>Cheating</em></span></h2></div></div></div><p>By far, the most common complaint seen about all backgammon software, weak or strong, is that it must be cheating to get so lucky. Most of these complaints stem from a lack of understanding of probabilities, and how skillful play will affect luck or the possibility of lucky rolls. </p><p>To begin with, let it be stated that there is no bias of any kind, and the source code of GNU is open to any doubting it. If you still cannot believe it, feel free to use your own dice by entering the Settings menu and selecting Options, and then in the right side Manual dice. If you are rigorously honest about your results, you will find no difference in the long run.</p><p>Probabilities are what rule supreme in backgammon. As there is indeed an uncontrollable luck factor, one cannot guarantee a victory or loss no matter how stacked up the chances are. So, good backgammon strategy is designed to maximize the good rolls for the playing side, and minimize the good rolls for the other side. In other words, after the best play, there will be fewer good rolls for the other side. If the other side doesn't realize what is happening, then it will seem like a never-ending streak of bad luck. It's not; it's the consequence of good playing. GNU is among the very best, so use it and learn with it. You can set it at a much weaker setting, and watch how its luck dries up.</p><p>The mathematics behind probabilities are also usually very poorly understood. Take for example the situation below. If your opponent had a checker on the bar, what is his chance of entering that single point?</p><div class="mediaobject" align="center"><img src="images/m634daa5.png" align="middle" /></div><p>If you said 11 chances in 36 or a little over 30%, good for you, but if you said 1 in 6 then you need a little brushing up. 1 in 6 would be correct if your opponent were only using one die, but with two, the chances add up to 11 in 36. So how come you never enter and GNU does? It may seem like that at times, but it's really not the case. It is natural to focus more on what causes us anguish making reality look quite distorted, but maybe you were very unlucky. Stories of hard luck abound. In a live game, I once played my opening move, and then lost to a backgammon without ever playing another move. My opponent hit me, and I danced for the rest of the game. I wasn't even able to avoid a backgammon. A top professional once told me of an instance where he was giving a gammon, got hit, and lost after dancing 7 straight times against a 3-point board. Does it seem to get more doubles? What about those doubles you rolled while on the bar? They don't count, you say? Sorry, but lady luck makes no case of guaranteeing the double will arrive at the right time. Good strategy will help you be able to use it when it does arrive.</p></div><div class="appendix" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title"><a id="legal"></a>A. GNU Free Documentation License</h2></div><div><h3 class="subtitle"><i>Version 1.2, November 2002</i></h3></div></div></div><a id="gfdl"></a><div class="blockquote"><a id="fsf-copyright"></a><blockquote class="blockquote"><p>Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 59
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+ </pre></div><p>Just copy the code after the Position ID into your the program's space (highlight it and press Ctrl-C) for the Position ID</p><div class="mediaobject" align="center"><img src="images/66ed48bd.png" align="middle" /></div><p>Now do the same for the Match ID, and that's all there is to it.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Checker_setup"></a>Checker setup</h3></div></div></div><p>Moving and setting up the checkers is quite easy and Snowie users will feel at home as the method is identical. To remove or add white checkers to a point for example, use the right mouse button and click on the point. You determine the number of checkers to be added or removed by the height of the point you press. For example, in the following diagram, </p><div class="mediaobject" align="center"><img src="images/6a6ae1b7.png" align="middle" /></div><p>if you have 5 white checkers on the 19-point and only want to have 3, click with the right mouse button on the 3rd checker where the yellow arrow indicates and the top two will be removed. Adding checkers is the same, so if you wanted to add a red checker to the 6-point you would place the cursor where the green arrow indicates and left-click. If you want to quickly get the starting position, you can click on the area indicated by the blue ellipses on the left, and if you want to quickly clear the board of all checkers, click instead on the right side on the area indicated by the pink ellipses. Try it and experiment a little. It's much easier to do than to explain.</p><p>Once the position is set up, press the Edit button again to exit Edit mode. Now just go to the Analyze menu and select Hint (suggested even for rollouts). Attention, this isn't a suggestion, you must exit the Edit mode before asking for GNU to evaluate the position otherwise you will get odd results.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Appearance"></a>Appearance</h2></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Skins"></a>Skins</h3></div></div></div><p>You can change the overall appearance of the menus through a number of skins included with the installation, however this cannot be done from within the program and must done manually. The procedure is fairly painless if you aren't afraid of moving a couple of files in the Windows Explorer. </p><p>Open Windows Explorer, and enter the \Program Files\gnubg directory. In it there is a directory called \Themes, where the skins are located, and in that, you will see a number of directories with the names of the skins they contain. Enter the directory you want and copy the files in it to the main \gnubg directory. It will ask you if you want to overwrite the files in it. Say yes, and start GNU to see the changes. It is important to copy and not move the files, so if you're not Windows savvy, this means holding the Ctrl key on the keyboard down while dragging the files. Keep the Ctrl key pressed when you let go of the mouse button.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Board_designs___2D_and_3D"></a>Board designs &#8211; 2D and 3D</h3></div></div></div><p>The appearance of the boards can also be changed making use of a number of presets, or you can design your own. To make changes, go to the Settings menu and select Appearance. A window will appear, displaying a number of tabs at the top. Select Designs and you will see a list of the preset board designs, as well as thumbnails of what they look like. To choose one, just click on the name of the preset and press Ok. That's all there is to it.</p><div class="mediaobject" align="center"><img src="images/6e75aa33.png" align="middle" /></div><p>If you'd like to enjoy a 3D board, go to the General tab, and select 3D board:</p><div class="mediaobject" align="center"><img src="images/4aad0142.png" align="middle" /></div><p>Here and in the Lighting tab you can also set and control as much of the appearance as possible, allowing you also a great deal of creative possibilities. </p><div class="tip" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Tip</h3><p>The 3D performance can suffer a little if you don't have a good video card, so if you find this to be your case, and would like to enjoy the 3D board, select Quick drawing:</p></div><div class="mediaobject" align="center"><img src="images/m20a4701e.png" align="middle" /></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Full_Screen_Board"></a>Full Screen Board</h3></div></div></div><p>You can also enjoy a full screen game, without panels, toolbars, or any other distractions, by going to the View menu, and selecting Full screen. If you have a large screen it can be quite an experience, and it can also be a nice way to play against a friend if you have no board nearby. </p><div class="mediaobject" align="center"><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td align="center"><img src="images/5ada89e8.png" align="middle" width="100%" /></td></tr></table></div><p>To exit the Full Screen mode, just press the Esc key.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="Creating_Original_Designs"></a>Creating Original Designs</h3></div></div></div><p>You can also make your own designs and save them. Using the tabs at the top, you can change the appearance of the board and if you really like your new design, go back to the Designs tab and save it by pressing Add current design and then Save designs. Send the GNU team your best ones, pressing the Export design button, and they may include them in the next release. <img src="images/m60d5424b.png" /> </p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="Conclusion"></a>Conclusion</h2></div></div></div><p>By now it should be clear that while a number of backgammon players have complained about the steep prices of top commercial software excluding them from the tools and type of progress available to more fortunate players, that complaint is now definitely without foundation. </p><p>It's true that it is ever a work in progress and has its rough edges, but with time they will undoubtedly be ironed out for the most part. It is also an engine that is stronger than its older top-of-the-line siblings in GamesGrid, and at its price (free), one would have to be crazy not to have it, even if one does own the legendary Snowie. After all, two heads are better than one. </p><p>I would like to effusively thank the authors of GNU Backgammon and its numerous contributors, and would also like to suggest that anyone enjoying their efforts make a contribution to the <a class="ulink" href="http://www.fsf.org/" target="_top">Free Software Foundation</a> (FSF), the principal organizational sponsor of the GNU Project, as a token of appreciation. The FSF survives mostly off the contributions, however small, of private donations, and without it, those loud complaints mentioned above would be entirely justified. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="A_Word_about__Cheating_"></a>A Word about <span class="emphasis"><em>Cheating</em></span></h2></div></div></div><p>By far, the most common complaint seen about all backgammon software, weak or strong, is that it must be cheating to get so lucky. Most of these complaints stem from a lack of understanding of probabilities, and how skillful play will affect luck or the possibility of lucky rolls. </p><p>To begin with, let it be stated that there is no bias of any kind, and the source code of GNU is open to any doubting it. If you still cannot believe it, feel free to use your own dice by entering the Settings menu and selecting Options, and then in the right side Manual dice. If you are rigorously honest about your results, you will find no difference in the long run.</p><p>Probabilities are what rule supreme in backgammon. As there is indeed an uncontrollable luck factor, one cannot guarantee a victory or loss no matter how stacked up the chances are. So, good backgammon strategy is designed to maximize the good rolls for the playing side, and minimize the good rolls for the other side. In other words, after the best play, there will be fewer good rolls for the other side. If the other side doesn't realize what is happening, then it will seem like a never-ending streak of bad luck. It's not; it's the consequence of good playing. GNU is among the very best, so use it and learn with it. You can set it at a much weaker setting, and watch how its luck dries up.</p><p>The mathematics behind probabilities are also usually very poorly understood. Take for example the situation below. If your opponent had a checker on the bar, what is his chance of entering that single point?</p><div class="mediaobject" align="center"><img src="images/m634daa5.png" align="middle" /></div><p>If you said 11 chances in 36 or a little over 30%, good for you, but if you said 1 in 6 then you need a little brushing up. 1 in 6 would be correct if your opponent were only using one die, but with two, the chances add up to 11 in 36. So how come you never enter and GNU does? It may seem like that at times, but it's really not the case. It is natural to focus more on what causes us anguish making reality look quite distorted, but maybe you were very unlucky. Stories of hard luck abound. In a live game, I once played my opening move, and then lost to a backgammon without ever playing another move. My opponent hit me, and I danced for the rest of the game. I wasn't even able to avoid a backgammon. A top professional once told me of an instance where he was giving a gammon, got hit, and lost after dancing 7 straight times against a 3-point board. Does it seem to get more doubles? What about those doubles you rolled while on the bar? They don't count, you say? Sorry, but lady luck makes no case of guaranteeing the double will arrive at the right time. Good strategy will help you be able to use it when it does arrive.</p></div><div class="appendix" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title"><a id="legal"></a>A. GNU Free Documentation License</h2></div></div></div><p>Version 1.3, 3 November 2008</p><p>
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+ It is requested, but not required, that you contact the authors of the
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+ them a chance to provide you with an updated version of the Document.
+ </p><h3><a id="section4"></a>
+ 4. MODIFICATIONS
+ </h3><p>
+ You may copy and distribute a Modified Version of the Document under the
+ conditions of sections 2 and 3 above, provided that you release the
+ Modified Version under precisely this License, with the Modified Version
+ filling the role of the Document, thus licensing distribution and
+ modification of the Modified Version to whoever possesses a copy of it. In
+ addition, you must do these things in the Modified Version:
+ </p><div class="orderedlist"><ol type="A"><li>
+ Use in the Title Page (and on the covers, if any) a title distinct
+ from that of the Document, and from those of previous versions (which
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+ original publisher of that version gives permission.
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+ List on the Title Page, as authors, one or more persons or entities
+ responsible for authorship of the modifications in the Modified
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+ Document (all of its principal authors, if it has fewer than five),
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+ State on the Title page the name of the publisher of the Modified
+ Version, as the publisher.
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+ Preserve all the copyright notices of the Document.
+ </li><li>
+ Add an appropriate copyright notice for your modifications adjacent to
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+ Include, immediately after the copyright notices, a license notice
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+ terms of this License, in the form shown in the Addendum below.
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+ Preserve in that license notice the full lists of Invariant Sections
+ and required Cover Texts given in the Document&#8217;s license
+ notice.
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+ Include an unaltered copy of this License.
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+ Preserve the section Entitled &#8220;History&#8221;, Preserve its
+ Title, and add to it an item stating at least the title, year, new
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+ Page. If there is no section Entitled &#8220;History&#8221; in the
+ Document, create one stating the title, year, authors, and publisher
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+ Preserve the network location, if any, given in the Document for
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+ network locations given in the Document for previous versions it was
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+ at least four years before the Document itself, or if the original
+ publisher of the version it refers to gives permission.
+ </li><li>
+ For any section Entitled &#8220;Acknowledgements&#8221; or
+ &#8220;Dedications&#8221;, Preserve the Title of the section, and
+ preserve in the section all the substance and tone of each of the
+ contributor acknowledgements and/or dedications given therein.
+ </li><li>
+ Preserve all the Invariant Sections of the Document, unaltered in
+ their text and in their titles. Section numbers or the equivalent are
+ not considered part of the section titles.
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+ Delete any section Entitled &#8220;Endorsements&#8221;. Such a section
+ may not be included in the Modified Version.
+ </li><li>
+ Do not retitle any existing section to be Entitled
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+ Section.
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+ Preserve any Warranty Disclaimers.
+ </li></ol></div><p>
+ If the Modified Version includes new front-matter sections or appendices
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+ Document, you may at your option designate some or all of these sections
+ as invariant. To do this, add their titles to the list of Invariant
+ Sections in the Modified Version&#8217;s license notice. These titles
+ must be distinct from any other section titles.
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+ You may add a section Entitled &#8220;Endorsements&#8221;, provided it
+ contains nothing but endorsements of your Modified Version by various
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+ has been approved by an organization as the authoritative definition of a
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+ passage of up to 25 words as a Back-Cover Text, to the end of the list of
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+ replace the old one, on explicit permission from the previous publisher
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+ The author(s) and publisher(s) of the Document do not by this License give
+ permission to use their names for publicity for or to assert or imply
+ endorsement of any Modified Version.
+ </p><h3><a id="section5"></a>
+ 5. COMBINING DOCUMENTS
+ </h3><p>
+ You may combine the Document with other documents released under this
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+ provided that you include in the combination all of the Invariant Sections
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+ Invariant Sections of your combined work in its license notice, and that
+ you preserve all their Warranty Disclaimers.
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+ The combined work need only contain one copy of this License, and multiple
+ identical Invariant Sections may be replaced with a single copy. If there
+ are multiple Invariant Sections with the same name but different contents,
+ make the title of each such section unique by adding at the end of it, in
+ parentheses, the name of the original author or publisher of that section
+ if known, or else a unique number. Make the same adjustment to the section
+ titles in the list of Invariant Sections in the license notice of the
+ combined work.
+ </p><p>
+ In the combination, you must combine any sections Entitled
+ &#8220;History&#8221; in the various original documents, forming one
+ section Entitled &#8220;History&#8221;; likewise combine any sections
+ Entitled &#8220;Acknowledgements&#8221;, and any sections Entitled
+ &#8220;Dedications&#8221;. You must delete all sections Entitled
+ &#8220;Endorsements&#8221;.
+ </p><h3><a id="section6"></a>
+ 6. COLLECTIONS OF DOCUMENTS
+ </h3><p>
+ You may make a collection consisting of the Document and other documents
+ released under this License, and replace the individual copies of this
+ License in the various documents with a single copy that is included in
+ the collection, provided that you follow the rules of this License for
+ verbatim copying of each of the documents in all other respects.
+ </p><p>
+ You may extract a single document from such a collection, and distribute
+ it individually under this License, provided you insert a copy of this
+ License into the extracted document, and follow this License in all other
+ respects regarding verbatim copying of that document.
+ </p><h3><a id="section7"></a>
+ 7. AGGREGATION WITH INDEPENDENT WORKS
+ </h3><p>
+ A compilation of the Document or its derivatives with other separate and
+ independent documents or works, in or on a volume of a storage or
+ distribution medium, is called an &#8220;aggregate&#8221; if the copyright
+ resulting from the compilation is not used to limit the legal rights of
+ the compilation&#8217;s users beyond what the individual works
+ permit. When the Document is included in an aggregate, this License does
+ not apply to the other works in the aggregate which are not themselves
+ derivative works of the Document.
+ </p><p>
+ If the Cover Text requirement of section 3 is applicable to these copies
+ of the Document, then if the Document is less than one half of the entire
+ aggregate, the Document&#8217;s Cover Texts may be placed on covers that
+ bracket the Document within the aggregate, or the electronic equivalent of
+ covers if the Document is in electronic form. Otherwise they must appear
+ on printed covers that bracket the whole aggregate.
+ </p><h3><a id="section8"></a>
+ 8. TRANSLATION
+ </h3><p>
+ Translation is considered a kind of modification, so you may distribute
+ translations of the Document under the terms of section 4. Replacing
+ Invariant Sections with translations requires special permission from
+ their copyright holders, but you may include translations of some or all
+ Invariant Sections in addition to the original versions of these Invariant
+ Sections. You may include a translation of this License, and all the
+ license notices in the Document, and any Warranty Disclaimers, provided
+ that you also include the original English version of this License and the
+ original versions of those notices and disclaimers. In case of a
+ disagreement between the translation and the original version of this
+ License or a notice or disclaimer, the original version will prevail.
+ </p><p>
+ If a section in the Document is Entitled &#8220;Acknowledgements&#8221;,
+ &#8220;Dedications&#8221;, or &#8220;History&#8221;, the requirement
+ (section 4) to Preserve its Title (section 1) will typically require
+ changing the actual title.
+ </p><h3><a id="section9"></a>
+ 9. TERMINATION
+ </h3><p>
+ You may not copy, modify, sublicense, or distribute the Document except as
+ expressly provided under this License. Any attempt otherwise to copy,
+ modify, sublicense, or distribute it is void, and will automatically
+ terminate your rights under this License.
+ </p><p>
+ However, if you cease all violation of this License, then your license
+ from a particular copyright holder is reinstated (a) provisionally, unless
+ and until the copyright holder explicitly and finally terminates your
+ license, and (b) permanently, if the copyright holder fails to notify you
+ of the violation by some reasonable means prior to 60 days after the
+ cessation.
+ </p><p>
+ Moreover, your license from a particular copyright holder is reinstated
+ permanently if the copyright holder notifies you of the violation by some
+ reasonable means, this is the first time you have received notice of
+ violation of this License (for any work) from that copyright holder, and
+ you cure the violation prior to 30 days after your receipt of the notice.
+ </p><p>
+ Termination of your rights under this section does not terminate the
+ licenses of parties who have received copies or rights from you under this
+ License. If your rights have been terminated and not permanently
+ reinstated, receipt of a copy of some or all of the same material does not
+ give you any rights to use it.
+ </p><h3><a id="section10"></a>
+ 10. FUTURE REVISIONS OF THIS LICENSE
+ </h3><p>
+ The Free Software Foundation may publish new, revised versions of the GNU
+ Free Documentation License from time to time. Such new versions will be
+ similar in spirit to the present version, but may differ in detail to
+ address new problems or concerns. See
+ <a class="ulink" href="http://www.gnu.org/copyleft/" target="_top">Copyleft</a>.
+ </p><p>
+ Each version of the License is given a distinguishing version number. If
+ the Document specifies that a particular numbered version of this License
+ &#8220;or any later version&#8221; applies to it, you have the option of
+ following the terms and conditions either of that specified version or of
+ any later version that has been published (not as a draft) by the Free
+ Software Foundation. If the Document does not specify a version number of
+ this License, you may choose any version ever published (not as a draft)
+ by the Free Software Foundation. If the Document specifies that a proxy
+ can decide which future versions of this License can be used, that
+ proxy&#8217;s public statement of acceptance of a version permanently
+ authorizes you to choose that version for the Document.
+ </p><h3><a id="section11"></a>
+ 11. RELICENSING
+ </h3><p>
+ &#8220;Massive Multiauthor Collaboration Site&#8221; (or &#8220;MMC
+ Site&#8221;) means any World Wide Web server that publishes copyrightable
+ works and also provides prominent facilities for anybody to edit those
+ works. A public wiki that anybody can edit is an example of such a
+ server. A &#8220;Massive Multiauthor Collaboration&#8221; (or
+ &#8220;MMC&#8221;) contained in the site means any set of copyrightable
+ works thus published on the MMC site.
+ </p><p>
+ &#8220;CC-BY-SA&#8221; means the Creative Commons Attribution-Share Alike
+ 3.0 license published by Creative Commons Corporation, a not-for-profit
+ corporation with a principal place of business in San Francisco,
+ California, as well as future copyleft versions of that license published
+ by that same organization.
+ </p><p>
+ &#8220;Incorporate&#8221; means to publish or republish a Document, in
+ whole or in part, as part of another Document.
+ </p><p>
+ An MMC is &#8220;eligible for relicensing&#8221; if it is licensed under
+ this License, and if all works that were first published under this
+ License somewhere other than this MMC, and subsequently incorporated in
+ whole or in part into the MMC, (1) had no cover texts or invariant
+ sections, and (2) were thus incorporated prior to November 1, 2008.
+ </p><p>
+ The operator of an MMC Site may republish an MMC contained in the site
+ under CC-BY-SA on the same site at any time before August 1, 2009,
+ provided the MMC is eligible for relicensing.
+ </p><h3><a id="addendum"></a>
+ ADDENDUM: How to use this License for your documents
+ </h3><p>
+ To use this License in a document you have written, include a copy of the
+ License in the document and put the following copyright and license
+ notices just after the title page:
+ </p><pre class="screen">Copyright © YEAR YOUR NAME
+
+Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled &#8220;GNU Free Documentation License&#8221;.</pre><p>
+ If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+ replace the &#8220;with&#8230; Texts.&#8221; line with this:
+ </p><pre class="screen">with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts
+being LIST, and with the Back-Cover Texts being LIST.</pre><p>
+ If you have Invariant Sections without Cover Texts, or some other
+ combination of the three, merge those two alternatives to suit the
+ situation.
+ </p><p>
+ If your document contains nontrivial examples of program code, we
+ recommend releasing these examples in parallel under your choice of free
+ software license, such as the GNU General Public License, to permit their
+ use in free software.
+ </p></div></div></body></html>
diff --git a/doc/gnubg/allabout.pdf b/doc/gnubg/allabout.pdf
index d84c834..866a720 100644
--- a/doc/gnubg/allabout.pdf
+++ b/doc/gnubg/allabout.pdf
Binary files differ
diff --git a/doc/gnubg/gnubg.6 b/doc/gnubg/gnubg.6
index 190120b..60e9b78 100644
--- a/doc/gnubg/gnubg.6
+++ b/doc/gnubg/gnubg.6
@@ -5,7 +5,7 @@
\\$2 \(la\\$1\(ra\\$3
..
.if \n(.g .mso www.tmac
-.TH gnubg 6 "16 November 2007" "" ""
+.TH gnubg 6 "27 January 2009" "" ""
.SH NAME
gnubg \- GNU Backgammon program
.SH SYNOPSIS
@@ -14,7 +14,7 @@ gnubg -bcdlnpqrStvw [file.sgf]
GNU Backgammon \fBgnubg \fR(6)
plays and analyzes backgammon games and matches. It is able to play and
analyze both money games and tournament matches, evaluate and roll out
-positions, and more.
+positions, and more.
.SH OPTIONS
\*(T<\fB\-b, \-\-no\-bearoff\fR\*(T> Do not use bearoff database
.PP
@@ -32,7 +32,7 @@ positions, and more.
.PP
\*(T<\fB\-r, \-\-no\-rc\fR\*(T> Do not read .gnubgrc and .gnubgautorc commands
.PP
-\*(T<\fB\-S, \-\-no\-splash\fR\*(T> Don't show gtk splash screen
+\*(T<\fB\-S, \-\-splash\fR\*(T> Show gtk splash screen
.PP
\*(T<\fB\-t, \-\-tty\fR\*(T> Start on tty instead of using window system
.PP
diff --git a/doc/gnubg/gnubg.html b/doc/gnubg/gnubg.html
index 6427d0e..f68c5e0 100644
--- a/doc/gnubg/gnubg.html
+++ b/doc/gnubg/gnubg.html
@@ -1,31 +1,27 @@
<?xml version="1.0" encoding="ISO8859-1" standalone="no"?>
<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
-<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=ISO8859-1" /><title>GNU Backgammon Manual V0.16</title><meta name="generator" content="DocBook XSL Stylesheets V1.72.0" /><meta name="description" content="The incomplete GNU Backgammon manual" /><link rel="start" href="#gnubg" title="GNU Backgammon Manual V0.16" /><link rel="next" href="#gnubg-intro" title="Introduction" /></head><body><div class="article" lang="en" xml:lang="en"><div class="titlepage"><div><div><h1 class="title"><a id="gnubg"></a><span class="application">GNU Backgammon</span> Manual
- V0.16</h1></div><div><div class="authorgroup"><div class="author"><h3 class="author"><span class="firstname">Christian</span> <span class="surname">Anthon</span></h3><div class="affiliation"><span class="orgname">GNU Backgammon Project<br /></span><div class="address"><p><br />
-            <code class="email">&lt;<a href="mailto:congoneser@gmail.com">congoneser@gmail.com</a>&gt;</code><br />
-          </p></div></div></div></div></div><div><p class="releaseinfo">This manual describes version 0.16 of GNU Backgammon. </p></div><div><p class="copyright">Copyright © 1999, 2000, 2001, 2002, 2003 Achim Mueller, Gary Wong</p></div><div><p class="copyright">Copyright © 2007 Christian Anthon</p></div><div><div class="legalnotice"><a id="id2504742"></a><p class="legalnotice-title"><b>Feedback</b></p><p>To report a bug or make a suggestion regarding the <span class="application">GNU Backgammon</span> application or this
- manual, send your suggestions to <code class="email">&lt;<a href="mailto:bug-gnubg@gnu.org">bug-gnubg@gnu.org</a>&gt;</code> or
- make a <a href="https://savannah.gnu.org/bugs/?group=gnubg" target="_top">bug
- report</a>.</p><p> Permission is granted to copy, distribute and/or modify this
- document under the terms of the GNU Free Documentation License, Version
- 1.2 or any later version published by the Free Software Foundation; with
- no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
- copy of the license is included in <a href="#legal" title="A. GNU Free Documentation License">Appendix A, <i>GNU Free Documentation License</i></a>. </p></div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr><tr><td align="left">Revision GNU Backgammon Manual (docbook version)</td><td align="left">February 2007</td></tr><tr><td align="left" colspan="2">
+<html xmlns="http://www.w3.org/1999/xhtml"><head><meta http-equiv="Content-Type" content="text/html; charset=ISO8859-1" /><title>GNU Backgammon Manual V0.90.0</title><meta name="generator" content="DocBook XSL Stylesheets V1.74.0" /><meta name="description" content="The GNU Backgammon manual" /><link rel="home" href="#gnubg" title="GNU Backgammon Manual V0.90.0" /><link rel="next" href="#gnubg-intro" title="Introduction" /></head><body><div class="article" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title"><a id="gnubg"></a><span class="application">GNU Backgammon</span> Manual
+ V0.90.0</h2></div><div><div class="authorgroup"><div class="author"><h3 class="author"><span class="firstname">Christian</span> <span class="surname">Anthon</span></h3><div class="affiliation"><span class="orgname">GNU Backgammon Project<br /></span><div class="address"><p><br />
+            <code class="email">&lt;<a class="email" href="mailto:christian.anthon@gmail.com">christian.anthon@gmail.com</a>&gt;</code><br />
+          </p></div></div></div></div></div><div><p class="releaseinfo">This manual describes version 0.90.0 of GNU Backgammon. </p></div><div><p class="copyright">Copyright © 1999, 2000, 2001, 2002, 2003 Achim Mueller, Gary Wong</p></div><div><p class="copyright">Copyright © 2007 Christian Anthon</p></div><div><div class="legalnotice"><a id="id2759362"></a><p> Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled &#8220;GNU Free Documentation License&#8221;.<a class="xref" href="#legal" title="A. GNU Free Documentation License">Appendix A, <i>GNU Free Documentation License</i></a>. </p><p class="legalnotice-title"><b>Feedback</b></p><p>To report a bug or make a suggestion regarding the <span class="application">GNU Backgammon</span> application or this
+ manual, send your suggestions to <code class="email">&lt;<a class="email" href="mailto:bug-gnubg@gnu.org">bug-gnubg@gnu.org</a>&gt;</code> or
+ make a <a class="ulink" href="https://savannah.gnu.org/bugs/?group=gnubg" target="_top">bug
+ report</a>.</p></div></div><div><div class="revhistory"><table border="1" width="100%" summary="Revision history"><tr><th align="left" valign="top" colspan="2"><b>Revision History</b></th></tr><tr><td align="left">Revision GNU Backgammon Manual (docbook version)</td><td align="left">February 2007</td></tr><tr><td align="left" colspan="2">
<p class="publisher">GNU Backgammon Project</p>
</td></tr><tr><td align="left">Revision GNU Backgammon Manual (wiki version)</td><td align="left">January 2007</td></tr><tr><td align="left" colspan="2">
<p class="publisher">GNU Backgammon Project</p>
</td></tr><tr><td align="left">Revision GNU Backgammon Manual (texinfo version)</td><td align="left">November 2003</td></tr><tr><td align="left" colspan="2">
<p class="publisher">GNU Backgammon Project</p>
- </td></tr></table></div></div><div><div class="abstract"><p class="title"><b>Abstract</b></p><p>The incomplete GNU Backgammon manual</p></div></div></div><hr /></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="#gnubg-intro">Introduction</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-intro_gpl">GPL copying/warranty info</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-rules">Rules of the game</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-rules_setup">Setup</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_object">Object of the Game</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_movement">Movement of the Checkers</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_hitting">Hitting and Entering</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_bearingoff">Bearing Off</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_doubling">Doubling</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_gammons">Gammons and Backgammons</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_optional">Optional Rules</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_match">Rules for Match Play</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-starting">Starting GNU Backgammon</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-starting_unix">Linux and Unix</a></span></dt><dt><span class="sect2"><a href="#gnubg-starting_ms">Microsoft Windows</a></span></dt><dt><span class="sect2"><a href="#gnubg-starting_mac">Mac OSX</a></span></dt><dt><span class="sect2"><a href="#gnubg-starting_options">Command line options</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-playing">Playing a game</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-playing_new">Starting a new match</a></span></dt><dt><span class="sect2"><a href="#gnubg-playing_roll">Rolling the dice</a></span></dt><dt><span class="sect2"><a href="#gnubg-playing_move">Moving the checkers</a></span></dt><dt><span class="sect2"><a href="#gnubg-playing_double">Using the double cube</a></span></dt><dt><span class="sect2"><a href="#gnubg-playing_resign">Resigning</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-hint">Getting hints and Tutor Mode</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-hint_manual">Getting hints manually</a></span></dt><dt><span class="sect2"><a href="#gnubg-hint_tutor">Tutor mode</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-time">Time controls</a></span></dt><dt><span class="sect1"><a href="#gnubg-edit">Setting up a position</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-edit_entering">Entering Edit mode</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_edit">Editing</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_clear">Clearing the board</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_quick">Quick edit</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_drag">Editing by drag and drop</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_turn">Setting the player on turn</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_dice">Setting the dice</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_cube">Setting the cube</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_score">Setting the score</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_exit">Exiting Edit mode</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_analyze">Analyzing the position</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-matches">Working with matches</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-matches_ras">Retrieving and storing backgammon files</a></span></dt><dt><span class="sect2"><a href="#gnubg-matches_entering">Entering live tournament matches</a></span></dt><dt><span class="sect2"><a href="#gnubg-matches_analysing">Analyzing matches</a></span></dt><dt><span class="sect2"><a href="#gnubg-matches_review">Reviewing matches</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-rollouts">Rollouts</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-rollouts_intro">Introduction to rollouts</a></span></dt><dt><span class="sect2"><a href="#gnubg-rollouts_gnubg">Rollouts in <span class="application">GNU Backgammon</span></a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-custom">Customizing <span class="application">GNU Backgammon</span></a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-custom_eval">Evaluation settings</a></span></dt><dt><span class="sect2"><a href="#gnubg-custom_appearance">Appearance</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-technotes">Technical Notes</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-tech_databases">Obtaining bearoff databases</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_met">Match Equity Tables</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_python">Python scripting</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_guile">Guile scripting</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_equities">Equities explained</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_postionid">A technical description of the Position ID</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_matchid">A technical description of the Match ID</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_css">Description of the CSS style sheet</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-faq">Frequently Asked Questions</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-faq_general">General questions</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_install">How to install</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_start">Running <span class="application">GNU Backgammon</span></a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_play">Playing backgammon</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_settings">Settings</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_analysing">Analyzing</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_databases">Databases</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_abbr">Abbreviations</a></span></dt></dl></dd><dt><span class="appendix"><a href="#legal">A. GNU Free Documentation License</a></span></dt><dd><dl><dt><span class="sect1"><a href="#gfdl-0">PREAMBLE</a></span></dt><dt><span class="sect1"><a href="#gfdl-1">APPLICABILITY AND DEFINITIONS</a></span></dt><dt><span class="sect1"><a href="#gfdl-2">VERBATIM COPYING</a></span></dt><dt><span class="sect1"><a href="#gfdl-3">COPYING IN QUANTITY</a></span></dt><dt><span class="sect1"><a href="#gfdl-4">MODIFICATIONS</a></span></dt><dt><span class="sect1"><a href="#gfdl-5">COMBINING DOCUMENTS</a></span></dt><dt><span class="sect1"><a href="#gfdl-6">COLLECTIONS OF DOCUMENTS</a></span></dt><dt><span class="sect1"><a href="#gfdl-7">AGGREGATION WITH INDEPENDENT WORKS</a></span></dt><dt><span class="sect1"><a href="#gfdl-8">TRANSLATION</a></span></dt><dt><span class="sect1"><a href="#gfdl-9">TERMINATION</a></span></dt><dt><span class="sect1"><a href="#gfdl-10">FUTURE REVISIONS OF THIS LICENSE</a></span></dt><dt><span class="sect1"><a href="#gfdl-addendum">ADDENDUM: How to use this License for your documents</a></span></dt></dl></dd></dl></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-intro"></a>Introduction</h2></div><div><div class="abstract"><p class="title"><b>Abstract</b></p><p>Introduction to GNU Backgammon</p></div></div></div></div><p>This manual describes how to use <span class="application">GNU
+ </td></tr></table></div></div><div><div class="abstract"><p class="title"><b>Abstract</b></p><p>The GNU Backgammon manual</p></div></div></div><hr /></div><div class="toc"><p><b>Table of Contents</b></p><dl><dt><span class="sect1"><a href="#gnubg-intro">Introduction</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-intro_gpl">GPL copying/warranty info</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-rules">Rules of the game</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-rules_setup">Setup</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_object">Object of the Game</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_movement">Movement of the Checkers</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_hitting">Hitting and Entering</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_bearingoff">Bearing Off</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_doubling">Doubling</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_gammons">Gammons and Backgammons</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_optional">Optional Rules</a></span></dt><dt><span class="sect2"><a href="#gnubg-rules_match">Rules for Match Play</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-starting">Starting GNU Backgammon</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-starting_unix">Linux and Unix</a></span></dt><dt><span class="sect2"><a href="#gnubg-starting_ms">Microsoft Windows</a></span></dt><dt><span class="sect2"><a href="#gnubg-starting_mac">Mac OSX</a></span></dt><dt><span class="sect2"><a href="#gnubg-starting_options">Command line options</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-playing">Playing a game</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-playing_new">Starting a new match or session</a></span></dt><dt><span class="sect2"><a href="#gnubg-playing_roll">Rolling the dice</a></span></dt><dt><span class="sect2"><a href="#gnubg-playing_move">Moving the checkers</a></span></dt><dt><span class="sect2"><a href="#gnubg-playing_double">Using the double cube</a></span></dt><dt><span class="sect2"><a href="#gnubg-playing_resign">Resigning</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-hint">Getting hints and Tutor Mode</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-hint_manual">Getting hints manually</a></span></dt><dt><span class="sect2"><a href="#gnubg-hint_tutor">Tutor mode</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-edit">Setting up a position</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-edit_entering">Entering Edit mode</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_edit">Editing</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_clear">Clearing the board</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_quick">Quick edit</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_drag">Editing by drag and drop</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_turn">Setting the player on turn</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_dice">Setting the dice</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_cube">Setting the cube</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_score">Setting the score</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_exit">Exiting Edit mode</a></span></dt><dt><span class="sect2"><a href="#gnubg-edit_analyze">Analyzing the position</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-matches">Working with matches</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-matches_ras">Retrieving and storing backgammon files</a></span></dt><dt><span class="sect2"><a href="#gnubg-matches_entering">Entering live tournament matches</a></span></dt><dt><span class="sect2"><a href="#gnubg-matches_analysing">Analyzing matches</a></span></dt><dt><span class="sect2"><a href="#gnubg-matches_review">Reviewing matches</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-rollouts">Rollouts</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-rollouts_intro">Introduction to rollouts</a></span></dt><dt><span class="sect2"><a href="#gnubg-rollouts_gnubg">Rollouts in GNU Backgammon</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-custom">Customizing GNU Backgammon</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-custom_eval">Evaluation settings</a></span></dt><dt><span class="sect2"><a href="#gnubg-custom_appearance">Appearance</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-technotes">Technical Notes</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-tech_databases">Obtaining bearoff databases</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_met">Match Equity Tables</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_python">Python scripting</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_equities">Equities explained</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_postionid">A technical description of the Position ID</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_matchid">A technical description of the Match ID</a></span></dt><dt><span class="sect2"><a href="#gnubg-tech_css">Description of the CSS style sheet</a></span></dt></dl></dd><dt><span class="sect1"><a href="#gnubg-faq">Frequently Asked Questions</a></span></dt><dd><dl><dt><span class="sect2"><a href="#gnubg-faq_general">General questions</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_install">How to install</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_start">Running GNU Backgammon</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_play">Playing backgammon</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_settings">Settings</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_analysing">Analyzing</a></span></dt><dt><span class="sect2"><a href="#gnubg-faq_abbr">Abbreviations</a></span></dt></dl></dd><dt><span class="appendix"><a href="#legal">A. GNU Free Documentation License</a></span></dt></dl></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-intro"></a>Introduction</h2></div><div><div class="abstract"><p class="title"><b>Abstract</b></p><p>Introduction to GNU Backgammon</p></div></div></div></div><p>This manual describes how to use <span class="application">GNU
Backgammon</span> to play and analyze backgammon games and
- matches. It corresponds to version 0.16-devel (updated in February, 2007).</p><p><span class="application">GNU Backgammon</span> (gnubg)
- plays and analyzes backgammon games and matches. It is able to play and
- analyze both money games and tournament matches, evaluate and roll out
- positions, and more. Driven by a command-line interface, it displays an
- ASCII rendering of a board on text-only terminals, but also allows the
- user to play games and manipulate positions with a graphical GTK+
- interface. <span class="application">GNU Backgammon</span> is
- extensible on platforms which support Python. </p><div class="screenshot"><div class="mediaobject"><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td><img src="images/gtkinterface.png" width="100%" /></td></tr></table></div></div><p><span class="application">GNU Backgammon</span> is a world
+ matches. It corresponds to version 0.90.0 (updated in August, 2009).</p><p><span class="application">GNU Backgammon</span> (gnubg)
+ plays and analyzes both money game sessions and tournament matches. It evaluates and rolls out positions, and much more. Driven by a command-line interface, it displays an ASCII rendering of a board on text-only terminals, but also allows the user to play games and manipulate positions with a graphical GTK+ interface. <span class="application">GNU Backgammon</span> is
+ extensible on platforms which support Python. </p><div class="screenshot"><div class="mediaobject"><table border="0" summary="manufactured viewport for HTML img" cellspacing="0" cellpadding="0" width="100%"><tr><td><img src="images/gtkinterface.png"
+ alt="Screenshot of board window." width="100%" /></td></tr></table></div></div><p><span class="application">GNU Backgammon</span> is a world
class opponent and rates at around 2000 on FIBS, the First Internet
Backgammon Server &#8211; at its best, it is in the top 5 of over 6000 rated
players there). <span class="application">GNU Backgammon</span>
@@ -33,35 +29,38 @@
<span class="application">GNU Backgammon</span>.</p><div class="itemizedlist"><ul type="disc"><li><p>A command line interface (with full command editing features if
GNU readline is available) that lets you play matches and sessions
against GNU Backgammon with a rough ASCII representation of the board
- on text terminals.</p></li><li><p>Support for a GTK+ interface with a graphical board window. Both
- 2D and 3D graphics are available. </p></li><li><p>Tournament match and money session cube handling and cubeful play.
+ on text terminals.</p></li><li><p>Support for a GTK+ graphical user interface with both 2D and 3D views of the board. </p></li><li><p>Tournament match and money session cube handling and cubeful play.
All governed by an underlying cubeless money game based
- neuralnet.</p></li><li><p>Support for both 1-sided and 2-sided bearoff databases: 1-sided
+ neural net.</p></li><li><p>Support for both 1-sided and 2-sided bearoff databases: 1-sided
bearoff database for 15 checkers on the first 6 points and optional
- 2-sided database kept in memory. Optional larger 1-sided and 2-sided
- databases stored on disk. </p></li><li><p>Automated rollouts of positions, with lookahead and race variance
+ 2-sided database kept in memory. Larger 1-sided and 2-sided databases may
+ be stored on disk. </p></li><li><p>Automated rollouts of positions, with lookahead and race variance
reduction where appropriate. Rollouts may be extended. </p></li><li><p>Automatic and manual annotation (analysis and commentary) of games
- and matches.</p></li><li><p>Record keeping of statistics of players in games and matches (both
- native inside <span class="application">GNU
- Backgammon</span> and externally using relational databases and
- Python).</p></li><li><p>Loading and saving analyzed games and matches as .sgf files (Smart
- Game Format).</p></li><li><p>Exporting positions, games and matches to: (.eps) Encapsulated
- Postscript, (.gam) Jellyfish Game, (.html) HTML, (.mat) Jellyfish
- Match, (.pdf) PDF, (.png) Portable Network Graphics, (.pos) Jellyfish
- Position, (.ps) PostScript, (.sgf) Gnu Backgammon File, (.tex) LaTeX,
- (.txt) Plain Text, (.txt) Snowie Text</p></li><li><p>Import of matches and positions from a number of file formats:
- (.bkg) Hans Berliner's BKG Format, (.gam) GammonEmpire Game, (.gam)
- PartyGammon Game, (.mat) Jellyfish Match, (.pos) Jellyfish Position,
- (.sgf) Gnu Backgammon File, (.sgg) GamesGrid Save Game, (.tmg)
- TrueMoneyGames, (.txt) Snowie Text</p></li><li><p>Python Scripting ability. </p></li><li><p>Native language support; 10 languages complete or in progress:
- (cs_CZ, da_DK, en_GB; en_US, fr_FR, de_DE, is_IS, it_IT, ja_JP, and
- tr_TR) </p></li></ul></div><div class="note" style="margin-left: 0.5in; margin-right: 0.5in;"><h3 class="title">Note</h3><p>Some language translations are not completed yet.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-intro_gpl"></a>GPL copying/warranty info</h3></div></div></div><p><span class="application">GNU Backgammon</span> is
- developed under the GNU General Public License (GPL) and it's part of
- the GNU project. If you want to know more about GPL and the Free
- Software Foundation you can visit the <a href="http://www.fsf.org/" target="_top">FSF website</a>.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-rules"></a>Rules of the game</h2></div><div><div class="abstract"><p class="title"><b>Abstract</b></p><p>Backgammon rules by Tom Keith</p></div></div></div></div><p>This section describes how to play a game, a match or a session of
+ and matches.</p></li><li><p>Record keeping of player statistics in games
+ and matches using relational databases (SQLite, MySQL, and PostgreSQL are
+ supported).</p></li><li><p>Loading and saving analyzed games and matches as .sgf files (Smart
+ Game Format).</p></li><li><p>Importing of positions, games, and matches
+ from a number of standard file formats, including: native GNU Backgammon
+ file (.sgf), GamesGrid Save Game (.sgg), Hans Berliner's BKG format
+ (.bkg), Jellyfish Match (.mat), FIBS Oldmoves (.fibs), Jellyfish
+ Position (.pos), Snowie Text (.txt), TrueMoneyGames (.tmg), GammonEmpire
+ Game (.gam), PartyGammon Game (.gam), and BackGammonRoom Game
+ (.bgf).</p></li><li><p>Exporting of positions, games, and matches to a
+ number of standard file formats, including: native GNU Backgammon file
+ (.sgf), Hypertext Markup Language (.html), Jellyfish Game (.gam),
+ Jellyfish Match (.mat), Jellyfish Position (.pos), LaTeX (.tex),
+ Portable Document Format (.pdf), Plain Text (.txt), Portable Network
+ Graphics (.png), Postscript (.ps), Snowie Text (.txt), and Scalable
+ Vector Graphics (.svg).</p></li><li><p>Python Scripting ability. </p></li><li><p>Native language support; 12 languages are complete or in progress: (cs_CZ, da_DK, en_GB, en_US, es_ES, fr_FR,
+ de_DE, is_IS, it_IT, ja_JP, ru_RU, and
+ tr_TR) </p></li></ul></div><div class="sect2" lang="en"
+ xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-intro_gpl"></a>GPL copying/warranty info</h3></div></div></div><p><span class="application">GNU Backgammon</span> is
+ developed under the GNU General Public License (GPL) and it is part of
+ the GNU project. For more information about the GNU project please visit their website: <a class="ulink" href="http://www.gnu.org/" target="_top">http://www.gnu.org/</a>.
+ For more information about free software in general please visit The Free Software
+ Foundation at: <a class="ulink" href="http://www.fsf.org/" target="_top">http://www.fsf.org/</a>.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-rules"></a>Rules of the game</h2></div></div></div><p>This section describes how to play a game, a match, or a session of
money games against <span class="application">GNU
- Backgammon</span>, or a human opponent. Authored by <a href="http://www.bkgm.com/rules.html" target="_top">Tom Keith</a>. Skilled
- backgammon players may skip ahead to next section. </p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-rules_setup"></a>Setup</h3></div></div></div><p>Backgammon is a game for two players, played on a board consisting
+ Backgammon</span> or a human opponent. It is taken directly from the rules section of <a class="ulink" href="http://www.bkgm.com/" target="_top">Backgammon Galore</a>, courtesy of Tom Keith.</p><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-rules_setup"></a>Setup</h3></div></div></div><p>Backgammon is a game for two players, played on a board consisting
of twenty-four narrow triangles called points. The triangles alternate
in color and are grouped into four quadrants of six triangles each. The
quadrants are referred to as a player's home board and outer board, and
@@ -182,7 +181,7 @@
option, <span class="application">GNU Backgammon</span> starts
without the graphic user interface. There is also other options which
can be added at the start-up.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-starting_ms"></a>Microsoft Windows</h3></div></div></div><p>The builds of <span class="application">GNU
- Backgammon</span> which may be downloaded from the <a href="http://www.gnubg.org" target="_top">main <span class="application">GNU
+ Backgammon</span> which may be downloaded from the <a class="ulink" href="http://www.gnubg.org" target="_top">main <span class="application">GNU
Backgammon</span> page</a> comes with an installation
system. The installation system will create a launch menu item in your
start menu. Usually the menu item can be found by choosing <span class="guimenu">Start</span> &#8594; <span class="guimenuitem">Programs</span> &#8594; <span class="guimenuitem">GNU Backgammon</span> &#8594; <span class="guimenuitem">GNU Backgammon for Windows.</span>.</p><p><span class="application">GNU Backgammon</span> also has a
@@ -195,14 +194,14 @@
windows (by default, Apple's X11 opens one such window at start-up,
and XDarwin opens three), do the following: </p><div class="orderedlist"><ol type="a"><li><p>If you have installed <span class="application">GNU
Backgammon</span> in your private Applications folder,
- type <span><strong class="command"> cd Applications/gnubg</strong></span> to get into
+ type <span class="command"><strong> cd Applications/gnubg</strong></span> to get into
<span class="application">GNU Backgammon</span> for
- MacOS X's folder, and then type <span><strong class="command">./gnubg</strong></span> to
+ MacOS X's folder, and then type <span class="command"><strong>./gnubg</strong></span> to
run it;</p></li><li><p>If you have installed <span class="application">GNU
Backgammon</span> in the global, top-level Applications
- folder, type <span><strong class="command">cd /Applications/gnubg</strong></span> to get
+ folder, type <span class="command"><strong>cd /Applications/gnubg</strong></span> to get
into <span class="application">GNU Backgammon</span>
- for MacOS X's folder, and type <span><strong class="command">./gnubg</strong></span> to run
+ for MacOS X's folder, and type <span class="command"><strong>./gnubg</strong></span> to run
it; </p></li></ol></div></li></ol></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-starting_options"></a>Command line options</h3></div></div></div><p> The following options control the startup of <span class="application">GNU Backgammon</span>. Most options are
available in all versions of <span class="application">GNU
Backgammon</span>, but notably, the -w and -t options don't work
@@ -238,7 +237,7 @@ Application Options:
-v, --version Show version information and exit
-w, --window-system-only Ignore tty input when using window system
--display=DISPLAY X display to use
- </pre></div></div><br class="example-break" /></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-playing"></a>Playing a game</h2></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-playing_new"></a>Starting a new match</h3></div></div></div><p>To start a new game, match or session choose <span class="guimenu">File</span> &#8594; <span class="guimenuitem">New</span>, or use the <span class="guibutton">New</span> button in the
+ </pre></div></div><br class="example-break" /></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-playing"></a>Playing a game</h2></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-playing_new"></a>Starting a new match or session</h3></div></div></div><p>To start a new game, match or session choose <span class="guimenu">File</span> &#8594; <span class="guimenuitem">New</span>, or use the <span class="guibutton">New</span> button in the
toolbar. This will open a dialog box, where you can select the main
options for the new backgammon game you are about to begin. </p><div class="figure"><a id="gnubg-fig_newdialog"></a><p class="title"><b>Figure 6. The dialog for starting a new match.</b></p><div class="figure-contents"><div class="mediaobject"><img src="images/newbox.png" alt="The dialog for starting a new match." /></div></div></div><br class="figure-break" /><p>The shortcut buttons are the quickest way to start the game or
match. If you click on the button with the $ sign, you will start a new
@@ -258,7 +257,7 @@ Application Options:
see the whole player setting dialog. Here you define the playing
strength of <span class="application">GNU Backgammon</span>. This dialog
will be explained later.</p></li></ol></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-playing_roll"></a>Rolling the dice</h3></div></div></div><p>The simplest way to roll the dice is to click in the right board
- area between the board points. You can also roll the dice from the menu <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Roll</span> or with the keyboard shortcut <span><strong class="keycap">Ctrl</strong></span>+<span><strong class="keycap">R</strong></span>.</p><div class="figure"><a id="gnubg-fig_roll"></a><p class="title"><b>Figure 7. Click in the red rectangle to roll the dice.</b></p><div class="figure-contents"><div class="mediaobject"><img src="images/rolldice.png" alt="Click in the red rectangle to roll the dice." /></div></div></div><br class="figure-break" /><p>When you have moved your checkers to make the desired move, you
+ area between the board points. You can also roll the dice from the menu <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Roll</span> or with the keyboard shortcut <span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>R</strong></span>.</p><div class="figure"><a id="gnubg-fig_roll"></a><p class="title"><b>Figure 7. Click in the red rectangle to roll the dice.</b></p><div class="figure-contents"><div class="mediaobject"><img src="images/rolldice.png" alt="Click in the red rectangle to roll the dice." /></div></div></div><br class="figure-break" /><p>When you have moved your checkers to make the desired move, you
complete your turn by clicking on the dice.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-playing_move"></a>Moving the checkers</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_move_drag"></a>Moving by drag and drop</h4></div></div></div><p>One way to move the checkers is to click on a checker you want to
move and then drag it, while holding the mouse button down, to the
desired designation point. If you have the option Show target help
@@ -278,7 +277,7 @@ Application Options:
left.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_move_undo"></a>Undo a move</h4></div></div></div><p>Before you complete your move by clicking the dice, it's possible
to undo your moves and return to the position before any checkers have
been moved. You can either click the Undo button in the toolbar, or
- you can choose <span class="guimenu"> Edit </span> &#8594; <span class="guimenuitem"> Undo </span> from the menu or the keyboard shortcut <span><strong class="keycap">Ctrl</strong></span>+<span><strong class="keycap">Z</strong></span>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_move_shortcut"></a>Some shortcuts</h4></div></div></div><p>There are some shortcuts for moving the checkers. You can
+ you can choose <span class="guimenu"> Edit </span> &#8594; <span class="guimenuitem"> Undo </span> from the menu or the keyboard shortcut <span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>Z</strong></span>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_move_shortcut"></a>Some shortcuts</h4></div></div></div><p>There are some shortcuts for moving the checkers. You can
<span class="emphasis"><em>make a new point</em></span> by right clicking on the empty
point that you want to make. As an example, if you roll 31 as the
opening roll, and you want to play 8/5 6/5, you simply place the mouse
@@ -288,13 +287,13 @@ Application Options:
off</em></span> if such a move is legal.</p><p><span class="application">GNU Backgammon</span> can auto play forced
moves for you. This feature can be enabled by choosing <span class="guimenu"> Settings </span> &#8594; <span class="guimenuitem"> Options... </span> &#8594; <span class="guimenuitem"> Game </span>, and then check the box Play forced moves
automatically.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-playing_double"></a>Using the double cube</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_double_offer"></a>Offering a double</h4></div></div></div><p>You offer a double to your opponent by clicking on the cube. This
- will offer the cube immediately. You can also click <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Double</span> from the menu or the keyboard shortcut <span><strong class="keycap">Ctrl</strong></span>+<span><strong class="keycap">D</strong></span>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_double_tp"></a>Accepting or declining a cube</h4></div></div></div><p>You accept a double made by your opponent by clicking on the
+ will offer the cube immediately. You can also click <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Double</span> from the menu or the keyboard shortcut <span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>D</strong></span>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_double_tp"></a>Accepting or declining a cube</h4></div></div></div><p>You accept a double made by your opponent by clicking on the
offered double cube at the board. If you want to decline the double,
you can right click on the cube.</p><p>There are also three buttons in the toolbar for handling cube
offers. These buttons are marked Accept, Decline and Beaver. The
beaver button is only activated in money game sessions where beavers
are allowed.</p><div class="figure"><a id="gnubg-fig_double"></a><p class="title"><b>Figure 8. The toolbar double buttons.</b></p><div class="figure-contents"><div class="mediaobject"><img src="images/cubebuttons.png" alt="[[cubebuttons.png]]" /></div></div></div><br class="figure-break" /><p>There are also menu options from the drop down menu for all the
- cube actions. Click <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Take</span> from the menu, to accept an offered double(<span><strong class="keycap">Ctrl</strong></span>+<span><strong class="keycap">T</strong></span>). Click <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Drop</span>, from the menu, to to decline an offered double(<span><strong class="keycap">Ctrl</strong></span>+<span><strong class="keycap">P</strong></span>). Click <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Beaver</span>, from the menu, to beaver an offered double. </p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-playing_resign"></a>Resigning</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_resign_offer"></a>Offering a resignation</h4></div></div></div><p>It's also possible to resign during a game. To resign during play
+ cube actions. Click <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Take</span> from the menu, to accept an offered double(<span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>T</strong></span>). Click <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Drop</span>, from the menu, to to decline an offered double(<span class="keycap"><strong>Ctrl</strong></span>+<span class="keycap"><strong>P</strong></span>). Click <span class="guimenu">Game</span> &#8594; <span class="guimenuitem">Beaver</span>, from the menu, to beaver an offered double. </p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-playing_resign"></a>Resigning</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-playing_resign_offer"></a>Offering a resignation</h4></div></div></div><p>It's also possible to resign during a game. To resign during play
press the Resign button in the toolbar. This is the button with the
image of a white flag. When this button is pressed, a dialog box will
appear where you can select if you want to resign a single game,
@@ -429,8 +428,7 @@ Application Options:
button to show the hint window with its list of possible moves and their
evaluations. Finally, if you press the End Tutor Mode button, the dialog
will close and turn Tutor Mode off.</p><p>A similar warning window will also appear for poor cube
- handling.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-time"></a>Time controls</h2></div></div></div><p>The time control feature is not fully implemented with the user
- interface yet. Hopefully this will be improved in the future.</p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-edit"></a>Setting up a position</h2></div></div></div><p>Think about the Friday night chouette where there was this tough
+ handling.</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-edit"></a>Setting up a position</h2></div></div></div><p>Think about the Friday night chouette where there was this tough
choice between two move candidates. Which move was the best? Or what about
that match score cube decision from the weekend tournament. Wouldn't it be
nice to be able to set up the position in <span class="application">GNU
@@ -516,7 +514,7 @@ Application Options:
keep it.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-edit_analyze"></a>Analyzing the position</h3></div></div></div><p>After you have successfully set up the position you desire, you can
now analyze the position. You can click Hint in the toolbar to get the
best move of cube decision in the same way as described in the chapter
- called <a href="#gnubg-playing" title="Playing a game">the section called &#8220;Playing a game&#8221;</a>. Hint, rollouts and evaluations done
+ called <a class="xref" href="#gnubg-playing" title="Playing a game">the section called &#8220;Playing a game&#8221;</a>. Hint, rollouts and evaluations done
from the hint window will not be saved if you try to save the position.
If you want to analyze the position and then be able to save the
position and the analysis results you should rather do a move and then
@@ -526,13 +524,13 @@ Application Options:
point you click. Left mouse button, black checkers and right mouse
button, red checkers. (assuming you didn't change the colors). You will
get used to this editing. and it makes it much faster to set up a
- position.</p><p>See also <a href="http://www.bkgm.com/rgb/rgb.cgi?view+1098" target="_top">Albert Silver's post on GammOnLine</a>
+ position.</p><p>See also <a class="ulink" href="http://www.bkgm.com/rgb/rgb.cgi?view+1098" target="_top">Albert Silver's post on GammOnLine</a>
</p></div></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gnubg-matches"></a>Working with matches</h2></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-matches_ras"></a>Retrieving and storing backgammon files</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-matches_ras_sgff"></a>The Smart Game Format</h4></div></div></div><p><span class="application">GNU Backgammon</span> uses the Smart Game
Format (SGF) to store games, matches, sessions and positions. SGF is
used in as a standard format for several other turn based games. The
SGF files can store all the rolls and moves and cube decisions as well
as commentary and analysis.</p><p> A game that uses SGF extensively is Go. The format is described
- at <a href="http://www.red-bean.com/sgf/" target="_top">this site</a>.
+ at <a class="ulink" href="http://www.red-bean.com/sgf/" target="_top">this site</a>.
</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-matches_opening"></a>Opening and importing matches</h4></div></div></div><p>Since version 0.16 the GUI recognizes all importable files
automatically (with the exception of the FIBS format). To open or
import a file choose <span class="guimenu">File</span> &#8594; <span class="guimenuitem">Open</span>. A file dialog box will appear where you can select the
@@ -540,10 +538,10 @@ Application Options:
file is importable. You can also use the keyboard shortcut Ctrl-O, or
the tool bar button labeled Open, to open the file dialog box
directly.</p><p>It is still possible to import an unrecognized file by using the
- underlying command line interface. Enable the command pane by choosing <span class="guimenu">View</span> &#8594; <span class="guimenuitem">Command</span>. In the command pane type in <span><strong class="command">import oldmoves
+ underlying command line interface. Enable the command pane by choosing <span class="guimenu">View</span> &#8594; <span class="guimenuitem">Command</span>. In the command pane type in <span class="command"><strong>import oldmoves
&lt;filepath&gt;</strong></span> to import, e.g., an oldmoves fibs
formatted file.</p><p>The following table contains the supported formats and the
- corresponding commands for manual import of a file.</p><div class="informaltable"><table border="1"><colgroup><col /><col /></colgroup><tbody><tr><td>FIBS oldmoves format</td><td> <span><strong class="command">import oldmoves &lt;filepath&gt;</strong></span> </td></tr><tr><td>Gamesgrid Save Game</td><td> <span><strong class="command">import sgg &lt;filepath&gt;</strong></span> </td></tr><tr><td>GammonEmpire Game</td><td> <span><strong class="command">import empire &lt;filepath&gt;</strong></span> </td></tr><tr><td>Hans Berliner's BKG Format</td><td> <span><strong class="command">import bkg &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Game</td><td> <span><strong class="command">import gam &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Match</td><td> <span><strong class="command">import mat &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Position</td><td> <span><strong class="command">import pos &lt;filepath&gt;</strong></span> </td></tr><tr><td>PartyGammon Game</td><td> <span><strong class="command">import party &lt;filepath&gt;</strong></span> </td></tr><tr><td>Snowie Text</td><td> <span><strong class="command">import snowietxt &lt;filepath&gt;</strong></span> </td></tr><tr><td>True Moneygames</td><td> <span><strong class="command">import tmg &lt;filepath&gt;</strong></span> </td></tr></tbody></table></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-matches_saving"></a>Saving and exporting positions, games or matches</h4></div></div></div><p>If you have played or imported a match into <span class="application">GNU
+ corresponding commands for manual import of a file.</p><div class="informaltable"><table border="1"><colgroup><col /><col /></colgroup><tbody><tr><td>FIBS oldmoves format</td><td> <span class="command"><strong>import oldmoves &lt;filepath&gt;</strong></span> </td></tr><tr><td>Gamesgrid Save Game</td><td> <span class="command"><strong>import sgg &lt;filepath&gt;</strong></span> </td></tr><tr><td>GammonEmpire Game</td><td> <span class="command"><strong>import empire &lt;filepath&gt;</strong></span> </td></tr><tr><td>Hans Berliner's BKG Format</td><td> <span class="command"><strong>import bkg &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Game</td><td> <span class="command"><strong>import gam &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Match</td><td> <span class="command"><strong>import mat &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Position</td><td> <span class="command"><strong>import pos &lt;filepath&gt;</strong></span> </td></tr><tr><td>PartyGammon Game</td><td> <span class="command"><strong>import party &lt;filepath&gt;</strong></span> </td></tr><tr><td>Snowie Text</td><td> <span class="command"><strong>import snowietxt &lt;filepath&gt;</strong></span> </td></tr><tr><td>True Moneygames</td><td> <span class="command"><strong>import tmg &lt;filepath&gt;</strong></span> </td></tr></tbody></table></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-matches_saving"></a>Saving and exporting positions, games or matches</h4></div></div></div><p>If you have played or imported a match into <span class="application">GNU
Backgammon</span>, and wish to save your efforts, you can
choose <span class="guimenu">File</span> &#8594; <span class="guimenuitem">Save</span>. A file dialog box will appear and you can type in a
file name or keep the suggested default file name. (The suggested
@@ -562,8 +560,8 @@ Application Options:
file formats and the corresponding commands for export. Again notice
that with some formats only some of M(atch), G(ame), P(osition) is
allowed. For example to export a Jellyfish position you would issue
- the command <span><strong class="command">export position pos
- &lt;filepath&gt;</strong></span></p><div class="informaltable"><table border="1"><colgroup><col /><col /></colgroup><tbody><tr><td>Encapsulated Postscript</td><td> <span><strong class="command">export &lt;P&gt; eps &lt;filepath&gt;</strong></span> </td></tr><tr><td>HTML</td><td> <span><strong class="command">export &lt;MGP&gt; html &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Game</td><td> <span><strong class="command">export &lt;G&gt; gam &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Match</td><td> <span><strong class="command">export &lt;M&gt; mat &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Position</td><td> <span><strong class="command">export &lt;P&gt; pos &lt;filepath&gt;</strong></span> </td></tr><tr><td>LaTeX</td><td> <span><strong class="command">export &lt;MG&gt; latex &lt;filepath&gt;</strong></span> </td></tr><tr><td>PDF</td><td> <span><strong class="command">export &lt;MG&gt; pdf &lt;filepath&gt;</strong></span> </td></tr><tr><td>Plain Text</td><td> <span><strong class="command">export &lt;MGP&gt; text &lt;filepath&gt;</strong></span> </td></tr><tr><td>Portable Network Graphics</td><td> <span><strong class="command">export &lt;P&gt; pdf &lt;filepath&gt;</strong></span> </td></tr><tr><td>PostScript</td><td> <span><strong class="command">export &lt;MG&gt; postscript &lt;filepath&gt;</strong></span> </td></tr><tr><td>Snowie Text</td><td> <span><strong class="command">export &lt;P&gt; snowietxt &lt;filepath&gt;</strong></span>
+ the command <span class="command"><strong>export position pos
+ &lt;filepath&gt;</strong></span></p><div class="informaltable"><table border="1"><colgroup><col /><col /></colgroup><tbody><tr><td>Encapsulated Postscript</td><td> <span class="command"><strong>export &lt;P&gt; eps &lt;filepath&gt;</strong></span> </td></tr><tr><td>HTML</td><td> <span class="command"><strong>export &lt;MGP&gt; html &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Game</td><td> <span class="command"><strong>export &lt;G&gt; gam &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Match</td><td> <span class="command"><strong>export &lt;M&gt; mat &lt;filepath&gt;</strong></span> </td></tr><tr><td>Jellyfish Position</td><td> <span class="command"><strong>export &lt;P&gt; pos &lt;filepath&gt;</strong></span> </td></tr><tr><td>LaTeX</td><td> <span class="command"><strong>export &lt;MG&gt; latex &lt;filepath&gt;</strong></span> </td></tr><tr><td>PDF</td><td> <span class="command"><strong>export &lt;MG&gt; pdf &lt;filepath&gt;</strong></span> </td></tr><tr><td>Plain Text</td><td> <span class="command"><strong>export &lt;MGP&gt; text &lt;filepath&gt;</strong></span> </td></tr><tr><td>Portable Network Graphics</td><td> <span class="command"><strong>export &lt;P&gt; pdf &lt;filepath&gt;</strong></span> </td></tr><tr><td>PostScript</td><td> <span class="command"><strong>export &lt;MG&gt; postscript &lt;filepath&gt;</strong></span> </td></tr><tr><td>Snowie Text</td><td> <span class="command"><strong>export &lt;P&gt; snowietxt &lt;filepath&gt;</strong></span>
</td></tr></tbody></table></div><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="gnubg-matches_saving_html"></a>HTML export</h5></div></div></div><p><span class="application">GNU Backgammon</span> can export the current
position, game, match or session in HTML if you wish to publish it
on the web. </p><p><span class="application">GNU Backgammon</span> exports in validating
@@ -573,7 +571,7 @@ Application Options:
can choose between three different sets of pictures:</p><div class="orderedlist"><ol type="1"><li><p>the BBS images used by Kit Woolsey's GammOnLine e-magazine,
Danish Backgammon Federation's web-based discussion group and
others </p></li><li><p>the fibs2html images used by the Joseph Heled's program
- <a href="http://fibs2html.sf.net/" target="_top">fibs2html</a>
+ <a class="ulink" href="http://fibs2html.sf.net/" target="_top">fibs2html</a>
</p></li><li><p>images generated by <span class="application">GNU
Backgammon</span> itself. </p></li></ol></div><p>The images generated by <span class="application">GNU
Backgammon</span> will use your current board design in
@@ -589,7 +587,7 @@ Application Options:
the board which is useful for posting positions on web-based
discussion groups such as Kit Woolsey's GammOnLine, the Danish
Backgammon Federation's Debat Forum, or you may opt to use a default
- set of images available from the <a href="http://www.gnubg.org/images/html-images/" target="_top">gnubg.org</a>
+ set of images available from the <a class="ulink" href="http://www.gnubg.org/images/html-images/" target="_top">gnubg.org</a>
web site.</p><p>If you want to have html images locally on your computer, you
can have <span class="application">GNU Backgammon</span> generate these.
The html images will be generated based on the current appearance
@@ -869,7 +867,7 @@ Application Options:
as the <span class="emphasis"><em>actual result</em></span> plus the total
unnormalized luck rate. This is also called <span class="emphasis"><em>variance
reduction of skill</em></span> as described in Douglas Zare's
- excellent article <a href="http://math.columbia.edu/~zare/vrskill.html" target="_top">Hedging
+ excellent article <a class="ulink" href="http://math.columbia.edu/~zare/vrskill.html" target="_top">Hedging
Toward Skill</a>. This should give an unbiased measure of
the strengths of the players. </p></li><li><p>MWC against current opponent: For match play
<span class="application">GNU Backgammon</span> will calculate your
@@ -1283,8 +1281,8 @@ Application Options:
memory. On a 2.4 GHz box with 512 MB of RAM the calculation ran for 58
iterations of 3000 seconds each, i.e., a total of 48 hours! </p><p>See makehyper --help for the complete set of available options.
</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_databases_download"></a>Download</h4></div></div></div><p>You may download the two sided database with 6 checkers on 6
- points from <a href="ftp://alpha.gnu.org/gnu/gnubg/gnubg_ts0.bd.gz" target="_top">ftp://alpha.gnu.org/gnu/gnubg/gnubg_ts0.bd.gz</a> and the one
- sided database with 15 checkers 6 points from <a href="ftp://alpha.gnu.org/gnu/gnubg/gnubg_os0.bd.gz" target="_top">ftp://alpha.gnu.org/gnu/gnubg/gnubg_os0.bd.gz</a>. </p><p>Later, other databases may be available for download or it may be
+ points from <a class="ulink" href="ftp://alpha.gnu.org/gnu/gnubg/gnubg_ts0.bd.gz" target="_top">ftp://alpha.gnu.org/gnu/gnubg/gnubg_ts0.bd.gz</a> and the one
+ sided database with 15 checkers 6 points from <a class="ulink" href="ftp://alpha.gnu.org/gnu/gnubg/gnubg_os0.bd.gz" target="_top">ftp://alpha.gnu.org/gnu/gnubg/gnubg_os0.bd.gz</a>. </p><p>Later, other databases may be available for download or it may be
possible to purchase these on CDROM or DVD for a nominal fee. </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_databases_verify"></a>Verification of databases</h4></div></div></div><p>To verify that your generated or downloaded bearoff database is
correct, the table below lists the MD5 checksums for a number of
possible databases. </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_databases_os"></a>One-sided bearoff databases (compressed)</h4></div></div></div><p>The table below contains the MD5 checksums for the compressed one
@@ -1293,7 +1291,7 @@ Application Options:
sided bearoff databases. </p><div class="informaltable"><table border="1"><colgroup><col /><col /><col /></colgroup><tbody><tr><td>Checkers </td><td>Points </td><td>MD5 checksum </td></tr><tr><td>1 </td><td>6 </td><td>7ed6f8e7fce16ea2b80e07a4a516653c </td></tr><tr><td>2 </td><td>6 </td><td>e9d760bf213841c285245ed757a52f4d </td></tr><tr><td>3 </td><td>6 </td><td>9d67da3db32ad4720cc38eecf9a67967 </td></tr><tr><td>4 </td><td>6 </td><td>9156f37032d1d4b0352a41186e632dfc </td></tr><tr><td>5 </td><td>6 </td><td>0db19ab08feae1feb33ddbd709479f62 </td></tr><tr><td>6 </td><td>6 </td><td>44b6040b49b46cb9dd2ce8caa947044d </td></tr><tr><td>7 </td><td>6 </td><td>9eb8b042d4d2ddf8d40e74a892745ad5 </td></tr><tr><td>8 </td><td>6 </td><td>fcdbbc80b7ef84ddc81b839d0f26bed1 </td></tr><tr><td>9 </td><td>6 </td><td>a11b2d410d51401143d05e73f9ffac15 </td></tr><tr><td>10 </td><td>6 </td><td>12dc70c86f356d06bc96ee38dee40c62 </td></tr><tr><td>11 </td><td>6 </td><td>not available </td></tr><tr><td>12 </td><td>6 </td><td>not available </td></tr><tr><td>13 </td><td>6 </td><td>not available </td></tr><tr><td>14 </td><td>6 </td><td>not available </td></tr><tr><td>15 </td><td>6 </td><td>not available </td></tr></tbody></table></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_databases_hyper"></a>Two-sided databases for Hypergammon</h4></div></div></div><p>As the generation of the Hypergammon databases are an iterative
process it's not possible to give MD5 checksum for these, as it depend
heavily on your convergence threshold, the number of restarts, and
- rounding errors. </p><p>A random position from the database is found in <a href="#gnubg-hypergammon" title="Example 2. Random position from hypergammon database">Example 2, &#8220;Random position from hypergammon database&#8221;</a>. The equities and
+ rounding errors. </p><p>A random position from the database is found in <a class="xref" href="#gnubg-hypergammon" title="Example 2. Random position from hypergammon database">Example 2, &#8220;Random position from hypergammon database&#8221;</a>. The equities and
percentages in your own database should be very similar (if not
identical): </p><p><span class="application">GNU Backgammon</span> Position ID:
ADAAAQAkIAAAAA</p><div class="example"><a id="gnubg-hypergammon"></a><p class="title"><b>Example 2. Random position from hypergammon database</b></p><div class="example-contents"><pre class="programlisting">
@@ -1347,9 +1345,7 @@ Correct cube action: No double, beaver
'truncate-bearoffOS': 1, 'seed': 1177750272, 'quasi-random-dice': 1,
'minimum-games': 144}, 'date': (13, 7, 2003), 'X': {'rating': '0 (Exp
0)', 'name': 'Jon Royset'}, 'event': 'World Championship 2003'}</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_python_game"></a>Python game</h4></div></div></div><p>A dictionary containing the following items: </p><p>info</p><p>General game info. For example, </p><p>&gt;&gt;&gt; m['games'][0]['info']</p><p>{'points-won': 1, 'score-X': 0, 'score-O': 0, 'winner': 'X',
- 'resigned': False}</p><p>If no winner is specified, winner is None. </p><p>&gt;&gt;&gt; m['games'][2]['info']</p><p>{'score-X': 2, 'winner': None, 'score-O': 0}</p><p>game</p><p>A Sequence of actions.</p><p>stats (optional)</p><p>Game statistics. Similar entries to <span class="guimenu">Analyze</span> &#8594; <span class="guimenuitem">Game statistics</span> from the GUI. </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_python_gameaction"></a>Game actions</h4></div></div></div><p>Each action is a dictionary </p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-tech_guile"></a>Guile scripting</h3></div></div></div><p>Earlier versions of <span class="application">GNU Backgammon</span> had
- support for guile scripting, which, however, was unused and
- un-maintained and therefore removed.</p></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-tech_equities"></a>Equities explained</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_equities_intro"></a>Introduction to equities</h4></div></div></div><p><span class="application">GNU Backgammon</span> works with many
+ 'resigned': False}</p><p>If no winner is specified, winner is None. </p><p>&gt;&gt;&gt; m['games'][2]['info']</p><p>{'score-X': 2, 'winner': None, 'score-O': 0}</p><p>game</p><p>A Sequence of actions.</p><p>stats (optional)</p><p>Game statistics. Similar entries to <span class="guimenu">Analyze</span> &#8594; <span class="guimenuitem">Game statistics</span> from the GUI. </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_python_gameaction"></a>Game actions</h4></div></div></div><p>Each action is a dictionary </p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-tech_equities"></a>Equities explained</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_equities_intro"></a>Introduction to equities</h4></div></div></div><p><span class="application">GNU Backgammon</span> works with many
different kinds of equities. The equity is defined as the expected
value of the position. However, this value can be expressed in several
different metrics and may be calculated with or without taking the
@@ -1365,7 +1361,7 @@ Correct cube action: No double, beaver
equity is much more difficult; it can either be estimated from the
cubeless equity by using transformations as outlined by Rick Janowski
or by constructing a neural net that directly outputs cubeful
- equities. GNU Backgammon uses the former approach (<a href="#gnubg-tech_equities_cubeful" title="Cubeful equities">the section called &#8220;Cubeful equities&#8221;</a>).</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_equities_match"></a>Match Winning Chance</h4></div></div></div><p>In match play we're generally not particular interested in the
+ equities. GNU Backgammon uses the former approach (<a class="xref" href="#gnubg-tech_equities_cubeful" title="Cubeful equities">the section called &#8220;Cubeful equities&#8221;</a>).</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_equities_match"></a>Match Winning Chance</h4></div></div></div><p>In match play we're generally not particular interested in the
outcome of the individual games as much as the outcome of the entire
match, so the interesting quantity for match play is <span class="emphasis"><em>match
winning chance</em></span> (MWC). As for the money equity the MWC can
@@ -1400,7 +1396,7 @@ Correct cube action: No double, beaver
backgammon literature this term seems to be reserved for the cubeless
money equity.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-tech_equities_cubeful"></a>Cubeful equities</h4></div></div></div><p>This chapter is a brief description of how <span class="application">GNU
Backgammon</span> calculates cubeful equities. The formula
- build directly on the work by Rick Janowski <a href="http://www.msoworld.com/mindzine/news/classic/bg/cubeformulae.html" target="_top">Take-Points in Money Games</a> from 1993.</p><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="gnubg-tech_equities_cubeful_basic"></a>Basic formula for cubeful equities</h5></div></div></div><p>The basic formula for cubeful equities as derived by Janowski is</p><p>E(cubeful) = E(dead) * (1-x) + E(live) * x,</p><p>where E(dead) is the dead cube equity (cubeless equity) calculated
+ build directly on the work by Rick Janowski <a class="ulink" href="http://www.msoworld.com/mindzine/news/classic/bg/cubeformulae.html" target="_top">Take-Points in Money Games</a> from 1993.</p><div class="sect4" lang="en" xml:lang="en"><div class="titlepage"><div><div><h5 class="title"><a id="gnubg-tech_equities_cubeful_basic"></a>Basic formula for cubeful equities</h5></div></div></div><p>The basic formula for cubeful equities as derived by Janowski is</p><p>E(cubeful) = E(dead) * (1-x) + E(live) * x,</p><p>where E(dead) is the dead cube equity (cubeless equity) calculated
from the standard formula. E(live) is the cubeful equity assuming a
fully live cube. We'll return to that in the next section. x is the
cube efficiency. x=0 gives E(cubeful)=E(dead) as one extreme and x=1
@@ -1518,7 +1514,7 @@ Correct cube action: No double, beaver
the first bits in the string are stored in the least significant
bits of the first byte).</p><p>As an example, here's what the starting position looks like in
the key format:</p><div class="informaltable"><table border="1"><colgroup><col /><col /></colgroup><tbody><tr><td>0 0 0 0 0</td><td>player on roll has no checkers on ace to 5 points</td></tr><tr><td>11111 0</td><td>5 checkers on the 6 point</td></tr><tr><td>0</td><td>empty bar</td></tr><tr><td>111 0</td><td>3 on the 8</td></tr><tr><td>0 0 0 0</td><td>no others in our outfield</td></tr><tr><td>11111 0</td><td>5 on the midpoint</td></tr><tr><td>0 0 0 0 0</td><td>none in the opponent's outfield</td></tr><tr><td>0 0 0 0 0</td><td>or in opponent's board, until...</td></tr><tr><td>11 0</td><td>two on the 24 point</td></tr><tr><td>0</td><td>none on the bar</td></tr><tr><td>0 0 0 0 0</td><td>opponent has no checkers on ace to 5 points</td></tr><tr><td>11111 0</td><td>5 checkers on the 6 point</td></tr><tr><td>0</td><td>empty bar</td></tr><tr><td>111 0</td><td>3 on the 8</td></tr><tr><td>0 0 0 0</td><td>no others in opponent's outfield</td></tr><tr><td>11111 0</td><td>5 on the midpoint</td></tr><tr><td>0 0 0 0 0</td><td>none in our outfield</td></tr><tr><td>0 0 0 0 0</td><td>or in our board, until...</td></tr><tr><td>11 0</td><td>two on the 24 point</td></tr><tr><td>0</td><td>none on the bar</td></tr></tbody></table></div><p>so altogether it's:</p><p>00000111110011100000111110000000000011000000011111001110000011111000000000001100</p><p>In little endian bytes it looks like:</p><div class="informaltable"><table border="1"><colgroup><col /><col /><col /><col /><col /><col /></colgroup><tbody><tr><td>11100000</td><td>01110011</td><td>11110000</td><td>00000001</td><td>00110000</td><td>11100000</td><td>01110011</td><td>11110000</td><td>00000001</td><td>00110000</td></tr><tr><td>0xE0</td><td>0x73</td><td>0xF0</td><td>0x01</td><td>0x30</td><td>0xE0</td><td>0x73</td><td>0xF0</td><td>0x01</td><td>0x30</td></tr></tbody></table></div><p>so the 10 byte key (in hex) is E0 73 F0 01 30 E0 73 F0 01
- 30.</p><p>The ID format is simply the <a href="http://www.ietf.org/rfc/rfc2045.txt" target="_top">Base64</a> encoding
+ 30.</p><p>The ID format is simply the <a class="ulink" href="http://www.ietf.org/rfc/rfc2045.txt" target="_top">Base64</a> encoding
of the key. (Technically, a Base64 encoding of 80 binary bits should
consist of 14 characters followed by two = padding characters, but
this padding is omitted in the ID format.)</p><p>To continue the above example, splitting the 10 8-bit bytes into
@@ -1531,9 +1527,9 @@ Correct cube action: No double, beaver
particular, there are lots of redundant representations of
illegal positions where both players have checkers on the same
point. Theoretically, it would be possible to get it down to 64
- bits by using <a href="http://www.bkgm.com/rgb/rgb.cgi?view+371" target="_top">Walter Trice's </a>
- <a href="http://www.bkgm.com/rgb/rgb.cgi?view+371" target="_top"><span class="emphasis"><em>D() expressions</em></span></a>, but I think you'd have to be a mathematical masochist
- to try it! </p></li><li><p><a href="http://savannah.gnu.org/cgi-bin/viewcvs/gnubg/gnubg/positionid.c?rev=HEAD&amp;sortby=date&amp;content-type=text/vnd.viewcvs-markup" target="_top">Example code</a> to convert between a raw board encoding
+ bits by using <a class="ulink" href="http://www.bkgm.com/rgb/rgb.cgi?view+371" target="_top">Walter Trice's </a>
+ <a class="ulink" href="http://www.bkgm.com/rgb/rgb.cgi?view+371" target="_top"><span class="emphasis"><em>D() expressions</em></span></a>, but I think you'd have to be a mathematical masochist
+ to try it! </p></li><li><p><a class="ulink" href="http://savannah.gnu.org/cgi-bin/viewcvs/gnubg/gnubg/positionid.c?rev=HEAD&amp;sortby=date&amp;content-type=text/vnd.viewcvs-markup" target="_top">Example code</a> to convert between a raw board encoding
(the number of checkers on each point) and these keys/IDs is
available licensed under GPL. </p></li><li><p>Thanks to Tom Keith and David desJardins for their
suggestions on simplifying the encoding without increasing the
@@ -1604,41 +1600,41 @@ Correct cube action: No double, beaver
frequently binaries for <span class="emphasis"><em>MS Windows</em></span>. It has also
been ported to <span class="emphasis"><em>MacOS</em></span>. When you successfully port
GNU Backgammon to other operating systems, you are welcome to give us
- a note at <a href="mailto:bug-gnubg@gnu.org" target="_top">the GNU backgammon
+ a note at <a class="ulink" href="mailto:bug-gnubg@gnu.org" target="_top">the GNU backgammon
mailing list.</a>
- </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_getit"></a>Where do I get it?</h4></div></div></div><p>The official website is <a href="http://www.gnubg.org/" target="_top">http://www.gnubg.org</a>. Binaries and source code for
+ </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_getit"></a>Where do I get it?</h4></div></div></div><p>The official website is <a class="ulink" href="http://www.gnubg.org/" target="_top">http://www.gnubg.org</a>. Binaries and source code for
<span class="application">GNU Backgammon</span> can be downloaded from
- this site. Up to date source code can be accessed through <a href="https://savannah.gnu.org/cvs/?group=gnubg" target="_top">CVS</a>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_pay"></a>What do I have to pay for <span class="application">GNU
+ this site. Up to date source code can be accessed through <a class="ulink" href="https://savannah.gnu.org/cvs/?group=gnubg" target="_top">CVS</a>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_pay"></a>What do I have to pay for <span class="application">GNU
Backgammon</span>?</h4></div></div></div><p><span class="application">GNU Backgammon</span> is <span class="emphasis"><em>Free
Software</em></span> and is a part of the <span class="emphasis"><em>GNU
Project</em></span>. You may download it for free. For more information
- see the <a href="http://www.gnu.org/licenses/gpl.html" target="_top">GNU General
+ see the <a class="ulink" href="http://www.gnu.org/licenses/gpl.html" target="_top">GNU General
Public License</a>. But be aware that <span class="application">GNU
Backgammon</span> is not <span class="emphasis"><em>public domain
software</em></span> or <span class="emphasis"><em>shareware</em></span> as you perhaps
know from <span class="emphasis"><em>MS Windows</em></span>.<span class="application">GNU
Backgammon</span> is free as in <span class="emphasis"><em> freedom </em></span>,
i.e. all the source code is there for you to inspect, change or
- distribute as long as you keep said license.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_gnu"></a>This GNU stuff sounds interesting.</h4></div></div></div><p>Take a look at the <a href="http://www.gnu.org/" target="_top">GNU home
- page</a>. It's also the page for Free Software Foundation.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_backgammon"></a>I want to learn more about backgammon.</h4></div></div></div><p>A good place to start is <a href="http://www.bkgm.com/" target="_top">Backgammon Galore</a>. For an extensive link collection, go to
- <a href="http://www.chicagopoint.com/links.html" target="_top">Gammon
+ distribute as long as you keep said license.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_gnu"></a>This GNU stuff sounds interesting.</h4></div></div></div><p>Take a look at the <a class="ulink" href="http://www.gnu.org/" target="_top">GNU home
+ page</a>. It's also the page for Free Software Foundation.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_backgammon"></a>I want to learn more about backgammon.</h4></div></div></div><p>A good place to start is <a class="ulink" href="http://www.bkgm.com/" target="_top">Backgammon Galore</a>. For an extensive link collection, go to
+ <a class="ulink" href="http://www.chicagopoint.com/links.html" target="_top">Gammon
Links.</a>
</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_questions"></a>Though I really read all the documentation I still have
- questions.</h4></div></div></div><p>Send an email to <a href="mailto:bug-gnubg@gnu.org" target="_top">the GNU
+ questions.</h4></div></div></div><p>Send an email to <a class="ulink" href="mailto:bug-gnubg@gnu.org" target="_top">the GNU
backgammon mailing list.</a> If it is a bug, be sure to include
the name of your operating system, the version of gnubg you use, and
any error messages you receive. Try to describe exactly what happens
- before the error occurs.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_ideas"></a>I want to make a few proposals. I have new ideas.</h4></div></div></div><p>You're welcome! Send an email with your suggestions to <a href="mailto:bug-gnubg@gnu.org" target="_top">the GNU backgammon mailing
+ before the error occurs.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_general_ideas"></a>I want to make a few proposals. I have new ideas.</h4></div></div></div><p>You're welcome! Send an email with your suggestions to <a class="ulink" href="mailto:bug-gnubg@gnu.org" target="_top">the GNU backgammon mailing
list.</a>
</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-faq_install"></a>How to install</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_other"></a>Do I need some other software to run <span class="application">GNU
Backgammon</span>?</h4></div></div></div><p>No. Everything you need is included in the binaries.</p><p>If you want to use the 3D board version on Linux, you might have
to install the additional libraries that can be found as well on
- <a href="http://www.gnubg.org/index.php?itemid=24" target="_top">this
+ <a class="ulink" href="http://www.gnubg.org/index.php?itemid=24" target="_top">this
page</a>. (acepoint's directory)</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_new"></a>I want to install a newer version.</h4></div></div></div><p>Go a head, your settings should be saved..</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_compile"></a>I would like to compile it from the source code.</h4></div></div></div><p>Good luck to you! Download the source code and make sure to read
one of the two following two items.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_compilelinux"></a>What software do I need for compiling under GNU/Linux?</h4></div></div></div><p>Unpack the <span class="application">GNU Backgammon</span> snapshots and
- follow the instructions of the file `INSTALL'. </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_compilems"></a>What software do I need for compiling under MS Windows?</h4></div></div></div><p>Follow the instructions at <a href="http://www.gnubg.org/index.php?itemid=50" target="_top">http://www.gnubg.org/index.php?itemid=50</a>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_nocompile"></a>It does not compile.</h4></div></div></div><p>Check that you have installed all necessary development packages.</p><p>Look for warnings or errors during compiling. If you still don't
+ follow the instructions of the file `INSTALL'. </p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_compilems"></a>What software do I need for compiling under MS Windows?</h4></div></div></div><p>Follow the instructions at <a class="ulink" href="http://www.gnubg.org/index.php?itemid=50" target="_top">http://www.gnubg.org/index.php?itemid=50</a>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_nocompile"></a>It does not compile.</h4></div></div></div><p>Check that you have installed all necessary development packages.</p><p>Look for warnings or errors during compiling. If you still don't
have a clue, send a message to
- <code class="email">&lt;<a href="mailto:bug-gnubg@gnu.org">bug-gnubg@gnu.org</a>&gt;</code>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_cpu"></a>On what CPU will <span class="application">GNU Backgammon</span> run
+ <code class="email">&lt;<a class="email" href="mailto:bug-gnubg@gnu.org">bug-gnubg@gnu.org</a>&gt;</code>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_install_cpu"></a>On what CPU will <span class="application">GNU Backgammon</span> run
fastest?</h4></div></div></div><p>Here is a list of CPU and Evaluations per second ( <span class="guimenu">Analyze</span> &#8594; <span class="guimenuitem">Evaluation Speed</span>). Feel free to add your CPU:</p><div class="informaltable"><table border="1"><colgroup><col /><col /><col /><col /><col /><col /></colgroup><tbody><tr><td>Evals/sec</td><td>CPU</td><td>System/Main board</td><td>RAM</td><td>OS </td><td>GNUBG-Version</td><td> </td></tr><tr><td>28450 *1</td><td>AMD Sempron 3000+ (1800 MHz)</td><td>K8T800-A</td><td>1024 MB</td><td>Win 2000</td><td>0.14-mingw</td><td class="auto-generated"> </td></tr><tr><td>28000</td><td>Intel Core Duo 1.66 GHz</td><td>Mac mini Core Duo</td><td>512 MB</td><td>Win XP SP2</td><td>0.14-mingw</td><td class="auto-generated"> </td></tr><tr><td>27000</td><td>Intel Pentium M 735 (1.7 GHz)</td><td>AOpen 1557-J</td><td>1024 MB</td><td>Win XP SP2</td><td>0.14-mingw</td><td class="auto-generated"> </td></tr><tr><td>26000</td><td>Celeron 331 2.66 GHz</td><td>Dell Dimension 3100</td><td>512 MB</td><td>Win XP SP2</td><td>0.14.3-devel</td><td class="auto-generated"> </td></tr><tr><td>24500</td><td>Sempron 2800+ (rev E6_at_2000 MHz)</td><td>Asus K8V-X</td><td>768 MB</td><td>Win XP SP2</td><td>0.14.3-devel</td><td class="auto-generated"> </td></tr><tr><td>23000</td><td>P4 2.8 GHz</td><td>Asus P4P800D</td><td>1024 MB</td><td>Win XP SP2</td><td>0.14.3-devel</td><td class="auto-generated"> </td></tr><tr><td>21759</td><td>Athlon64 3000+ (32bit mode)</td><td>Acer Aspire 1522</td><td>512 MB</td><td>Kubuntu 5.04</td><td>0.14.3-devel</td><td class="auto-generated"> </td></tr><tr><td>21500 *1</td><td>AMD Sempron 3000+ (1800 MHz)</td><td>K8T800-A</td><td>1024 MB</td><td>Win 2000</td><td>0.14.3-devel</td><td class="auto-generated"> </td></tr><tr><td>20120</td><td>Athlon XP 2500+ (_at_1833 Mhz)</td><td>MSI K7N-Delta2</td><td>1024 MB</td><td>Suse Linux 9.2</td><td>0.14.3-devel</td><td class="auto-generated"> </td></tr><tr><td>20200</td><td>Pentium M 1.7 GHz</td><td>Sony Vaio Z1XSP</td><td>512 MB</td><td>FreeBSD 5.2</td><td> </td><td class="auto-generated"> </td></tr><tr><td>19515</td><td>Intel Pentium M 0.8 GHz *2</td><td>Sony Vaio PCG-SRX51P</td><td>256 MB</td><td>Fedora FC6(T3)</td><td>0.14.3-devel</td><td class="auto-generated"> </td></tr><tr><td>19200</td><td>Pentium M 1.6 GHz</td><td>IBM X41</td><td>1024 MB</td><td>Win XP SP2</td><td>0.14.3-devel</td><td class="auto-generated"> </td></tr><tr><td>16900</td><td>P4 2 GHz</td><td>?</td><td>256 MB</td><td>Win 2000</td><td>0.14-devel</td><td class="auto-generated"> </td></tr><tr><td>14400</td><td>P3 1GHz</td><td>Sony Vaio PCG-R600HFPD</td><td>256 MB</td><td>Win XP SP2</td><td>0.16-mingw</td><td class="auto-generated"> </td></tr><tr><td>13000 *3</td><td>AMD 1GHz</td><td>Jetway</td><td>1536 MB</td><td>Win 2000</td><td>0.14-devel</td><td class="auto-generated"> </td></tr><tr><td>10506</td><td>Intel Pentium M 0.8 GHz</td><td>Sony Vaio PCG-SRX51P</td><td>256 MB</td><td>Windows XP(SP2)</td><td>0.14-mingw</td><td class="auto-generated"> </td></tr><tr><td>6200</td><td>Celeron 650 MHz</td><td>toshiba laptop</td><td>256 MB</td><td>Win me</td><td>0.14-devel</td><td class="auto-generated"> </td></tr></tbody></table></div><div class="informaltable"><table border="1"><colgroup><col /><col /></colgroup><tbody><tr><td>*1</td><td>These are the two versions evaluated on the same machine. Big difference!</td></tr><tr><td>*2</td><td>According to cat /proc/cpuinfo</td></tr><tr><td>*3</td><td>Highly variable: 12000 .. 13700</td></tr></tbody></table></div></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-faq_start"></a>Running <span class="application">GNU Backgammon</span></h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_start_error"></a>I get an error message when starting.</h4></div></div></div><p>Well, your computer wants to communicate with you. Give it a
chance and read (and try to understand) what it is telling you. Then
read the next items carefully:</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_start_missing"></a><span class="application">GNU Backgammon</span> complains about missing
@@ -1676,14 +1672,14 @@ Correct cube action: No double, beaver
MS Windows.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_start_gtk"></a>I only get a command-line interface. Where is the nice board?</h4></div></div></div><p>Using MS Windows, just click on the correct menu entry
(`<span class="application">GNU Backgammon</span> for windows'). If it
still doesn't work, check whether `c:\[path-to-your-gnubg]\gnubg.exe'
- exists or not.</p><p>GNU/Linux users should check if <a href="http://www.gtk.org/" target="_top">GTK+</a> is installed.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_start_settings"></a>When I restart <span class="application">GNU Backgammon</span> all my
+ exists or not.</p><p>GNU/Linux users should check if <a class="ulink" href="http://www.gtk.org/" target="_top">GTK+</a> is installed.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_start_settings"></a>When I restart <span class="application">GNU Backgammon</span> all my
settings are gone.</h4></div></div></div><p>Did you save your settings <span class="guimenu">Settings</span> &#8594; <span class="guimenuitem">Save settings</span> before you quit?</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_start_cl"></a>I do not need this graphical stuff. Where is the terminal for
commands?</h4></div></div></div><p>For <span class="emphasis"><em>GNU/Linux</em></span> users: open a terminal and run
- <span><strong class="command">gnubg -t</strong></span>.</p><p><span class="productname">MS Windows</span>&#8482; users: Look for a file
- called <span><strong class="command">gnubg-cli.exe</strong></span> in <span class="application">GNU
+ <span class="command"><strong>gnubg -t</strong></span>.</p><p><span class="productname">MS Windows</span>&#8482; users: Look for a file
+ called <span class="command"><strong>gnubg-cli.exe</strong></span> in <span class="application">GNU
Backgammon</span>'s install directory or open the MS Windows
menu <span class="guimenu">Start</span> &#8594; <span class="guimenuitem">Run...</span> and type
- <span><strong class="command">c:\[path-to-your-gnubg]\gnubg-cli.exe</strong></span>. There is
+ <span class="command"><strong>c:\[path-to-your-gnubg]\gnubg-cli.exe</strong></span>. There is
also a menu entry GNU Backgammon Command Line Interface.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-faq_play"></a>Playing backgammon</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_play_session"></a>What is the difference of a new game or match or session?</h4></div></div></div><p>When you start a new match, you will be asked to play to a certain
amount of points (for example, 7 points). The player who firstly
reaches this amount wins the match. Starting a new session means
@@ -1691,7 +1687,7 @@ Correct cube action: No double, beaver
differ, mainly the Jacoby rule is applies to sessions and the Crawford
to match play.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_play_beaver"></a>What the heck is a beaver in Backgammon?</h4></div></div></div><p>A beaver is only allowed in a money game session. To beaver means
to redouble, retaining control of the cube, immediately after your
- opponent doubles. For more information see the <a href="http://www.bkgm.com/glossary.html#B" target="_top">glossary at Backgammon
+ opponent doubles. For more information see the <a class="ulink" href="http://www.bkgm.com/glossary.html#B" target="_top">glossary at Backgammon
Galore</a>.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_play_move"></a>How do I move the checkers?</h4></div></div></div><p>The easiest way to move checkers is to "<span class="emphasis"><em>drag and
drop</em></span>." Put your mouse pointer over a checker you want to
move, press the left mouse button and drag the checker to the desired
@@ -1708,7 +1704,7 @@ Correct cube action: No double, beaver
trying to learn backgammon.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_play_poorly"></a><span class="application">GNU Backgammon</span> plays poorly.</h4></div></div></div><p>Are you sure? If the answer is yes you should think about going to
Monte Carlo this summer and win the Backgammon World Championship. If
this plan fails, check whether the weights file is loaded at start-up.
- See also <a href="#gnubg-faq_start_missing" title="GNU Backgammon complains about missing files.">the section called &#8220;<span class="application">GNU Backgammon</span> complains about missing
+ See also <a class="xref" href="#gnubg-faq_start_missing" title="GNU Backgammon complains about missing files.">the section called &#8220;GNU Backgammon complains about missing
files.&#8221;</a></p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_play_strong"></a><span class="application">GNU Backgammon</span> is too strong for me.</h4></div></div></div><p>Go to the menu <span class="guimenu">Settings</span> &#8594; <span class="guimenuitem">Players</span> and change the values for Player 0. There is also a set
of predefined settings you may choose from.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_play_cheat"></a>I think the bot is cheating. It always gets good dice.</h4></div></div></div><p>In its default configuration, the dice generator does not cheat.
In the menu Settings you may choose between different random dice
@@ -1781,7 +1777,7 @@ Correct cube action: No double, beaver
<span class="emphasis"><em>raceness</em></span> of the position &#8211; a player with a
lower pip count may in many situations want to try to race, whilst the
opponent (with the higher pip count) may want to try blocking/holding.
- See also the <a href="http://www.bkgm.com/gloss/lookup.cgi?pip+count" target="_top">explanation on
+ See also the <a class="ulink" href="http://www.bkgm.com/gloss/lookup.cgi?pip+count" target="_top">explanation on
BackGammon Galore</a>.</p><p>(For the non-english speaking community it might be helpful to
know that when you roll a six and a five, the total pips of that roll
is eleven.)</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_analysing_epc"></a>What does epc mean?</h4></div></div></div><p>When bearing off checkers, you may notice a display showing the
@@ -1805,19 +1801,19 @@ Correct cube action: No double, beaver
17.878 </p></li><li><p>Wasted: 17.878 - 13 = 4.878 </p></li></ol></div><p>It's clear (hopefully) that the expected pip wastage (and hence
the <span class="emphasis"><em>epc</em></span>) increases with more checkers on lower
points (e.g. you get pip wastage when rolling a 6 to bear off a
- checker from the 2- or 1-point).</p><p>It is further <a href="http://www.bkgm.com/gloss/lookup.cgi?effective+pip+count" target="_top">explained on BackGammon Galore</a>, especially in a <a href="http://www.bkgm.com/rgb/rgb.cgi?view+1076" target="_top">post by Douglas
+ checker from the 2- or 1-point).</p><p>It is further <a class="ulink" href="http://www.bkgm.com/gloss/lookup.cgi?effective+pip+count" target="_top">explained on BackGammon Galore</a>, especially in a <a class="ulink" href="http://www.bkgm.com/rgb/rgb.cgi?view+1076" target="_top">post by Douglas
Zare</a>.</p><p>How do one calculate the epc then, or the expected number of
- remaining rolls? Gnu BG uses the one-sided bearoff database, which
+ remaining rolls? GnuBG uses the one-sided bearoff database, which
contains the change of bearing off the final checker in any given
number of rolls. A player would probably use some quite complicated
heuristics (please see the aforementioned post by Douglas Zare,
- <span class="emphasis"><em>and do get back here and explain it!</em></span>)</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-faq_databases"></a>Databases</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_databases_whatis"></a>What is the `Database' menu for?</h4></div></div></div><p>Go find a newer build if you still have the database.</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-faq_abbr"></a>Abbreviations</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_abbr_gwc"></a>GWC</h4></div></div></div><p><span class="emphasis"><em>GWC</em></span> is an abbreviation for game winning
+ <span class="emphasis"><em>and do get back here and explain it!</em></span>)</p></div></div><div class="sect2" lang="en" xml:lang="en"><div class="titlepage"><div><div><h3 class="title"><a id="gnubg-faq_abbr"></a>Abbreviations</h3></div></div></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_abbr_gwc"></a>GWC</h4></div></div></div><p><span class="emphasis"><em>GWC</em></span> is an abbreviation for game winning
chances.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_abbr_mwc"></a>MWC?</h4></div></div></div><p><span class="emphasis"><em>MWC</em></span> is an abbreviation for match winning
chances.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_abbr_dp"></a>DP?</h4></div></div></div><p>In the menu `Analyze, Game/Match/Session statistics' you will see
a window with some statistics. Near the bottom, you'll see four lines
beginning with `Missed ... and Wrong ...'. <span class="emphasis"><em>dp</em></span>
means <span class="emphasis"><em>doubling point</em></span> and describes a situation in
- the game, where you probably should have doubled your opponent.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_abbr_cp"></a>CP?</h4></div></div></div><p>From Max Friis page <a href="http://xfriis.dk/maxfriis/bg/double.html" target="_top">http://xfriis.dk/maxfriis/bg/double.html</a> Cash-point(CP) is:
+ the game, where you probably should have doubled your opponent.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_abbr_cp"></a>CP?</h4></div></div></div><p>From Max Friis page <a class="ulink" href="http://xfriis.dk/maxfriis/bg/double.html" target="_top">http://xfriis.dk/maxfriis/bg/double.html</a> Cash-point(CP) is:
<span class="emphasis"><em>your opponent's take-point now seen from your side of the
board (your cash-point which equals 100% minus your opponent's
take-point</em></span>). <span class="application">GNU Backgammon</span>
@@ -1832,280 +1828,451 @@ Correct cube action: No double, beaver
good</em></span> (to double). It points to a situation in the game,
where you probably should have kept the cube (mostly because of
decent, sometimes very good, gammon chances) rather than double out
- your opponent.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_abbr_epc"></a>epc?</h4></div></div></div><p>See <a href="#gnubg-faq_analysing_epc" title="What does epc mean?">the section called &#8220;What does epc mean?&#8221;</a>
+ your opponent.</p></div><div class="sect3" lang="en" xml:lang="en"><div class="titlepage"><div><div><h4 class="title"><a id="gnubg-faq_abbr_epc"></a>epc?</h4></div></div></div><p>See <a class="xref" href="#gnubg-faq_analysing_epc" title="What does epc mean?">the section called &#8220;What does epc mean?&#8221;</a>
</p><p>
<span class="emphasis"><em>This should be an internal link, not an external one. But I
can't figure out how to link internally to a subsection.
Anyone?</em></span>
- </p></div></div></div><div class="appendix" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title"><a id="legal"></a>A. GNU Free Documentation License</h2></div><div><h3 class="subtitle"><i>Version 1.2, November 2002</i></h3></div></div></div><a id="gfdl"></a><div class="blockquote"><a id="fsf-copyright"></a><blockquote class="blockquote"><p>Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 59
- Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted
- to copy and distribute verbatim copies of this license document, but
- changing it is not allowed. </p></blockquote></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-0"></a>PREAMBLE</h2></div></div></div><p> The purpose of this License is to make a manual, textbook, or other
- functional and useful document "free" in the sense of freedom: to assure
- everyone the effective freedom to copy and redistribute it, with or
- without modifying it, either commercially or noncommercially.
- Secondarily, this License preserves for the author and publisher a way
- to get credit for their work, while not being considered responsible for
- modifications made by others. </p><p> This License is a kind of "copyleft", which means that derivative
- works of the document must themselves be free in the same sense. It
- complements the GNU General Public License, which is a copyleft license
- designed for free software. </p><p> We have designed this License in order to use it for manuals for
- free software, because free software needs free documentation: a free
- program should come with manuals providing the same freedoms that the
- software does. But this License is not limited to software manuals; it
- can be used for any textual work, regardless of subject matter or
- whether it is published as a printed book. We recommend this License
- principally for works whose purpose is instruction or reference. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-1"></a>APPLICABILITY AND DEFINITIONS</h2></div></div></div><p><a id="gfdl-doc"></a> This License applies to any manual or other work, in
- any medium, that contains a notice placed by the copyright holder saying
- it can be distributed under the terms of this License. Such a notice
- grants a world-wide, royalty-free license, unlimited in duration, to use
- that work under the conditions stated herein. The "Document", below,
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- modify or distribute the work in a way requiring permission under
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- work containing the Document or a portion of it, either copied verbatim,
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- notice that says that the Document is released under this License. A
- Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at
- most 25 words. </p><p><a id="gfdl-transparent"></a> A "Transparent" copy of the Document means a
- machine-readable copy, represented in a format whose specification is
- available to the general public, that is suitable for revising the
- document straightforwardly with generic text editors or (for images
- composed of pixels) generic paint programs or (for drawings) some widely
- available drawing editor, and that is suitable for input to text
- formatters or for automatic translation to a variety of formats suitable
- for input to text formatters. A copy made in an otherwise Transparent
- file format whose markup, or absence of markup, has been arranged to
- thwart or discourage subsequent modification by readers is not
- Transparent. An image format is not Transparent if used for any
- substantial amount of text. A copy that is not "Transparent" is called
- "Opaque". </p><p> Examples of suitable formats for Transparent copies include plain
- ASCII without markup, Texinfo input format, LaTeX input format, SGML or
- XML using a publicly available DTD, and standard-conforming simple HTML,
- PostScript or PDF designed for human modification. Examples of
- transparent image formats include PNG, XCF and JPG. Opaque formats
- include proprietary formats that can be read and edited only by
- proprietary word processors, SGML or XML for which the DTD and/or
- processing tools are not generally available, and the machine-generated
- HTML, PostScript or PDF produced by some word processors for output
- purposes only. </p><p><a id="gfdl-title-page"></a> The "Title Page" means, for a printed book,
- the title page itself, plus such following pages as are needed to hold,
- legibly, the material this License requires to appear in the title page.
- For works in formats which do not have any title page as such, "Title
- Page" means the text near the most prominent appearance of the work's
- title, preceding the beginning of the body of the text. </p><p><a id="gfdl-entitled"></a> A section "Entitled XYZ" means a named subunit
- of the Document whose title either is precisely XYZ or contains XYZ in
- parentheses following text that translates XYZ in another language.
- (Here XYZ stands for a specific section name mentioned below, such as
- "Acknowledgements", "Dedications", "Endorsements", or "History".) To
- "Preserve the Title" of such a section when you modify the Document
- means that it remains a section "Entitled XYZ" according to this
- definition. </p><p> The Document may include Warranty Disclaimers next to the notice
- which states that this License applies to the Document. These Warranty
- Disclaimers are considered to be included by reference in this License,
- but only as regards disclaiming warranties: any other implication that
- these Warranty Disclaimers may have is void and has no effect on the
- meaning of this License. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-2"></a>VERBATIM COPYING</h2></div></div></div><p> You may copy and distribute the Document in any medium, either
- commercially or noncommercially, provided that this License, the
- copyright notices, and the license notice saying this License applies to
- the Document are reproduced in all copies, and that you add no other
- conditions whatsoever to those of this License. You may not use
- technical measures to obstruct or control the reading or further copying
- of the copies you make or distribute. However, you may accept
- compensation in exchange for copies. If you distribute a large enough
- number of copies you must also follow the conditions in section3. </p><p> You may also lend copies, under the same conditions stated above,
- and you may publicly display copies. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-3"></a>COPYING IN QUANTITY</h2></div></div></div><p> If you publish printed copies (or copies in media that commonly
- have printed covers) of the Document, numbering more than 100, and the
- Document's license notice requires Cover Texts, you must enclose the
- copies in covers that carry, clearly and legibly, all these Cover Texts:
- Front-Cover Texts on the front cover, and Back-Cover Texts on the back
- cover. Both covers must also clearly and legibly identify you as the
- publisher of these copies. The front cover must present the full title
- with all words of the title equally prominent and visible. You may add
- other material on the covers in addition. Copying with changes limited
- to the covers, as long as they preserve the title of the Document and
- satisfy these conditions, can be treated as verbatim copying in other
- respects. </p><p> If the required texts for either cover are too voluminous to fit
- legibly, you should put the first ones listed (as many as fit
- reasonably) on the actual cover, and continue the rest onto adjacent
- pages. </p><p> If you publish or distribute Opaque copies of the Document
- numbering more than 100, you must either include a machine-readable
- Transparent copy along with each Opaque copy, or state in or with each
- Opaque copy a computer-network location from which the general
- network-using public has access to download using public-standard
- network protocols a complete Transparent copy of the Document, free of
- added material. If you use the latter option, you must take reasonably
- prudent steps, when you begin distribution of Opaque copies in quantity,
- to ensure that this Transparent copy will remain thus accessible at the
- stated location until at least one year after the last time you
- distribute an Opaque copy (directly or through your agents or retailers)
- of that edition to the public. </p><p> It is requested, but not required, that you contact the authors of
- the Document well before redistributing any large number of copies, to
- give them a chance to provide you with an updated version of the
- Document. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-4"></a>MODIFICATIONS</h2></div></div></div><p> You may copy and distribute a Modified Version of the Document
- under the conditions of sections 2 and 3 above, provided that you
- release the Modified Version under precisely this License, with the
- Modified Version filling the role of the Document, thus licensing
- distribution and modification of the Modified Version to whoever
- possesses a copy of it. In addition, you must do these things in the
- Modified Version: </p><div class="orderedlist"><a id="gfdl-modif-cond"></a><ol type="A"><li> Use in the Title Page (and on the covers, if any) a title
- distinct from that of the Document, and from those of previous
- versions (which should, if there were any, be listed in the History
- section of the Document). You may use the same title as a previous
- version if the original publisher of that version gives permission.
- </li><li> List on the Title Page, as authors, one or more persons or
- entities responsible for authorship of the modifications in the
- Modified Version, together with at least five of the principal
- authors of the Document (all of its principal authors, if it has
- fewer than five), unless they release you from this requirement.
- </li><li> State on the Title page the name of the publisher of the
- Modified Version, as the publisher. </li><li> Preserve all the copyright notices of the Document.
- </li><li> Add an appropriate copyright notice for your modifications
- adjacent to the other copyright notices. </li><li> Include, immediately after the copyright notices, a license
- notice giving the public permission to use the Modified Version
- under the terms of this License, in the form shown in the section
- Addendum below. </li><li> Preserve in that license notice the full lists of Invariant
- Sections and required Cover Texts given in the Document's license
- notice. </li><li> Include an unaltered copy of this License. </li><li> Preserve the section Entitled "History", Preserve its Title,
- and add to it an item stating at least the title, year, new authors,
- and publisher of the Modified Version as given on the Title Page. If
- there is no section Entitled "History" in the Document, create one
- stating the title, year, authors, and publisher of the Document as
- given on its Title Page, then add an item describing the Modified
- Version as stated in the previous sentence. </li><li> Preserve the network location, if any, given in the Document
- for public access to a Transparent copy of the Document, and
- likewise the network locations given in the Document for previous
- versions it was based on. These may be placed in the "History"
- section. You may omit a network location for a work that was
- published at least four years before the Document itself, or if the
- original publisher of the version it refers to gives permission.
- </li><li> For any section Entitled "Acknowledgements" or
- "Dedications", Preserve the Title of the section, and preserve in
- the section all the substance and tone of each of the contributor
- acknowledgements and/or dedications given therein. </li><li> Preserve all the Invariant Sections of the Document,
- unaltered in their text and in their titles. Section numbers or the
- equivalent are not considered part of the section titles. </li><li> Delete any section Entitled "Endorsements". Such a section
- may not be included in the Modified Version. </li><li> Do not retitle any existing section to be Entitled
- "Endorsements" or to conflict in title with any Invariant Section.
- </li><li> Preserve any Warranty Disclaimers. </li></ol></div><p> If the Modified Version includes new front-matter sections or
- appendices that qualify as Secondary Sections and contain no material
- copied from the Document, you may at your option designate some or all
- of these sections as invariant. To do this, add their titles to the list
- of Invariant Sections in the Modified Version's license notice. These
- titles must be distinct from any other section titles. </p><p> You may add a section Entitled "Endorsements", provided it contains
- nothing but endorsements of your Modified Version by various
- parties--for example, statements of peer review or that the text has
- been approved by an organisation as the authoritative definition of a
- standard. </p><p> You may add a passage of up to five words as a Front-Cover Text,
- and a passage of up to 25 words as a Back-Cover Text, to the end of the
- list of Cover Texts in the Modified Version. Only one passage of
- Front-Cover Text and one of Back-Cover Text may be added by (or through
- arrangements made by) any one entity. If the Document already includes a
- cover text for the same cover, previously added by you or by arrangement
- made by the same entity you are acting on behalf of, you may not add
- another; but you may replace the old one, on explicit permission from
- the previous publisher that added the old one. </p><p> The author(s) and publisher(s) of the Document do not by this
- License give permission to use their names for publicity for orto assert
- or imply endorsement of any Modified Version. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-5"></a>COMBINING DOCUMENTS</h2></div></div></div><p> You may combine the Document with other documents released under
- this License, under the terms defined in section 4 above for modified
- versions, provided that you include in the combination all of the
- Invariant Sections of all of the original documents, unmodified, and
- list them all as Invariant Sections of your combined work in its license
- notice, and that you preserve all their Warranty Disclaimers. </p><p> The combined work need only contain one copy of this License, and
- multiple identical Invariant Sections may be replaced with a single
- copy. If there are multiple Invariant Sections with the same name but
- different contents, make the title of each such section unique by adding
- at the end of it, in parentheses, the name of the original author or
- publisher of that section if known, or else a unique number. Make the
- same adjustment to the section titles in the list of Invariant Sections
- in the license notice of the combined work. </p><p> In the combination, you must combine any sections Entitled
- "History" in the various original documents, forming one section
- Entitled "History"; likewise combine any sections Entitled
- "Acknowledgements", and any sections Entitled "Dedications". You must
- delete all sections Entitled "Endorsements". </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-6"></a>COLLECTIONS OF DOCUMENTS</h2></div></div></div><p> You may make a collection consisting of the Document and other
- documents released under this License, and replace the individual copies
- of this License in the various documents with a single copy that is
- included in the collection, provided that you follow the rules of this
- License for verbatim copying of each of the documents in all other
- respects. </p><p> You may extract a single document from such a collection, and
- distribute it individually under this License, provided you insert a
- copy of this License into the extracted document, and follow this
- License in all other respects regarding verbatim copying of that
- document. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-7"></a>AGGREGATION WITH INDEPENDENT WORKS</h2></div></div></div><p> A compilation of the Document or its derivatives with other
- separate and independent documents or works, in or on a volume of a
- storage or distribution medium, is called an "aggregate" if the
- copyright resulting from the compilation is not used to limit the legal
- rights of the compilation's users beyond what the individual works
- permit. When the Document is included in an aggregate, this License does
- not apply to the other works in the aggregate which are not themselves
- derivative works of the Document. </p><p> If the Cover Text requirement of section 3 is applicable to these
- copies of the Document, then if the Document is less than one half of
- the entire aggregate, the Document's Cover Texts may be placed on covers
- that bracket the Document within the aggregate, or the electronic
- equivalent of covers if the Document is in electronic form. Otherwise
- they must appear on printed covers that bracket the whole aggregate.
- </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-8"></a>TRANSLATION</h2></div></div></div><p> Translation is considered a kind of modification, so you may
- distribute translations of the Document under the terms of section 4.
- Replacing Invariant Sections with translations requires special
- permission from their copyright holders, but you may include
- translations of some or all Invariant Sections in addition to the
- original versions of these Invariant Sections. You may include a
- translation of this License, and all the license notices in the
- Document, and any Warranty Disclaimers, provided that you also include
- the original English version of this License and the original versions
- of those notices and disclaimers. In case of a disagreement between the
- translation and the original version of this License or a notice or
- disclaimer, the original version will prevail. </p><p> If a section in the Document is Entitled "Acknowledgements",
- "Dedications", or "History", the requirement (section 4) to Preserve its
- Title (section 1) will typically require changing the actual title.
- </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-9"></a>TERMINATION</h2></div></div></div><p> You may not copy, modify, sublicense, or distribute the Document
- except as expressly provided for under this License. Any other attempt
- to copy, modify, sublicense or distribute the Document is void, and will
- automatically terminate your rights under this License. However, parties
- who have received copies, or rights, from you under this License will
- not have their licenses terminated so long as such parties remain in
- full compliance. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-10"></a>FUTURE REVISIONS OF THIS LICENSE</h2></div></div></div><p> The Free Software Foundation may publish new, revised versions of
- the GNU Free Documentation License from time to time. Such new versions
- will be similar in spirit to the present version, but may differ in
- detail to address new problems or concerns. See
- http://www.gnu.org/copyleft/. </p><p> Each version of the License is given a distinguishing version
- number. If the Document specifies that a particular numbered version of
- this License "or any later version" applies to it, you have the option
- of following the terms and conditions either of that specified version
- or of any later version that has been published (not as a draft) by the
- Free Software Foundation. If the Document does not specify a version
- number of this License, you may choose any version ever published (not
- as a draft) by the Free Software Foundation. </p></div><div class="sect1" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title" style="clear: both"><a id="gfdl-addendum"></a>ADDENDUM: How to use this License for your documents</h2></div></div></div><p> To use this License in a document you have written, include a copy
- of the License in the document and put the following copyright and
- license notices just after the title page: </p><div class="blockquote"><a id="copyright-sample"></a><blockquote class="blockquote"><p> Copyright (c) YEAR YOUR NAME. Permission is granted to copy,
- distribute and/or modify this document under the terms of the GNU Free
- Documentation License, Version 1.2 or any later version published by
- the Free Software Foundation; with no Invariant Sections, no
- Front-Cover Texts, and no Back-Cover Texts. A copy of the license is
- included in the section entitled "GNU Free Documentation License".
- </p></blockquote></div><p> If you have Invariant Sections, Front-Cover Texts and Back-Cover
- Texts, replace the "with...Texts." line with this: </p><div class="blockquote"><a id="inv-cover-sample"></a><blockquote class="blockquote"><p> with the Invariant Sections being LIST THEIR TITLES, with the
- Front-Cover Texts being LIST, and with the Back-Cover Texts being
- LIST. </p></blockquote></div><p> If you have Invariant Sections without Cover Texts, or some other
- combination of the three, merge those two alternatives to suit the
- situation. </p><p> If your document contains nontrivial examples of program code, we
- recommend releasing these examples in parallel under your choice of free
- software license, such as the GNU General Public License, to permit
- their use in free software. </p></div></div></div></body></html>
+ </p></div></div></div><div class="appendix" lang="en" xml:lang="en"><div class="titlepage"><div><div><h2 class="title"><a id="legal"></a>A. GNU Free Documentation License</h2></div></div></div><p>Version 1.3, 3 November 2008</p><p>
+ Copyright © 2000, 2001, 2002, 2007, 2008
+ <a class="ulink" href="http://www.fsf.org/" target="_top">Free Software Foundation, Inc.</a>
+ </p><p>
+ Everyone is permitted to copy and distribute verbatim copies of this
+ license document, but changing it is not allowed.
+ </p><h3><a id="section0"></a>
+ 0. PREAMBLE
+ </h3><p>
+ The purpose of this License is to make a manual, textbook, or other
+ functional and useful document &#8220;free&#8221; in the sense of freedom:
+ to assure everyone the effective freedom to copy and redistribute it, with
+ or without modifying it, either commercially or
+ noncommercially. Secondarily, this License preserves for the author and
+ publisher a way to get credit for their work, while not being considered
+ responsible for modifications made by others.
+ </p><p>
+ This License is a kind of &#8220;copyleft&#8221;, which means that
+ derivative works of the document must themselves be free in the same
+ sense. It complements the GNU General Public License, which is a copyleft
+ license designed for free software.
+ </p><p>
+ We have designed this License in order to use it for manuals for free
+ software, because free software needs free documentation: a free program
+ should come with manuals providing the same freedoms that the software
+ does. But this License is not limited to software manuals; it can be used
+ for any textual work, regardless of subject matter or whether it is
+ published as a printed book. We recommend this License principally for
+ works whose purpose is instruction or reference.
+ </p><h3><a id="section1"></a>
+ 1. APPLICABILITY AND DEFINITIONS
+ </h3><p>
+ This License applies to any manual or other work, in any medium, that
+ contains a notice placed by the copyright holder saying it can be
+ distributed under the terms of this License. Such a notice grants a
+ world-wide, royalty-free license, unlimited in duration, to use that work
+ under the conditions stated herein. The &#8220;Document&#8221;, below,
+ refers to any such manual or work. Any member of the public is a licensee,
+ and is addressed as &#8220;you&#8221;. You accept the license if you copy,
+ modify or distribute the work in a way requiring permission under
+ copyright law.
+ </p><p>
+ A &#8220;Modified Version&#8221; of the Document means any work containing
+ the Document or a portion of it, either copied verbatim, or with
+ modifications and/or translated into another language.
+ </p><p>
+ A &#8220;Secondary Section&#8221; is a named appendix or a front-matter
+ section of the Document that deals exclusively with the relationship of
+ the publishers or authors of the Document to the Document&#8217;s overall
+ subject (or to related matters) and contains nothing that could fall
+ directly within that overall subject. (Thus, if the Document is in part a
+ textbook of mathematics, a Secondary Section may not explain any
+ mathematics.) The relationship could be a matter of historical connection
+ with the subject or with related matters, or of legal, commercial,
+ philosophical, ethical or political position regarding them.
+ </p><p>
+ The &#8220;Invariant Sections&#8221; are certain Secondary Sections whose
+ titles are designated, as being those of Invariant Sections, in the notice
+ that says that the Document is released under this License. If a section
+ does not fit the above definition of Secondary then it is not allowed to
+ be designated as Invariant. The Document may contain zero Invariant
+ Sections. If the Document does not identify any Invariant Sections then
+ there are none.
+ </p><p>
+ The &#8220;Cover Texts&#8221; are certain short passages of text that are
+ listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says
+ that the Document is released under this License. A Front-Cover Text may
+ be at most 5 words, and a Back-Cover Text may be at most 25 words.
+ </p><p>
+ A &#8220;Transparent&#8221; copy of the Document means a machine-readable
+ copy, represented in a format whose specification is available to the
+ general public, that is suitable for revising the document
+ straightforwardly with generic text editors or (for images composed of
+ pixels) generic paint programs or (for drawings) some widely available
+ drawing editor, and that is suitable for input to text formatters or for
+ automatic translation to a variety of formats suitable for input to text
+ formatters. A copy made in an otherwise Transparent file format whose
+ markup, or absence of markup, has been arranged to thwart or discourage
+ subsequent modification by readers is not Transparent. An image format is
+ not Transparent if used for any substantial amount of text. A copy that is
+ not &#8220;Transparent&#8221; is called &#8220;Opaque&#8221;.
+ </p><p>
+ Examples of suitable formats for Transparent copies include plain ASCII
+ without markup, Texinfo input format, LaTeX input format, SGML or XML
+ using a publicly available DTD, and standard-conforming simple HTML,
+ PostScript or PDF designed for human modification. Examples of transparent
+ image formats include PNG, XCF and JPG. Opaque formats include proprietary
+ formats that can be read and edited only by proprietary word processors,
+ SGML or XML for which the DTD and/or processing tools are not generally
+ available, and the machine-generated HTML, PostScript or PDF produced by
+ some word processors for output purposes only.
+ </p><p>
+ The &#8220;Title Page&#8221; means, for a printed book, the title page
+ itself, plus such following pages as are needed to hold, legibly, the
+ material this License requires to appear in the title page. For works in
+ formats which do not have any title page as such, &#8220;Title Page&#8221;
+ means the text near the most prominent appearance of the work&#8217;s
+ title, preceding the beginning of the body of the text.
+ </p><p>
+ The &#8220;publisher&#8221; means any person or entity that distributes
+ copies of the Document to the public.
+ </p><p>
+ A section &#8220;Entitled XYZ&#8221; means a named subunit of the Document
+ whose title either is precisely XYZ or contains XYZ in parentheses
+ following text that translates XYZ in another language. (Here XYZ stands
+ for a specific section name mentioned below, such as
+ &#8220;Acknowledgements&#8221;, &#8220;Dedications&#8221;,
+ &#8220;Endorsements&#8221;, or &#8220;History&#8221;.) To &#8220;Preserve
+ the Title&#8221; of such a section when you modify the Document means that
+ it remains a section &#8220;Entitled XYZ&#8221; according to this
+ definition.
+ </p><p>
+ The Document may include Warranty Disclaimers next to the notice which
+ states that this License applies to the Document. These Warranty
+ Disclaimers are considered to be included by reference in this License,
+ but only as regards disclaiming warranties: any other implication that
+ these Warranty Disclaimers may have is void and has no effect on the
+ meaning of this License.
+ </p><h3><a id="section2"></a>
+ 2. VERBATIM COPYING
+ </h3><p>
+ You may copy and distribute the Document in any medium, either
+ commercially or noncommercially, provided that this License, the copyright
+ notices, and the license notice saying this License applies to the
+ Document are reproduced in all copies, and that you add no other
+ conditions whatsoever to those of this License. You may not use technical
+ measures to obstruct or control the reading or further copying of the
+ copies you make or distribute. However, you may accept compensation in
+ exchange for copies. If you distribute a large enough number of copies you
+ must also follow the conditions in section 3.
+ </p><p>
+ You may also lend copies, under the same conditions stated above, and you
+ may publicly display copies.
+ </p><h3><a id="section3"></a>
+ 3. COPYING IN QUANTITY
+ </h3><p>
+ If you publish printed copies (or copies in media that commonly have
+ printed covers) of the Document, numbering more than 100, and the
+ Document&#8217;s license notice requires Cover Texts, you must enclose
+ the copies in covers that carry, clearly and legibly, all these Cover
+ Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the
+ back cover. Both covers must also clearly and legibly identify you as the
+ publisher of these copies. The front cover must present the full title
+ with all words of the title equally prominent and visible. You may add
+ other material on the covers in addition. Copying with changes limited to
+ the covers, as long as they preserve the title of the Document and satisfy
+ these conditions, can be treated as verbatim copying in other respects.
+ </p><p>
+ If the required texts for either cover are too voluminous to fit legibly,
+ you should put the first ones listed (as many as fit reasonably) on the
+ actual cover, and continue the rest onto adjacent pages.
+ </p><p>
+ If you publish or distribute Opaque copies of the Document numbering more
+ than 100, you must either include a machine-readable Transparent copy
+ along with each Opaque copy, or state in or with each Opaque copy a
+ computer-network location from which the general network-using public has
+ access to download using public-standard network protocols a complete
+ Transparent copy of the Document, free of added material. If you use the
+ latter option, you must take reasonably prudent steps, when you begin
+ distribution of Opaque copies in quantity, to ensure that this Transparent
+ copy will remain thus accessible at the stated location until at least one
+ year after the last time you distribute an Opaque copy (directly or
+ through your agents or retailers) of that edition to the public.
+ </p><p>
+ It is requested, but not required, that you contact the authors of the
+ Document well before redistributing any large number of copies, to give
+ them a chance to provide you with an updated version of the Document.
+ </p><h3><a id="section4"></a>
+ 4. MODIFICATIONS
+ </h3><p>
+ You may copy and distribute a Modified Version of the Document under the
+ conditions of sections 2 and 3 above, provided that you release the
+ Modified Version under precisely this License, with the Modified Version
+ filling the role of the Document, thus licensing distribution and
+ modification of the Modified Version to whoever possesses a copy of it. In
+ addition, you must do these things in the Modified Version:
+ </p><div class="orderedlist"><ol type="A"><li>
+ Use in the Title Page (and on the covers, if any) a title distinct
+ from that of the Document, and from those of previous versions (which
+ should, if there were any, be listed in the History section of the
+ Document). You may use the same title as a previous version if the
+ original publisher of that version gives permission.
+ </li><li>
+ List on the Title Page, as authors, one or more persons or entities
+ responsible for authorship of the modifications in the Modified
+ Version, together with at least five of the principal authors of the
+ Document (all of its principal authors, if it has fewer than five),
+ unless they release you from this requirement.
+ </li><li>
+ State on the Title page the name of the publisher of the Modified
+ Version, as the publisher.
+ </li><li>
+ Preserve all the copyright notices of the Document.
+ </li><li>
+ Add an appropriate copyright notice for your modifications adjacent to
+ the other copyright notices.
+ </li><li>
+ Include, immediately after the copyright notices, a license notice
+ giving the public permission to use the Modified Version under the
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+ 6. COLLECTIONS OF DOCUMENTS
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+ If a section in the Document is Entitled &#8220;Acknowledgements&#8221;,
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+ 9. TERMINATION
+ </h3><p>
+ You may not copy, modify, sublicense, or distribute the Document except as
+ expressly provided under this License. Any attempt otherwise to copy,
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+ </p><p>
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+ </p><h3><a id="section10"></a>
+ 10. FUTURE REVISIONS OF THIS LICENSE
+ </h3><p>
+ The Free Software Foundation may publish new, revised versions of the GNU
+ Free Documentation License from time to time. Such new versions will be
+ similar in spirit to the present version, but may differ in detail to
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+ ADDENDUM: How to use this License for your documents
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+Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
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+the section entitled &#8220;GNU Free Documentation License&#8221;.</pre><p>
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+ replace the &#8220;with&#8230; Texts.&#8221; line with this:
+ </p><pre class="screen">with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts
+being LIST, and with the Back-Cover Texts being LIST.</pre><p>
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diff --git a/doc/gnubg/gnubg.info b/doc/gnubg/gnubg.info
index 3c3b724..a4c6895 100644
--- a/doc/gnubg/gnubg.info
+++ b/doc/gnubg/gnubg.info
@@ -1,26 +1,23 @@
-This is gnubg.info, produced by makeinfo version 4.8 from gnubg.texi.
+This is gnubg.info, produced by makeinfo version 4.13 from gnubg.texi.
INFO-DIR-SECTION Games
START-INFO-DIR-ENTRY
-* GNU Backgammon Manual V0.16: (gnubg). The incomplete GNU Backgammon
- manual
+* GNU Backgammon Manual V0.90.0: (gnubg). The GNU Backgammon manual
END-INFO-DIR-ENTRY

File: gnubg.info, Node: Top, Next: Introduction, Up: (dir)
-GNU Backgammon Manual V0.16
-****************************
+GNU Backgammon Manual V0.90.0
+*****************************
* Menu:
-* Introduction:: Introduction to GNU Backgammon
-* Rules of the game:: Backgammon rules by Tom Keith
-* Starting GNU Backgammon:: Starting GNU Backgammon. Command line
- options.
+* Introduction:: Introduction to GNU Backgammon
+* Rules of the game:: Courtesy of Tom Keith
+* Starting GNU Backgammon:: Command line options
* Playing a game::
* Getting hints and Tutor Mode::
-* Time controls::
* Setting up a position::
* Working with matches::
* Rollouts::
@@ -117,24 +114,8 @@ Frequently Asked Questions
* Playing backgammon::
* Settings::
* Analyzing::
-* Databases::
* Abbreviations::
-GNU Free Documentation License
-
-* PREAMBLE::
-* APPLICABILITY AND DEFINITIONS::
-* VERBATIM COPYING::
-* COPYING IN QUANTITY::
-* MODIFICATIONS::
-* COMBINING DOCUMENTS::
-* COLLECTIONS OF DOCUMENTS::
-* AGGREGATION WITH INDEPENDENT WORKS::
-* TRANSLATION::
-* TERMINATION::
-* FUTURE REVISIONS OF THIS LICENSE::
-* ADDENDUM; How to use this License for your documents::
-

File: gnubg.info, Node: Introduction, Next: Rules of the game, Prev: Top, Up: Top
@@ -142,16 +123,15 @@ File: gnubg.info, Node: Introduction, Next: Rules of the game, Prev: Top, Up
**************
This manual describes how to use GNU Backgammon to play and analyze
-backgammon games and matches. It corresponds to version 0.16-devel
-(updated in February, 2007).
+backgammon games and matches. It corresponds to version 0.90.0 (updated
+in August, 2009).
- GNU Backgammon (gnubg) plays and analyzes backgammon games and
-matches. It is able to play and analyze both money games and tournament
-matches, evaluate and roll out positions, and more. Driven by a
-command-line interface, it displays an ASCII rendering of a board on
-text-only terminals, but also allows the user to play games and
-manipulate positions with a graphical GTK+ interface. GNU Backgammon is
-extensible on platforms which support Python.
+ GNU Backgammon (gnubg) plays and analyzes both money game sessions
+and tournament matches. It evaluates and rolls out positions, and much
+more. Driven by a command-line interface, it displays an ASCII
+rendering of a board on text-only terminals, but also allows the user
+to play games and manipulate positions with a graphical GTK+ interface.
+GNU Backgammon is extensible on platforms which support Python.
(No game) new game
@@ -188,16 +168,16 @@ Backgammon.
against GNU Backgammon with a rough ASCII representation of the
board on text terminals.
- * Support for a GTK+ interface with a graphical board window. Both
- 2D and 3D graphics are available.
+ * Support for a GTK+ graphical user interface with both 2D and 3D
+ views of the board.
* Tournament match and money session cube handling and cubeful play.
- All governed by an underlying cubeless money game based neuralnet.
+ All governed by an underlying cubeless money game based neural net.
* Support for both 1-sided and 2-sided bearoff databases: 1-sided
bearoff database for 15 checkers on the first 6 points and optional
- 2-sided database kept in memory. Optional larger 1-sided and
- 2-sided databases stored on disk.
+ 2-sided database kept in memory. Larger 1-sided and 2-sided
+ databases may be stored on disk.
* Automated rollouts of positions, with lookahead and race variance
reduction where appropriate. Rollouts may be extended.
@@ -205,34 +185,32 @@ Backgammon.
* Automatic and manual annotation (analysis and commentary) of games
and matches.
- * Record keeping of statistics of players in games and matches (both
- native inside GNU Backgammon and externally using relational
- databases and Python).
+ * Record keeping of player statistics in games and matches using
+ relational databases (SQLite, MySQL, and PostgreSQL are supported).
* Loading and saving analyzed games and matches as .sgf files (Smart
Game Format).
- * Exporting positions, games and matches to: (.eps) Encapsulated
- Postscript, (.gam) Jellyfish Game, (.html) HTML, (.mat) Jellyfish
- Match, (.pdf) PDF, (.png) Portable Network Graphics, (.pos)
- Jellyfish Position, (.ps) PostScript, (.sgf) Gnu Backgammon File,
- (.tex) LaTeX, (.txt) Plain Text, (.txt) Snowie Text
-
- * Import of matches and positions from a number of file formats:
- (.bkg) Hans Berliner's BKG Format, (.gam) GammonEmpire Game, (.gam)
- PartyGammon Game, (.mat) Jellyfish Match, (.pos) Jellyfish
- Position, (.sgf) Gnu Backgammon File, (.sgg) GamesGrid Save Game,
- (.tmg) TrueMoneyGames, (.txt) Snowie Text
+ * Importing of positions, games, and matches from a number of
+ standard file formats, including native GNU Backgammon file (.sgf),
+ GamesGrid Save Game (.sgg), Hans Berliner's BKG format (.bkg),
+ Jellyfish Match (.mat), FIBS Oldmoves (.fibs), Jellyfish Position
+ (.pos), Snowie Text (.txt), TrueMoneyGames (.tmg), GammonEmpire
+ Game (.gam), PartyGammon Game (.gam), & BackGammonRoom Game (.bgf).
+
+ * Exporting of positions, games, and matches to a number of standard
+ file formats, including: native GNU Backgammon file (.sgf),
+ Hypertext Markup Language (.html), Jellyfish Game (.gam), Jellyfish
+ Match (.mat), Jellyfish Position (.pos), LaTeX (.tex), Portable
+ Document Format (.pdf), Plain Text (.txt), Portable Network
+ Graphics (.png), Postscript (.ps), Snowie Text (.txt), and
+ Scalable Vector Graphics (.svg).
* Python Scripting ability.
- * Native language support; 10 languages complete or in progress:
- (cs_CZ, da_DK, en_GB; en_US, fr_FR, de_DE, is_IS, it_IT, ja_JP, and
- tr_TR)
-
- *Note*
-
- Some language translations are not completed yet.
+ * Native language support; 12 languages are complete or in progress:
+ (cs_CZ, da_DK, en_GB, en_US, es_ES, fr_FR, de_DE, is_IS, it_IT,
+ ja_JP, ru_RU and tr_TR)
* Menu:
@@ -245,9 +223,11 @@ File: gnubg.info, Node: GPL copying/warranty info, Up: Introduction
=============================
GNU Backgammon is developed under the GNU General Public License (GPL)
-and it's part of the GNU project. If you want to know more about GPL
-and the Free Software Foundation you can visit the FSF website
-(http://www.fsf.org/).
+and it is part of the GNU project. For more information about the GNU
+project please visit their website: http://www.gnu.org/
+(http://www.gnu.org/). For more information about free software in
+general please visit The Free Software Foundation at:
+http://www.fsf.org/ (http://www.fsf.org/)

File: gnubg.info, Node: Rules of the game, Next: Starting GNU Backgammon, Prev: Introduction, Up: Top
@@ -256,9 +236,9 @@ File: gnubg.info, Node: Rules of the game, Next: Starting GNU Backgammon, Pre
*******************
This section describes how to play a game, a match or a session of
-money games against GNU Backgammon, or a human opponent. Authored by
-Tom Keith (http://www.bkgm.com/rules.html). Skilled backgammon players
-may skip ahead to next section.
+money games against GNU Backgammon, or a human opponent. It is taken
+directly from the rules section of Backgammon Galore
+(http://www.bkgm.com/), courtesy of Tom Keith.
* Menu:
@@ -286,9 +266,7 @@ the opponent's home board and outer board. The home and the outer boards
are separated from each other by a ridge down the center of the board
called the bar.
-
-
- *A board with the checkers in their initial position.*
+*A board with the checkers in their initial position.*
Outer Board O's Home Board
@@ -331,10 +309,8 @@ The object of the game is for a player to move all of his checkers into
his own home board and then bear them off. The first player to bear off
all of his checkers wins the game.
-
-
- *Direction of movement of White's checkers. Red's checkers move in
-the opposite direction.*
+*Direction of movement of White's checkers. Red's checkers move in the
+opposite direction.*
+13-14-15-16-17-18------19-20-21-22-23-24-+
@@ -378,8 +354,6 @@ lower-numbered point. The following rules apply:
open point, but only if the intermediate point (either three or
five spaces from the starting point) is also open.
-
-
*White opens the game with 53.*
@@ -431,9 +405,7 @@ either the opponent's four point or six point, so long as the
prospective point is not occupied by two or more of the opponent's
checkers.
-
-
- *White rolls 64 with a checker on the bar.*
+*White rolls 64 with a checker on the bar.*
+13-14-15-16-17-18------19-20-21-22-23-24-+
@@ -479,9 +451,7 @@ permitted (and required) to remove a checker from the highest point on
which one of his checkers resides. A player is under no obligation to
bear off if he can make an otherwise legal move.
-
-
- *White rolls 64 and bears off two checkers.*
+*White rolls 64 and bears off two checkers.*
| | | +----6--------->
@@ -683,9 +653,7 @@ options are available in all versions of GNU Backgammon, but notably,
the -w and -t options don't work under MS windows where separate
command line and GUI applications exist instead.
-
-
- *GNU Backgammon startup options*
+*GNU Backgammon startup options*
Usage:
@@ -713,7 +681,7 @@ command line and GUI applications exist instead.
-p, --python=FILE Evaluate Python code in FILE and exit
-q, --quiet Disable sound effects
-r, --no-rc Do not read .gnubgrc and .gnubgautorc commands
- -S, --no-splash Don't show gtk splash screen
+ -S, --splash Show gtk splash screen
-t, --tty Start on tty instead of using window system
-v, --version Show version information and exit
-w, --window-system-only Ignore tty input when using window system
@@ -744,9 +712,7 @@ button in the toolbar. This will open a dialog box, where you can
select the main options for the new backgammon game you are about to
begin.
-
-
- *The dialog for starting a new match.*
+*The dialog for starting a new match.*
To start a new match in the CL version type 'new match' or
@@ -789,9 +755,7 @@ The simplest way to roll the dice is to click in the right board area
between the board points. You can also roll the dice from the menu
Game->Roll or with the keyboard shortcut <Ctrl><R>.
-
-
- *Click in the red rectangle to roll the dice.*
+*Click in the red rectangle to roll the dice.*
To roll the dice the CL version type 'roll'.
@@ -913,9 +877,7 @@ offers. These buttons are marked Accept, Decline and Beaver. The beaver
button is only activated in money game sessions where beavers are
allowed.
-
-
- *The toolbar double buttons.*
+*The toolbar double buttons.*
[[cubebuttons.png]]
@@ -971,7 +933,7 @@ resignation. Click Game->Decline resignation from the menu, to decline
an offered resignation.

-File: gnubg.info, Node: Getting hints and Tutor Mode, Next: Time controls, Prev: Playing a game, Up: Top
+File: gnubg.info, Node: Getting hints and Tutor Mode, Next: Setting up a position, Prev: Playing a game, Up: Top
5 Getting hints and Tutor Mode
******************************
@@ -1003,9 +965,7 @@ If you want to get a hint of the best move or the best cube action
press the Hint button in the tool bar or the menu option Analyze->Hint.
This will open a hint window.
-
-
- *The hint window*
+*The hint window*
[[hintwindow.png]]
@@ -1080,9 +1040,7 @@ checker play hint. The hint window will again appear, but this time it
will look a bit different and it will show a hint of the correct cube
decision.
-
-
- *The cube hint window*
+*The cube hint window*
[[hintcubewindow.png]]
@@ -1175,9 +1133,7 @@ One of the greatest tools for learning, is Tutor Mode. Tutor mode can
be activated by clicking Settings->Options... and then click on the
Tutor flag. Activate Tutor Mode by checking the Tutor mode check box.
-
-
- *The tutor window*
+*The tutor window*
[[tutor.png]]
@@ -1193,9 +1149,7 @@ If you want the tutor to only warn on cube decisions, you can uncheck
the box for the Checker play. Likewise, if you want it to only warn on
checker play decisions, you can uncheck the box for the Cube decisions.
-
-
- *The tutor warning window*
+*The tutor warning window*
[[tutorwarning.png]]
@@ -1213,18 +1167,9 @@ will close and turn Tutor Mode off.
A similar warning window will also appear for poor cube handling.

-File: gnubg.info, Node: Time controls, Next: Setting up a position, Prev: Getting hints and Tutor Mode, Up: Top
-
-6 Time controls
-***************
-
-The time control feature is not fully implemented with the user
-interface yet. Hopefully this will be improved in the future.
-
-
-File: gnubg.info, Node: Setting up a position, Next: Working with matches, Prev: Time controls, Up: Top
+File: gnubg.info, Node: Setting up a position, Next: Working with matches, Prev: Getting hints and Tutor Mode, Up: Top
-7 Setting up a position
+6 Setting up a position
***********************
Think about the Friday night chouette where there was this tough choice
@@ -1252,7 +1197,7 @@ in that way give you a better understanding of the game.

File: gnubg.info, Node: Entering Edit mode, Next: Editing, Up: Setting up a position
-7.1 Entering Edit mode
+6.1 Entering Edit mode
======================
To set up a position, you have to be in _Edit mode_. To enter Edit mode
@@ -1274,7 +1219,7 @@ match information box below the board.

File: gnubg.info, Node: Editing, Next: Clearing the board, Prev: Entering Edit mode, Up: Setting up a position
-7.2 Editing
+6.2 Editing
===========
Setting up a position is basically done by editing the current
@@ -1284,7 +1229,7 @@ of the board and may not be obvious at first hand.

File: gnubg.info, Node: Clearing the board, Next: Quick edit, Prev: Editing, Up: Setting up a position
-7.3 Clearing the board
+6.3 Clearing the board
======================
In edit mode you can easily clear the board by clicking in one of the
@@ -1292,10 +1237,8 @@ bearoff trays. It's often easier to start setting up a position with a
empty board, so this feature is really handy. When you click on one of
the bearoff tray, all checkers will be moved to the bearoff.
-
-
- *Click in the one of the areas marked with a red ellipse to clear
-the board.*
+*Click in the one of the areas marked with a red ellipse to clear the
+board.*
[[clearboard.png]]
@@ -1303,10 +1246,8 @@ the board.*
the opposite trays when in edit mode. Clicking in one of these trays
puts all checkers back to the initial position.
-
-
- *Click in the one of the areas marked with a red ellipse to get to
-the initial position.*
+*Click in the one of the areas marked with a red ellipse to get to the
+initial position.*
[[initialboard.png]]
@@ -1316,7 +1257,7 @@ with clockwise movement.

File: gnubg.info, Node: Quick edit, Next: Editing by drag and drop, Prev: Clearing the board, Up: Setting up a position
-7.4 Quick edit
+6.4 Quick edit
==============
The default method of editing a position is called _Quick edit_. It's
@@ -1337,7 +1278,7 @@ of the bar, the more checkers will be placed there.

File: gnubg.info, Node: Editing by drag and drop, Next: Setting the player on turn, Prev: Quick edit, Up: Setting up a position
-7.5 Editing by drag and drop
+6.5 Editing by drag and drop
============================
There is also a different way of editing the checker positions. You can
@@ -1355,16 +1296,14 @@ adjustment to be done in the position.

File: gnubg.info, Node: Setting the player on turn, Next: Setting the dice, Prev: Editing by drag and drop, Up: Setting up a position
-7.6 Setting the player on turn
+6.6 Setting the player on turn
==============================
The player on turn can be set by clicking the small checker icons below
the board. See figure below.
-
-
- *Clicking the White checker image will set White on turn, clicking
-the Black image will set Black in turn.*
+*Clicking the White checker image will set White on turn, clicking the
+Black image will set Black in turn.*
[[initialboard.png]]
@@ -1380,7 +1319,7 @@ in edit mode.

File: gnubg.info, Node: Setting the dice, Next: Setting the cube, Prev: Setting the player on turn, Up: Setting up a position
-7.7 Setting the dice
+6.7 Setting the dice
====================
You can set the dice for a player by clicking in the middle part of the
@@ -1391,10 +1330,8 @@ for player 1, the top player. Once you click one of these areas the dice
selection widget will appear and you can select a dice roll by clicking
on a dice pair.
-
-
- *Click inside the red rectangle to set the dice for Black. Click
-inside the green rectangle to set the dice for White.*
+*Click inside the red rectangle to set the dice for Black. Click inside
+the green rectangle to set the dice for White.*
[[setdice.png]]
@@ -1410,7 +1347,7 @@ turn.

File: gnubg.info, Node: Setting the cube, Next: Setting the score, Prev: Setting the dice, Up: Setting up a position
-7.8 Setting the cube
+6.8 Setting the cube
====================
Setting the cube is quite simple while you're in edit mode. Simply
@@ -1425,7 +1362,7 @@ on real double cube.

File: gnubg.info, Node: Setting the score, Next: Exiting Edit mode, Prev: Setting the cube, Up: Setting up a position
-7.9 Setting the score
+6.9 Setting the score
=====================
Very often i backgammon the match score does matter on how the position
@@ -1446,7 +1383,7 @@ position, you should set the match score to 0 (zero).

File: gnubg.info, Node: Exiting Edit mode, Next: Analyzing the position, Prev: Setting the score, Up: Setting up a position
-7.10 Exiting Edit mode
+6.10 Exiting Edit mode
======================
Before you can start analyzing the position you have to exit edit mode.
@@ -1458,13 +1395,13 @@ it.

File: gnubg.info, Node: Analyzing the position, Prev: Exiting Edit mode, Up: Setting up a position
-7.11 Analyzing the position
+6.11 Analyzing the position
===========================
After you have successfully set up the position you desire, you can now
analyze the position. You can click Hint in the toolbar to get the best
move of cube decision in the same way as described in the chapter
-called *Note Playing a game::. Hint, rollouts and evaluations done from
+called *note Playing a game::. Hint, rollouts and evaluations done from
the hint window will not be saved if you try to save the position. If
you want to analyze the position and then be able to save the position
and the analysis results you should rather do a move and then click
@@ -1485,7 +1422,7 @@ position.

File: gnubg.info, Node: Working with matches, Next: Rollouts, Prev: Setting up a position, Up: Top
-8 Working with matches
+7 Working with matches
**********************
* Menu:
@@ -1498,7 +1435,7 @@ File: gnubg.info, Node: Working with matches, Next: Rollouts, Prev: Setting u

File: gnubg.info, Node: Retrieving and storing backgammon files, Next: Entering live tournament matches, Up: Working with matches
-8.1 Retrieving and storing backgammon files
+7.1 Retrieving and storing backgammon files
===========================================
* Menu:
@@ -1510,7 +1447,7 @@ File: gnubg.info, Node: Retrieving and storing backgammon files, Next: Enterin

File: gnubg.info, Node: The Smart Game Format, Next: Opening and importing matches, Up: Retrieving and storing backgammon files
-8.1.1 The Smart Game Format
+7.1.1 The Smart Game Format
---------------------------
GNU Backgammon uses the Smart Game Format (SGF) to store games,
@@ -1524,7 +1461,7 @@ this site (http://www.red-bean.com/sgf/).

File: gnubg.info, Node: Opening and importing matches, Next: Saving and exporting positions; games or matches, Prev: The Smart Game Format, Up: Retrieving and storing backgammon files
-8.1.2 Opening and importing matches
+7.1.2 Opening and importing matches
-----------------------------------
Since version 0.16 the GUI recognizes all importable files
@@ -1557,7 +1494,7 @@ True Moneygames `import tmg <filepath>'

File: gnubg.info, Node: Saving and exporting positions; games or matches, Prev: Opening and importing matches, Up: Retrieving and storing backgammon files
-8.1.3 Saving and exporting positions, games or matches
+7.1.3 Saving and exporting positions, games or matches
------------------------------------------------------
If you have played or imported a match into GNU Backgammon, and wish to
@@ -1607,7 +1544,7 @@ Snowie Text `export <P> snowietxt <filepath>'

File: gnubg.info, Node: HTML export, Next: LaTeX export, Up: Saving and exporting positions; games or matches
-8.1.3.1 HTML export
+7.1.3.1 HTML export
...................
GNU Backgammon can export the current position, game, match or session
@@ -1668,7 +1605,7 @@ created.

File: gnubg.info, Node: LaTeX export, Prev: HTML export, Up: Saving and exporting positions; games or matches
-8.1.3.2 LaTeX export
+7.1.3.2 LaTeX export
....................
GNU Backgammon can export games, match and positions to the document
@@ -1688,7 +1625,7 @@ your LaTeX document.

File: gnubg.info, Node: Entering live tournament matches, Next: Analyzing matches, Prev: Retrieving and storing backgammon files, Up: Working with matches
-8.2 Entering live tournament matches
+7.2 Entering live tournament matches
====================================
It's possible to enter match transcriptions into GNU Backgammon. It's
@@ -1741,7 +1678,7 @@ and you'll see the analysis appear in the Analysis pane as it should.

File: gnubg.info, Node: Entering illegal moves, Up: Entering live tournament matches
-8.2.1 Entering illegal moves
+7.2.1 Entering illegal moves
----------------------------
It's possible to enter illegal moves with a little trick. This is a
@@ -1771,7 +1708,7 @@ makes an illegal move as the dice showed 31.

File: gnubg.info, Node: Analyzing matches, Next: Reviewing matches, Prev: Entering live tournament matches, Up: Working with matches
-8.3 Analyzing matches
+7.3 Analyzing matches
=====================
GNU Backgammon can analyze your matches for skill and luck. If you have
@@ -1797,16 +1734,14 @@ current move, you can select Analyze->Analyze move.

File: gnubg.info, Node: Analysis settings, Up: Analyzing matches
-8.3.1 Analysis settings
+7.3.1 Analysis settings
-----------------------
You can configure how GNU Backgammon analysis the match or game for
you. This can be configured in the dialog box that appears when choose
Settings->Analysis.
-
-
- *Analyze settings dialog*
+*Analyze settings dialog*
[[analysesettings.png]]
@@ -1847,7 +1782,7 @@ settings]]".

File: gnubg.info, Node: Reviewing matches, Prev: Analyzing matches, Up: Working with matches
-8.4 Reviewing matches
+7.4 Reviewing matches
=====================
* Menu:
@@ -1859,7 +1794,7 @@ File: gnubg.info, Node: Reviewing matches, Prev: Analyzing matches, Up: Worki

File: gnubg.info, Node: Game record, Next: Analysis panel, Up: Reviewing matches
-8.4.1 Game record
+7.4.1 Game record
-----------------
When a match is analyzed in GNU Backgammon you should open the _game
@@ -1870,9 +1805,7 @@ check on Window->Dock panels. The game record window shows a list of
all the moves in the game. You can also navigate between the games and
moves.
-
-
- *The Game record pane*
+*The Game record pane*
[[gamerecord.png]]
@@ -1933,7 +1866,7 @@ Very Unlucky Italics

File: gnubg.info, Node: Analysis panel, Next: Statistics, Prev: Game record, Up: Reviewing matches
-8.4.2 Analysis panel
+7.4.2 Analysis panel
--------------------
You can also study your moves and cube decisions in more detail in the
@@ -1944,9 +1877,7 @@ appear under the game record. The analysis window is basically the same
as the Hint window described in the "[[Playing a game or match]]"
chapter.
-
-
- *The Analyze pane*
+*The Analyze pane*
[[analasyepane.png]]
@@ -2000,7 +1931,7 @@ match]]".

File: gnubg.info, Node: Statistics, Prev: Analysis panel, Up: Reviewing matches
-8.4.3 Statistics
+7.4.3 Statistics
----------------
You can get a summary of the analysis from the game, match, or session
@@ -2019,7 +1950,7 @@ Analyze->Match Statistics or at the bottom of exported files.

File: gnubg.info, Node: Checker play statistics, Next: Luck analysis, Up: Statistics
-8.4.3.1 Checker play statistics
+7.4.3.1 Checker play statistics
...............................
This section provides a summary of the checker play statistics. The
@@ -2058,7 +1989,7 @@ following information is available

File: gnubg.info, Node: Luck analysis, Next: Cube statistics, Prev: Checker play statistics, Up: Statistics
-8.4.3.2 Luck analysis
+7.4.3.2 Luck analysis
.....................
This section provides information about how Ms. Fortuna distributed her
@@ -2105,7 +2036,7 @@ Normalized luck rate per move Luck rating

File: gnubg.info, Node: Cube statistics, Next: Overall rating, Prev: Luck analysis, Up: Statistics
-8.4.3.3 Cube statistics
+7.4.3.3 Cube statistics
.......................
This section provides a summary of the cube decision statistics: the
@@ -2162,7 +2093,7 @@ number of cube decisions, missed doubles, etc.

File: gnubg.info, Node: Overall rating, Prev: Cube statistics, Up: Statistics
-8.4.3.4 Overall rating
+7.4.3.4 Overall rating
......................
The last section is the overall summary.
@@ -2236,7 +2167,7 @@ by 1000 in the default settings.

File: gnubg.info, Node: Rollouts, Next: Customizing GNU Backgammon, Prev: Working with matches, Up: Top
-9 Rollouts
+8 Rollouts
**********
* Menu:
@@ -2247,7 +2178,7 @@ File: gnubg.info, Node: Rollouts, Next: Customizing GNU Backgammon, Prev: Wor

File: gnubg.info, Node: Introduction to rollouts, Next: Rollouts in GNU Backgammon, Up: Rollouts
-9.1 Introduction to rollouts
+8.1 Introduction to rollouts
============================
The million dollar question is simple enough: out of all the games that
@@ -2285,7 +2216,7 @@ Average, but that's another story.)

File: gnubg.info, Node: Rollouts in GNU Backgammon, Prev: Introduction to rollouts, Up: Rollouts
-9.2 Rollouts in GNU Backgammon
+8.2 Rollouts in GNU Backgammon
==============================
In GNU Backgammon the Rollout function implements the procedure
@@ -2343,7 +2274,7 @@ described above, with the following improvements:

File: gnubg.info, Node: Quasi-Random Dice, Up: Rollouts in GNU Backgammon
-9.2.1 Quasi-Random Dice
+8.2.1 Quasi-Random Dice
-----------------------
Quasi-Random Dice are used to reduce the element of luck in rollouts.
@@ -2402,8 +2333,8 @@ rolls, every 1296 (1080) games get every possible first 2 rolls, every

File: gnubg.info, Node: Customizing GNU Backgammon, Next: Technical Notes, Prev: Rollouts, Up: Top
-10 Customizing GNU Backgammon
-*****************************
+9 Customizing GNU Backgammon
+****************************
* Menu:
@@ -2413,8 +2344,8 @@ File: gnubg.info, Node: Customizing GNU Backgammon, Next: Technical Notes, Pr

File: gnubg.info, Node: Evaluation settings, Next: Appearance, Up: Customizing GNU Backgammon
-10.1 Evaluation settings
-========================
+9.1 Evaluation settings
+=======================
* Menu:
@@ -2436,8 +2367,8 @@ File: gnubg.info, Node: Evaluation settings, Next: Appearance, Up: Customizin

File: gnubg.info, Node: Introduction to evaluation settings, Next: The depth to search and plies, Up: Evaluation settings
-10.1.1 Introduction to evaluation settings
-------------------------------------------
+9.1.1 Introduction to evaluation settings
+-----------------------------------------
GNU Backgammon evaluation functionality is driven by 3 separate neural
networks. The neural nets evaluates each position statically, and
@@ -2461,8 +2392,8 @@ operation GNU Backgammon does.

File: gnubg.info, Node: The depth to search and plies, Next: Defining evaluation settings, Prev: Introduction to evaluation settings, Up: Evaluation settings
-10.1.2 The depth to search and plies
-------------------------------------
+9.1.2 The depth to search and plies
+-----------------------------------
A _ply_ is simply considered to be one turn by a player. Any position
can be evaluated at 0-ply. That means that GNU Backgammon does not look
@@ -2517,8 +2448,8 @@ rollouts are probably a lot better.

File: gnubg.info, Node: Defining evaluation settings, Next: Playing skill;, Prev: The depth to search and plies, Up: Evaluation settings
-10.1.3 Defining evaluation settings
------------------------------------
+9.1.3 Defining evaluation settings
+----------------------------------
First of all: There are several places in GNU Backgammon where you can
adjust either it's skill at playing or the quality of it's hints and
@@ -2527,8 +2458,8 @@ analysis:

File: gnubg.info, Node: Playing skill;, Next: Hints;, Prev: Defining evaluation settings, Up: Evaluation settings
-10.1.4 Playing skill:
----------------------
+9.1.4 Playing skill:
+--------------------
Settings->Players->Player 0 - choose Supremo or World Class. GNU
Backgammon will take longer choosing its moves, but they will be very
@@ -2537,8 +2468,8 @@ strong. At this setting, it is much stronger than Jellyfish level 7.

File: gnubg.info, Node: Hints;, Next: Analysis;, Prev: Playing skill;, Up: Evaluation settings
-10.1.5 Hints:
--------------
+9.1.5 Hints:
+------------
Settings->Evaluation - choose Supremo or World Class if you want hints
to be very accurate, but, like the playing skill setting, you may find
@@ -2553,8 +2484,8 @@ percent of the time, the Expert result would be seriously wrong.

File: gnubg.info, Node: Analysis;, Next: Rollouts;, Prev: Hints;, Up: Evaluation settings
-10.1.6 Analysis:
-----------------
+9.1.6 Analysis:
+---------------
Settings->Analysis - these settings are used by the Analyze
Move/Game/Match or Session command. Note that this is totally different
@@ -2566,8 +2497,8 @@ Supremo settings. But the results tend to be very accurate.

File: gnubg.info, Node: Rollouts;, Next: Changing evaluation settings, Prev: Analysis;, Up: Evaluation settings
-10.1.7 Rollouts:
-----------------
+9.1.7 Rollouts:
+---------------
Settings->Rollouts->General Settings tick the boxes for 'Cube decisions
use same settings same as checker play' and 'Use same settings for both
@@ -2587,14 +2518,12 @@ computing time.

File: gnubg.info, Node: Changing evaluation settings, Next: Predefined settings, Prev: Rollouts;, Up: Evaluation settings
-10.1.8 Changing evaluation settings
------------------------------------
+9.1.8 Changing evaluation settings
+----------------------------------
A typical evaluation settings dialog is shown in this figure.
-
-
- *The evaluation settings dialog*
+*The evaluation settings dialog*
[[evalsettings.png]]
@@ -2634,8 +2563,8 @@ the same position, or it can be random.

File: gnubg.info, Node: Predefined settings, Next: Move filters, Prev: Changing evaluation settings, Up: Evaluation settings
-10.1.9 Predefined settings
---------------------------
+9.1.9 Predefined settings
+-------------------------
At the top of each evaluation settings column, it's possible to set a
predefined setting.
@@ -2671,8 +2600,8 @@ predefined setting.

File: gnubg.info, Node: Move filters, Next: Cubeful vs_ Cubeless, Prev: Predefined settings, Up: Evaluation settings
-10.1.10 Move filters
---------------------
+9.1.10 Move filters
+-------------------
* Menu:
@@ -2682,8 +2611,8 @@ File: gnubg.info, Node: Move filters, Next: Cubeful vs_ Cubeless, Prev: Prede

File: gnubg.info, Node: Introduction to move filters, Next: Defining move filters, Up: Move filters
-10.1.10.1 Introduction to move filters
-......................................
+9.1.10.1 Introduction to move filters
+.....................................
GNU Backgammon uses a technique called move filters in order to prune
the complete list of legal moves when analyzing checker play decisions.
@@ -2714,16 +2643,14 @@ pruning at 1-ply.
Consider the opening position where 4-2 has been rolled:
-
-
- *Example of move filter settings*
+*Example of move filter settings*
[[movefilterex.png]]
GNU Backgammon starts by finding all possible moves and evaluate
those at 0-ply:
-1. Cubeful 0-ply 8/4 6/4 Eq.:+0.189
+1. Cubeful 0-ply 8/4 6/4 Eq.:+0.189
2. Cubeful 0-ply 24/20 13/11 Eq.:+0.046 (-0.143)
3. Cubeful 0-ply 13/11 13/9 Eq.:+0.044 (-0.145)
4. Cubeful 0-ply 24/22 13/9 Eq.:+0.034 (-0.155)
@@ -2742,7 +2669,7 @@ that, so the move list after pruning at 0-ply consists of moves 1
through 4. According to the move filter we do not perform any pruning
at 1-ply, so moves 1 through 4 are submitted for evaluation at 2-ply;
-1. Cubeful 2-ply 8/4 6/4 Eq.:+0.180
+1. Cubeful 2-ply 8/4 6/4 Eq.:+0.180
2. Cubeful 2-ply 24/20 13/11 Eq.:+0.052 (-0.127)
3. Cubeful 2-ply 13/11 13/9 Eq.:+0.043 (-0.137)
4. Cubeful 2-ply 24/22 13/9 Eq.:+0.035 (-0.145)
@@ -2759,9 +2686,9 @@ will use the move filters defined for 4-ply:
Ply Accept moves Extra moves Threshold for
extra moves
0 0 8 0.160
-1 no pruning
+1 no pruning
2 0 2 0.040
-3 no pruning
+3 no pruning
The 4-ply move filter is identical to the 2-ply for pruning at
0-ply, so after 0-ply we have the same three moves as above. Since
@@ -2788,8 +2715,8 @@ all errors and blunders are evaluated at the same level.

File: gnubg.info, Node: Defining move filters, Prev: Introduction to move filters, Up: Move filters
-10.1.10.2 Defining move filters
-...............................
+9.1.10.2 Defining move filters
+..............................
The move filter allows you to control exactly how many moves GNU is
examining at each ply. A ply is basically one move played by one side,
@@ -2801,9 +2728,7 @@ Modify... button.
are tested and good, you may want to know or control how GNU filters
its moves to analyze and how many.
-
-
- *Move filter 1*
+*Move filter 1*
[[movefilter1.png]]
@@ -2832,17 +2757,13 @@ example, in the figure below, the 2nd best move is no less than 0.453
equity worse than the top choice, so it didn't bother analyzing them at
2-ply as it is unlikely to change its mind on what the best move is.
-
-
- *Move filter 2*
+*Move filter 2*
[[movefilter2.png]]
Take a look at next figure.
-
-
- *Move filter 3*
+*Move filter 3*
[[movefilter3.png]]
@@ -2865,17 +2786,15 @@ the best move.

File: gnubg.info, Node: Cubeful vs_ Cubeless, Next: Reduced evaluations, Prev: Move filters, Up: Evaluation settings
-10.1.11 Cubeful vs. Cubeless
-----------------------------
+9.1.11 Cubeful vs. Cubeless
+---------------------------
In the evaluation settings dialog box you can specify whether or not
checker play should be evaluated cubeful. It's recommended that you use
cubeful evaluation. To get an understanding of what cubeful checker
play evaluations are, you can take a look at this position:
-
-
- *Cubeful example*
+*Cubeful example*
[[cubeful-ex1.png]]
@@ -2891,9 +2810,7 @@ which assumes white will never redouble, black should play 13/8.
Here's another example:
-
-
- *Cubeful example 2*
+*Cubeful example 2*
[[cubeful-ex2.png]]
@@ -2916,8 +2833,8 @@ play towards gammonish positions at this score.

File: gnubg.info, Node: Reduced evaluations, Next: Pruning neural networks, Prev: Cubeful vs_ Cubeless, Up: Evaluation settings
-10.1.12 Reduced evaluations
----------------------------
+9.1.12 Reduced evaluations
+--------------------------
This option is designed to increase the speed of play by taking a
shortcut. Instead of averaging over all 21 possible dice rolls, it is
@@ -2930,8 +2847,8 @@ is not advised to use it here.

File: gnubg.info, Node: Pruning neural networks, Next: Noise, Prev: Reduced evaluations, Up: Evaluation settings
-10.1.13 Pruning neural networks
--------------------------------
+9.1.13 Pruning neural networks
+------------------------------
A new feature in the evaluation is the use of a set of neural networks
just to prune away move candidates within a deeper ply search. This
@@ -2948,8 +2865,8 @@ nets.

File: gnubg.info, Node: Noise, Prev: Pruning neural networks, Up: Evaluation settings
-10.1.14 Noise
--------------
+9.1.14 Noise
+------------
If you think GNU Backgammon plays too strong for you, you can add some
noise to its evaluation. The number you add into the field in the
@@ -2957,12 +2874,11 @@ evaluations setting is the limit amount of noise that will be added to
the evaluation.
If noise is added to the evaluations GNU Backgammon will take a Box
-Mu"ller transform of a point in the unit circle and add to each
-possible outcome probability. This means that the addition is random,
-but distributed so that it's more likely to have an noise addition
-close to zero than a noise addition close to the limit. The noise
-addition is limited to the number you put into the noise field in the
-dialog box.
+Müller transform of a point in the unit circle and add to each possible
+outcome probability. This means that the addition is random, but
+distributed so that it's more likely to have an noise addition close to
+zero than a noise addition close to the limit. The noise addition is
+limited to the number you put into the noise field in the dialog box.
If you check the box Deterministic noise, the noise added to each
evaluation will be based on a sum of the bytes in the hash of the board
@@ -2977,8 +2893,8 @@ possible, you should not add any noise.

File: gnubg.info, Node: Appearance, Prev: Evaluation settings, Up: Customizing GNU Backgammon
-10.2 Appearance
-===============
+9.2 Appearance
+==============
You can change the appearance of GNU Backgammon. There is a lot of
options to choose among and you can have the board look like nearly
@@ -2988,9 +2904,7 @@ customization.
To change the look of the board, you should click
Settings->Appearance. This will open a dialog box like this:
-
-
- *The appearance dialog*
+*The appearance dialog*
[[appearance.png]]
@@ -3021,7 +2935,7 @@ here are self explanatory.

File: gnubg.info, Node: Technical Notes, Next: Frequently Asked Questions, Prev: Customizing GNU Backgammon, Up: Top
-11 Technical Notes
+10 Technical Notes
******************
* Menu:
@@ -3038,7 +2952,7 @@ File: gnubg.info, Node: Technical Notes, Next: Frequently Asked Questions, Pr

File: gnubg.info, Node: Obtaining bearoff databases, Next: Match Equity Tables, Up: Technical Notes
-11.1 Obtaining bearoff databases
+10.1 Obtaining bearoff databases
================================
* Menu:
@@ -3053,7 +2967,7 @@ File: gnubg.info, Node: Obtaining bearoff databases, Next: Match Equity Tables

File: gnubg.info, Node: Generate your own, Next: Download, Up: Obtaining bearoff databases
-11.1.1 Generate your own
+10.1.1 Generate your own
------------------------
GNU Backgammon is supplied with a program makebearoff that is used to
@@ -3121,7 +3035,7 @@ GHz box with 512 MB of RAM the calculation ran for 58 iterations of

File: gnubg.info, Node: Download, Next: Verification of databases, Prev: Generate your own, Up: Obtaining bearoff databases
-11.1.2 Download
+10.1.2 Download
---------------
You may download the two sided database with 6 checkers on 6 points
@@ -3137,7 +3051,7 @@ possible to purchase these on CDROM or DVD for a nominal fee.

File: gnubg.info, Node: Verification of databases, Next: One-sided bearoff databases [compressed], Prev: Download, Up: Obtaining bearoff databases
-11.1.3 Verification of databases
+10.1.3 Verification of databases
--------------------------------
To verify that your generated or downloaded bearoff database is
@@ -3147,7 +3061,7 @@ possible databases.

File: gnubg.info, Node: One-sided bearoff databases [compressed], Next: Two-sided bearoff databases [with cubeless and cubeful equities], Prev: Verification of databases, Up: Obtaining bearoff databases
-11.1.4 One-sided bearoff databases (compressed)
+10.1.4 One-sided bearoff databases (compressed)
-----------------------------------------------
The table below contains the MD5 checksums for the compressed one sided
@@ -3176,7 +3090,7 @@ Checkers Points MD5 checksum

File: gnubg.info, Node: Two-sided bearoff databases [with cubeless and cubeful equities], Next: Two-sided databases for Hypergammon, Prev: One-sided bearoff databases [compressed], Up: Obtaining bearoff databases
-11.1.5 Two-sided bearoff databases (with cubeless and cubeful equities)
+10.1.5 Two-sided bearoff databases (with cubeless and cubeful equities)
-----------------------------------------------------------------------
The table below contains the MD5 checksums for the default two sided
@@ -3202,7 +3116,7 @@ Checkers Points MD5 checksum

File: gnubg.info, Node: Two-sided databases for Hypergammon, Prev: Two-sided bearoff databases [with cubeless and cubeful equities], Up: Obtaining bearoff databases
-11.1.6 Two-sided databases for Hypergammon
+10.1.6 Two-sided databases for Hypergammon
------------------------------------------
As the generation of the Hypergammon databases are an iterative process
@@ -3210,15 +3124,13 @@ it's not possible to give MD5 checksum for these, as it depend heavily
on your convergence threshold, the number of restarts, and rounding
errors.
- A random position from the database is found in *Note Random
+ A random position from the database is found in *note Random
position from hypergammon database::. The equities and percentages in
your own database should be very similar (if not identical):
GNU Backgammon Position ID: ADAAAQAkIAAAAA
-
-
- *Random position from hypergammon database*
+*Random position from hypergammon database*
GNU Backgammon Position ID: ADAAAQAkIAAAAA
@@ -3258,7 +3170,7 @@ your own database should be very similar (if not identical):

File: gnubg.info, Node: Match Equity Tables, Next: Python scripting, Prev: Obtaining bearoff databases, Up: Technical Notes
-11.2 Match Equity Tables
+10.2 Match Equity Tables
========================
It's possible to use several different match equity tables with GNU
@@ -3267,7 +3179,7 @@ Backgammon.

File: gnubg.info, Node: Python scripting, Next: Guile scripting, Prev: Match Equity Tables, Up: Technical Notes
-11.3 Python scripting
+10.3 Python scripting
=====================
Accessing the GNU Backgammon Python shell
@@ -3286,7 +3198,7 @@ select Window->Python Shell(IDLE...) from the GUI.

File: gnubg.info, Node: gnubg module functions, Next: Match description, Up: Python scripting
-11.3.1 gnubg module functions
+10.3.1 gnubg module functions
-----------------------------
board()
@@ -3359,7 +3271,7 @@ of moves, returns a pair of (next-remaining,game-remaining).

File: gnubg.info, Node: Match description, Next: Match info, Prev: gnubg module functions, Up: Python scripting
-11.3.2 Match description
+10.3.2 Match description
------------------------
gnubg.match() returns a dictionary containing the following items:
@@ -3379,7 +3291,7 @@ gnubg.match() returns a dictionary containing the following items:

File: gnubg.info, Node: Match info, Next: Python game, Prev: Match description, Up: Python scripting
-11.3.3 Match info
+10.3.3 Match info
-----------------
A dictionary containing the following items:
@@ -3441,7 +3353,7 @@ returned by evalcontext().

File: gnubg.info, Node: Python game, Next: Game actions, Prev: Match info, Up: Python scripting
-11.3.4 Python game
+10.3.4 Python game
------------------
A dictionary containing the following items:
@@ -3473,7 +3385,7 @@ the GUI.

File: gnubg.info, Node: Game actions, Prev: Python game, Up: Python scripting
-11.3.5 Game actions
+10.3.5 Game actions
-------------------
Each action is a dictionary
@@ -3481,7 +3393,7 @@ Each action is a dictionary

File: gnubg.info, Node: Guile scripting, Next: Equities explained, Prev: Python scripting, Up: Technical Notes
-11.4 Guile scripting
+10.4 Guile scripting
====================
Earlier versions of GNU Backgammon had support for guile scripting,
@@ -3490,7 +3402,7 @@ which, however, was unused and un-maintained and therefore removed.

File: gnubg.info, Node: Equities explained, Next: A technical description of the Position ID, Prev: Guile scripting, Up: Technical Notes
-11.5 Equities explained
+10.5 Equities explained
=======================
* Menu:
@@ -3504,7 +3416,7 @@ File: gnubg.info, Node: Equities explained, Next: A technical description of t

File: gnubg.info, Node: Introduction to equities, Next: Money equity, Up: Equities explained
-11.5.1 Introduction to equities
+10.5.1 Introduction to equities
-------------------------------
GNU Backgammon works with many different kinds of equities. The equity
@@ -3517,7 +3429,7 @@ by GNU Backgammon.

File: gnubg.info, Node: Money equity, Next: Match Winning Chance, Prev: Introduction to equities, Up: Equities explained
-11.5.2 Money equity
+10.5.2 Money equity
-------------------
This is the value of the position in money game, e.g., if your equity
@@ -3529,13 +3441,13 @@ formula: 2*p(w)-1+2(p(wg)-p(lg))+3(p(wbg)-p(lbg)). Evaluating the
cubeful equity is much more difficult; it can either be estimated from
the cubeless equity by using transformations as outlined by Rick
Janowski or by constructing a neural net that directly outputs cubeful
-equities. GNU Backgammon uses the former approach (*Note Cubeful
+equities. GNU Backgammon uses the former approach (*note Cubeful
equities::).

File: gnubg.info, Node: Match Winning Chance, Next: Normalized equity, Prev: Money equity, Up: Equities explained
-11.5.3 Match Winning Chance
+10.5.3 Match Winning Chance
---------------------------
In match play we're generally not particular interested in the outcome
@@ -3569,7 +3481,7 @@ not published.

File: gnubg.info, Node: Normalized equity, Next: Cubeful equities, Prev: Match Winning Chance, Up: Equities explained
-11.5.4 Normalized equity
+10.5.4 Normalized equity
------------------------
It's generally very difficult to compare MWCs. For example, it's hardly
@@ -3589,12 +3501,12 @@ points: (MWC(w),+1) and (MWC(l),-1).
For example, suppose the score is 3-1 to 5 with the cube on 2:
MWC(l)=0% and MWC(w)=50%:
-MWC NEMG
-0% -1
-25% 0
-50% +1
-75% +2
-100% +3
+MWC NEMG
+0% -1
+25% 0
+50% +1
+75% +2
+100% +3
Note that a w/g/bg distribution of 0 100 100 - 0 0 0 gives a NEMG of
+3 whereas the corresponding money equity is only +2. This is because
@@ -3611,7 +3523,7 @@ this term seems to be reserved for the cubeless money equity.

File: gnubg.info, Node: Cubeful equities, Prev: Normalized equity, Up: Equities explained
-11.5.5 Cubeful equities
+10.5.5 Cubeful equities
-----------------------
This chapter is a brief description of how GNU Backgammon calculates
@@ -3633,7 +3545,7 @@ from 1993.

File: gnubg.info, Node: Basic formula for cubeful equities, Next: Live cube equities, Up: Cubeful equities
-11.5.5.1 Basic formula for cubeful equities
+10.5.5.1 Basic formula for cubeful equities
...........................................
The basic formula for cubeful equities as derived by Janowski is
@@ -3657,7 +3569,7 @@ straightforward generalization

File: gnubg.info, Node: Live cube equities, Next: 0-ply Cubeful equities, Prev: Basic formula for cubeful equities, Up: Cubeful equities
-11.5.5.2 Live cube equities
+10.5.5.2 Live cube equities
...........................
The live cube equity is the equity assuming that the equity changes
@@ -3671,9 +3583,7 @@ point of 20%. Janowski derives the more general formula
is the average cubeless value of games ultimately lost. For example,
for the following position
-
-
- *Cubeful example 1*
+*Cubeful example 1*
[[cubefuleq-ex1.png]]
@@ -3692,9 +3602,7 @@ winning chance is 0 I lose L points, at my take point I lose 1 point,
at my cash point I cash 1 point, and when I have a certain win I win W
points:
-
-
- *mgtp*
+*mgtp*
Equity
@@ -3755,9 +3663,7 @@ has MWC(-4,-6)=36%. Analogous to money game the live cube MWC is
calculated as piecewise linear interpolation between (0%,22%),
(24.5%,24%), (72.7%,36%), and (100%,41%) (from black's point of view):
-
-
- *mptp*
+*mptp*
MWC
@@ -3787,7 +3693,7 @@ calculated as piecewise linear interpolation between (0%,22%),

File: gnubg.info, Node: 0-ply Cubeful equities, Next: n-ply Cubeful equities, Prev: Live cube equities, Up: Cubeful equities
-11.5.5.3 0-ply Cubeful equities
+10.5.5.3 0-ply Cubeful equities
...............................
Having established the live cube equities and MWCs we're now in
@@ -3805,7 +3711,7 @@ cubeful MWC of 29.17%.

File: gnubg.info, Node: n-ply Cubeful equities, Next: The cube efficiency, Prev: 0-ply Cubeful equities, Up: Cubeful equities
-11.5.5.4 n-ply Cubeful equities
+10.5.5.4 n-ply Cubeful equities
...............................
The previous section concerned the calculation of 0-ply cubeful
@@ -3843,7 +3749,7 @@ dead)).

File: gnubg.info, Node: The cube efficiency, Next: Cube decisions, Prev: n-ply Cubeful equities, Up: Cubeful equities
-11.5.5.5 The cube efficiency
+10.5.5.5 The cube efficiency
............................
The cube efficiency is obviously an important parameter, unfortunately
@@ -3881,7 +3787,7 @@ efficiency, whereas blitzes have may have a higher cube efficiency.

File: gnubg.info, Node: Cube decisions, Next: Beyond the simple model, Prev: The cube efficiency, Up: Cubeful equities
-11.5.5.6 Cube decisions
+10.5.5.6 Cube decisions
.......................
GNU Backgammon's cube decisions are simple based on calculations of
@@ -3893,9 +3799,7 @@ determine the correct cube action.
The figure below shows the relevant cubeful equities for White and
black's cube decisions in sample position from earlier.
-
-
- *mgcd*
+*mgcd*
Equity
@@ -3935,7 +3839,7 @@ equities from the figure.

File: gnubg.info, Node: Beyond the simple model, Prev: Cube decisions, Up: Cubeful equities
-11.5.5.7 Beyond the simple model
+10.5.5.7 Beyond the simple model
................................
Janowski has developed two other models for cubeful equities. The first
@@ -3954,7 +3858,7 @@ easily from rollouts.

File: gnubg.info, Node: A technical description of the Position ID, Next: A technical description of the Match ID, Prev: Equities explained, Up: Technical Notes
-11.6 A technical description of the Position ID
+10.6 A technical description of the Position ID
===============================================
This section describes a method for compactly recording a backgammon
@@ -4084,7 +3988,7 @@ command

File: gnubg.info, Node: A technical description of the Match ID, Next: Description of the CSS style sheet, Prev: A technical description of the Position ID, Up: Technical Notes
-11.7 A technical description of the Match ID
+10.7 A technical description of the Match ID
============================================
This section describes how the match ID is calculated. The match ID can
@@ -4189,7 +4093,7 @@ window, or by executing the command

File: gnubg.info, Node: Description of the CSS style sheet, Prev: A technical description of the Match ID, Up: Technical Notes
-11.8 Description of the CSS style sheet
+10.8 Description of the CSS style sheet
=======================================
As mentioned above GNU Backgammon writes a CSS style sheet along with
@@ -4272,7 +4176,7 @@ Class Description

File: gnubg.info, Node: Frequently Asked Questions, Next: GNU Free Documentation License, Prev: Technical Notes, Up: Top
-12 Frequently Asked Questions
+11 Frequently Asked Questions
*****************************
* Menu:
@@ -4283,13 +4187,12 @@ File: gnubg.info, Node: Frequently Asked Questions, Next: GNU Free Documentati
* Playing backgammon::
* Settings::
* Analyzing::
-* Databases::
* Abbreviations::

File: gnubg.info, Node: General questions, Next: How to install, Up: Frequently Asked Questions
-12.1 General questions
+11.1 General questions
======================
* Menu:
@@ -4306,7 +4209,7 @@ File: gnubg.info, Node: General questions, Next: How to install, Up: Frequent

File: gnubg.info, Node: What is GNU Backgammon?, Next: What operating systems are supported?, Up: General questions
-12.1.1 What is GNU Backgammon?
+11.1.1 What is GNU Backgammon?
------------------------------
GNU Backgammon (gnubg) is a program for playing and analyzing
@@ -4317,7 +4220,7 @@ graphical interface based on GTK+.

File: gnubg.info, Node: What operating systems are supported?, Next: Where do I get it?, Prev: What is GNU Backgammon?, Up: General questions
-12.1.2 What operating systems are supported?
+11.1.2 What operating systems are supported?
--------------------------------------------
Currently, GNU Backgammon is actually designed for _GNU/Linux_. It also
@@ -4330,7 +4233,7 @@ note at the GNU backgammon mailing list. (mailto:bug-gnubg@gnu.org)

File: gnubg.info, Node: Where do I get it?, Next: What do I have to pay for GNU Backgammon?, Prev: What operating systems are supported?, Up: General questions
-12.1.3 Where do I get it?
+11.1.3 Where do I get it?
-------------------------
The official website is http://www.gnubg.org (http://www.gnubg.org/).
@@ -4341,8 +4244,8 @@ site. Up to date source code can be accessed through CVS

File: gnubg.info, Node: What do I have to pay for GNU Backgammon?, Next: This GNU stuff sounds interesting_, Prev: Where do I get it?, Up: General questions
-12.1.4 What do I have to pay for GNU Backgammon?
--------------------------------------------------
+11.1.4 What do I have to pay for GNU Backgammon?
+------------------------------------------------
GNU Backgammon is _Free Software_ and is a part of the _GNU Project_.
You may download it for free. For more information see the GNU General
@@ -4355,7 +4258,7 @@ or distribute as long as you keep said license.

File: gnubg.info, Node: This GNU stuff sounds interesting_, Next: I want to learn more about backgammon_, Prev: What do I have to pay for GNU Backgammon?, Up: General questions
-12.1.5 This GNU stuff sounds interesting.
+11.1.5 This GNU stuff sounds interesting.
-----------------------------------------
Take a look at the GNU home page (http://www.gnu.org/). It's also the
@@ -4364,7 +4267,7 @@ page for Free Software Foundation.

File: gnubg.info, Node: I want to learn more about backgammon_, Next: Though I really read all the documentation I still have questions_, Prev: This GNU stuff sounds interesting_, Up: General questions
-12.1.6 I want to learn more about backgammon.
+11.1.6 I want to learn more about backgammon.
---------------------------------------------
A good place to start is Backgammon Galore (http://www.bkgm.com/). For
@@ -4374,8 +4277,8 @@ an extensive link collection, go to Gammon Links.

File: gnubg.info, Node: Though I really read all the documentation I still have questions_, Next: I want to make a few proposals_ I have new ideas_, Prev: I want to learn more about backgammon_, Up: General questions
-12.1.7 Though I really read all the documentation I still have questions.
---------------------------------------------------------------------------
+11.1.7 Though I really read all the documentation I still have questions.
+-------------------------------------------------------------------------
Send an email to the GNU backgammon mailing list.
(mailto:bug-gnubg@gnu.org) If it is a bug, be sure to include the name
@@ -4386,7 +4289,7 @@ error occurs.

File: gnubg.info, Node: I want to make a few proposals_ I have new ideas_, Prev: Though I really read all the documentation I still have questions_, Up: General questions
-12.1.8 I want to make a few proposals. I have new ideas.
+11.1.8 I want to make a few proposals. I have new ideas.
--------------------------------------------------------
You're welcome! Send an email with your suggestions to the GNU
@@ -4395,7 +4298,7 @@ backgammon mailing list. (mailto:bug-gnubg@gnu.org)

File: gnubg.info, Node: How to install, Next: Running GNU Backgammon, Prev: General questions, Up: Frequently Asked Questions
-12.2 How to install
+11.2 How to install
===================
* Menu:
@@ -4411,8 +4314,8 @@ File: gnubg.info, Node: How to install, Next: Running GNU Backgammon, Prev: G

File: gnubg.info, Node: Do I need some other software to run GNU Backgammon?, Next: I want to install a newer version_, Up: How to install
-12.2.1 Do I need some other software to run GNU Backgammon?
-------------------------------------------------------------
+11.2.1 Do I need some other software to run GNU Backgammon?
+-----------------------------------------------------------
No. Everything you need is included in the binaries.
@@ -4423,7 +4326,7 @@ install the additional libraries that can be found as well on this page

File: gnubg.info, Node: I want to install a newer version_, Next: I would like to compile it from the source code_, Prev: Do I need some other software to run GNU Backgammon?, Up: How to install
-12.2.2 I want to install a newer version.
+11.2.2 I want to install a newer version.
-----------------------------------------
Go a head, your settings should be saved..
@@ -4431,7 +4334,7 @@ Go a head, your settings should be saved..

File: gnubg.info, Node: I would like to compile it from the source code_, Next: What software do I need for compiling under GNU/Linux?, Prev: I want to install a newer version_, Up: How to install
-12.2.3 I would like to compile it from the source code.
+11.2.3 I would like to compile it from the source code.
-------------------------------------------------------
Good luck to you! Download the source code and make sure to read one of
@@ -4440,7 +4343,7 @@ the two following two items.

File: gnubg.info, Node: What software do I need for compiling under GNU/Linux?, Next: What software do I need for compiling under MS Windows?, Prev: I would like to compile it from the source code_, Up: How to install
-12.2.4 What software do I need for compiling under GNU/Linux?
+11.2.4 What software do I need for compiling under GNU/Linux?
-------------------------------------------------------------
Unpack the GNU Backgammon snapshots and follow the instructions of the
@@ -4449,7 +4352,7 @@ file `INSTALL'.

File: gnubg.info, Node: What software do I need for compiling under MS Windows?, Next: It does not compile_, Prev: What software do I need for compiling under GNU/Linux?, Up: How to install
-12.2.5 What software do I need for compiling under MS Windows?
+11.2.5 What software do I need for compiling under MS Windows?
--------------------------------------------------------------
Follow the instructions at http://www.gnubg.org/index.php?itemid=50
@@ -4458,7 +4361,7 @@ Follow the instructions at http://www.gnubg.org/index.php?itemid=50

File: gnubg.info, Node: It does not compile_, Next: On what CPU will GNU Backgammon run fastest?, Prev: What software do I need for compiling under MS Windows?, Up: How to install
-12.2.6 It does not compile.
+11.2.6 It does not compile.
---------------------------
Check that you have installed all necessary development packages.
@@ -4469,57 +4372,57 @@ have a clue, send a message to <bug-gnubg@gnu.org>.

File: gnubg.info, Node: On what CPU will GNU Backgammon run fastest?, Prev: It does not compile_, Up: How to install
-12.2.7 On what CPU will GNU Backgammon run fastest?
-----------------------------------------------------
+11.2.7 On what CPU will GNU Backgammon run fastest?
+---------------------------------------------------
Here is a list of CPU and Evaluations per second ( Analyze->Evaluation
Speed). Feel free to add your CPU:
Evals/sec CPU System/Main RAM OS GNUBG-Version
- board
+ board
28450 *1 AMD Sempron K8T800-A 1024 MB Win 2000 0.14-mingw
- 3000+ (1800
- MHz)
+ 3000+ (1800
+ MHz)
28000 Intel Core Mac mini 512 MB Win XP SP2 0.14-mingw
- Duo 1.66 GHz Core Duo
+ Duo 1.66 GHz Core Duo
27000 Intel AOpen 1557-J 1024 MB Win XP SP2 0.14-mingw
- Pentium M
- 735 (1.7
- GHz)
+ Pentium M
+ 735 (1.7
+ GHz)
26000 Celeron 331 Dell 512 MB Win XP SP2 0.14.3-devel
- 2.66 GHz Dimension
- 3100
+ 2.66 GHz Dimension
+ 3100
24500 Sempron Asus K8V-X 768 MB Win XP SP2 0.14.3-devel
- 2800+ (rev
- E6_at_2000
- MHz)
+ 2800+ (rev
+ E6_at_2000
+ MHz)
23000 P4 2.8 GHz Asus P4P800D 1024 MB Win XP SP2 0.14.3-devel
21759 Athlon64 Acer Aspire 512 MB Kubuntu 5.04 0.14.3-devel
- 3000+ 1522
- (32bit mode)
+ 3000+ 1522
+ (32bit mode)
21500 *1 AMD Sempron K8T800-A 1024 MB Win 2000 0.14.3-devel
- 3000+ (1800
- MHz)
+ 3000+ (1800
+ MHz)
20120 Athlon XP MSI 1024 MB Suse Linux 0.14.3-devel
- 2500+ K7N-Delta2 9.2
- (_at_1833
- Mhz)
-20200 Pentium M Sony Vaio 512 MB FreeBSD 5.2
- 1.7 GHz Z1XSP
+ 2500+ K7N-Delta2 9.2
+ (_at_1833
+ Mhz)
+20200 Pentium M Sony Vaio 512 MB FreeBSD 5.2
+ 1.7 GHz Z1XSP
19515 Intel Sony Vaio 256 MB Fedora 0.14.3-devel
- Pentium M PCG-SRX51P FC6(T3)
- 0.8 GHz *2
+ Pentium M PCG-SRX51P FC6(T3)
+ 0.8 GHz *2
19200 Pentium M IBM X41 1024 MB Win XP SP2 0.14.3-devel
- 1.6 GHz
+ 1.6 GHz
16900 P4 2 GHz ? 256 MB Win 2000 0.14-devel
14400 P3 1GHz Sony Vaio 256 MB Win XP SP2 0.16-mingw
- PCG-R600HFPD
+ PCG-R600HFPD
13000 *3 AMD 1GHz Jetway 1536 MB Win 2000 0.14-devel
10506 Intel Sony Vaio 256 MB Windows 0.14-mingw
- Pentium M PCG-SRX51P XP(SP2)
- 0.8 GHz
+ Pentium M PCG-SRX51P XP(SP2)
+ 0.8 GHz
6200 Celeron 650 toshiba 256 MB Win me 0.14-devel
- MHz laptop
+ MHz laptop
*1 These are the two versions
evaluated on the same machine. Big
@@ -4530,7 +4433,7 @@ Evals/sec CPU System/Main RAM OS GNUBG-Version

File: gnubg.info, Node: Running GNU Backgammon, Next: Playing backgammon, Prev: How to install, Up: Frequently Asked Questions
-12.3 Running GNU Backgammon
+11.3 Running GNU Backgammon
===========================
* Menu:
@@ -4546,7 +4449,7 @@ File: gnubg.info, Node: Running GNU Backgammon, Next: Playing backgammon, Pre

File: gnubg.info, Node: I get an error message when starting_, Next: GNU Backgammon complains about missing files_, Up: Running GNU Backgammon
-12.3.1 I get an error message when starting.
+11.3.1 I get an error message when starting.
--------------------------------------------
Well, your computer wants to communicate with you. Give it a chance and
@@ -4556,8 +4459,8 @@ items carefully:

File: gnubg.info, Node: GNU Backgammon complains about missing files_, Next: Starting from the WinXP menu it plays like a beginner_, Prev: I get an error message when starting_, Up: Running GNU Backgammon
-12.3.2 GNU Backgammon complains about missing files.
------------------------------------------------------
+11.3.2 GNU Backgammon complains about missing files.
+----------------------------------------------------
GNU Backgammon reads several different files at start-up. It will first
try to read a file called gnubg.wd. This is a file which contains all
@@ -4586,7 +4489,7 @@ one sided bearoff database.

File: gnubg.info, Node: Starting from the WinXP menu it plays like a beginner_, Next: My screen mixes up while starting GNU Backgammon_, Prev: GNU Backgammon complains about missing files_, Up: Running GNU Backgammon
-12.3.3 Starting from the WinXP menu it plays like a beginner.
+11.3.3 Starting from the WinXP menu it plays like a beginner.
-------------------------------------------------------------
Open the MS Windows menu and go to the entry for gnubg. Right-click
@@ -4597,8 +4500,8 @@ the working path.

File: gnubg.info, Node: My screen mixes up while starting GNU Backgammon_, Next: I only get a command-line interface_ Where is the nice board?, Prev: Starting from the WinXP menu it plays like a beginner_, Up: Running GNU Backgammon
-12.3.4 My screen mixes up while starting GNU Backgammon.
----------------------------------------------------------
+11.3.4 My screen mixes up while starting GNU Backgammon.
+--------------------------------------------------------
Install the newest driver for your graphic card. Be sure that you have
chosen at least a desktop resolution of 65535 (16 bit color depth). If
@@ -4608,7 +4511,7 @@ with the graphical interface (GTK+) and MS Windows.

File: gnubg.info, Node: I only get a command-line interface_ Where is the nice board?, Next: When I restart GNU Backgammon all my settings are gone_, Prev: My screen mixes up while starting GNU Backgammon_, Up: Running GNU Backgammon
-12.3.5 I only get a command-line interface. Where is the nice board?
+11.3.5 I only get a command-line interface. Where is the nice board?
--------------------------------------------------------------------
Using MS Windows, just click on the correct menu entry (`GNU Backgammon
@@ -4621,16 +4524,16 @@ installed.

File: gnubg.info, Node: When I restart GNU Backgammon all my settings are gone_, Next: I do not need this graphical stuff_ Where is the terminal for commands?, Prev: I only get a command-line interface_ Where is the nice board?, Up: Running GNU Backgammon
-12.3.6 When I restart GNU Backgammon all my settings are gone.
----------------------------------------------------------------
+11.3.6 When I restart GNU Backgammon all my settings are gone.
+--------------------------------------------------------------
Did you save your settings Settings->Save settings before you quit?

File: gnubg.info, Node: I do not need this graphical stuff_ Where is the terminal for commands?, Prev: When I restart GNU Backgammon all my settings are gone_, Up: Running GNU Backgammon
-12.3.7 I do not need this graphical stuff. Where is the terminal for commands?
--------------------------------------------------------------------------------
+11.3.7 I do not need this graphical stuff. Where is the terminal for commands?
+------------------------------------------------------------------------------
For _GNU/Linux_ users: open a terminal and run `gnubg -t'.
@@ -4642,7 +4545,7 @@ also a menu entry GNU Backgammon Command Line Interface.

File: gnubg.info, Node: Playing backgammon, Next: Settings, Prev: Running GNU Backgammon, Up: Frequently Asked Questions
-12.4 Playing backgammon
+11.4 Playing backgammon
=======================
* Menu:
@@ -4658,7 +4561,7 @@ File: gnubg.info, Node: Playing backgammon, Next: Settings, Prev: Running GNU

File: gnubg.info, Node: What is the difference of a new game or match or session?, Next: What the heck is a beaver in Backgammon?, Up: Playing backgammon
-12.4.1 What is the difference of a new game or match or session?
+11.4.1 What is the difference of a new game or match or session?
----------------------------------------------------------------
When you start a new match, you will be asked to play to a certain
@@ -4671,7 +4574,7 @@ to match play.

File: gnubg.info, Node: What the heck is a beaver in Backgammon?, Next: How do I move the checkers?, Prev: What is the difference of a new game or match or session?, Up: Playing backgammon
-12.4.2 What the heck is a beaver in Backgammon?
+11.4.2 What the heck is a beaver in Backgammon?
-----------------------------------------------
A beaver is only allowed in a money game session. To beaver means to
@@ -4682,7 +4585,7 @@ Galore (http://www.bkgm.com/glossary.html#B).

File: gnubg.info, Node: How do I move the checkers?, Next: Why am I allowed to place more than 5 checkers on a point?, Prev: What the heck is a beaver in Backgammon?, Up: Playing backgammon
-12.4.3 How do I move the checkers?
+11.4.3 How do I move the checkers?
----------------------------------
The easiest way to move checkers is to "_drag and drop_." Put your
@@ -4700,7 +4603,7 @@ left.

File: gnubg.info, Node: Why am I allowed to place more than 5 checkers on a point?, Next: GNU Backgammon plays poorly_, Prev: How do I move the checkers?, Up: Playing backgammon
-12.4.4 Why am I allowed to place more than 5 checkers on a point?
+11.4.4 Why am I allowed to place more than 5 checkers on a point?
-----------------------------------------------------------------
The official backgammon tournament rules allow to put all 15 checkers
@@ -4714,19 +4617,19 @@ this rule is not used if you're trying to learn backgammon.

File: gnubg.info, Node: GNU Backgammon plays poorly_, Next: GNU Backgammon is too strong for me_, Prev: Why am I allowed to place more than 5 checkers on a point?, Up: Playing backgammon
-12.4.5 GNU Backgammon plays poorly.
+11.4.5 GNU Backgammon plays poorly.
-----------------------------------
Are you sure? If the answer is yes you should think about going to
Monte Carlo this summer and win the Backgammon World Championship. If
this plan fails, check whether the weights file is loaded at start-up.
-See also *Note GNU Backgammon complains about missing files.: GNU
+See also *note GNU Backgammon complains about missing files.: GNU
Backgammon complains about missing files_.

File: gnubg.info, Node: GNU Backgammon is too strong for me_, Next: I think the bot is cheating_ It always gets good dice_, Prev: GNU Backgammon plays poorly_, Up: Playing backgammon
-12.4.6 GNU Backgammon is too strong for me.
+11.4.6 GNU Backgammon is too strong for me.
-------------------------------------------
Go to the menu Settings->Players and change the values for Player 0.
@@ -4735,7 +4638,7 @@ There is also a set of predefined settings you may choose from.

File: gnubg.info, Node: I think the bot is cheating_ It always gets good dice_, Prev: GNU Backgammon is too strong for me_, Up: Playing backgammon
-12.4.7 I think the bot is cheating. It always gets good dice.
+11.4.7 I think the bot is cheating. It always gets good dice.
-------------------------------------------------------------
In its default configuration, the dice generator does not cheat. In
@@ -4746,7 +4649,7 @@ own dice generator or roll manually. It doesn't cheat!

File: gnubg.info, Node: Settings, Next: Analyzing, Prev: Playing backgammon, Up: Frequently Asked Questions
-12.5 Settings
+11.5 Settings
=============
* Menu:
@@ -4761,7 +4664,7 @@ File: gnubg.info, Node: Settings, Next: Analyzing, Prev: Playing backgammon,

File: gnubg.info, Node: Where can I change the name of the human player?, Next: How do I change the colors?, Up: Settings
-12.5.1 Where can I change the name of the human player?
+11.5.1 Where can I change the name of the human player?
-------------------------------------------------------
Go to the menu Settings-> Players.... and click on Player 1. At the top
@@ -4770,7 +4673,7 @@ there is a field to change the human player's name.

File: gnubg.info, Node: How do I change the colors?, Next: How do I stop the annoying beeps?", Prev: Where can I change the name of the human player?, Up: Settings
-12.5.2 How do I change the colors?
+11.5.2 How do I change the colors?
----------------------------------
Go to the menu Settings-> Appearance . Here you may change the color of
@@ -4779,7 +4682,7 @@ checkers, the points and the board itself.

File: gnubg.info, Node: How do I stop the annoying beeps?", Next: What are Plies?, Prev: How do I change the colors?, Up: Settings
-12.5.3 How do I stop the annoying beeps?"
+11.5.3 How do I stop the annoying beeps?"
-----------------------------------------
Go to the menuSettings-> Appearance and click on the `General' tab at
@@ -4788,7 +4691,7 @@ the right. Disable the option `Beep on illegal input'.

File: gnubg.info, Node: What are Plies?, Next: What is noise?, Prev: How do I stop the annoying beeps?", Up: Settings
-12.5.4 What are Plies?
+11.5.4 What are Plies?
----------------------
A ply describes how far GNU Backgammon evaluates the position. _0-ply_
@@ -4827,7 +4730,7 @@ counting strangely.

File: gnubg.info, Node: What is noise?, Next: What is reduced evaluation?, Prev: What are Plies?, Up: Settings
-12.5.5 What is noise?
+11.5.5 What is noise?
---------------------
Noise is a facility for disturbing GNU Backgammon's 0-ply evaluation.
@@ -4836,16 +4739,16 @@ Raising the noise level decreases its playing strength.

File: gnubg.info, Node: What is reduced evaluation?, Prev: What is noise?, Up: Settings
-12.5.6 What is reduced evaluation?
+11.5.6 What is reduced evaluation?
----------------------------------
Reduced searches only work with 2-ply evaluations and deeper. It cuts
the search for candidate moves to increase evaluation speed.

-File: gnubg.info, Node: Analyzing, Next: Databases, Prev: Settings, Up: Frequently Asked Questions
+File: gnubg.info, Node: Analyzing, Next: Abbreviations, Prev: Settings, Up: Frequently Asked Questions
-12.6 Analyzing
+11.6 Analyzing
==============
* Menu:
@@ -4862,7 +4765,7 @@ File: gnubg.info, Node: Analyzing, Next: Databases, Prev: Settings, Up: Freq

File: gnubg.info, Node: What are these funny letters at the right bottom?, Next: How do I set up a position manually?, Up: Analyzing
-12.6.1 What are these funny letters at the right bottom?
+11.6.1 What are these funny letters at the right bottom?
--------------------------------------------------------
You will find two small windows titled `Position' and `Match ID' at the
@@ -4875,7 +4778,7 @@ documentation.

File: gnubg.info, Node: How do I set up a position manually?, Next: Which formats must I use to import matches and positions?, Prev: What are these funny letters at the right bottom?, Up: Analyzing
-12.6.2 How do I set up a position manually?
+11.6.2 How do I set up a position manually?
-------------------------------------------
Open a new game, match or session. If gnubg already rolls the dice,
@@ -4895,7 +4798,7 @@ player on roll. The dice will then disappear.

File: gnubg.info, Node: Which formats must I use to import matches and positions?, Next: How can I switch the players sides?, Prev: How do I set up a position manually?, Up: Analyzing
-12.6.3 Which formats must I use to import matches and positions?
+11.6.3 Which formats must I use to import matches and positions?
----------------------------------------------------------------
Import of matches and positions from a number of file formats is
@@ -4907,7 +4810,7 @@ Position, (.sgf) Gnu Backgammon File, (.sgg) GamesGrid Save Game,

File: gnubg.info, Node: How can I switch the players sides?, Next: What do ! and ? mean?, Prev: Which formats must I use to import matches and positions?, Up: Analyzing
-12.6.4 How can I switch the players sides?
+11.6.4 How can I switch the players sides?
------------------------------------------
Go to the menu `Game' and click on `Swap players'.
@@ -4915,7 +4818,7 @@ Go to the menu `Game' and click on `Swap players'.

File: gnubg.info, Node: What do ! and ? mean?, Next: How is the error rate determined?, Prev: How can I switch the players sides?, Up: Analyzing
-12.6.5 What do ! and ? mean?
+11.6.5 What do ! and ? mean?
----------------------------
After analyzing a game or a match GNU Backgammon is able to do some
@@ -4941,7 +4844,7 @@ choosing another comment for moves and/or double

File: gnubg.info, Node: How is the error rate determined?, Next: What does Pips mean?, Prev: What do ! and ? mean?, Up: Analyzing
-12.6.6 How is the error rate determined?
+11.6.6 How is the error rate determined?
----------------------------------------
GNU Backgammon determines a player's strength according to it's average
@@ -4963,7 +4866,7 @@ ranges of these values.

File: gnubg.info, Node: What does Pips mean?, Next: What does epc mean?, Prev: How is the error rate determined?, Up: Analyzing
-12.6.7 What does Pips mean?
+11.6.7 What does Pips mean?
---------------------------
The pip count is a measurement showing the total number of pips
@@ -4981,7 +4884,7 @@ eleven.)

File: gnubg.info, Node: What does epc mean?, Prev: What does Pips mean?, Up: Analyzing
-12.6.8 What does epc mean?
+11.6.8 What does epc mean?
--------------------------
When bearing off checkers, you may notice a display showing the current
@@ -5032,27 +4935,9 @@ heuristics (please see the aforementioned post by Douglas Zare, _and do
get back here and explain it!_)

-File: gnubg.info, Node: Databases, Next: Abbreviations, Prev: Analyzing, Up: Frequently Asked Questions
-
-12.7 Databases
-==============
-
-* Menu:
-
-* What is the `Database' menu for?::
-
-
-File: gnubg.info, Node: What is the `Database' menu for?, Up: Databases
+File: gnubg.info, Node: Abbreviations, Prev: Analyzing, Up: Frequently Asked Questions
-12.7.1 What is the `Database' menu for?
----------------------------------------
-
-Go find a newer build if you still have the database.
-
-
-File: gnubg.info, Node: Abbreviations, Prev: Databases, Up: Frequently Asked Questions
-
-12.8 Abbreviations
+11.7 Abbreviations
==================
* Menu:
@@ -5067,7 +4952,7 @@ File: gnubg.info, Node: Abbreviations, Prev: Databases, Up: Frequently Asked

File: gnubg.info, Node: GWC, Next: MWC?, Up: Abbreviations
-12.8.1 GWC
+11.7.1 GWC
----------
_GWC_ is an abbreviation for game winning chances.
@@ -5075,7 +4960,7 @@ _GWC_ is an abbreviation for game winning chances.

File: gnubg.info, Node: MWC?, Next: DP?, Prev: GWC, Up: Abbreviations
-12.8.2 MWC?
+11.7.2 MWC?
-----------
_MWC_ is an abbreviation for match winning chances.
@@ -5083,7 +4968,7 @@ _MWC_ is an abbreviation for match winning chances.

File: gnubg.info, Node: DP?, Next: CP?, Prev: MWC?, Up: Abbreviations
-12.8.3 DP?
+11.7.3 DP?
----------
In the menu `Analyze, Game/Match/Session statistics' you will see a
@@ -5095,7 +4980,7 @@ doubled your opponent.

File: gnubg.info, Node: CP?, Next: TG?, Prev: DP?, Up: Abbreviations
-12.8.4 CP?
+11.7.4 CP?
----------
From Max Friis page http://xfriis.dk/maxfriis/bg/double.html
@@ -5110,9 +4995,7 @@ correct cube-action was double pass.
If you are the leader in the match, the relevant take- and
double-points will often look something like this (where TP*=CP):
-
-
- *The double line*
+*The double line*
[[doubleline.png]]
@@ -5130,7 +5013,7 @@ taken.

File: gnubg.info, Node: TG?, Next: epc?, Prev: CP?, Up: Abbreviations
-12.8.5 TG?
+11.7.5 TG?
----------
_TG_ is an abbreviation for _too good_ (to double). It points to a
@@ -5141,10 +5024,10 @@ than double out your opponent.

File: gnubg.info, Node: epc?, Prev: TG?, Up: Abbreviations
-12.8.6 epc?
+11.7.6 epc?
-----------
-See *Note What does epc mean?::
+See *note What does epc mean?::
_This should be an internal link, not an external one. But I can't
figure out how to link internally to a subsection. Anyone?_
@@ -5155,60 +5038,40 @@ File: gnubg.info, Node: GNU Free Documentation License, Prev: Frequently Asked
Appendix A GNU Free Documentation License
*****************************************
+Version 1.3, 3 November 2008
+ Copyright (C) 2000, 2001, 2002, 2007, 2008 Free Software Foundation,
+Inc. (http://www.fsf.org/)
- Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 59
- Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is
- permitted to copy and distribute verbatim copies of this license
- document, but changing it is not allowed.
-
-* Menu:
-
-* PREAMBLE::
-* APPLICABILITY AND DEFINITIONS::
-* VERBATIM COPYING::
-* COPYING IN QUANTITY::
-* MODIFICATIONS::
-* COMBINING DOCUMENTS::
-* COLLECTIONS OF DOCUMENTS::
-* AGGREGATION WITH INDEPENDENT WORKS::
-* TRANSLATION::
-* TERMINATION::
-* FUTURE REVISIONS OF THIS LICENSE::
-* ADDENDUM; How to use this License for your documents::
-
-
-File: gnubg.info, Node: PREAMBLE, Next: APPLICABILITY AND DEFINITIONS, Up: GNU Free Documentation License
+ Everyone is permitted to copy and distribute verbatim copies of this
+license document, but changing it is not allowed.
-A.1 PREAMBLE
-============
+0. PREAMBLE
+-----------
The purpose of this License is to make a manual, textbook, or other
-functional and useful document "free" in the sense of freedom: to assure
-everyone the effective freedom to copy and redistribute it, with or
-without modifying it, either commercially or noncommercially.
+functional and useful document "free" in the sense of freedom: to
+assure everyone the effective freedom to copy and redistribute it, with
+or without modifying it, either commercially or noncommercially.
Secondarily, this License preserves for the author and publisher a way
-to get credit for their work, while not being considered responsible for
-modifications made by others.
+to get credit for their work, while not being considered responsible
+for modifications made by others.
This License is a kind of "copyleft", which means that derivative
works of the document must themselves be free in the same sense. It
complements the GNU General Public License, which is a copyleft license
designed for free software.
- We have designed this License in order to use it for manuals for
-free software, because free software needs free documentation: a free
-program should come with manuals providing the same freedoms that the
-software does. But this License is not limited to software manuals; it
-can be used for any textual work, regardless of subject matter or
-whether it is published as a printed book. We recommend this License
-principally for works whose purpose is instruction or reference.
+ We have designed this License in order to use it for manuals for free
+software, because free software needs free documentation: a free program
+should come with manuals providing the same freedoms that the software
+does. But this License is not limited to software manuals; it can be
+used for any textual work, regardless of subject matter or whether it is
+published as a printed book. We recommend this License principally for
+works whose purpose is instruction or reference.
-
-File: gnubg.info, Node: APPLICABILITY AND DEFINITIONS, Next: VERBATIM COPYING, Prev: PREAMBLE, Up: GNU Free Documentation License
-
-A.2 APPLICABILITY AND DEFINITIONS
-=================================
+1. APPLICABILITY AND DEFINITIONS
+--------------------------------
This License applies to any manual or other work, in any medium, that
contains a notice placed by the copyright holder saying it can be
@@ -5235,11 +5098,11 @@ commercial, philosophical, ethical or political position regarding them.
The "Invariant Sections" are certain Secondary Sections whose titles
are designated, as being those of Invariant Sections, in the notice
-that says that the Document is released under this License. If a
-section does not fit the above definition of Secondary then it is not
-allowed to be designated as Invariant. The Document may contain zero
-Invariant Sections. If the Document does not identify any Invariant
-Sections then there are none.
+that says that the Document is released under this License. If a section
+does not fit the above definition of Secondary then it is not allowed to
+be designated as Invariant. The Document may contain zero Invariant
+Sections. If the Document does not identify any Invariant Sections then
+there are none.
The "Cover Texts" are certain short passages of text that are
listed, as Front-Cover Texts or Back-Cover Texts, in the notice that
@@ -5273,14 +5136,17 @@ purposes only.
The "Title Page" means, for a printed book, the title page itself,
plus such following pages as are needed to hold, legibly, the material
-this License requires to appear in the title page. For works in
-formats which do not have any title page as such, "Title Page" means
-the text near the most prominent appearance of the work's title,
-preceding the beginning of the body of the text.
+this License requires to appear in the title page. For works in formats
+which do not have any title page as such, "Title Page" means the text
+near the most prominent appearance of the work's title, preceding the
+beginning of the body of the text.
+
+ The "publisher" means any person or entity that distributes copies
+of the Document to the public.
A section "Entitled XYZ" means a named subunit of the Document whose
title either is precisely XYZ or contains XYZ in parentheses following
-text that translates XYZ in another language. (Here XYZ stands for a
+text that translates XYZ in another language. (Here XYZ stands for a
specific section name mentioned below, such as "Acknowledgements",
"Dedications", "Endorsements", or "History".) To "Preserve the Title"
of such a section when you modify the Document means that it remains a
@@ -5293,43 +5159,37 @@ but only as regards disclaiming warranties: any other implication that
these Warranty Disclaimers may have is void and has no effect on the
meaning of this License.
-
-File: gnubg.info, Node: VERBATIM COPYING, Next: COPYING IN QUANTITY, Prev: APPLICABILITY AND DEFINITIONS, Up: GNU Free Documentation License
-
-A.3 VERBATIM COPYING
-====================
+2. VERBATIM COPYING
+-------------------
You may copy and distribute the Document in any medium, either
commercially or noncommercially, provided that this License, the
-copyright notices, and the license notice saying this License applies to
-the Document are reproduced in all copies, and that you add no other
+copyright notices, and the license notice saying this License applies
+to the Document are reproduced in all copies, and that you add no other
conditions whatsoever to those of this License. You may not use
-technical measures to obstruct or control the reading or further copying
-of the copies you make or distribute. However, you may accept
+technical measures to obstruct or control the reading or further
+copying of the copies you make or distribute. However, you may accept
compensation in exchange for copies. If you distribute a large enough
-number of copies you must also follow the conditions in section3.
+number of copies you must also follow the conditions in section 3.
You may also lend copies, under the same conditions stated above,
and you may publicly display copies.
-
-File: gnubg.info, Node: COPYING IN QUANTITY, Next: MODIFICATIONS, Prev: VERBATIM COPYING, Up: GNU Free Documentation License
-
-A.4 COPYING IN QUANTITY
-=======================
+3. COPYING IN QUANTITY
+----------------------
If you publish printed copies (or copies in media that commonly have
printed covers) of the Document, numbering more than 100, and the
Document's license notice requires Cover Texts, you must enclose the
-copies in covers that carry, clearly and legibly, all these Cover Texts:
-Front-Cover Texts on the front cover, and Back-Cover Texts on the back
-cover. Both covers must also clearly and legibly identify you as the
-publisher of these copies. The front cover must present the full title
-with all words of the title equally prominent and visible. You may add
-other material on the covers in addition. Copying with changes limited
-to the covers, as long as they preserve the title of the Document and
-satisfy these conditions, can be treated as verbatim copying in other
-respects.
+copies in covers that carry, clearly and legibly, all these Cover
+Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the
+back cover. Both covers must also clearly and legibly identify you as
+the publisher of these copies. The front cover must present the full
+title with all words of the title equally prominent and visible. You
+may add other material on the covers in addition. Copying with changes
+limited to the covers, as long as they preserve the title of the
+Document and satisfy these conditions, can be treated as verbatim
+copying in other respects.
If the required texts for either cover are too voluminous to fit
legibly, you should put the first ones listed (as many as fit
@@ -5338,8 +5198,8 @@ pages.
If you publish or distribute Opaque copies of the Document numbering
more than 100, you must either include a machine-readable Transparent
-copy along with each Opaque copy, or state in or with each Opaque copy
-a computer-network location from which the general network-using public
+copy along with each Opaque copy, or state in or with each Opaque copy a
+computer-network location from which the general network-using public
has access to download using public-standard network protocols a
complete Transparent copy of the Document, free of added material. If
you use the latter option, you must take reasonably prudent steps, when
@@ -5354,18 +5214,15 @@ the Document well before redistributing any large number of copies, to
give them a chance to provide you with an updated version of the
Document.
-
-File: gnubg.info, Node: MODIFICATIONS, Next: COMBINING DOCUMENTS, Prev: COPYING IN QUANTITY, Up: GNU Free Documentation License
-
-A.5 MODIFICATIONS
-=================
+4. MODIFICATIONS
+----------------
-You may copy and distribute a Modified Version of the Document under
-the conditions of sections 2 and 3 above, provided that you release the
-Modified Version under precisely this License, with the Modified
-Version filling the role of the Document, thus licensing distribution
-and modification of the Modified Version to whoever possesses a copy of
-it. In addition, you must do these things in the Modified Version:
+You may copy and distribute a Modified Version of the Document under the
+conditions of sections 2 and 3 above, provided that you release the
+Modified Version under precisely this License, with the Modified Version
+filling the role of the Document, thus licensing distribution and
+modification of the Modified Version to whoever possesses a copy of it.
+In addition, you must do these things in the Modified Version:
1. Use in the Title Page (and on the covers, if any) a title distinct
from that of the Document, and from those of previous versions
@@ -5373,11 +5230,11 @@ it. In addition, you must do these things in the Modified Version:
of the Document). You may use the same title as a previous version
if the original publisher of that version gives permission.
- 2. List on the Title Page, as authors, one or more persons or
- entities responsible for authorship of the modifications in the
- Modified Version, together with at least five of the principal
- authors of the Document (all of its principal authors, if it has
- fewer than five), unless they release you from this requirement.
+ 2. List on the Title Page, as authors, one or more persons or entities
+ responsible for authorship of the modifications in the Modified
+ Version, together with at least five of the principal authors of
+ the Document (all of its principal authors, if it has fewer than
+ five), unless they release you from this requirement.
3. State on the Title page the name of the publisher of the Modified
Version, as the publisher.
@@ -5389,8 +5246,7 @@ it. In addition, you must do these things in the Modified Version:
6. Include, immediately after the copyright notices, a license notice
giving the public permission to use the Modified Version under the
- terms of this License, in the form shown in the section Addendum
- below.
+ terms of this License, in the form shown in the Addendum below.
7. Preserve in that license notice the full lists of Invariant
Sections and required Cover Texts given in the Document's license
@@ -5409,9 +5265,9 @@ it. In addition, you must do these things in the Modified Version:
10. Preserve the network location, if any, given in the Document for
public access to a Transparent copy of the Document, and likewise
the network locations given in the Document for previous versions
- it was based on. These may be placed in the "History" section. You
- may omit a network location for a work that was published at least
- four years before the Document itself, or if the original
+ it was based on. These may be placed in the "History" section.
+ You may omit a network location for a work that was published at
+ least four years before the Document itself, or if the original
publisher of the version it refers to gives permission.
11. For any section Entitled "Acknowledgements" or "Dedications",
@@ -5434,51 +5290,48 @@ it. In addition, you must do these things in the Modified Version:
If the Modified Version includes new front-matter sections or
appendices that qualify as Secondary Sections and contain no material
copied from the Document, you may at your option designate some or all
-of these sections as invariant. To do this, add their titles to the list
-of Invariant Sections in the Modified Version's license notice. These
-titles must be distinct from any other section titles.
+of these sections as invariant. To do this, add their titles to the
+list of Invariant Sections in the Modified Version's license notice.
+These titles must be distinct from any other section titles.
You may add a section Entitled "Endorsements", provided it contains
-nothing but endorsements of your Modified Version by various
-parties-for example, statements of peer review or that the text has
-been approved by an organisation as the authoritative definition of a
+nothing but endorsements of your Modified Version by various parties --
+for example, statements of peer review or that the text has been
+approved by an organization as the authoritative definition of a
standard.
You may add a passage of up to five words as a Front-Cover Text, and
a passage of up to 25 words as a Back-Cover Text, to the end of the
list of Cover Texts in the Modified Version. Only one passage of
Front-Cover Text and one of Back-Cover Text may be added by (or through
-arrangements made by) any one entity. If the Document already includes a
-cover text for the same cover, previously added by you or by arrangement
-made by the same entity you are acting on behalf of, you may not add
-another; but you may replace the old one, on explicit permission from
-the previous publisher that added the old one.
+arrangements made by) any one entity. If the Document already includes
+a cover text for the same cover, previously added by you or by
+arrangement made by the same entity you are acting on behalf of, you
+may not add another; but you may replace the old one, on explicit
+permission from the previous publisher that added the old one.
The author(s) and publisher(s) of the Document do not by this
-License give permission to use their names for publicity for orto assert
-or imply endorsement of any Modified Version.
-
-
-File: gnubg.info, Node: COMBINING DOCUMENTS, Next: COLLECTIONS OF DOCUMENTS, Prev: MODIFICATIONS, Up: GNU Free Documentation License
+License give permission to use their names for publicity for or to
+assert or imply endorsement of any Modified Version.
-A.6 COMBINING DOCUMENTS
-=======================
+5. COMBINING DOCUMENTS
+----------------------
You may combine the Document with other documents released under this
License, under the terms defined in section 4 above for modified
versions, provided that you include in the combination all of the
Invariant Sections of all of the original documents, unmodified, and
-list them all as Invariant Sections of your combined work in its license
-notice, and that you preserve all their Warranty Disclaimers.
+list them all as Invariant Sections of your combined work in its
+license notice, and that you preserve all their Warranty Disclaimers.
The combined work need only contain one copy of this License, and
multiple identical Invariant Sections may be replaced with a single
copy. If there are multiple Invariant Sections with the same name but
-different contents, make the title of each such section unique by adding
-at the end of it, in parentheses, the name of the original author or
-publisher of that section if known, or else a unique number. Make the
-same adjustment to the section titles in the list of Invariant Sections
-in the license notice of the combined work.
+different contents, make the title of each such section unique by
+adding at the end of it, in parentheses, the name of the original
+author or publisher of that section if known, or else a unique number.
+Make the same adjustment to the section titles in the list of Invariant
+Sections in the license notice of the combined work.
In the combination, you must combine any sections Entitled "History"
in the various original documents, forming one section Entitled
@@ -5486,18 +5339,14 @@ in the various original documents, forming one section Entitled
and any sections Entitled "Dedications". You must delete all sections
Entitled "Endorsements".
-
-File: gnubg.info, Node: COLLECTIONS OF DOCUMENTS, Next: AGGREGATION WITH INDEPENDENT WORKS, Prev: COMBINING DOCUMENTS, Up: GNU Free Documentation License
-
-A.7 COLLECTIONS OF DOCUMENTS
-============================
+6. COLLECTIONS OF DOCUMENTS
+---------------------------
-You may make a collection consisting of the Document and other
-documents released under this License, and replace the individual copies
-of this License in the various documents with a single copy that is
-included in the collection, provided that you follow the rules of this
-License for verbatim copying of each of the documents in all other
-respects.
+You may make a collection consisting of the Document and other documents
+released under this License, and replace the individual copies of this
+License in the various documents with a single copy that is included in
+the collection, provided that you follow the rules of this License for
+verbatim copying of each of the documents in all other respects.
You may extract a single document from such a collection, and
distribute it individually under this License, provided you insert a
@@ -5505,14 +5354,11 @@ copy of this License into the extracted document, and follow this
License in all other respects regarding verbatim copying of that
document.
-
-File: gnubg.info, Node: AGGREGATION WITH INDEPENDENT WORKS, Next: TRANSLATION, Prev: COLLECTIONS OF DOCUMENTS, Up: GNU Free Documentation License
-
-A.8 AGGREGATION WITH INDEPENDENT WORKS
-======================================
+7. AGGREGATION WITH INDEPENDENT WORKS
+-------------------------------------
-A compilation of the Document or its derivatives with other separate
-and independent documents or works, in or on a volume of a storage or
+A compilation of the Document or its derivatives with other separate and
+independent documents or works, in or on a volume of a storage or
distribution medium, is called an "aggregate" if the copyright
resulting from the compilation is not used to limit the legal rights of
the compilation's users beyond what the individual works permit. When
@@ -5522,22 +5368,20 @@ works of the Document.
If the Cover Text requirement of section 3 is applicable to these
copies of the Document, then if the Document is less than one half of
-the entire aggregate, the Document's Cover Texts may be placed on covers
-that bracket the Document within the aggregate, or the electronic
-equivalent of covers if the Document is in electronic form. Otherwise
-they must appear on printed covers that bracket the whole aggregate.
+the entire aggregate, the Document's Cover Texts may be placed on
+covers that bracket the Document within the aggregate, or the
+electronic equivalent of covers if the Document is in electronic form.
+Otherwise they must appear on printed covers that bracket the whole
+aggregate.
-
-File: gnubg.info, Node: TRANSLATION, Next: TERMINATION, Prev: AGGREGATION WITH INDEPENDENT WORKS, Up: GNU Free Documentation License
-
-A.9 TRANSLATION
-===============
+8. TRANSLATION
+--------------
Translation is considered a kind of modification, so you may distribute
-translations of the Document under the terms of section 4. Replacing
+translations of the Document under the terms of section 4. Replacing
Invariant Sections with translations requires special permission from
-their copyright holders, but you may include translations of some or
-all Invariant Sections in addition to the original versions of these
+their copyright holders, but you may include translations of some or all
+Invariant Sections in addition to the original versions of these
Invariant Sections. You may include a translation of this License, and
all the license notices in the Document, and any Warranty Disclaimers,
provided that you also include the original English version of this
@@ -5547,34 +5391,45 @@ of this License or a notice or disclaimer, the original version will
prevail.
If a section in the Document is Entitled "Acknowledgements",
-"Dedications", or "History", the requirement (section 4) to Preserve its
-Title (section 1) will typically require changing the actual title.
-
-
-File: gnubg.info, Node: TERMINATION, Next: FUTURE REVISIONS OF THIS LICENSE, Prev: TRANSLATION, Up: GNU Free Documentation License
+"Dedications", or "History", the requirement (section 4) to Preserve
+its Title (section 1) will typically require changing the actual title.
-A.10 TERMINATION
-================
+9. TERMINATION
+--------------
You may not copy, modify, sublicense, or distribute the Document except
-as expressly provided for under this License. Any other attempt to
-copy, modify, sublicense or distribute the Document is void, and will
-automatically terminate your rights under this License. However, parties
-who have received copies, or rights, from you under this License will
-not have their licenses terminated so long as such parties remain in
-full compliance.
-
-
-File: gnubg.info, Node: FUTURE REVISIONS OF THIS LICENSE, Next: ADDENDUM; How to use this License for your documents, Prev: TERMINATION, Up: GNU Free Documentation License
-
-A.11 FUTURE REVISIONS OF THIS LICENSE
-=====================================
+as expressly provided under this License. Any attempt otherwise to copy,
+modify, sublicense, or distribute it is void, and will automatically
+terminate your rights under this License.
+
+ However, if you cease all violation of this License, then your
+license from a particular copyright holder is reinstated (a)
+provisionally, unless and until the copyright holder explicitly and
+finally terminates your license, and (b) permanently, if the copyright
+holder fails to notify you of the violation by some reasonable means
+prior to 60 days after the cessation.
+
+ Moreover, your license from a particular copyright holder is
+reinstated permanently if the copyright holder notifies you of the
+violation by some reasonable means, this is the first time you have
+received notice of violation of this License (for any work) from that
+copyright holder, and you cure the violation prior to 30 days after
+your receipt of the notice.
+
+ Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under
+this License. If your rights have been terminated and not permanently
+reinstated, receipt of a copy of some or all of the same material does
+not give you any rights to use it.
+
+10. FUTURE REVISIONS OF THIS LICENSE
+------------------------------------
The Free Software Foundation may publish new, revised versions of the
GNU Free Documentation License from time to time. Such new versions
will be similar in spirit to the present version, but may differ in
-detail to address new problems or concerns. See
-http://www.gnu.org/copyleft/.
+detail to address new problems or concerns. See Copyleft
+(http://www.gnu.org/copyleft/).
Each version of the License is given a distinguishing version
number. If the Document specifies that a particular numbered version of
@@ -5583,32 +5438,60 @@ of following the terms and conditions either of that specified version
or of any later version that has been published (not as a draft) by the
Free Software Foundation. If the Document does not specify a version
number of this License, you may choose any version ever published (not
-as a draft) by the Free Software Foundation.
+as a draft) by the Free Software Foundation. If the Document specifies
+that a proxy can decide which future versions of this License can be
+used, that proxy's public statement of acceptance of a version
+permanently authorizes you to choose that version for the Document.
-
-File: gnubg.info, Node: ADDENDUM; How to use this License for your documents, Prev: FUTURE REVISIONS OF THIS LICENSE, Up: GNU Free Documentation License
+11. RELICENSING
+---------------
-A.12 ADDENDUM: How to use this License for your documents
-=========================================================
+"Massive Multiauthor Collaboration Site" (or "MMC Site") means any
+World Wide Web server that publishes copyrightable works and also
+provides prominent facilities for anybody to edit those works. A public
+wiki that anybody can edit is an example of such a server. A "Massive
+Multiauthor Collaboration" (or "MMC") contained in the site means any
+set of copyrightable works thus published on the MMC site.
+
+ "CC-BY-SA" means the Creative Commons Attribution-Share Alike 3.0
+license published by Creative Commons Corporation, a not-for-profit
+corporation with a principal place of business in San Francisco,
+California, as well as future copyleft versions of that license
+published by that same organization.
+
+ "Incorporate" means to publish or republish a Document, in whole or
+in part, as part of another Document.
+
+ An MMC is "eligible for relicensing" if it is licensed under this
+License, and if all works that were first published under this License
+somewhere other than this MMC, and subsequently incorporated in whole
+or in part into the MMC, (1) had no cover texts or invariant sections,
+and (2) were thus incorporated prior to November 1, 2008.
+
+ The operator of an MMC Site may republish an MMC contained in the
+site under CC-BY-SA on the same site at any time before August 1, 2009,
+provided the MMC is eligible for relicensing.
+
+ADDENDUM: How to use this License for your documents
+----------------------------------------------------
To use this License in a document you have written, include a copy of
the License in the document and put the following copyright and license
notices just after the title page:
- Copyright (c) YEAR YOUR NAME. Permission is granted to copy,
- distribute and/or modify this document under the terms of the GNU
- Free Documentation License, Version 1.2 or any later version
- published by the Free Software Foundation; with no Invariant
- Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of
- the license is included in the section entitled "GNU Free
- Documentation License".
+ Copyright (C) YEAR YOUR NAME
+
+ Permission is granted to copy, distribute and/or modify this document under the
+ terms of the GNU Free Documentation License, Version 1.3 or any later version
+ published by the Free Software Foundation; with no Invariant Sections, no
+ Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+ the section entitled ``GNU Free Documentation License''.
If you have Invariant Sections, Front-Cover Texts and Back-Cover
-Texts, replace the "with...Texts." line with this:
+Texts, replace the "with... Texts." line with this:
- with the Invariant Sections being LIST THEIR TITLES, with the
- Front-Cover Texts being LIST, and with the Back-Cover Texts being
- LIST.
+ with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts
+ being LIST, and with the Back-Cover Texts being LIST.
If you have Invariant Sections without Cover Texts, or some other
combination of the three, merge those two alternatives to suit the
@@ -5622,249 +5505,226 @@ their use in free software.

Tag Table:
-Node: Top258
-Node: Introduction2838
-Node: GPL copying/warranty info6999
-Node: Rules of the game7360
-Node: Setup7948
-Ref: A board with the checkers in their initial position_8496
-Node: Object of the Game10053
-Ref: Direction of movement of White's checkers_ Red's checkers move in the opposite direction_10398
-Node: Movement of the Checkers11161
-Ref: White opens the game with 53_12465
-Node: Hitting and Entering13880
-Ref: White rolls 64 with a checker on the bar_14665
-Node: Bearing Off15878
-Ref: White rolls 64 and bears off two checkers_16754
-Node: Doubling17402
-Node: Gammons and Backgammons18427
-Node: Optional Rules19104
-Node: Rules for Match Play20070
-Node: Starting GNU Backgammon22310
-Node: Linux and Unix22562
-Node: Microsoft Windows23061
-Node: Mac OSX23803
-Node: Command line options24749
-Ref: GNU Backgammon startup options25146
-Node: Playing a game26717
-Node: Starting a new match26994
-Ref: The dialog for starting a new match_27354
-Node: Rolling the dice28785
-Ref: Click in the red rectangle to roll the dice_29141
-Node: Moving the checkers29358
-Node: Moving by drag and drop29636
-Node: Moving checkers by clicking30204
-Node: Undo a move31078
-Node: Some shortcuts31526
-Node: Using the double cube32359
-Node: Offering a double32595
-Node: Accepting or declining a cube32938
-Ref: The toolbar double buttons_33500
-Node: Resigning33855
-Node: Offering a resignation34051
-Node: Accepting or declining a resignation34625
-Node: Getting hints and Tutor Mode35626
-Node: Getting hints manually35853
-Node: Getting checker play hints while playing36140
-Ref: The hint window36553
-Node: Getting cube decision hints while playing39472
-Ref: The cube hint window40037
-Node: The hint tool buttons41622
-Node: Tutor mode43926
-Ref: The tutor window44271
-Ref: The tutor warning window44979
-Node: Time controls45773
-Node: Setting up a position46052
-Node: Entering Edit mode46952
-Node: Editing47910
-Node: Clearing the board48240
-Ref: Click in the one of the areas marked with a red ellipse to clear the board_48671
-Ref: Click in the one of the areas marked with a red ellipse to get to the initial position_48967
-Node: Quick edit49185
-Node: Editing by drag and drop50219
-Node: Setting the player on turn51065
-Ref: Clicking the White checker image will set White on turn; clicking the Black image will set Black in turn_51371
-Node: Setting the dice51937
-Ref: Click inside the red rectangle to set the dice for Black_ Click inside the green rectangle to set the dice for White_52559
-Node: Setting the cube53089
-Node: Setting the score53694
-Node: Exiting Edit mode54651
-Node: Analyzing the position55113
-Node: Working with matches56371
-Node: Retrieving and storing backgammon files56659
-Node: The Smart Game Format57056
-Node: Opening and importing matches57633
-Node: Saving and exporting positions; games or matches59326
-Node: HTML export61810
-Node: LaTeX export64492
-Node: Entering live tournament matches65337
-Node: Entering illegal moves67920
-Node: Analyzing matches68935
-Node: Analysis settings70087
-Ref: Analyze settings dialog70366
-Node: Reviewing matches71897
-Node: Game record72101
-Ref: The Game record pane72651
-Node: Analysis panel75446
-Ref: The Analyze pane76009
-Node: Statistics78673
-Node: Checker play statistics79228
-Node: Luck analysis81007
-Node: Cube statistics82843
-Node: Overall rating85566
-Node: Rollouts89170
-Node: Introduction to rollouts89374
-Node: Rollouts in GNU Backgammon91584
-Node: Quasi-Random Dice94319
-Node: Customizing GNU Backgammon97556
-Node: Evaluation settings97772
-Node: Introduction to evaluation settings98280
-Node: The depth to search and plies99360
-Node: Defining evaluation settings102176
-Node: Playing skill;102544
-Node: Hints;102915
-Node: Analysis;103661
-Node: Rollouts;104199
-Node: Changing evaluation settings105149
-Ref: The evaluation settings dialog105414
-Node: Predefined settings107175
-Node: Move filters108680
-Node: Introduction to move filters108916
-Ref: Example of move filter settings110228
-Node: Defining move filters113924
-Ref: Move filter 1114567
-Ref: Move filter 2116089
-Ref: Move filter 3116167
-Node: Cubeful vs_ Cubeless117122
-Ref: Cubeful example117575
-Ref: Cubeful example 2118268
-Node: Reduced evaluations119075
-Node: Pruning neural networks119713
-Node: Noise120479
-Node: Appearance121728
-Ref: The appearance dialog122195
-Node: Technical Notes123362
-Node: Obtaining bearoff databases123785
-Node: Generate your own124293
-Node: Download127024
-Node: Verification of databases127641
-Node: One-sided bearoff databases [compressed]128012
-Node: Two-sided bearoff databases [with cubeless and cubeful equities]129922
-Node: Two-sided databases for Hypergammon131590
-Ref: Random position from hypergammon database132311
-Node: Match Equity Tables133765
-Node: Python scripting134028
-Node: gnubg module functions134466
-Node: Match description135718
-Node: Match info136085
-Node: Python game137618
-Node: Game actions138227
-Node: Guile scripting138381
-Node: Equities explained138679
-Node: Introduction to equities138996
-Node: Money equity139530
-Node: Match Winning Chance140396
-Node: Normalized equity141899
-Node: Cubeful equities143725
-Node: Basic formula for cubeful equities144318
-Node: Live cube equities145256
-Ref: Cubeful example 1145918
-Ref: mgtp146578
-Ref: mptp149706
-Node: 0-ply Cubeful equities151522
-Node: n-ply Cubeful equities152236
-Node: The cube efficiency153593
-Node: Cube decisions155444
-Ref: mgcd156056
-Node: Beyond the simple model158372
-Node: A technical description of the Position ID159200
-Node: A technical description of the Match ID164966
-Node: Description of the CSS style sheet169518
-Node: Frequently Asked Questions174492
-Node: General questions174841
-Node: What is GNU Backgammon?175537
-Node: What operating systems are supported?175949
-Node: Where do I get it?176609
-Node: What do I have to pay for GNU Backgammon?177074
-Node: This GNU stuff sounds interesting_177805
-Node: I want to learn more about backgammon_178180
-Node: Though I really read all the documentation I still have questions_178645
-Node: I want to make a few proposals_ I have new ideas_179296
-Node: How to install179704
-Node: Do I need some other software to run GNU Backgammon?180335
-Node: I want to install a newer version_180868
-Node: I would like to compile it from the source code_181199
-Node: What software do I need for compiling under GNU/Linux?181618
-Node: What software do I need for compiling under MS Windows?182056
-Node: It does not compile_182493
-Node: On what CPU will GNU Backgammon run fastest?182925
-Node: Running GNU Backgammon186745
-Node: I get an error message when starting_187732
-Node: GNU Backgammon complains about missing files_188134
-Node: Starting from the WinXP menu it plays like a beginner_189904
-Node: My screen mixes up while starting GNU Backgammon_190483
-Node: I only get a command-line interface_ Where is the nice board?191105
-Node: When I restart GNU Backgammon all my settings are gone_191741
-Node: I do not need this graphical stuff_ Where is the terminal for commands?192202
-Node: Playing backgammon192873
-Node: What is the difference of a new game or match or session?193516
-Node: What the heck is a beaver in Backgammon?194158
-Node: How do I move the checkers?194701
-Node: Why am I allowed to place more than 5 checkers on a point?195486
-Node: GNU Backgammon plays poorly_196284
-Node: GNU Backgammon is too strong for me_196869
-Node: I think the bot is cheating_ It always gets good dice_197282
-Node: Settings197820
-Node: Where can I change the name of the human player?198169
-Node: How do I change the colors?198535
-Node: How do I stop the annoying beeps?"198893
-Node: What are Plies?199243
-Node: What is noise?201139
-Node: What is reduced evaluation?201429
-Node: Analyzing201726
-Node: What are these funny letters at the right bottom?202183
-Node: How do I set up a position manually?202725
-Node: Which formats must I use to import matches and positions?203631
-Node: How can I switch the players sides?204264
-Node: What do ! and ? mean?204579
-Node: How is the error rate determined?205497
-Node: What does Pips mean?206355
-Node: What does epc mean?207165
-Node: Databases209370
-Node: What is the `Database' menu for?209559
-Node: Abbreviations209772
-Node: GWC209964
-Node: MWC?210104
-Node: DP?210259
-Node: CP?210660
-Ref: The double line211402
-Node: TG?211821
-Node: epc?212159
-Node: GNU Free Documentation License212414
-Ref: gfdl212603
-Ref: fsf-copyright212605
-Node: PREAMBLE213197
-Node: APPLICABILITY AND DEFINITIONS214500
-Ref: gfdl-doc214706
-Ref: gfdl-mod-ver215263
-Ref: gfdl-secnd-sect215450
-Ref: gfdl-inv-sect216064
-Ref: gfdl-cov-text216507
-Ref: gfdl-transparent216787
-Ref: gfdl-title-page218229
-Ref: gfdl-entitled218619
-Node: VERBATIM COPYING219471
-Node: COPYING IN QUANTITY220375
-Node: MODIFICATIONS222547
-Ref: gfdl-modif-cond223135
-Node: COMBINING DOCUMENTS227698
-Node: COLLECTIONS OF DOCUMENTS229131
-Node: AGGREGATION WITH INDEPENDENT WORKS229980
-Node: TRANSLATION231140
-Node: TERMINATION232301
-Node: FUTURE REVISIONS OF THIS LICENSE232913
-Node: ADDENDUM; How to use this License for your documents233991
-Ref: copyright-sample234445
-Ref: inv-cover-sample234999
+Node: Top205
+Node: Introduction2335
+Node: GPL copying/warranty info6565
+Node: Rules of the game7060
+Node: Setup7645
+Ref: A board with the checkers in their initial position_8193
+Node: Object of the Game9745
+Ref: Direction of movement of White's checkers_ Red's checkers move in the opposite direction_10090
+Node: Movement of the Checkers10848
+Ref: White opens the game with 53_12152
+Node: Hitting and Entering13565
+Ref: White rolls 64 with a checker on the bar_14350
+Node: Bearing Off15558
+Ref: White rolls 64 and bears off two checkers_16434
+Node: Doubling17077
+Node: Gammons and Backgammons18102
+Node: Optional Rules18779
+Node: Rules for Match Play19745
+Node: Starting GNU Backgammon21985
+Node: Linux and Unix22237
+Node: Microsoft Windows22736
+Node: Mac OSX23478
+Node: Command line options24424
+Ref: GNU Backgammon startup options24821
+Node: Playing a game26381
+Node: Starting a new match26658
+Ref: The dialog for starting a new match_27018
+Node: Rolling the dice28444
+Ref: Click in the red rectangle to roll the dice_28800
+Node: Moving the checkers29012
+Node: Moving by drag and drop29290
+Node: Moving checkers by clicking29858
+Node: Undo a move30732
+Node: Some shortcuts31180
+Node: Using the double cube32013
+Node: Offering a double32249
+Node: Accepting or declining a cube32592
+Ref: The toolbar double buttons_33154
+Node: Resigning33504
+Node: Offering a resignation33700
+Node: Accepting or declining a resignation34274
+Node: Getting hints and Tutor Mode35275
+Node: Getting hints manually35510
+Node: Getting checker play hints while playing35797
+Ref: The hint window36210
+Node: Getting cube decision hints while playing39124
+Ref: The cube hint window39689
+Node: The hint tool buttons41269
+Node: Tutor mode43573
+Ref: The tutor window43918
+Ref: The tutor warning window44621
+Node: Setting up a position45410
+Node: Entering Edit mode46325
+Node: Editing47283
+Node: Clearing the board47613
+Ref: Click in the one of the areas marked with a red ellipse to clear the board_48044
+Ref: Click in the one of the areas marked with a red ellipse to get to the initial position_48335
+Node: Quick edit48548
+Node: Editing by drag and drop49582
+Node: Setting the player on turn50428
+Ref: Clicking the White checker image will set White on turn; clicking the Black image will set Black in turn_50734
+Node: Setting the dice51295
+Ref: Click inside the red rectangle to set the dice for Black_ Click inside the green rectangle to set the dice for White_51917
+Node: Setting the cube52442
+Node: Setting the score53047
+Node: Exiting Edit mode54004
+Node: Analyzing the position54466
+Node: Working with matches55724
+Node: Retrieving and storing backgammon files56012
+Node: The Smart Game Format56409
+Node: Opening and importing matches56986
+Node: Saving and exporting positions; games or matches58679
+Node: HTML export61163
+Node: LaTeX export63845
+Node: Entering live tournament matches64690
+Node: Entering illegal moves67273
+Node: Analyzing matches68288
+Node: Analysis settings69440
+Ref: Analyze settings dialog69719
+Node: Reviewing matches71245
+Node: Game record71449
+Ref: The Game record pane71999
+Node: Analysis panel74789
+Ref: The Analyze pane75352
+Node: Statistics78011
+Node: Checker play statistics78566
+Node: Luck analysis80345
+Node: Cube statistics82181
+Node: Overall rating84904
+Node: Rollouts88508
+Node: Introduction to rollouts88712
+Node: Rollouts in GNU Backgammon90922
+Node: Quasi-Random Dice93657
+Node: Customizing GNU Backgammon96894
+Node: Evaluation settings97108
+Node: Introduction to evaluation settings97614
+Node: The depth to search and plies98692
+Node: Defining evaluation settings101506
+Node: Playing skill;101872
+Node: Hints;102241
+Node: Analysis;102985
+Node: Rollouts;103521
+Node: Changing evaluation settings104469
+Ref: The evaluation settings dialog104732
+Node: Predefined settings106488
+Node: Move filters107991
+Node: Introduction to move filters108225
+Ref: Example of move filter settings109535
+Node: Defining move filters113226
+Ref: Move filter 1113867
+Ref: Move filter 2115384
+Ref: Move filter 3115457
+Node: Cubeful vs_ Cubeless116407
+Ref: Cubeful example116858
+Ref: Cubeful example 2117546
+Node: Reduced evaluations118348
+Node: Pruning neural networks118984
+Node: Noise119748
+Node: Appearance120994
+Ref: The appearance dialog121459
+Node: Technical Notes122621
+Node: Obtaining bearoff databases123044
+Node: Generate your own123552
+Node: Download126283
+Node: Verification of databases126900
+Node: One-sided bearoff databases [compressed]127271
+Node: Two-sided bearoff databases [with cubeless and cubeful equities]129181
+Node: Two-sided databases for Hypergammon130849
+Ref: Random position from hypergammon database131570
+Node: Match Equity Tables133019
+Node: Python scripting133282
+Node: gnubg module functions133720
+Node: Match description134972
+Node: Match info135339
+Node: Python game136872
+Node: Game actions137481
+Node: Guile scripting137635
+Node: Equities explained137933
+Node: Introduction to equities138250
+Node: Money equity138784
+Node: Match Winning Chance139650
+Node: Normalized equity141153
+Node: Cubeful equities142979
+Node: Basic formula for cubeful equities143572
+Node: Live cube equities144510
+Ref: Cubeful example 1145172
+Ref: mgtp145827
+Ref: mptp148950
+Node: 0-ply Cubeful equities150761
+Node: n-ply Cubeful equities151475
+Node: The cube efficiency152832
+Node: Cube decisions154683
+Ref: mgcd155295
+Node: Beyond the simple model157606
+Node: A technical description of the Position ID158434
+Node: A technical description of the Match ID164200
+Node: Description of the CSS style sheet168752
+Node: Frequently Asked Questions173726
+Node: General questions174061
+Node: What is GNU Backgammon?174757
+Node: What operating systems are supported?175169
+Node: Where do I get it?175829
+Node: What do I have to pay for GNU Backgammon?176294
+Node: This GNU stuff sounds interesting_177023
+Node: I want to learn more about backgammon_177398
+Node: Though I really read all the documentation I still have questions_177863
+Node: I want to make a few proposals_ I have new ideas_178512
+Node: How to install178920
+Node: Do I need some other software to run GNU Backgammon?179551
+Node: I want to install a newer version_180082
+Node: I would like to compile it from the source code_180413
+Node: What software do I need for compiling under GNU/Linux?180832
+Node: What software do I need for compiling under MS Windows?181270
+Node: It does not compile_181707
+Node: On what CPU will GNU Backgammon run fastest?182139
+Node: Running GNU Backgammon185957
+Node: I get an error message when starting_186944
+Node: GNU Backgammon complains about missing files_187346
+Node: Starting from the WinXP menu it plays like a beginner_189114
+Node: My screen mixes up while starting GNU Backgammon_189693
+Node: I only get a command-line interface_ Where is the nice board?190313
+Node: When I restart GNU Backgammon all my settings are gone_190949
+Node: I do not need this graphical stuff_ Where is the terminal for commands?191408
+Node: Playing backgammon192077
+Node: What is the difference of a new game or match or session?192720
+Node: What the heck is a beaver in Backgammon?193362
+Node: How do I move the checkers?193905
+Node: Why am I allowed to place more than 5 checkers on a point?194690
+Node: GNU Backgammon plays poorly_195488
+Node: GNU Backgammon is too strong for me_196073
+Node: I think the bot is cheating_ It always gets good dice_196486
+Node: Settings197024
+Node: Where can I change the name of the human player?197373
+Node: How do I change the colors?197739
+Node: How do I stop the annoying beeps?"198097
+Node: What are Plies?198447
+Node: What is noise?200343
+Node: What is reduced evaluation?200633
+Node: Analyzing200930
+Node: What are these funny letters at the right bottom?201391
+Node: How do I set up a position manually?201933
+Node: Which formats must I use to import matches and positions?202839
+Node: How can I switch the players sides?203472
+Node: What do ! and ? mean?203787
+Node: How is the error rate determined?204705
+Node: What does Pips mean?205563
+Node: What does epc mean?206373
+Node: Abbreviations208578
+Node: GWC208770
+Node: MWC?208910
+Node: DP?209065
+Node: CP?209466
+Ref: The double line210208
+Node: TG?210622
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diff --git a/doc/gnubg/gnubg.texi b/doc/gnubg/gnubg.texi
index dcf5e50..e9b6b96 100644
--- a/doc/gnubg/gnubg.texi
+++ b/doc/gnubg/gnubg.texi
@@ -1,25 +1,22 @@
\input texinfo
@setfilename gnubg.info
@documentencoding ISO-8859-1
-@settitle GNU Backgammon Manual V0.16
+@settitle GNU Backgammon Manual V0.90.0
@dircategory Games
@direntry
-* GNU Backgammon Manual V0.16: (gnubg). The incomplete GNU Backgammon
- manual
+* GNU Backgammon Manual V0.90.0: (gnubg). The GNU Backgammon manual
@end direntry
@node Top, Introduction, , (dir)
@documentlanguage en
-@top GNU Backgammon Manual V0.16
+@top GNU Backgammon Manual V0.90.0
@menu
-* Introduction:: Introduction to GNU Backgammon
-* Rules of the game:: Backgammon rules by Tom Keith
-* Starting GNU Backgammon:: Starting GNU Backgammon. Command line
- options.
+* Introduction:: Introduction to GNU Backgammon
+* Rules of the game:: Courtesy of Tom Keith
+* Starting GNU Backgammon:: Command line options
* Playing a game::
* Getting hints and Tutor Mode::
-* Time controls::
* Setting up a position::
* Working with matches::
* Rollouts::
@@ -117,24 +114,8 @@ Frequently Asked Questions
* Playing backgammon::
* Settings::
* Analyzing::
-* Databases::
* Abbreviations::
-GNU Free Documentation License
-
-* PREAMBLE::
-* APPLICABILITY AND DEFINITIONS::
-* VERBATIM COPYING::
-* COPYING IN QUANTITY::
-* MODIFICATIONS::
-* COMBINING DOCUMENTS::
-* COLLECTIONS OF DOCUMENTS::
-* AGGREGATION WITH INDEPENDENT WORKS::
-* TRANSLATION::
-* TERMINATION::
-* FUTURE REVISIONS OF THIS LICENSE::
-* ADDENDUM; How to use this License for your documents::
-
@end detailmenu
@end menu
@@ -143,16 +124,14 @@ GNU Free Documentation License
This manual describes how to use GNU
Backgammon to play and analyze backgammon games and
-matches. It corresponds to version 0.16-devel (updated in February, 2007).
+matches. It corresponds to version 0.90.0 (updated in August, 2009).
-GNU Backgammon (gnubg)
-plays and analyzes backgammon games and matches. It is able to play and
-analyze both money games and tournament matches, evaluate and roll out
-positions, and more. Driven by a command-line interface, it displays an
-ASCII rendering of a board on text-only terminals, but also allows the
-user to play games and manipulate positions with a graphical GTK+
-interface. GNU Backgammon is
-extensible on platforms which support Python.
+GNU Backgammon (gnubg) plays and analyzes both money game sessions and
+tournament matches. It evaluates and rolls out positions, and much more.
+Driven by a command-line interface, it displays an ASCII rendering of a board
+on text-only terminals, but also allows the user to play games and manipulate
+positions with a graphical GTK+ interface. GNU Backgammon is extensible on
+platforms which support Python.
@example
@@ -165,19 +144,19 @@ Match ID : MIEFAAAAAAAA
+12-11-10--9--8--7-------6--5--4--3--2--1-+ O: gnubg
| X O | | O X | 0 points
| X O | | O X | Rolled 31
- | X O | | O |
- | X | | O |
- | X | | O |
+ | X O | | O |
+ | X | | O |
+ | X | | O |
^| |BAR| | (Cube: 1)
- | O | | X |
- | O | | X |
- | O X | | X |
- | O X | | X O |
+ | O | | X |
+ | O | | X |
+ | O X | | X |
+ | O X | | X O |
| O X | | X O | 0 points
+13-14-15-16-17-18------19-20-21-22-23-24-+ X: anthon
-gnubg moves 8/5 6/5.
-
+gnubg moves 8/5 6/5.
+
@end example
GNU Backgammon is a world
@@ -189,7 +168,7 @@ can be played on numerous other on-line backgammon servers.
The following features can be found in the current release of
GNU Backgammon.
-@itemize
+@itemize
@item
A command line interface (with full command editing features if
@@ -198,68 +177,62 @@ against GNU Backgammon with a rough ASCII representation of the board
on text terminals.
@item
-Support for a GTK+ interface with a graphical board window. Both
-2D and 3D graphics are available.
+Support for a GTK+ graphical user interface with both 2D and 3D
+views of the board.
@item
Tournament match and money session cube handling and cubeful play.
All governed by an underlying cubeless money game based
-neuralnet.
+neural net.
@item
Support for both 1-sided and 2-sided bearoff databases: 1-sided
bearoff database for 15 checkers on the first 6 points and optional
-2-sided database kept in memory. Optional larger 1-sided and 2-sided
-databases stored on disk.
+2-sided database kept in memory. Larger 1-sided and 2-sided databases
+may be stored on disk.
@item
Automated rollouts of positions, with lookahead and race variance
-reduction where appropriate. Rollouts may be extended.
+reduction where appropriate. Rollouts may be extended.
@item
Automatic and manual annotation (analysis and commentary) of games
and matches.
@item
-Record keeping of statistics of players in games and matches (both
-native inside GNU
-Backgammon and externally using relational databases and
-Python).
+Record keeping of player statistics in games and matches using
+relational databases (SQLite, MySQL, and PostgreSQL are supported).
@item
Loading and saving analyzed games and matches as .sgf files (Smart
Game Format).
@item
-Exporting positions, games and matches to: (.eps) Encapsulated
-Postscript, (.gam) Jellyfish Game, (.html) HTML, (.mat) Jellyfish
-Match, (.pdf) PDF, (.png) Portable Network Graphics, (.pos) Jellyfish
-Position, (.ps) PostScript, (.sgf) Gnu Backgammon File, (.tex) LaTeX,
-(.txt) Plain Text, (.txt) Snowie Text
+Importing of positions, games, and matches from a number of
+standard file formats, including native GNU Backgammon file (.sgf),
+GamesGrid Save Game (.sgg), Hans Berliner's BKG format (.bkg),
+Jellyfish Match (.mat), FIBS Oldmoves (.fibs), Jellyfish Position
+(.pos), Snowie Text (.txt), TrueMoneyGames (.tmg), GammonEmpire
+Game (.gam), PartyGammon Game (.gam), & BackGammonRoom Game (.bgf).
@item
-Import of matches and positions from a number of file formats:
-(.bkg) Hans Berliner's BKG Format, (.gam) GammonEmpire Game, (.gam)
-PartyGammon Game, (.mat) Jellyfish Match, (.pos) Jellyfish Position,
-(.sgf) Gnu Backgammon File, (.sgg) GamesGrid Save Game, (.tmg)
-TrueMoneyGames, (.txt) Snowie Text
+Exporting of positions, games, and matches to a number of standard
+file formats, including: native GNU Backgammon file (.sgf),
+Hypertext Markup Language (.html), Jellyfish Game (.gam), Jellyfish
+Match (.mat), Jellyfish Position (.pos), LaTeX (.tex), Portable
+Document Format (.pdf), Plain Text (.txt), Portable Network
+Graphics (.png), Postscript (.ps), Snowie Text (.txt), and
+Scalable Vector Graphics (.svg).
@item
-Python Scripting ability.
+Python Scripting ability.
@item
-Native language support; 10 languages complete or in progress:
-(cs_CZ, da_DK, en_GB; en_US, fr_FR, de_DE, is_IS, it_IT, ja_JP, and
-tr_TR)
+Native language support; 12 languages are complete or in progress:
+(cs_CZ, da_DK, en_GB, en_US, es_ES, fr_FR, de_DE, is_IS, it_IT,
+ja_JP, ru_RU and tr_TR)
@end itemize
-@quotation
-
-@strong{Note}
-
-Some language translations are not completed yet.
-@end quotation
-
@menu
* GPL copying/warranty info::
@end menu
@@ -267,18 +240,22 @@ Some language translations are not completed yet.
@node GPL copying/warranty info, , , Introduction
@section GPL copying/warranty info
-GNU Backgammon is
-developed under the GNU General Public License (GPL) and it's part of
-the GNU project. If you want to know more about GPL and the Free
-Software Foundation you can visit the @uref{http://www.fsf.org/,FSF website}.
+GNU Backgammon is developed under the GNU General Public License
+(GPL) and it is part of the GNU project. For more information about
+the GNU project please visit their website:
+@uref{http://www.gnu.org/,http://www.gnu.org/}. For more
+information about free software in general please visit The Free
+Software Foundation at:
+@uref{http://www.fsf.org/,http://www.fsf.org/}
@node Rules of the game, Starting GNU Backgammon, Introduction, Top
@chapter Rules of the game
This section describes how to play a game, a match or a session of
-money games against GNU
-Backgammon, or a human opponent. Authored by @uref{http://www.bkgm.com/rules.html,Tom Keith}. Skilled
-backgammon players may skip ahead to next section.
+money games against GNU Backgammon, or a human opponent. It is
+taken directly from the rules section of
+@uref{http://www.bkgm.com/,Backgammon Galore}, courtesy of
+Tom Keith.
@menu
* Setup::
@@ -313,20 +290,20 @@ called the bar.
Outer Board O's Home Board
+13-14-15-16-17-18------19-20-21-22-23-24-+
- | X O | | O X |
- | X O | | O X |
- | X O | | O |
- | X | | O |
- | X | | O |
+ | X O | | O X |
+ | X O | | O X |
+ | X O | | O |
+ | X | | O |
+ | X | | O |
| |BAR| |
- | O | | X |
- | O | | X |
- | O X | | X |
- | O X | | X O |
+ | O | | X |
+ | O | | X |
+ | O X | | X |
+ | O X | | X O |
| O X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Outer Board X's Home Board
-
+
@end example
An alternate arrangement is the reverse of the one shown here, with
@@ -360,19 +337,19 @@ the opposite direction.}
@example
+13-14-15-16-17-18------19-20-21-22-23-24-+
- | X | | X |
-/---X----------------------------------- X |
-| | X | | |
-| | X | | |
-| | X | | |
+ | X | | X |
+/---X----------------------------------- X |
+| | X | | |
+| | X | | |
+| | X | | |
| | |BAR| |
-| | | | X |
-| | | | X |
-| | X | | X |
-\---------------X----------X-----------> |
+| | | | X |
+| | | | X |
+| | X | | X |
+\---------------X----------X-----------> |
| X | | X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
-
+
@end example
@node Movement of the Checkers, Hitting and Entering, Object of the Game, Rules of the game
@@ -389,11 +366,11 @@ The roll of the dice indicates how many points, or pips, the player
is to move his checkers. The checkers are always moved forward, to a
lower-numbered point. The following rules apply:
-@enumerate
+@enumerate
@item
A checker may be moved only to an open point, one that is not
-occupied by two or more opposing checkers.
+occupied by two or more opposing checkers.
@item
The numbers on the two dice constitute separate moves. For
@@ -412,27 +389,27 @@ spaces from the starting point) is also open.
@example
+13-14-15-16-17-18------19-20-21-22-23-24-+
- | X ^ O | | O . X |
- | X +---------5---------^---3----X |
- | X O | | O |
- | X | | O |
- | X | | O |
+ | X ^ O | | O . X |
+ | X +---------5---------^---3----X |
+ | X O | | O |
+ | X | | O |
+ | X | | O |
- | O | | X----3---+ |
- | O | | X | |
- | O X---------------5---+ |
- | O X | | X | O |
+ | O | | X----3---+ |
+ | O | | X | |
+ | O X---------------5---+ |
+ | O X | | X | O |
| O X | | X | O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
-
+
@end example
@item
A player who rolls doubles plays the numbers shown on the dice
twice. A roll of 6 and 6 means that the player has four sixes to
use, and he may move any combination of checkers he feels
-appropriate to complete this requirement.
+appropriate to complete this requirement.
@item
A player must use both numbers of a roll if this is legally
@@ -441,7 +418,7 @@ be played, the player must play that number. Or if either number can
be played but not both, the player must play the larger one. When
neither number can be used, the player loses his turn. In the case
of doubles, when all four numbers cannot be played, the player must
-play as many numbers as he can.
+play as many numbers as he can.
@end enumerate
@node Hitting and Entering, Bearing Off, Movement of the Checkers, Rules of the game
@@ -470,19 +447,19 @@ checkers.
@example
+13-14-15-16-17-18------19-20-21-22-23-24-+
- | X O | | O O ^ X |
- | X O | | O O | |
- | X | | O | |
- | X | | O | |
- | X | X-----4---+ |
+ | X O | | O O ^ X |
+ | X O | | O O | |
+ | X | | O | |
+ | X | | O | |
+ | X | X-----4---+ |
| |BAR| |
- | O | | X |
- | O | | X |
- | O X | | X |
- | O X | | X O |
+ | O | | X |
+ | O | | X |
+ | O X | | X |
+ | O X | | X O |
| O X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
-
+
@end example
If White rolls [64] with a checker on the bar, he must enter the
@@ -519,13 +496,13 @@ bear off if he can make an otherwise legal move.
@example
- | | | +----6--------->
- | | | | +--4-------->
- | | | | | |
- | | | | X X X X |
+ | | | +----6--------->
+ | | | | +--4-------->
+ | | | | | |
+ | | | | X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
-
+
@end example
A player must have all of his active checkers in his home board in
@@ -572,25 +549,25 @@ cube.
The following optional rules are in widespread use.
-@enumerate
+@enumerate
@item
Automatic doubles. If identical numbers are thrown on the first
roll, the stakes are doubled. The double cube is turned to 2 and
remains in the middle. Players usually agree to limit the number of
-automatic doubles to one per game.
+automatic doubles to one per game.
@item
Beavers. When a player is doubled, he may immediately redouble
(beaver) while retaining possession of the cube. The original
doubler has the option of accepting or refusing as with a normal
-double.
+double.
@item
The Jacoby Rule. Gammons and backgammons count only as a single
game if neither player has offered a double during the course of the
game. This rule speeds up play by eliminating situations where a
-player avoids doubling so he can play on for a gammon.
+player avoids doubling so he can play on for a gammon.
@end enumerate
@node Rules for Match Play, , Optional Rules, Rules of the game
@@ -670,7 +647,7 @@ can be added at the start-up.
@section Microsoft Windows
The builds of GNU
-Backgammon which may be downloaded from the @uref{http://www.gnubg.org,main GNU Backgammon page} comes with an installation
+Backgammon which may be downloaded from the @uref{http://www.gnubg.org,main GNU Backgammon page} comes with an installation
system. The installation system will create a launch menu item in your
start menu. Usually the menu item can be found by choosing Start->Programs->GNU Backgammon->GNU Backgammon for Windows..
@@ -686,17 +663,17 @@ Once you have installed both an X11R6 server and GNU Backgammon for MacOS X, you
GNU Backgammon for MacOS X
by:
-@enumerate
+@enumerate
@item
-Start your X11R6 server;
+Start your X11R6 server;
@item
Once your X11R6 server is running, in one of its Terminal
windows (by default, Apple's X11 opens one such window at start-up,
-and XDarwin opens three), do the following:
+and XDarwin opens three), do the following:
-@enumerate
+@enumerate
@item
If you have installed GNU
@@ -712,7 +689,7 @@ Backgammon in the global, top-level Applications
folder, type @code{cd /Applications/gnubg} to get
into GNU Backgammon
for MacOS X's folder, and type @code{./gnubg} to run
-it;
+it;
@end enumerate
@end enumerate
@@ -757,12 +734,12 @@ Application Options:
-p, --python=FILE Evaluate Python code in FILE and exit
-q, --quiet Disable sound effects
-r, --no-rc Do not read .gnubgrc and .gnubgautorc commands
--S, --no-splash Don't show gtk splash screen
+-S, --splash Show gtk splash screen
-t, --tty Start on tty instead of using window system
-v, --version Show version information and exit
-w, --window-system-only Ignore tty input when using window system
--display=DISPLAY X display to use
-
+
@end example
@node Playing a game, Getting hints and Tutor Mode, Starting GNU Backgammon, Top
@@ -781,7 +758,7 @@ Application Options:
To start a new game, match or session choose File->New, or use the New button in the
toolbar. This will open a dialog box, where you can select the main
-options for the new backgammon game you are about to begin.
+options for the new backgammon game you are about to begin.
@noindent
@anchor{The dialog for starting a new match_}
@@ -793,7 +770,7 @@ options for the new backgammon game you are about to begin.
To start a new match in the CL version type 'new match' or
'new session'.
-
+
@end example
The shortcut buttons are the quickest way to start the game or
@@ -803,7 +780,7 @@ will start a new match of the specified length.
The dialog allows a fine tuning of the startup options:
-@enumerate
+@enumerate
@item
Use the radio buttons to choose whether you want to start a
@@ -849,7 +826,7 @@ area between the board points. You can also roll the dice from the menu Game->Ro
@example
To roll the dice the CL version type 'roll'.
-
+
@end example
When you have moved your checkers to make the desired move, you
@@ -952,7 +929,7 @@ are allowed.
[[cubebuttons.png]]
There are also menu options from the drop down menu for all the
-cube actions. Click Game->Take from the menu, to accept an offered double(@key{Ctrl}@key{T}). Click Game->Drop, from the menu, to to decline an offered double(@key{Ctrl}@key{P}). Click Game->Beaver, from the menu, to beaver an offered double.
+cube actions. Click Game->Take from the menu, to accept an offered double(@key{Ctrl}@key{T}). Click Game->Drop, from the menu, to to decline an offered double(@key{Ctrl}@key{P}). Click Game->Beaver, from the menu, to beaver an offered double.
@node Resigning, , Using the double cube, Playing a game
@section Resigning
@@ -989,7 +966,7 @@ use the same toolbar buttons as for accepting or declining a double.
There is also a menu option for accepting and declining resignations.
Click Game->Agree to resignation from the menu, to accept an offered resignation. Click Game->Decline resignation from the menu, to decline an offered resignation.
-@node Getting hints and Tutor Mode, Time controls, Playing a game, Top
+@node Getting hints and Tutor Mode, Setting up a position, Playing a game, Top
@chapter Getting hints and Tutor Mode
@menu
@@ -1028,7 +1005,7 @@ line in the list. The rest of the numbers may look a bit complicated and
cryptic but, once you learn what each number means, it isn't really that
bad.
-@enumerate
+@enumerate
@item
@emph{Rank} is the number that shows
@@ -1041,7 +1018,7 @@ move that you are interested in, it is usually best to
@emph{re-evaluate all moves above it in the list}.
(And slipping with the mouse and re-evaluating, e.g., a 3-ply move
at 2-ply may make the move @emph{disappear} down to
-the bottom of the list!)
+the bottom of the list!)
@item
@emph{Type} is a description of the evaluation
@@ -1052,38 +1029,38 @@ Occasionally you may see several moves with the equity of -1.000,
different winning percentiles. This is because it thinks that if any
of these moves are played then the opponent will double and you
should pass. The n-ply is the depth to which GNU
-Backgammon analyzed the move.
+Backgammon analyzed the move.
@item
@emph{Win} is the fractions of games that
GNU Backgammon thinks will be won by a
-single game, gammon or backgammon.
+single game, gammon or backgammon.
@item
@emph{Wg} is the fractions of games that
GNU Backgammon thinks will be won by a
-gammon or backgammon.
+gammon or backgammon.
@item
@emph{Wbg} is the fractions of games that
GNU Backgammon thinks will be won by a
-backgammon.
+backgammon.
@item
@emph{Loose} is the fractions of games that
GNU Backgammon thinks will be lost by a
single game, gammon or backgammon. (Notice that this number is equal
-to 1 - Win)
+to 1 - Win)
@item
@emph{Lg} is the fractions of games that
GNU Backgammon thinks will be lost by a
-gammon or backgammon.
+gammon or backgammon.
@item
@emph{Lbg} is the fractions of games that
GNU Backgammon thinks will be lost by a
-backgammon.
+backgammon.
@item
@emph{Equity} is the overall evaluation of the
@@ -1092,15 +1069,15 @@ percentiles, the cube position, and the match score. A 1.000 would
mean that you are expected to win a point, a 0.000 would mean that
it is roughly equal, and a -1.000 that you are expected to lose a
point. When the evaluation is cubeful this number is not computable
-by the win/loss brake down of the previous columns.
+by the win/loss brake down of the previous columns.
@item
@emph{Diff.} is the difference in equity,
-perceived in comparison to the top ranked move.
+perceived in comparison to the top ranked move.
@item
@emph{Move} is the move being evaluated. In the
-case of a red line, it is the move that was played.
+case of a red line, it is the move that was played.
@end enumerate
@node Getting cube decision hints while playing, The hint tool buttons, Getting checker play hints while playing, Getting hints manually
@@ -1153,31 +1130,31 @@ As you may see in both figures above, there is a set of buttons
below the move list or cube analysis. Here follows a short description
of what each of the buttons does:
-@enumerate
+@enumerate
@item
@emph{Eval} will evaluate the selected moves, or
-the cube decision with the current evaluation setting.
+the cube decision with the current evaluation setting.
@item
@emph{...} will open the evaluation setting
dialog. You can then modify the evaluation setting. More about
-evaluation settings in the next chapter.
+evaluation settings in the next chapter.
@item
@emph{0 1 2 3 4} will evaluate the selected moves
or cube decision at cubeful 0-ply or cubeful 1-ply or cubeful 2-ply
-and so on.
+and so on.
@item
@emph{Rollout} will start a rollout ((A
@emph{rollout} is simply a Monte Carlo simulation of
a backgammon position. More about rollouts in a later chapter.)) of
-the selected moves or cube decision.
+the selected moves or cube decision.
@item
@emph{...} will open the rollout settings dialog.
-This dialog will be further described later in this manual.
+This dialog will be further described later in this manual.
@item
@emph{MWC} (Match Winning Chance). If this button
@@ -1188,28 +1165,28 @@ as Equity. Notice, The equity in a match is actually a recalculation
from match winning chance to equity. This recalculated number is
often referred to as EMG, Equivalent to Money Game. The EMG number
is comparable to the equity in a money game, and are therefore
-labeled 'Equity'.
+labeled 'Equity'.
@item
@emph{Show} will show the board as it would be
after the selected move is made. The button is only available in the
-checker play hint window.
+checker play hint window.
@item
@emph{Move} will make the move selected in the
list. It's also possible to make a move directly from the list by
double clicking on the move. The button is also available only in
-the checker play hint window.
+the checker play hint window.
@item
@emph{Copy} will copy the text of all selected
-moves to clipboard.
+moves to clipboard.
@item
@emph{Temp. Map} will show Sho Sengoku's
temperature map. This map is further described later in the
document. When this window remembers its size and position it will
-really become useful.
+really become useful.
@end enumerate
@node Tutor mode, , Getting hints manually, Getting hints and Tutor Mode
@@ -1259,13 +1236,7 @@ will close and turn Tutor Mode off.
A similar warning window will also appear for poor cube
handling.
-@node Time controls, Setting up a position, Getting hints and Tutor Mode, Top
-@chapter Time controls
-
-The time control feature is not fully implemented with the user
-interface yet. Hopefully this will be improved in the future.
-
-@node Setting up a position, Working with matches, Time controls, Top
+@node Setting up a position, Working with matches, Getting hints and Tutor Mode, Top
@chapter Setting up a position
Think about the Friday night chouette where there was this tough
@@ -1635,7 +1606,7 @@ Snowie Text@tab @code{export <P> snowietxt <filepath>}
GNU Backgammon can export the current
position, game, match or session in HTML if you wish to publish it
-on the web.
+on the web.
GNU Backgammon exports in validating
XHTML 1.0 with the use of CSS style sheets. You may add your own
@@ -1645,12 +1616,12 @@ default layout, e.g., change colors or fonts.
The board is made up from hundreds of pictures. Currently, you
can choose between three different sets of pictures:
-@enumerate
+@enumerate
@item
the BBS images used by Kit Woolsey's GammOnLine e-magazine,
Danish Backgammon Federation's web-based discussion group and
-others
+others
@item
the fibs2html images used by the Joseph Heled's program
@@ -1658,7 +1629,7 @@ the fibs2html images used by the Joseph Heled's program
@item
images generated by GNU
-Backgammon itself.
+Backgammon itself.
@end enumerate
The images generated by GNU
@@ -1726,11 +1697,11 @@ It's possible to enter match transcriptions into GNU
Backgammon. It's not very difficult. Presuming you're
using the GUI, do this:
-@enumerate
+@enumerate
@item
Start a match of any length, pressing the New button, and select
-Human-Human and manual dice.
+Human-Human and manual dice.
@item
To select the opening roll, click on the right dice pair in the
@@ -1759,7 +1730,7 @@ One comment: when entering the Cube commentary of a cube play
(meaning it was turned), select the Take/Pass decision to enter the
commentary. The reason is that if you export it after, and didn't do
this, the commentary appears before the cube decision and not after
-as it should.
+as it should.
@end enumerate
Tip: while entering the match, if you wish to see GNU
@@ -1784,17 +1755,17 @@ It's possible to enter illegal moves with a little trick. This is a
step by step guide for the example: If a player rolls 41 and the player
makes an illegal move as the dice showed 31.
-@enumerate
+@enumerate
@item
-Manually enter the roll which was rolled. 41.
+Manually enter the roll which was rolled. 41.
@item
Do a legal move with 41 (this is just to get the analysis of the
-roll, and the best legal move.)
+roll, and the best legal move.)
@item
-Click the dice to pick them up and complete the move.
+Click the dice to pick them up and complete the move.
@item
Now, before you roll the opponents dice, click the Edit button.
@@ -1802,17 +1773,17 @@ Now, before you roll the opponents dice, click the Edit button.
@item
While holding down the CTRL-button on your keyboard, you can now
drag the checkers to the resulting illegal position which was played
-over the board.
+over the board.
@item
-Release the Edit button to exit edit mode.
+Release the Edit button to exit edit mode.
@item
Make sure the right player is on turn, by clicking on the
-checker image for the player on roll, under the game board.
+checker image for the player on roll, under the game board.
@item
-Continue to enter the rest of the game.
+Continue to enter the rest of the game.
@end enumerate
@node Analyzing matches, Reviewing matches, Entering live tournament matches, Working with matches
@@ -1854,16 +1825,16 @@ In the top left frame in this dialog box, you can select what to
analyze. GNU Backgammon is able to analyze
three different properties in a match.
-@enumerate
+@enumerate
@item
-Checker play
+Checker play
@item
-Cube decisions
+Cube decisions
@item
-Luck of each roll
+Luck of each roll
@end enumerate
In addition you can have the analysis to analyze just one of the
@@ -2078,10 +2049,10 @@ from Analyze->Match Statistics or at the bottom of exported files.
This section provides a summary of the checker play statistics.
The following information is available
-@enumerate
+@enumerate
@item
-Total moves: The total number of moves in the match.
+Total moves: The total number of moves in the match.
@item
Unforced moves: The number of unforced moves, i.e., all
@@ -2095,7 +2066,7 @@ bad}, @emph{bad} etc. based on the
threshold you've defined in the analysis settings.
GNU Backgammon can currently not
automatically mark moves, e.g., @emph{good}, but
-you can mark moves @emph{good} yourself.
+you can mark moves @emph{good} yourself.
@item
Error rate (total): The first number is the total amount of
@@ -2103,7 +2074,7 @@ normalized equity that the player gave up during this game or
match. The number in parenthesis is the un-normalized
counterpart; for money play the all errors are multiplied with
the value of the cube, and for match play the total match
-winning chance given up by the player is reported.
+winning chance given up by the player is reported.
@item
Error rate (per move): The error rate per move is the total
@@ -2113,14 +2084,14 @@ defines the error rate per move as the total error rate divided
by the total number of moves for both players, i.e., the sum of
@emph{total moves} for both players. In general,
your error rate per move will be lower in Snowie than in
-GNU Backgammon.
+GNU Backgammon.
@item
Checker play rating: GNU
Backgammon will assign a rating for your checker
play ranging from @emph{Awful!} to
@emph{Supernatural}. See the description for the
-overall rating below.
+overall rating below.
@end enumerate
@node Luck analysis, Cube statistics, Checker play statistics, Statistics
@@ -2129,7 +2100,7 @@ overall rating below.
This section provides information about how Ms. Fortuna
distributed her luck. The following information is available:
-@enumerate
+@enumerate
@item
Rolls marked @emph{xxx}: The number of moves
@@ -2141,15 +2112,15 @@ Backgammon normally uses cubeful 0-ply
evaluations to calculate the luck, but you can change that under
the analysis settings. See below for a complete overview of what
is considered @emph{very lucky},
-@emph{lucky}, etc.
+@emph{lucky}, etc.
@item
Luck rate (total): The total luck for this game or match
-reported both normalized and unnormalized.
+reported both normalized and unnormalized.
@item
Luck rate (per move): The luck rate per move reported both
-normalized and unnormalized.
+normalized and unnormalized.
@item
Luck rating: Based on the luck rate per move
@@ -2201,11 +2172,11 @@ Normalized luck rate per move@tab Luck rating
This section provides a summary of the cube decision statistics:
the number of cube decisions, missed doubles, etc.
-@enumerate
+@enumerate
@item
Total cube decisions: The total number of cube decisions,
-i.e., the sum of no-doubles, doubles, takes, and passes.
+i.e., the sum of no-doubles, doubles, takes, and passes.
@item
Close or actual cube decisions: Similar to Total cube
@@ -2213,11 +2184,11 @@ decisions, except that no-doubles are only included if they're
considered @emph{close}. GNU
Backgammon considers a cube decision close if
the relevant equities are within 0.25 from each other or if the
-position is too good.
+position is too good.
@item
Doubles, Takes, Passes: The total number of doubles, takes,
-and passes in the game or match.
+and passes in the game or match.
@item
Missed doubles around DP, Missed doubles around TG: The
@@ -2228,7 +2199,7 @@ be around the too good point. If you miss doubles around the
double point, it usually means that you double too late, whereas
missed doubles around the too good point means that you're too
greedy and play on for gammon when the position is
-@emph{not} too good.
+@emph{not} too good.
@item
Wrong doubles around DP, Wrong doubles around TG: The number
@@ -2237,15 +2208,15 @@ respectively. If you have wrong doubles around the double point
that generally means that you double too early where you really
should hold the cube, whereas wrong doubles around the too good
point means that you double positions where you really should
-play on for a gammon or backgammon.
+play on for a gammon or backgammon.
@item
Wrong takes, Wrong passes: The total number of wrong takes
-and passes, respectively.
+and passes, respectively.
@item
Error rate (total): The accumulated cube errors for this
-game or match reported both normalized and unnormalized.
+game or match reported both normalized and unnormalized.
@item
Error rate (per cube decision): The error rate per cube
@@ -2256,14 +2227,14 @@ decision as the total error rate divided by the total number of
moves for both players. In general, your error rate per cube
decision will be lower in Snowie than in GNU
Backgammon. Note that the reported number is
-multiplied by 1000 in the default settings.
+multiplied by 1000 in the default settings.
@item
Cube decision rating: GNU
Backgammon will assign a rating for your cube
decisions ranging from @emph{Awful!} to
@emph{Supernatural}. See the description for the
-overall rating below.
+overall rating below.
@end enumerate
@node Overall rating, , Cube statistics, Statistics
@@ -2271,11 +2242,11 @@ overall rating below.
The last section is the overall summary.
-@enumerate
+@enumerate
@item
Error rate (total): The accumulated checker play and cube
-decision errors reported by normalized and unnormalized.
+decision errors reported by normalized and unnormalized.
@item
Error rate (per decision): The error rate per decision is
@@ -2289,7 +2260,7 @@ rate per move will be lower in Snowie than in GNU
Backgammon. An investigation of approximately
300 matches showed the on average the GNU
Backgammon error rate with be 1.4 times higher
-than your Snowie 4 error rate.
+than your Snowie 4 error rate.
@item
Equivalent Snowie error rate: For easy comparison
@@ -2301,7 +2272,7 @@ Overall rating: Based on your normalized error rate per move
GNU Backgammon will assign you a rating ranging from
@emph{Awful!} to
@emph{Supernatural}. See the table below for the
-thresholds.
+thresholds.
@item
Actual result: The actual result of the game or match. For
@@ -2318,8 +2289,8 @@ Luck adjusted result: The luck adjusted result is calculated
as the @emph{actual result} plus the total
unnormalized luck rate. This is also called @emph{variance
reduction of skill} as described in Douglas Zare's
-excellent article @uref{http://math.columbia.edu/~zare/vrskill.html,Hedging Toward Skill}. This should give an unbiased measure of
-the strengths of the players.
+excellent article @uref{http://math.columbia.edu/~zare/vrskill.html,Hedging Toward Skill}. This should give an unbiased measure of
+the strengths of the players.
@item
MWC against current opponent: For match play
@@ -2335,7 +2306,7 @@ Note that this number is biased towards the analyzing bot, e.g.,
a 0-ply analysis a game between GNU Backgammon 2-ply and 0-ply
will suggest that 0-ply is a favorite, which it is clearly not.
For an unbiased measure use the @emph{luck adjusted
-result} above.
+result} above.
@end enumerate
Threshold for ratings:
@@ -2417,22 +2388,22 @@ In GNU Backgammon the Rollout function
implements the procedure described above, with the following
improvements:
-@enumerate
+@enumerate
@item
Truncation: instead of rolling out all the way to the end of the
game, it can stop and pretend its evaluation after a few plies is
perfect. This may obviously introduce some amount of systematic
-error, but in practice this may not matter because:
+error, but in practice this may not matter because:
@item
it makes rollouts much faster, which means you can do more of
-them (and thus trade sampling error for systematic error);
+them (and thus trade sampling error for systematic error);
@item
different positions will be reached in different trials, so the
correlation between errors in each trial weakens and the errors
-cancel out to some extent;
+cancel out to some extent;
@item
if you are rolling out the positions after making different
@@ -2444,7 +2415,7 @@ truncated rollouts are better for estimating
move here, 13/10*/9 or 13/10* 6/5*?}) than
@emph{absolute} equity (@emph{at this match
score I need 29% wins to accept a dead cube; can I take in this
-position?}).
+position?}).
@item
Race database truncation: when the game enters its 2-sided
@@ -2452,7 +2423,7 @@ bearoff database, GNU Backgammon can
estimate the probability of winning from that position with no error
at all (it can play and evaluate endgame positions perfectly), which
saves time and avoids introducing the errors that can result from
-large equity variances at the end of the game.
+large equity variances at the end of the game.
@item
Variance reduction: when using lookahead evaluations, it can
@@ -2471,7 +2442,7 @@ Monte Carlo simulations where having a near-perfect uniform
distribution in your sample is more important than
unpredictability). GNU Backgammon only
stratifies the first 2 plies of a rollout, though it would be easy
-enough to extend it to the remainder.
+enough to extend it to the remainder.
@end enumerate
@menu
@@ -2582,21 +2553,21 @@ Backgammon there are several of these evaluations
setting for each operation GNU Backgammon
does.
-@enumerate
+@enumerate
@item
-Evaluation setting for Hints and Evaluations
+Evaluation setting for Hints and Evaluations
@item
-Evaluation setting for analysis.
+Evaluation setting for analysis.
@item
Evaluation setting for GNU
-Backgammon when it's playing.
+Backgammon when it's playing.
@item
Several evaluation settings for each move performed in a
-rollout.
+rollout.
@end enumerate
@node The depth to search and plies, Defining evaluation settings, Introduction to evaluation settings, Evaluation settings
@@ -2763,27 +2734,27 @@ the same position, or it can be random.
At the top of each evaluation settings column, it's possible to
set a predefined setting.
-@enumerate
+@enumerate
@item
Beginner This setting uses no lookahead and add up to 0.060
noise to the evaluation. With this setting GNU
-Backgammon will evaluate like a beginner.
+Backgammon will evaluate like a beginner.
@item
Casual play This setting uses no lookahead and add up to 0.050
noise to the evaluation. With this setting GNU
Backgammon will evaluate a bit better than the
-beginner setting but not much.
+beginner setting but not much.
@item
Intermediate This setting uses no lookahead and add up to
0.030 noise to each evaluation. It still plays a intermediate
-game.
+game.
@item
Advanced This setting uses no lookahead and add up to 0.015
-noise to each evaluation. This setting plays a good game.
+noise to each evaluation. This setting plays a good game.
@item
Expert This setting uses no lookahead, but does not add any
@@ -2792,16 +2763,16 @@ noise to the evaluations. This settings play a strong game.
@item
World class This setting uses 2-ply lookahead, it uses no
noise, and it uses a normal move filter. This plays a really
-strong game close to the best humans players in the world.
+strong game close to the best humans players in the world.
@item
Supremo This is basically the same as the World Class setting,
-but it uses a larger move filter.
+but it uses a larger move filter.
@item
Grandmaster This setting uses 3-ply lookahead, no noises, and
a normal move filter. This setting is extremely strong, but it's
-also very slow.
+also very slow.
@end enumerate
@node Move filters, Cubeful vs_ Cubeless, Predefined settings, Evaluation settings
@@ -2824,19 +2795,19 @@ versions of GNU Backgammon.
A move filter for a given ply, say, 2-ply, consists of four
parameters for each sub ply:
-@enumerate
+@enumerate
@item
-whether to analyze at all at this sub ply,
+whether to analyze at all at this sub ply,
@item
the number of moves always accepted at the given level,
@item
-the number of extra moves to add,
+the number of extra moves to add,
@item
-the threshold for adding extra moves.
+the threshold for adding extra moves.
@end enumerate
A move filter for a given ply, say, 2-ply, consists of four
@@ -2864,7 +2835,7 @@ possible moves and evaluate those at 0-ply:
@multitable @columnfractions 0.166666666666667 0.166666666666667 0.166666666666667 0.166666666666667 0.166666666666667 0.166666666666667
@item
-1.@tab Cubeful@tab 0-ply@tab 8/4 6/4@tab Eq.:+0.189@tab
+1.@tab Cubeful@tab 0-ply@tab 8/4 6/4@tab Eq.:+0.189@tab
@item
2.@tab Cubeful@tab 0-ply@tab 24/20 13/11@tab Eq.:+0.046@tab (-0.143)
@item
@@ -2897,7 +2868,7 @@ evaluation at 2-ply;
@multitable @columnfractions 0.166666666666667 0.166666666666667 0.166666666666667 0.166666666666667 0.166666666666667 0.166666666666667
@item
-1.@tab Cubeful@tab 2-ply@tab 8/4 6/4@tab Eq.:+0.180@tab
+1.@tab Cubeful@tab 2-ply@tab 8/4 6/4@tab Eq.:+0.180@tab
@item
2.@tab Cubeful@tab 2-ply@tab 24/20 13/11@tab Eq.:+0.052@tab (-0.127)
@item
@@ -2929,11 +2900,11 @@ Ply@tab Accept moves@tab Extra moves@tab Threshold for extra moves
@item
0@tab 0@tab 8@tab 0.160
@item
-1@tab no pruning@tab @tab
+1@tab no pruning@tab @tab
@item
2@tab 0@tab 2@tab 0.040
@item
-3@tab no pruning@tab @tab
+3@tab no pruning@tab @tab
@end multitable
The 4-ply move filter is identical to the 2-ply for pruning at
@@ -3220,25 +3191,25 @@ program makebearoff that is used to generate bearoff databases. Due to
various limitations it is only possible to generate bearoff databases
with a size less than 2GB, i.e., the 13pt one-sided database and the
11 checker two-sided database are the largest databases that can be
-generated with makebearoff.
+generated with makebearoff.
-To generate one sided database issue
+To generate one sided database issue
makebearoff -o 10 -f gnubg_os.bd
to generate the one sided 10 point database. The program
makebearoff uses a cache to store previously generated positions. You
-may set the cache size with the -s size option, e.g.,
+may set the cache size with the -s size option, e.g.,
makebearoff -o 10 -s 123456789 -f gnubg_os.bd
to use 123,456,789 bytes of memory for cache size. In general, if
the cache size is less than the size of the database to be generated,
then extra time is needed to generate the bearoff database because
-some positions may have to be calculated several times.
+some positions may have to be calculated several times.
makebearoff can also reuse previously generated databases, so if
-you already had generated the 9 point database you can reuse it:
+you already had generated the 9 point database you can reuse it:
mv gnubg_os.bd gnubg_os9.bd
@@ -3246,9 +3217,9 @@ makebearoff -o 10 -O gnubg_os9.bd -f gnubg_os.bd
Note that makebearoff requires temporary disk space to generate
both one sided and two sided databases. In general, twice the disk
-space of the database to be generated is needed.
+space of the database to be generated is needed.
-To generate a two sided database issue
+To generate a two sided database issue
makebearoff -t 6x8 -f gnubg_ts.bd
@@ -3256,14 +3227,14 @@ This example will generate the 8 checkers on 6 points database.
Again, it's possible to adjust the amount of memory with the -s
option. It's recommended to set the cache size to the maximum amount
of memory available (although there is no need to set it beyond the
-size of the bearoff database to be generated).
+size of the bearoff database to be generated).
Other options for makebearoff are available, see makebearoff
---help for the complete set.
+--help for the complete set.
The accompanying program makehyper is used to generate databases
for Hypergammon. For example, to generate the 3-checker database issue
-the command
+the command
makehyper -c 3 -f hyper3.bd
@@ -3274,7 +3245,7 @@ by using the -r option. You can also change the default convergence
threshold of 0.00001 if you're happy with less accurate equities. To
generate the 3 checker database you need approximately 400 MB of free
memory. On a 2.4 GHz box with 512 MB of RAM the calculation ran for 58
-iterations of 3000 seconds each, i.e., a total of 48 hours!
+iterations of 3000 seconds each, i.e., a total of 48 hours!
See makehyper --help for the complete set of available options.
@@ -3283,105 +3254,105 @@ See makehyper --help for the complete set of available options.
You may download the two sided database with 6 checkers on 6
points from @uref{ftp://alpha.gnu.org/gnu/gnubg/gnubg_ts0.bd.gz,ftp://alpha.gnu.org/gnu/gnubg/gnubg_ts0.bd.gz} and the one
-sided database with 15 checkers 6 points from @uref{ftp://alpha.gnu.org/gnu/gnubg/gnubg_os0.bd.gz,ftp://alpha.gnu.org/gnu/gnubg/gnubg_os0.bd.gz}.
+sided database with 15 checkers 6 points from @uref{ftp://alpha.gnu.org/gnu/gnubg/gnubg_os0.bd.gz,ftp://alpha.gnu.org/gnu/gnubg/gnubg_os0.bd.gz}.
Later, other databases may be available for download or it may be
-possible to purchase these on CDROM or DVD for a nominal fee.
+possible to purchase these on CDROM or DVD for a nominal fee.
@node Verification of databases, One-sided bearoff databases [compressed], Download, Obtaining bearoff databases
@subsection Verification of databases
To verify that your generated or downloaded bearoff database is
correct, the table below lists the MD5 checksums for a number of
-possible databases.
+possible databases.
@node One-sided bearoff databases [compressed], Two-sided bearoff databases [with cubeless and cubeful equities], Verification of databases, Obtaining bearoff databases
@subsection One-sided bearoff databases (compressed)
The table below contains the MD5 checksums for the compressed one
sided bearoff databases, i.e., databases generated with default
-options.
+options.
@multitable @columnfractions 0.333333333333333 0.333333333333333 0.333333333333333
@item
-Checkers @tab Points @tab MD5 checksum
+Checkers @tab Points @tab MD5 checksum
@item
-15 @tab 1 @tab c789f049ec98ce4e307b471257999f39
+15 @tab 1 @tab c789f049ec98ce4e307b471257999f39
@item
-15 @tab 2 @tab b6e61c1625ae4b3b164e93ab064192b9
+15 @tab 2 @tab b6e61c1625ae4b3b164e93ab064192b9
@item
-15 @tab 3 @tab 346dae6139ccb4b227c534373e5c52e4
+15 @tab 3 @tab 346dae6139ccb4b227c534373e5c52e4
@item
-15 @tab 4 @tab 653255f5f9f22fd50277f7ff25b2a343
+15 @tab 4 @tab 653255f5f9f22fd50277f7ff25b2a343
@item
-15 @tab 5 @tab 2064f9a56b23117d053a573c96a92fa2
+15 @tab 5 @tab 2064f9a56b23117d053a573c96a92fa2
@item
-15 @tab 6 @tab 3dc7b833c4670849cee00479a9e21b49
+15 @tab 6 @tab 3dc7b833c4670849cee00479a9e21b49
@item
-15 @tab 7 @tab 67235c8e0ee152df5daf36cbeae5b3c2
+15 @tab 7 @tab 67235c8e0ee152df5daf36cbeae5b3c2
@item
-15 @tab 8 @tab a4acbb5c7e9e1f08e561afe0af934e5c
+15 @tab 8 @tab a4acbb5c7e9e1f08e561afe0af934e5c
@item
-15 @tab 9 @tab 9c4ddab4e51c3e668c9c97b8f8768dbc
+15 @tab 9 @tab 9c4ddab4e51c3e668c9c97b8f8768dbc
@item
-15 @tab 10 @tab 81b3898f06bbd08ee8295a839251a10a
+15 @tab 10 @tab 81b3898f06bbd08ee8295a839251a10a
@item
-15 @tab 11 @tab 78ecb4be86dab6af8755ea4063d50fb6
+15 @tab 11 @tab 78ecb4be86dab6af8755ea4063d50fb6
@item
-15 @tab 12 @tab 770fcff48894a96ebb2249343ef94866
+15 @tab 12 @tab 770fcff48894a96ebb2249343ef94866
@item
-15 @tab 13 @tab cc74b69a62f6e648936f533838a527a8
+15 @tab 13 @tab cc74b69a62f6e648936f533838a527a8
@item
-15 @tab 14 @tab not available
+15 @tab 14 @tab not available
@item
-15 @tab 15 @tab not available
+15 @tab 15 @tab not available
@item
-15 @tab 16 @tab not available
+15 @tab 16 @tab not available
@item
-15 @tab 17 @tab not available
+15 @tab 17 @tab not available
@item
-15 @tab 18 @tab not available
+15 @tab 18 @tab not available
@end multitable
@node Two-sided bearoff databases [with cubeless and cubeful equities], Two-sided databases for Hypergammon, One-sided bearoff databases [compressed], Obtaining bearoff databases
@subsection Two-sided bearoff databases (with cubeless and cubeful equities)
The table below contains the MD5 checksums for the default two
-sided bearoff databases.
+sided bearoff databases.
@multitable @columnfractions 0.333333333333333 0.333333333333333 0.333333333333333
@item
-Checkers @tab Points @tab MD5 checksum
+Checkers @tab Points @tab MD5 checksum
@item
-1 @tab 6 @tab 7ed6f8e7fce16ea2b80e07a4a516653c
+1 @tab 6 @tab 7ed6f8e7fce16ea2b80e07a4a516653c
@item
-2 @tab 6 @tab e9d760bf213841c285245ed757a52f4d
+2 @tab 6 @tab e9d760bf213841c285245ed757a52f4d
@item
-3 @tab 6 @tab 9d67da3db32ad4720cc38eecf9a67967
+3 @tab 6 @tab 9d67da3db32ad4720cc38eecf9a67967
@item
-4 @tab 6 @tab 9156f37032d1d4b0352a41186e632dfc
+4 @tab 6 @tab 9156f37032d1d4b0352a41186e632dfc
@item
-5 @tab 6 @tab 0db19ab08feae1feb33ddbd709479f62
+5 @tab 6 @tab 0db19ab08feae1feb33ddbd709479f62
@item
-6 @tab 6 @tab 44b6040b49b46cb9dd2ce8caa947044d
+6 @tab 6 @tab 44b6040b49b46cb9dd2ce8caa947044d
@item
-7 @tab 6 @tab 9eb8b042d4d2ddf8d40e74a892745ad5
+7 @tab 6 @tab 9eb8b042d4d2ddf8d40e74a892745ad5
@item
-8 @tab 6 @tab fcdbbc80b7ef84ddc81b839d0f26bed1
+8 @tab 6 @tab fcdbbc80b7ef84ddc81b839d0f26bed1
@item
-9 @tab 6 @tab a11b2d410d51401143d05e73f9ffac15
+9 @tab 6 @tab a11b2d410d51401143d05e73f9ffac15
@item
-10 @tab 6 @tab 12dc70c86f356d06bc96ee38dee40c62
+10 @tab 6 @tab 12dc70c86f356d06bc96ee38dee40c62
@item
-11 @tab 6 @tab not available
+11 @tab 6 @tab not available
@item
-12 @tab 6 @tab not available
+12 @tab 6 @tab not available
@item
-13 @tab 6 @tab not available
+13 @tab 6 @tab not available
@item
-14 @tab 6 @tab not available
+14 @tab 6 @tab not available
@item
-15 @tab 6 @tab not available
+15 @tab 6 @tab not available
@end multitable
@node Two-sided databases for Hypergammon, , Two-sided bearoff databases [with cubeless and cubeful equities], Obtaining bearoff databases
@@ -3390,11 +3361,11 @@ Checkers @tab Points @tab MD5 checksum
As the generation of the Hypergammon databases are an iterative
process it's not possible to give MD5 checksum for these, as it depend
heavily on your convergence threshold, the number of restarts, and
-rounding errors.
+rounding errors.
A random position from the database is found in @ref{Random position from hypergammon database}. The equities and
percentages in your own database should be very similar (if not
-identical):
+identical):
GNU Backgammon Position ID:
ADAAAQAkIAAAAA
@@ -3453,7 +3424,7 @@ Backgammon.
Accessing the GNU Backgammon Python shell
To access the Python shell, either type `>' from the command
-line or select Window->Python Shell(IDLE...) from the GUI.
+line or select Window->Python Shell(IDLE...) from the GUI.
@menu
* gnubg module functions::
@@ -3496,51 +3467,51 @@ positionfrombearoff()
navigate([next=N,[game=N]])
-Match navigation.
+Match navigation.
-Without any arguments, go to first move of first match.
+Without any arguments, go to first move of first match.
-With next == N, move forward N game records.
+With next == N, move forward N game records.
-With game == N, move forward/backward N games.
+With game == N, move forward/backward N games.
-Navigate never wraps around.
+Navigate never wraps around.
On success, returns None. If unable to complete the requested
-number of moves, returns a pair of (next-remaining,game-remaining).
+number of moves, returns a pair of (next-remaining,game-remaining).
match([analysis=1/0, boards=1/0, statistics=0/1, verbose=0/1])
-Return the current match. For example,
+Return the current match. For example,
> m = gnubg.match()
-Takes the following optional keyword arguments:
+Takes the following optional keyword arguments:
analysis
-When 0, discard analysis data. default is 1.
+When 0, discard analysis data. default is 1.
boards
-When 1, add current board to move/double records. Default is 1.
+When 1, add current board to move/double records. Default is 1.
statistics
-When 1, include game and match statistics. Default is 0.
+When 1, include game and match statistics. Default is 0.
verbose
-When 1, include derived analysis values. Default is 0.
+When 1, include derived analysis values. Default is 0.
@node Match description, Match info, gnubg module functions, Python scripting
@subsection Match description
-gnubg.match() returns a dictionary containing the following items:
+gnubg.match() returns a dictionary containing the following items:
match-info
-General match info
+General match info
games
@@ -3548,30 +3519,30 @@ A sequence, one element per game.
stats (optional)
-Match statistics.
+Match statistics.
@node Match info, Python game, Match description, Python scripting
@subsection Match info
-A dictionary containing the following items:
+A dictionary containing the following items:
-match-length
+match-length
variation
One of Standard,Nackgammon, Hypergammon1, Hypergammon2 or
-Hypergammon3.
+Hypergammon3.
rules (optional)
-Additional rules used. A subset of NoCube, Crawford and Jacoby.
+Additional rules used. A subset of NoCube, Crawford and Jacoby.
X
O
Per player information. Each a dictionary containing rating and
-name.
+name.
annotator (optional)
@@ -3581,20 +3552,20 @@ place (optional)
date (optional)
-Sequence of (Day,Month,Year).
+Sequence of (Day,Month,Year).
event (optional)
default-eval-context
Default evaluation context. A dictionary in the same format as
-returned by evalcontext().
+returned by evalcontext().
default-rollout-context
-Default rollout context.
+Default rollout context.
-Example,
+Example,
>>> m['match-info']
@@ -3613,18 +3584,18 @@ Example,
@node Python game, Game actions, Match info, Python scripting
@subsection Python game
-A dictionary containing the following items:
+A dictionary containing the following items:
info
-General game info. For example,
+General game info. For example,
>>> m['games'][0]['info']
@{'points-won': 1, 'score-X': 0, 'score-O': 0, 'winner': 'X',
'resigned': False@}
-If no winner is specified, winner is None.
+If no winner is specified, winner is None.
>>> m['games'][2]['info']
@@ -3636,12 +3607,12 @@ A Sequence of actions.
stats (optional)
-Game statistics. Similar entries to Analyze->Game statistics from the GUI.
+Game statistics. Similar entries to Analyze->Game statistics from the GUI.
@node Game actions, , Python game, Python scripting
@subsection Game actions
-Each action is a dictionary
+Each action is a dictionary
@node Guile scripting, Equities explained, Python scripting, Technical Notes
@section Guile scripting
@@ -3741,17 +3712,17 @@ MWC(l)=0% and MWC(w)=50%:
@multitable @columnfractions 0.333333333333333 0.333333333333333 0.333333333333333
@item
-MWC@tab NEMG@tab
+MWC@tab NEMG@tab
@item
-0%@tab -1@tab
+0%@tab -1@tab
@item
-25%@tab 0@tab
+25%@tab 0@tab
@item
-50%@tab +1@tab
+50%@tab +1@tab
@item
-75%@tab +2@tab
+75%@tab +2@tab
@item
-100%@tab +3@tab
+100%@tab +3@tab
@end multitable
Note that a w/g/bg distribution of 0 100 100 - 0 0 0 gives a NEMG
@@ -3878,7 +3849,7 @@ Equity
-1.5 ++------------+-------------+-------------+-------------+------------++
0 0.2 0.4 0.6 0.8 1
Wins
-
+
@end example
For match play there is no simple formula, since redoubles can
@@ -3952,7 +3923,7 @@ MWC
0.2 ++------------+-------------+-------------+-------------+------------++
0 0.2 0.4 0.6 0.8 1
Wins
-
+
@end example
@node 0-ply Cubeful equities, n-ply Cubeful equities, Live cube equities, Cubeful equities
@@ -4096,7 +4067,7 @@ Equity
-2.5 #+------------+-------------+-------------+-------------+------------++
0 0.2 0.4 0.6 0.8 1
Wins
-
+
@end example
On 0-ply Black will double when the green curve (White owns
@@ -4145,34 +4116,34 @@ empty sequence of bits, and continue adding either
@emph{0} or @emph{1} to the end). The
way to build up a sequence that corresponds to a given position is:
-@enumerate
+@enumerate
@item
For every point around the board (starting at the ace point
of the player on roll, continuing around to the 24 point and
-ending at the bar):
+ending at the bar):
@item
append as many 1s as the player on roll has on that point
-(if any).
+(if any).
@item
-append a 0.
+append a 0.
@item
For every point around the board (starting at the ace point
of the opponent, continuing around to the opponent's 24 point
-and ending at the bar):
+and ending at the bar):
@item
append as many 1s as the opponent has on that point (if
-any).
+any).
@item
-append a 0.
+append a 0.
@item
-Pad out the string to 80 bits with 0s.
+Pad out the string to 80 bits with 0s.
@end enumerate
The worst-case representation will require 80 bits: you can see
@@ -4277,7 +4248,7 @@ set board 4HPwATDgc/ABMA.
@emph{Notes}
-@enumerate
+@enumerate
@item
This encoding is obviously not as compact as it could be: in
@@ -4286,17 +4257,17 @@ illegal positions where both players have checkers on the same
point. Theoretically, it would be possible to get it down to 64
bits by using @uref{http://www.bkgm.com/rgb/rgb.cgi?view+371,Walter Trice's }
@uref{http://www.bkgm.com/rgb/rgb.cgi?view+371,@emph{D() expressions}}, but I think you'd have to be a mathematical masochist
-to try it!
+to try it!
@item
@uref{http://savannah.gnu.org/cgi-bin/viewcvs/gnubg/gnubg/positionid.c?rev=HEAD&sortby=date&content-type=text/vnd.viewcvs-markup,Example code} to convert between a raw board encoding
(the number of checkers on each point) and these keys/IDs is
-available licensed under GPL.
+available licensed under GPL.
@item
Thanks to Tom Keith and David desJardins for their
suggestions on simplifying the encoding without increasing the
-worst case length.
+worst case length.
@end enumerate
@node A technical description of the Match ID, Description of the CSS style sheet, A technical description of the Position ID, Technical Notes
@@ -4319,36 +4290,36 @@ The match key is a bit string of length 66:
Cube@tab CubeOwner@tab DiceOwner@tab Crawford@tab GameState@tab TurnOwner@tab Double@tab ResignDice1Dice2MatchLen x 15 Score1 x 15Score2 x 15
@end multitable
-@enumerate
+@enumerate
@item
Bit 1-4 contains the 2-logarithm of the cube value. For
example, a 8-cube is encoded as 0011 binary (or 3), since 2 to the
power of 3 is 8. The maximum value of the cube in with this
-encoding is 2 to the power of 15, i.e., a 32768-cube.
+encoding is 2 to the power of 15, i.e., a 32768-cube.
@item
Bit 5-6 contains the cube owner. 00 if player 0 owns the cube,
-01 if player 1 owns the cube, or 11 for a centered cube.
+01 if player 1 owns the cube, or 11 for a centered cube.
@item
Bit 7 is the player on roll or the player who did roll (0 and
-1 for player 0 and 1, respectively).
+1 for player 0 and 1, respectively).
@item
Bit 8 is the Crawford flag: 1 if this game is the Crawford
-game, 0 otherwise.
+game, 0 otherwise.
@item
Bit 9-11 is the game state: 000 for no game started, 001 for
playing a game, 010 if the game is over, 011 if the game was
-resigned, or 100 if the game was ended by dropping a cube.
+resigned, or 100 if the game was ended by dropping a cube.
@item
Bit 12 indicates whose turn it is. For example, suppose player
0 is on roll then bit 7 above will be 0. Player 0 now decides to
double, this will make bit 12 equal to 1, since it is now player
-1's turn to decide whether she takes or passes the cube.
+1's turn to decide whether she takes or passes the cube.
@item
Bit 13 indicates whether an doubled is being offered. 0 if no
@@ -4361,18 +4332,18 @@ gammon, or 11 for resign of a backgammon. The player offering the
resignation is the inverse of bit 12, e.g., if player 0 resigns a
gammon then bit 12 will be 1 (as it is now player 1 now has to
decide whether to accept or reject the resignation) and bit 13-14
-will be 10 for resign of a gammon.
+will be 10 for resign of a gammon.
@item
Bit 16-18 and bit 19-21 is the first and second die,
respectively. 0 if the dice has not yet be rolled, otherwise the
binary encoding of the dice, e.g., if 5-2 was rolled bit 16-21
-will be 101-010.
+will be 101-010.
@item
Bit 22 to 36 is the match length. The maximum value for the
match length is 32767. A match score of zero indicates that the
-game is a money game.
+game is a money game.
@item
Bit 37-51 and bit 52-66 is the score for player 0 and player 1
@@ -4507,7 +4478,6 @@ Class@tab Description
* Playing backgammon::
* Settings::
* Analyzing::
-* Databases::
* Abbreviations::
@end menu
@@ -4544,7 +4514,7 @@ designed for @emph{GNU/Linux}. It also compiles and
frequently binaries for @emph{MS Windows}. It has also
been ported to @emph{MacOS}. When you successfully port
GNU Backgammon to other operating systems, you are welcome to give us
-a note at @uref{mailto:bug-gnubg@@gnu.org,the GNU backgammon mailing list.}
+a note at @uref{mailto:bug-gnubg@@gnu.org,the GNU backgammon mailing list.}
@node Where do I get it?, What do I have to pay for GNU Backgammon?, What operating systems are supported?, General questions
@subsection Where do I get it?
@@ -4554,12 +4524,12 @@ GNU Backgammon can be downloaded from
this site. Up to date source code can be accessed through @uref{https://savannah.gnu.org/cvs/?group=gnubg,CVS}.
@node What do I have to pay for GNU Backgammon?, This GNU stuff sounds interesting_, Where do I get it?, General questions
-@subsection What do I have to pay for GNU Backgammon?
+@subsection What do I have to pay for GNU Backgammon?
GNU Backgammon is @emph{Free
Software} and is a part of the @emph{GNU
Project}. You may download it for free. For more information
-see the @uref{http://www.gnu.org/licenses/gpl.html,GNU General Public License}. But be aware that GNU
+see the @uref{http://www.gnu.org/licenses/gpl.html,GNU General Public License}. But be aware that GNU
Backgammon is not @emph{public domain
software} or @emph{shareware} as you perhaps
know from @emph{MS Windows}.GNU
@@ -4570,18 +4540,18 @@ distribute as long as you keep said license.
@node This GNU stuff sounds interesting_, I want to learn more about backgammon_, What do I have to pay for GNU Backgammon?, General questions
@subsection This GNU stuff sounds interesting.
-Take a look at the @uref{http://www.gnu.org/,GNU home page}. It's also the page for Free Software Foundation.
+Take a look at the @uref{http://www.gnu.org/,GNU home page}. It's also the page for Free Software Foundation.
@node I want to learn more about backgammon_, Though I really read all the documentation I still have questions_, This GNU stuff sounds interesting_, General questions
@subsection I want to learn more about backgammon.
A good place to start is @uref{http://www.bkgm.com/,Backgammon Galore}. For an extensive link collection, go to
-@uref{http://www.chicagopoint.com/links.html,Gammon Links.}
+@uref{http://www.chicagopoint.com/links.html,Gammon Links.}
@node Though I really read all the documentation I still have questions_, I want to make a few proposals_ I have new ideas_, I want to learn more about backgammon_, General questions
-@subsection Though I really read all the documentation I still have questions.
+@subsection Though I really read all the documentation I still have questions.
-Send an email to @uref{mailto:bug-gnubg@@gnu.org,the GNU backgammon mailing list.} If it is a bug, be sure to include
+Send an email to @uref{mailto:bug-gnubg@@gnu.org,the GNU backgammon mailing list.} If it is a bug, be sure to include
the name of your operating system, the version of gnubg you use, and
any error messages you receive. Try to describe exactly what happens
before the error occurs.
@@ -4589,7 +4559,7 @@ before the error occurs.
@node I want to make a few proposals_ I have new ideas_, , Though I really read all the documentation I still have questions_, General questions
@subsection I want to make a few proposals. I have new ideas.
-You're welcome! Send an email with your suggestions to @uref{mailto:bug-gnubg@@gnu.org,the GNU backgammon mailing list.}
+You're welcome! Send an email with your suggestions to @uref{mailto:bug-gnubg@@gnu.org,the GNU backgammon mailing list.}
@node How to install, Running GNU Backgammon, General questions, Frequently Asked Questions
@section How to install
@@ -4605,13 +4575,13 @@ You're welcome! Send an email with your suggestions to @uref{mailto:bug-gnubg@@g
@end menu
@node Do I need some other software to run GNU Backgammon?, I want to install a newer version_, , How to install
-@subsection Do I need some other software to run GNU Backgammon?
+@subsection Do I need some other software to run GNU Backgammon?
No. Everything you need is included in the binaries.
If you want to use the 3D board version on Linux, you might have
to install the additional libraries that can be found as well on
-@uref{http://www.gnubg.org/index.php?itemid=24,this page}. (acepoint's directory)
+@uref{http://www.gnubg.org/index.php?itemid=24,this page}. (acepoint's directory)
@node I want to install a newer version_, I would like to compile it from the source code_, Do I need some other software to run GNU Backgammon?, How to install
@subsection I want to install a newer version.
@@ -4628,7 +4598,7 @@ one of the two following two items.
@subsection What software do I need for compiling under GNU/Linux?
Unpack the GNU Backgammon snapshots and
-follow the instructions of the file `INSTALL'.
+follow the instructions of the file `INSTALL'.
@node What software do I need for compiling under MS Windows?, It does not compile_, What software do I need for compiling under GNU/Linux?, How to install
@subsection What software do I need for compiling under MS Windows?
@@ -4645,7 +4615,7 @@ have a clue, send a message to
@email{bug-gnubg@@gnu.org}.
@node On what CPU will GNU Backgammon run fastest?, , It does not compile_, How to install
-@subsection On what CPU will GNU Backgammon run fastest?
+@subsection On what CPU will GNU Backgammon run fastest?
Here is a list of CPU and Evaluations per second ( Analyze->Evaluation Speed). Feel free to add your CPU:
@@ -4671,7 +4641,7 @@ Evals/sec@tab CPU@tab System/Main board@tab RAM@tab OS @tab GNUBG-Version
@item
20120@tab Athlon XP 2500+ (_at_1833 Mhz)@tab MSI K7N-Delta2@tab 1024 MB@tab Suse Linux 9.2@tab 0.14.3-devel
@item
-20200@tab Pentium M 1.7 GHz@tab Sony Vaio Z1XSP@tab 512 MB@tab FreeBSD 5.2@tab
+20200@tab Pentium M 1.7 GHz@tab Sony Vaio Z1XSP@tab 512 MB@tab FreeBSD 5.2@tab
@item
19515@tab Intel Pentium M 0.8 GHz *2@tab Sony Vaio PCG-SRX51P@tab 256 MB@tab Fedora FC6(T3)@tab 0.14.3-devel
@item
@@ -4718,7 +4688,7 @@ chance and read (and try to understand) what it is telling you. Then
read the next items carefully:
@node GNU Backgammon complains about missing files_, Starting from the WinXP menu it plays like a beginner_, I get an error message when starting_, Running GNU Backgammon
-@subsection GNU Backgammon complains about missing files.
+@subsection GNU Backgammon complains about missing files.
GNU Backgammon reads several different
files at start-up. It will first try to read a file called gnubg.wd.
@@ -4756,7 +4726,7 @@ Right-click with the mouse and choose `properties'. Check, if the
above. If not, adjust the working path.
@node My screen mixes up while starting GNU Backgammon_, I only get a command-line interface_ Where is the nice board?, Starting from the WinXP menu it plays like a beginner_, Running GNU Backgammon
-@subsection My screen mixes up while starting GNU Backgammon.
+@subsection My screen mixes up while starting GNU Backgammon.
Install the newest driver for your graphic card. Be sure that you
have chosen at least a desktop resolution of 65535 (16 bit color
@@ -4775,12 +4745,12 @@ exists or not.
GNU/Linux users should check if @uref{http://www.gtk.org/,GTK+} is installed.
@node When I restart GNU Backgammon all my settings are gone_, I do not need this graphical stuff_ Where is the terminal for commands?, I only get a command-line interface_ Where is the nice board?, Running GNU Backgammon
-@subsection When I restart GNU Backgammon all my settings are gone.
+@subsection When I restart GNU Backgammon all my settings are gone.
Did you save your settings Settings->Save settings before you quit?
@node I do not need this graphical stuff_ Where is the terminal for commands?, , When I restart GNU Backgammon all my settings are gone_, Running GNU Backgammon
-@subsection I do not need this graphical stuff. Where is the terminal for commands?
+@subsection I do not need this graphical stuff. Where is the terminal for commands?
For @emph{GNU/Linux} users: open a terminal and run
@code{gnubg -t}.
@@ -4820,7 +4790,7 @@ to match play.
A beaver is only allowed in a money game session. To beaver means
to redouble, retaining control of the cube, immediately after your
-opponent doubles. For more information see the @uref{http://www.bkgm.com/glossary.html#B,glossary at Backgammon Galore}.
+opponent doubles. For more information see the @uref{http://www.bkgm.com/glossary.html#B,glossary at Backgammon Galore}.
@node How do I move the checkers?, Why am I allowed to place more than 5 checkers on a point?, What the heck is a beaver in Backgammon?, Playing backgammon
@subsection How do I move the checkers?
@@ -4855,7 +4825,7 @@ trying to learn backgammon.
Are you sure? If the answer is yes you should think about going to
Monte Carlo this summer and win the Backgammon World Championship. If
this plan fails, check whether the weights file is loaded at start-up.
-See also @ref{GNU Backgammon complains about missing files_,,GNU Backgammon complains about missing files.}
+See also @ref{GNU Backgammon complains about missing files_,,GNU Backgammon complains about missing files.}
@node GNU Backgammon is too strong for me_, I think the bot is cheating_ It always gets good dice_, GNU Backgammon plays poorly_, Playing backgammon
@subsection GNU Backgammon is too strong for me.
@@ -4957,7 +4927,7 @@ Reduced searches only work with 2-ply evaluations and deeper. It
cuts the search for candidate moves to increase evaluation
speed.
-@node Analyzing, Databases, Settings, Frequently Asked Questions
+@node Analyzing, Abbreviations, Settings, Frequently Asked Questions
@section Analyzing
@menu
@@ -5085,7 +5055,7 @@ position. It can be regarded as a rough estimate of the
@emph{raceness} of the position -- a player with a
lower pip count may in many situations want to try to race, whilst the
opponent (with the higher pip count) may want to try blocking/holding.
-See also the @uref{http://www.bkgm.com/gloss/lookup.cgi?pip+count,explanation on BackGammon Galore}.
+See also the @uref{http://www.bkgm.com/gloss/lookup.cgi?pip+count,explanation on BackGammon Galore}.
(For the non-english speaking community it might be helpful to
know that when you roll a six and a five, the total pips of that roll
@@ -5117,7 +5087,7 @@ yields 24 pips, not 12.)
Thus, epc takes into account not only the current pip count, but
also the expected pip wastage:
-@enumerate
+@enumerate
@item
effective pip count (epc) = pip count + expected pip wastage
@@ -5125,21 +5095,21 @@ effective pip count (epc) = pip count + expected pip wastage
An example:
-@enumerate
+@enumerate
@item
Position: 5 checkers on the 1-point, 4 checkers on the
-2-point.
+2-point.
@item
-Pip count: 5x1 + 4x2 = 13
+Pip count: 5x1 + 4x2 = 13
@item
epc: 2.189 (expected number of remaining rolls) * 8.167 =
-17.878
+17.878
@item
-Wasted: 17.878 - 13 = 4.878
+Wasted: 17.878 - 13 = 4.878
@end enumerate
It's clear (hopefully) that the expected pip wastage (and hence
@@ -5147,7 +5117,7 @@ the @emph{epc}) increases with more checkers on lower
points (e.g. you get pip wastage when rolling a 6 to bear off a
checker from the 2- or 1-point).
-It is further @uref{http://www.bkgm.com/gloss/lookup.cgi?effective+pip+count,explained on BackGammon Galore}, especially in a @uref{http://www.bkgm.com/rgb/rgb.cgi?view+1076,post by Douglas Zare}.
+It is further @uref{http://www.bkgm.com/gloss/lookup.cgi?effective+pip+count,explained on BackGammon Galore}, especially in a @uref{http://www.bkgm.com/rgb/rgb.cgi?view+1076,post by Douglas Zare}.
How do one calculate the epc then, or the expected number of
remaining rolls? Gnu BG uses the one-sided bearoff database, which
@@ -5156,19 +5126,7 @@ number of rolls. A player would probably use some quite complicated
heuristics (please see the aforementioned post by Douglas Zare,
@emph{and do get back here and explain it!})
-@node Databases, Abbreviations, Analyzing, Frequently Asked Questions
-@section Databases
-
-@menu
-* What is the `Database' menu for?::
-@end menu
-
-@node What is the `Database' menu for?, , , Databases
-@subsection What is the `Database' menu for?
-
-Go find a newer build if you still have the database.
-
-@node Abbreviations, , Databases, Frequently Asked Questions
+@node Abbreviations, , Analyzing, Frequently Asked Questions
@section Abbreviations
@menu
@@ -5256,468 +5214,461 @@ Anyone?}
@documentlanguage en
@appendix GNU Free Documentation License
-@noindent
-@anchor{gfdl}
-
-@quotation
-@anchor{fsf-copyright}
-
-Copyright (C) 2000,2001,2002 Free Software Foundation, Inc. 59
-Temple Place, Suite 330, Boston, MA 02111-1307 USA Everyone is permitted
-to copy and distribute verbatim copies of this license document, but
-changing it is not allowed.
-@end quotation
+Version 1.3, 3 November 2008
-@menu
-* PREAMBLE::
-* APPLICABILITY AND DEFINITIONS::
-* VERBATIM COPYING::
-* COPYING IN QUANTITY::
-* MODIFICATIONS::
-* COMBINING DOCUMENTS::
-* COLLECTIONS OF DOCUMENTS::
-* AGGREGATION WITH INDEPENDENT WORKS::
-* TRANSLATION::
-* TERMINATION::
-* FUTURE REVISIONS OF THIS LICENSE::
-* ADDENDUM; How to use this License for your documents::
-@end menu
+Copyright @copyright{} 2000, 2001, 2002, 2007, 2008
+@uref{http://www.fsf.org/,Free Software Foundation@comma{} Inc.}
-@node PREAMBLE, APPLICABILITY AND DEFINITIONS, , GNU Free Documentation License
-@section PREAMBLE
+Everyone is permitted to copy and distribute verbatim copies of this
+license document, but changing it is not allowed.
+@unnumberedsubsec 0. PREAMBLE
The purpose of this License is to make a manual, textbook, or other
-functional and useful document "free" in the sense of freedom: to assure
-everyone the effective freedom to copy and redistribute it, with or
-without modifying it, either commercially or noncommercially.
-Secondarily, this License preserves for the author and publisher a way
-to get credit for their work, while not being considered responsible for
-modifications made by others.
-
-This License is a kind of "copyleft", which means that derivative
-works of the document must themselves be free in the same sense. It
-complements the GNU General Public License, which is a copyleft license
-designed for free software.
-
-We have designed this License in order to use it for manuals for
-free software, because free software needs free documentation: a free
-program should come with manuals providing the same freedoms that the
-software does. But this License is not limited to software manuals; it
-can be used for any textual work, regardless of subject matter or
-whether it is published as a printed book. We recommend this License
-principally for works whose purpose is instruction or reference.
-
-@node APPLICABILITY AND DEFINITIONS, VERBATIM COPYING, PREAMBLE, GNU Free Documentation License
-@section APPLICABILITY AND DEFINITIONS
-
-@anchor{gfdl-doc} This License applies to any manual or other work, in
-any medium, that contains a notice placed by the copyright holder saying
-it can be distributed under the terms of this License. Such a notice
-grants a world-wide, royalty-free license, unlimited in duration, to use
-that work under the conditions stated herein. The "Document", below,
-refers to any such manual or work. Any member of the public is a
-licensee, and is addressed as "you". You accept the license if you copy,
+functional and useful document ``free'' in the sense of freedom:
+to assure everyone the effective freedom to copy and redistribute it, with
+or without modifying it, either commercially or
+noncommercially. Secondarily, this License preserves for the author and
+publisher a way to get credit for their work, while not being considered
+responsible for modifications made by others.
+
+This License is a kind of ``copyleft'', which means that
+derivative works of the document must themselves be free in the same
+sense. It complements the GNU General Public License, which is a copyleft
+license designed for free software.
+
+We have designed this License in order to use it for manuals for free
+software, because free software needs free documentation: a free program
+should come with manuals providing the same freedoms that the software
+does. But this License is not limited to software manuals; it can be used
+for any textual work, regardless of subject matter or whether it is
+published as a printed book. We recommend this License principally for
+works whose purpose is instruction or reference.
+@unnumberedsubsec 1. APPLICABILITY AND DEFINITIONS
+
+This License applies to any manual or other work, in any medium, that
+contains a notice placed by the copyright holder saying it can be
+distributed under the terms of this License. Such a notice grants a
+world-wide, royalty-free license, unlimited in duration, to use that work
+under the conditions stated herein. The ``Document'', below,
+refers to any such manual or work. Any member of the public is a licensee,
+and is addressed as ``you''. You accept the license if you copy,
modify or distribute the work in a way requiring permission under
-copyright law.
-
-@anchor{gfdl-mod-ver} A "Modified Version" of the Document means any
-work containing the Document or a portion of it, either copied verbatim,
-or with modifications and/or translated into another language.
-
-@anchor{gfdl-secnd-sect} A "Secondary Section" is a named appendix or a
-front-matter section of the Document that deals exclusively with the
-relationship of the publishers or authors of the Document to the
-Document's overall subject (or to related matters) and contains nothing
-that could fall directly within that overall subject. (Thus, if the
-Document is in part a textbook of mathematics, a Secondary Section may
-not explain any mathematics.) The relationship could be a matter of
-historical connection with the subject or with related matters, or of
-legal, commercial, philosophical, ethical or political position
-regarding them.
-
-@anchor{gfdl-inv-sect} The "Invariant Sections" are certain Secondary
-Sections whose titles are designated, as being those of Invariant
-Sections, in the notice that says that the Document is released under
-this License. If a section does not fit the above definition of
-Secondary then it is not allowed to be designated as Invariant. The
-Document may contain zero Invariant Sections. If the Document does not
-identify any Invariant Sections then there are none.
-
-@anchor{gfdl-cov-text} The "Cover Texts" are certain short passages of
-text that are listed, as Front-Cover Texts or Back-Cover Texts, in the
-notice that says that the Document is released under this License. A
-Front-Cover Text may be at most 5 words, and a Back-Cover Text may be at
-most 25 words.
-
-@anchor{gfdl-transparent} A "Transparent" copy of the Document means a
-machine-readable copy, represented in a format whose specification is
-available to the general public, that is suitable for revising the
-document straightforwardly with generic text editors or (for images
-composed of pixels) generic paint programs or (for drawings) some widely
-available drawing editor, and that is suitable for input to text
-formatters or for automatic translation to a variety of formats suitable
-for input to text formatters. A copy made in an otherwise Transparent
-file format whose markup, or absence of markup, has been arranged to
-thwart or discourage subsequent modification by readers is not
-Transparent. An image format is not Transparent if used for any
-substantial amount of text. A copy that is not "Transparent" is called
-"Opaque".
-
-Examples of suitable formats for Transparent copies include plain
-ASCII without markup, Texinfo input format, LaTeX input format, SGML or
-XML using a publicly available DTD, and standard-conforming simple HTML,
-PostScript or PDF designed for human modification. Examples of
-transparent image formats include PNG, XCF and JPG. Opaque formats
-include proprietary formats that can be read and edited only by
-proprietary word processors, SGML or XML for which the DTD and/or
-processing tools are not generally available, and the machine-generated
-HTML, PostScript or PDF produced by some word processors for output
-purposes only.
-
-@anchor{gfdl-title-page} The "Title Page" means, for a printed book,
-the title page itself, plus such following pages as are needed to hold,
-legibly, the material this License requires to appear in the title page.
-For works in formats which do not have any title page as such, "Title
-Page" means the text near the most prominent appearance of the work's
-title, preceding the beginning of the body of the text.
-
-@anchor{gfdl-entitled} A section "Entitled XYZ" means a named subunit
-of the Document whose title either is precisely XYZ or contains XYZ in
-parentheses following text that translates XYZ in another language.
-(Here XYZ stands for a specific section name mentioned below, such as
-"Acknowledgements", "Dedications", "Endorsements", or "History".) To
-"Preserve the Title" of such a section when you modify the Document
-means that it remains a section "Entitled XYZ" according to this
-definition.
-
-The Document may include Warranty Disclaimers next to the notice
-which states that this License applies to the Document. These Warranty
+copyright law.
+
+A ``Modified Version'' of the Document means any work containing
+the Document or a portion of it, either copied verbatim, or with
+modifications and/or translated into another language.
+
+A ``Secondary Section'' is a named appendix or a front-matter
+section of the Document that deals exclusively with the relationship of
+the publishers or authors of the Document to the Document's overall
+subject (or to related matters) and contains nothing that could fall
+directly within that overall subject. (Thus, if the Document is in part a
+textbook of mathematics, a Secondary Section may not explain any
+mathematics.) The relationship could be a matter of historical connection
+with the subject or with related matters, or of legal, commercial,
+philosophical, ethical or political position regarding them.
+
+The ``Invariant Sections'' are certain Secondary Sections whose
+titles are designated, as being those of Invariant Sections, in the notice
+that says that the Document is released under this License. If a section
+does not fit the above definition of Secondary then it is not allowed to
+be designated as Invariant. The Document may contain zero Invariant
+Sections. If the Document does not identify any Invariant Sections then
+there are none.
+
+The ``Cover Texts'' are certain short passages of text that are
+listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says
+that the Document is released under this License. A Front-Cover Text may
+be at most 5 words, and a Back-Cover Text may be at most 25 words.
+
+A ``Transparent'' copy of the Document means a machine-readable
+copy, represented in a format whose specification is available to the
+general public, that is suitable for revising the document
+straightforwardly with generic text editors or (for images composed of
+pixels) generic paint programs or (for drawings) some widely available
+drawing editor, and that is suitable for input to text formatters or for
+automatic translation to a variety of formats suitable for input to text
+formatters. A copy made in an otherwise Transparent file format whose
+markup, or absence of markup, has been arranged to thwart or discourage
+subsequent modification by readers is not Transparent. An image format is
+not Transparent if used for any substantial amount of text. A copy that is
+not ``Transparent'' is called ``Opaque''.
+
+Examples of suitable formats for Transparent copies include plain ASCII
+without markup, Texinfo input format, LaTeX input format, SGML or XML
+using a publicly available DTD, and standard-conforming simple HTML,
+PostScript or PDF designed for human modification. Examples of transparent
+image formats include PNG, XCF and JPG. Opaque formats include proprietary
+formats that can be read and edited only by proprietary word processors,
+SGML or XML for which the DTD and/or processing tools are not generally
+available, and the machine-generated HTML, PostScript or PDF produced by
+some word processors for output purposes only.
+
+The ``Title Page'' means, for a printed book, the title page
+itself, plus such following pages as are needed to hold, legibly, the
+material this License requires to appear in the title page. For works in
+formats which do not have any title page as such, ``Title Page''
+means the text near the most prominent appearance of the work's
+title, preceding the beginning of the body of the text.
+
+The ``publisher'' means any person or entity that distributes
+copies of the Document to the public.
+
+A section ``Entitled XYZ'' means a named subunit of the Document
+whose title either is precisely XYZ or contains XYZ in parentheses
+following text that translates XYZ in another language. (Here XYZ stands
+for a specific section name mentioned below, such as
+``Acknowledgements'', ``Dedications'',
+``Endorsements'', or ``History''.) To ``Preserve
+the Title'' of such a section when you modify the Document means that
+it remains a section ``Entitled XYZ'' according to this
+definition.
+
+The Document may include Warranty Disclaimers next to the notice which
+states that this License applies to the Document. These Warranty
Disclaimers are considered to be included by reference in this License,
but only as regards disclaiming warranties: any other implication that
these Warranty Disclaimers may have is void and has no effect on the
-meaning of this License.
-
-@node VERBATIM COPYING, COPYING IN QUANTITY, APPLICABILITY AND DEFINITIONS, GNU Free Documentation License
-@section VERBATIM COPYING
+meaning of this License.
+@unnumberedsubsec 2. VERBATIM COPYING
You may copy and distribute the Document in any medium, either
-commercially or noncommercially, provided that this License, the
-copyright notices, and the license notice saying this License applies to
-the Document are reproduced in all copies, and that you add no other
-conditions whatsoever to those of this License. You may not use
-technical measures to obstruct or control the reading or further copying
-of the copies you make or distribute. However, you may accept
-compensation in exchange for copies. If you distribute a large enough
-number of copies you must also follow the conditions in section3.
-
-You may also lend copies, under the same conditions stated above,
-and you may publicly display copies.
-
-@node COPYING IN QUANTITY, MODIFICATIONS, VERBATIM COPYING, GNU Free Documentation License
-@section COPYING IN QUANTITY
-
-If you publish printed copies (or copies in media that commonly
-have printed covers) of the Document, numbering more than 100, and the
-Document's license notice requires Cover Texts, you must enclose the
-copies in covers that carry, clearly and legibly, all these Cover Texts:
-Front-Cover Texts on the front cover, and Back-Cover Texts on the back
-cover. Both covers must also clearly and legibly identify you as the
+commercially or noncommercially, provided that this License, the copyright
+notices, and the license notice saying this License applies to the
+Document are reproduced in all copies, and that you add no other
+conditions whatsoever to those of this License. You may not use technical
+measures to obstruct or control the reading or further copying of the
+copies you make or distribute. However, you may accept compensation in
+exchange for copies. If you distribute a large enough number of copies you
+must also follow the conditions in section 3.
+
+You may also lend copies, under the same conditions stated above, and you
+may publicly display copies.
+@unnumberedsubsec 3. COPYING IN QUANTITY
+
+If you publish printed copies (or copies in media that commonly have
+printed covers) of the Document, numbering more than 100, and the
+Document's license notice requires Cover Texts, you must enclose
+the copies in covers that carry, clearly and legibly, all these Cover
+Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the
+back cover. Both covers must also clearly and legibly identify you as the
publisher of these copies. The front cover must present the full title
with all words of the title equally prominent and visible. You may add
-other material on the covers in addition. Copying with changes limited
-to the covers, as long as they preserve the title of the Document and
-satisfy these conditions, can be treated as verbatim copying in other
-respects.
-
-If the required texts for either cover are too voluminous to fit
-legibly, you should put the first ones listed (as many as fit
-reasonably) on the actual cover, and continue the rest onto adjacent
-pages.
-
-If you publish or distribute Opaque copies of the Document
-numbering more than 100, you must either include a machine-readable
-Transparent copy along with each Opaque copy, or state in or with each
-Opaque copy a computer-network location from which the general
-network-using public has access to download using public-standard
-network protocols a complete Transparent copy of the Document, free of
-added material. If you use the latter option, you must take reasonably
-prudent steps, when you begin distribution of Opaque copies in quantity,
-to ensure that this Transparent copy will remain thus accessible at the
-stated location until at least one year after the last time you
-distribute an Opaque copy (directly or through your agents or retailers)
-of that edition to the public.
-
-It is requested, but not required, that you contact the authors of
-the Document well before redistributing any large number of copies, to
-give them a chance to provide you with an updated version of the
-Document.
-
-@node MODIFICATIONS, COMBINING DOCUMENTS, COPYING IN QUANTITY, GNU Free Documentation License
-@section MODIFICATIONS
-
-You may copy and distribute a Modified Version of the Document
-under the conditions of sections 2 and 3 above, provided that you
-release the Modified Version under precisely this License, with the
-Modified Version filling the role of the Document, thus licensing
-distribution and modification of the Modified Version to whoever
-possesses a copy of it. In addition, you must do these things in the
-Modified Version:
-
-@enumerate
-@anchor{gfdl-modif-cond}
-
-@item
-Use in the Title Page (and on the covers, if any) a title
-distinct from that of the Document, and from those of previous
-versions (which should, if there were any, be listed in the History
-section of the Document). You may use the same title as a previous
-version if the original publisher of that version gives permission.
-
-@item
-List on the Title Page, as authors, one or more persons or
-entities responsible for authorship of the modifications in the
-Modified Version, together with at least five of the principal
-authors of the Document (all of its principal authors, if it has
-fewer than five), unless they release you from this requirement.
-
-@item
-State on the Title page the name of the publisher of the
-Modified Version, as the publisher.
+other material on the covers in addition. Copying with changes limited to
+the covers, as long as they preserve the title of the Document and satisfy
+these conditions, can be treated as verbatim copying in other respects.
+
+If the required texts for either cover are too voluminous to fit legibly,
+you should put the first ones listed (as many as fit reasonably) on the
+actual cover, and continue the rest onto adjacent pages.
+
+If you publish or distribute Opaque copies of the Document numbering more
+than 100, you must either include a machine-readable Transparent copy
+along with each Opaque copy, or state in or with each Opaque copy a
+computer-network location from which the general network-using public has
+access to download using public-standard network protocols a complete
+Transparent copy of the Document, free of added material. If you use the
+latter option, you must take reasonably prudent steps, when you begin
+distribution of Opaque copies in quantity, to ensure that this Transparent
+copy will remain thus accessible at the stated location until at least one
+year after the last time you distribute an Opaque copy (directly or
+through your agents or retailers) of that edition to the public.
+
+It is requested, but not required, that you contact the authors of the
+Document well before redistributing any large number of copies, to give
+them a chance to provide you with an updated version of the Document.
+@unnumberedsubsec 4. MODIFICATIONS
+
+You may copy and distribute a Modified Version of the Document under the
+conditions of sections 2 and 3 above, provided that you release the
+Modified Version under precisely this License, with the Modified Version
+filling the role of the Document, thus licensing distribution and
+modification of the Modified Version to whoever possesses a copy of it. In
+addition, you must do these things in the Modified Version:
+
+@enumerate
+
+@item
+Use in the Title Page (and on the covers, if any) a title distinct
+from that of the Document, and from those of previous versions (which
+should, if there were any, be listed in the History section of the
+Document). You may use the same title as a previous version if the
+original publisher of that version gives permission.
+
+@item
+List on the Title Page, as authors, one or more persons or entities
+responsible for authorship of the modifications in the Modified
+Version, together with at least five of the principal authors of the
+Document (all of its principal authors, if it has fewer than five),
+unless they release you from this requirement.
+
+@item
+State on the Title page the name of the publisher of the Modified
+Version, as the publisher.
@item
Preserve all the copyright notices of the Document.
@item
-Add an appropriate copyright notice for your modifications
-adjacent to the other copyright notices.
+Add an appropriate copyright notice for your modifications adjacent to
+the other copyright notices.
@item
-Include, immediately after the copyright notices, a license
-notice giving the public permission to use the Modified Version
-under the terms of this License, in the form shown in the section
-Addendum below.
+Include, immediately after the copyright notices, a license notice
+giving the public permission to use the Modified Version under the
+terms of this License, in the form shown in the Addendum below.
@item
-Preserve in that license notice the full lists of Invariant
-Sections and required Cover Texts given in the Document's license
-notice.
+Preserve in that license notice the full lists of Invariant Sections
+and required Cover Texts given in the Document's license
+notice.
@item
-Include an unaltered copy of this License.
+Include an unaltered copy of this License.
@item
-Preserve the section Entitled "History", Preserve its Title,
-and add to it an item stating at least the title, year, new authors,
-and publisher of the Modified Version as given on the Title Page. If
-there is no section Entitled "History" in the Document, create one
-stating the title, year, authors, and publisher of the Document as
-given on its Title Page, then add an item describing the Modified
-Version as stated in the previous sentence.
+Preserve the section Entitled ``History'', Preserve its
+Title, and add to it an item stating at least the title, year, new
+authors, and publisher of the Modified Version as given on the Title
+Page. If there is no section Entitled ``History'' in the
+Document, create one stating the title, year, authors, and publisher
+of the Document as given on its Title Page, then add an item
+describing the Modified Version as stated in the previous sentence.
@item
-Preserve the network location, if any, given in the Document
-for public access to a Transparent copy of the Document, and
-likewise the network locations given in the Document for previous
-versions it was based on. These may be placed in the "History"
-section. You may omit a network location for a work that was
-published at least four years before the Document itself, or if the
-original publisher of the version it refers to gives permission.
+Preserve the network location, if any, given in the Document for
+public access to a Transparent copy of the Document, and likewise the
+network locations given in the Document for previous versions it was
+based on. These may be placed in the ``History''
+section. You may omit a network location for a work that was published
+at least four years before the Document itself, or if the original
+publisher of the version it refers to gives permission.
@item
-For any section Entitled "Acknowledgements" or
-"Dedications", Preserve the Title of the section, and preserve in
-the section all the substance and tone of each of the contributor
-acknowledgements and/or dedications given therein.
+For any section Entitled ``Acknowledgements'' or
+``Dedications'', Preserve the Title of the section, and
+preserve in the section all the substance and tone of each of the
+contributor acknowledgements and/or dedications given therein.
@item
-Preserve all the Invariant Sections of the Document,
-unaltered in their text and in their titles. Section numbers or the
-equivalent are not considered part of the section titles.
+Preserve all the Invariant Sections of the Document, unaltered in
+their text and in their titles. Section numbers or the equivalent are
+not considered part of the section titles.
@item
-Delete any section Entitled "Endorsements". Such a section
-may not be included in the Modified Version.
+Delete any section Entitled ``Endorsements''. Such a section
+may not be included in the Modified Version.
@item
Do not retitle any existing section to be Entitled
-"Endorsements" or to conflict in title with any Invariant Section.
+``Endorsements'' or to conflict in title with any Invariant
+Section.
@item
-Preserve any Warranty Disclaimers.
+Preserve any Warranty Disclaimers.
@end enumerate
-If the Modified Version includes new front-matter sections or
-appendices that qualify as Secondary Sections and contain no material
-copied from the Document, you may at your option designate some or all
-of these sections as invariant. To do this, add their titles to the list
-of Invariant Sections in the Modified Version's license notice. These
-titles must be distinct from any other section titles.
-
-You may add a section Entitled "Endorsements", provided it contains
-nothing but endorsements of your Modified Version by various
-parties--for example, statements of peer review or that the text has
-been approved by an organisation as the authoritative definition of a
-standard.
-
-You may add a passage of up to five words as a Front-Cover Text,
-and a passage of up to 25 words as a Back-Cover Text, to the end of the
-list of Cover Texts in the Modified Version. Only one passage of
-Front-Cover Text and one of Back-Cover Text may be added by (or through
-arrangements made by) any one entity. If the Document already includes a
-cover text for the same cover, previously added by you or by arrangement
-made by the same entity you are acting on behalf of, you may not add
-another; but you may replace the old one, on explicit permission from
-the previous publisher that added the old one.
-
-The author(s) and publisher(s) of the Document do not by this
-License give permission to use their names for publicity for orto assert
-or imply endorsement of any Modified Version.
-
-@node COMBINING DOCUMENTS, COLLECTIONS OF DOCUMENTS, MODIFICATIONS, GNU Free Documentation License
-@section COMBINING DOCUMENTS
-
-You may combine the Document with other documents released under
-this License, under the terms defined in section 4 above for modified
-versions, provided that you include in the combination all of the
-Invariant Sections of all of the original documents, unmodified, and
-list them all as Invariant Sections of your combined work in its license
-notice, and that you preserve all their Warranty Disclaimers.
-
-The combined work need only contain one copy of this License, and
-multiple identical Invariant Sections may be replaced with a single
-copy. If there are multiple Invariant Sections with the same name but
-different contents, make the title of each such section unique by adding
-at the end of it, in parentheses, the name of the original author or
-publisher of that section if known, or else a unique number. Make the
-same adjustment to the section titles in the list of Invariant Sections
-in the license notice of the combined work.
+If the Modified Version includes new front-matter sections or appendices
+that qualify as Secondary Sections and contain no material copied from the
+Document, you may at your option designate some or all of these sections
+as invariant. To do this, add their titles to the list of Invariant
+Sections in the Modified Version's license notice. These titles
+must be distinct from any other section titles.
+
+You may add a section Entitled ``Endorsements'', provided it
+contains nothing but endorsements of your Modified Version by various
+parties --- for example, statements of peer review or that the text
+has been approved by an organization as the authoritative definition of a
+standard.
+
+You may add a passage of up to five words as a Front-Cover Text, and a
+passage of up to 25 words as a Back-Cover Text, to the end of the list of
+Cover Texts in the Modified Version. Only one passage of Front-Cover Text
+and one of Back-Cover Text may be added by (or through arrangements made
+by) any one entity. If the Document already includes a cover text for the
+same cover, previously added by you or by arrangement made by the same
+entity you are acting on behalf of, you may not add another; but you may
+replace the old one, on explicit permission from the previous publisher
+that added the old one.
+
+The author(s) and publisher(s) of the Document do not by this License give
+permission to use their names for publicity for or to assert or imply
+endorsement of any Modified Version.
+@unnumberedsubsec 5. COMBINING DOCUMENTS
+
+You may combine the Document with other documents released under this
+License, under the terms defined in section 4 above for modified versions,
+provided that you include in the combination all of the Invariant Sections
+of all of the original documents, unmodified, and list them all as
+Invariant Sections of your combined work in its license notice, and that
+you preserve all their Warranty Disclaimers.
+
+The combined work need only contain one copy of this License, and multiple
+identical Invariant Sections may be replaced with a single copy. If there
+are multiple Invariant Sections with the same name but different contents,
+make the title of each such section unique by adding at the end of it, in
+parentheses, the name of the original author or publisher of that section
+if known, or else a unique number. Make the same adjustment to the section
+titles in the list of Invariant Sections in the license notice of the
+combined work.
In the combination, you must combine any sections Entitled
-"History" in the various original documents, forming one section
-Entitled "History"; likewise combine any sections Entitled
-"Acknowledgements", and any sections Entitled "Dedications". You must
-delete all sections Entitled "Endorsements".
-
-@node COLLECTIONS OF DOCUMENTS, AGGREGATION WITH INDEPENDENT WORKS, COMBINING DOCUMENTS, GNU Free Documentation License
-@section COLLECTIONS OF DOCUMENTS
-
-You may make a collection consisting of the Document and other
-documents released under this License, and replace the individual copies
-of this License in the various documents with a single copy that is
-included in the collection, provided that you follow the rules of this
-License for verbatim copying of each of the documents in all other
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-
-You may extract a single document from such a collection, and
-distribute it individually under this License, provided you insert a
-copy of this License into the extracted document, and follow this
-License in all other respects regarding verbatim copying of that
-document.
-
-@node AGGREGATION WITH INDEPENDENT WORKS, TRANSLATION, COLLECTIONS OF DOCUMENTS, GNU Free Documentation License
-@section AGGREGATION WITH INDEPENDENT WORKS
-
-A compilation of the Document or its derivatives with other
-separate and independent documents or works, in or on a volume of a
-storage or distribution medium, is called an "aggregate" if the
-copyright resulting from the compilation is not used to limit the legal
-rights of the compilation's users beyond what the individual works
+``History'' in the various original documents, forming one
+section Entitled ``History''; likewise combine any sections
+Entitled ``Acknowledgements'', and any sections Entitled
+``Dedications''. You must delete all sections Entitled
+``Endorsements''.
+@unnumberedsubsec 6. COLLECTIONS OF DOCUMENTS
+
+You may make a collection consisting of the Document and other documents
+released under this License, and replace the individual copies of this
+License in the various documents with a single copy that is included in
+the collection, provided that you follow the rules of this License for
+verbatim copying of each of the documents in all other respects.
+
+You may extract a single document from such a collection, and distribute
+it individually under this License, provided you insert a copy of this
+License into the extracted document, and follow this License in all other
+respects regarding verbatim copying of that document.
+@unnumberedsubsec 7. AGGREGATION WITH INDEPENDENT WORKS
+
+A compilation of the Document or its derivatives with other separate and
+independent documents or works, in or on a volume of a storage or
+distribution medium, is called an ``aggregate'' if the copyright
+resulting from the compilation is not used to limit the legal rights of
+the compilation's users beyond what the individual works
permit. When the Document is included in an aggregate, this License does
not apply to the other works in the aggregate which are not themselves
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-
-If the Cover Text requirement of section 3 is applicable to these
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-they must appear on printed covers that bracket the whole aggregate.
-
-@node TRANSLATION, TERMINATION, AGGREGATION WITH INDEPENDENT WORKS, GNU Free Documentation License
-@section TRANSLATION
-
-Translation is considered a kind of modification, so you may
-distribute translations of the Document under the terms of section 4.
-Replacing Invariant Sections with translations requires special
-permission from their copyright holders, but you may include
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-
-If a section in the Document is Entitled "Acknowledgements",
-"Dedications", or "History", the requirement (section 4) to Preserve its
-Title (section 1) will typically require changing the actual title.
-
-@node TERMINATION, FUTURE REVISIONS OF THIS LICENSE, TRANSLATION, GNU Free Documentation License
-@section TERMINATION
-
-You may not copy, modify, sublicense, or distribute the Document
-except as expressly provided for under this License. Any other attempt
-to copy, modify, sublicense or distribute the Document is void, and will
-automatically terminate your rights under this License. However, parties
-who have received copies, or rights, from you under this License will
-not have their licenses terminated so long as such parties remain in
-full compliance.
-
-@node FUTURE REVISIONS OF THIS LICENSE, ADDENDUM; How to use this License for your documents, TERMINATION, GNU Free Documentation License
-@section FUTURE REVISIONS OF THIS LICENSE
-
-The Free Software Foundation may publish new, revised versions of
-the GNU Free Documentation License from time to time. Such new versions
-will be similar in spirit to the present version, but may differ in
-detail to address new problems or concerns. See
-http://www.gnu.org/copyleft/.
-
-Each version of the License is given a distinguishing version
-number. If the Document specifies that a particular numbered version of
-this License "or any later version" applies to it, you have the option
-of following the terms and conditions either of that specified version
-or of any later version that has been published (not as a draft) by the
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-number of this License, you may choose any version ever published (not
-as a draft) by the Free Software Foundation.
-
-@node ADDENDUM; How to use this License for your documents, , FUTURE REVISIONS OF THIS LICENSE, GNU Free Documentation License
-@section ADDENDUM: How to use this License for your documents
-
-To use this License in a document you have written, include a copy
-of the License in the document and put the following copyright and
-license notices just after the title page:
+derivative works of the Document.
+
+If the Cover Text requirement of section 3 is applicable to these copies
+of the Document, then if the Document is less than one half of the entire
+aggregate, the Document's Cover Texts may be placed on covers that
+bracket the Document within the aggregate, or the electronic equivalent of
+covers if the Document is in electronic form. Otherwise they must appear
+on printed covers that bracket the whole aggregate.
+@unnumberedsubsec 8. TRANSLATION
+
+Translation is considered a kind of modification, so you may distribute
+translations of the Document under the terms of section 4. Replacing
+Invariant Sections with translations requires special permission from
+their copyright holders, but you may include translations of some or all
+Invariant Sections in addition to the original versions of these Invariant
+Sections. You may include a translation of this License, and all the
+license notices in the Document, and any Warranty Disclaimers, provided
+that you also include the original English version of this License and the
+original versions of those notices and disclaimers. In case of a
+disagreement between the translation and the original version of this
+License or a notice or disclaimer, the original version will prevail.
+
+If a section in the Document is Entitled ``Acknowledgements'',
+``Dedications'', or ``History'', the requirement
+(section 4) to Preserve its Title (section 1) will typically require
+changing the actual title.
+@unnumberedsubsec 9. TERMINATION
+
+You may not copy, modify, sublicense, or distribute the Document except as
+expressly provided under this License. Any attempt otherwise to copy,
+modify, sublicense, or distribute it is void, and will automatically
+terminate your rights under this License.
+
+However, if you cease all violation of this License, then your license
+from a particular copyright holder is reinstated (a) provisionally, unless
+and until the copyright holder explicitly and finally terminates your
+license, and (b) permanently, if the copyright holder fails to notify you
+of the violation by some reasonable means prior to 60 days after the
+cessation.
+
+Moreover, your license from a particular copyright holder is reinstated
+permanently if the copyright holder notifies you of the violation by some
+reasonable means, this is the first time you have received notice of
+violation of this License (for any work) from that copyright holder, and
+you cure the violation prior to 30 days after your receipt of the notice.
+
+Termination of your rights under this section does not terminate the
+licenses of parties who have received copies or rights from you under this
+License. If your rights have been terminated and not permanently
+reinstated, receipt of a copy of some or all of the same material does not
+give you any rights to use it.
+@unnumberedsubsec 10. FUTURE REVISIONS OF THIS LICENSE
+
+The Free Software Foundation may publish new, revised versions of the GNU
+Free Documentation License from time to time. Such new versions will be
+similar in spirit to the present version, but may differ in detail to
+address new problems or concerns. See
+@uref{http://www.gnu.org/copyleft/,Copyleft}.
+
+Each version of the License is given a distinguishing version number. If
+the Document specifies that a particular numbered version of this License
+``or any later version'' applies to it, you have the option of
+following the terms and conditions either of that specified version or of
+any later version that has been published (not as a draft) by the Free
+Software Foundation. If the Document does not specify a version number of
+this License, you may choose any version ever published (not as a draft)
+by the Free Software Foundation. If the Document specifies that a proxy
+can decide which future versions of this License can be used, that
+proxy's public statement of acceptance of a version permanently
+authorizes you to choose that version for the Document.
+@unnumberedsubsec 11. RELICENSING
+
+``Massive Multiauthor Collaboration Site'' (or ``MMC
+Site'') means any World Wide Web server that publishes copyrightable
+works and also provides prominent facilities for anybody to edit those
+works. A public wiki that anybody can edit is an example of such a
+server. A ``Massive Multiauthor Collaboration'' (or
+``MMC'') contained in the site means any set of copyrightable
+works thus published on the MMC site.
+
+``CC-BY-SA'' means the Creative Commons Attribution-Share Alike
+3.0 license published by Creative Commons Corporation, a not-for-profit
+corporation with a principal place of business in San Francisco,
+California, as well as future copyleft versions of that license published
+by that same organization.
+
+``Incorporate'' means to publish or republish a Document, in
+whole or in part, as part of another Document.
+
+An MMC is ``eligible for relicensing'' if it is licensed under
+this License, and if all works that were first published under this
+License somewhere other than this MMC, and subsequently incorporated in
+whole or in part into the MMC, (1) had no cover texts or invariant
+sections, and (2) were thus incorporated prior to November 1, 2008.
+
+The operator of an MMC Site may republish an MMC contained in the site
+under CC-BY-SA on the same site at any time before August 1, 2009,
+provided the MMC is eligible for relicensing.
+@unnumberedsubsec ADDENDUM: How to use this License for your documents
+
+To use this License in a document you have written, include a copy of the
+License in the document and put the following copyright and license
+notices just after the title page:
-@quotation
-@anchor{copyright-sample}
-
-Copyright (c) YEAR YOUR NAME. Permission is granted to copy,
-distribute and/or modify this document under the terms of the GNU Free
-Documentation License, Version 1.2 or any later version published by
-the Free Software Foundation; with no Invariant Sections, no
-Front-Cover Texts, and no Back-Cover Texts. A copy of the license is
-included in the section entitled "GNU Free Documentation License".
-@end quotation
+@example
+Copyright @copyright{} YEAR YOUR NAME
-If you have Invariant Sections, Front-Cover Texts and Back-Cover
-Texts, replace the "with...Texts." line with this:
+Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled ``GNU Free Documentation License''.
+@end example
-@quotation
-@anchor{inv-cover-sample}
+If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+replace the ``with@dots{} Texts.'' line with this:
-with the Invariant Sections being LIST THEIR TITLES, with the
-Front-Cover Texts being LIST, and with the Back-Cover Texts being
-LIST.
-@end quotation
+@example
+with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts
+being LIST, and with the Back-Cover Texts being LIST.
+@end example
If you have Invariant Sections without Cover Texts, or some other
combination of the three, merge those two alternatives to suit the
-situation.
+situation.
If your document contains nontrivial examples of program code, we
recommend releasing these examples in parallel under your choice of free
-software license, such as the GNU General Public License, to permit
-their use in free software.
+software license, such as the GNU General Public License, to permit their
+use in free software.
@bye
diff --git a/doc/gnubgdb.xml b/doc/gnubgdb.xml
index 43a5cc2..20abed7 100644
--- a/doc/gnubgdb.xml
+++ b/doc/gnubgdb.xml
@@ -1,12 +1,12 @@
-<?xml version="1.0" encoding="utf-8"?>
+<?xml version="1.0" encoding="iso-8859-1"?>
<!DOCTYPE article PUBLIC "-//OASIS//DTD DocBook XML V4.4//EN" "http://www.docbook.org/xml/4.4/docbookx.dtd">
<article id="gnubg" lang="en">
<articleinfo>
<title><application moreinfo="none">GNU Backgammon</application> Manual
- V0.16</title>
+ V0.90.0</title>
<titleabbrev role="texinfo-file">gnubg</titleabbrev>
<abstract role="texinfo-node">
- <para>The incomplete GNU Backgammon manual</para>
+ <para>The GNU Backgammon manual</para>
</abstract>
<subjectset scheme="texinfo-directory">
<subject><subjectterm>Games</subjectterm></subject>
@@ -33,7 +33,7 @@
<affiliation>
<orgname>GNU Backgammon Project</orgname>
<address format="linespecific">
- <email>congoneser@gmail.com</email>
+ <email>christian.anthon@gmail.com</email>
</address>
</affiliation>
</author>
@@ -61,18 +61,19 @@
</revdescription>
</revision>
</revhistory>
- <releaseinfo>This manual describes version 0.16 of GNU Backgammon. </releaseinfo>
+ <releaseinfo>This manual describes version 0.90.0 of GNU Backgammon. </releaseinfo>
<legalnotice>
- <title>Feedback</title>
+
+ <para> Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled &#8220;GNU Free Documentation License&#8221;.<xref linkend="legal"/>. </para>
+ <title>Feedback</title>
<para>To report a bug or make a suggestion regarding the <application moreinfo="none">GNU Backgammon</application> application or this
manual, send your suggestions to <email>bug-gnubg@gnu.org</email> or
make a <ulink url="https://savannah.gnu.org/bugs/?group=gnubg">bug
report</ulink>.</para>
- <para> Permission is granted to copy, distribute and/or modify this
- document under the terms of the GNU Free Documentation License, Version
- 1.2 or any later version published by the Free Software Foundation; with
- no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A
- copy of the license is included in <xref linkend="legal"/>. </para>
</legalnotice>
</articleinfo>
<sect1 id="gnubg-intro">
@@ -84,15 +85,15 @@
<title>Introduction</title>
<para>This manual describes how to use <application moreinfo="none">GNU
Backgammon</application> to play and analyze backgammon games and
- matches. It corresponds to version 0.16-devel (updated in February, 2007).</para>
+ matches. It corresponds to version 0.90.0 (updated in August, 2009).</para>
<para><application moreinfo="none">GNU Backgammon</application> (gnubg)
- plays and analyzes backgammon games and matches. It is able to play and
- analyze both money games and tournament matches, evaluate and roll out
- positions, and more. Driven by a command-line interface, it displays an
- ASCII rendering of a board on text-only terminals, but also allows the
- user to play games and manipulate positions with a graphical GTK+
- interface. <application moreinfo="none">GNU Backgammon</application> is
- extensible on platforms which support Python. </para>
+ plays and analyzes both money game sessions and tournament matches. It
+ evaluates and rolls out positions, and much more. Driven by a command-line
+ interface, it displays an ASCII rendering of a board on text-only terminals,
+ but also allows the user to play games and manipulate positions with a
+ graphical GTK+interface. <application moreinfo="none">GNU
+ Backgammon</application> is extensible on platforms which support Python.
+ </para>
<screenshot>
<mediaobject>
<imageobject>
@@ -108,25 +109,25 @@ Match ID : MIEFAAAAAAAA
+12-11-10--9--8--7-------6--5--4--3--2--1-+ O: gnubg
| X O | | O X | 0 points
| X O | | O X | Rolled 31
- | X O | | O |
- | X | | O |
- | X | | O |
+ | X O | | O |
+ | X | | O |
+ | X | | O |
^| |BAR| | (Cube: 1)
- | O | | X |
- | O | | X |
- | O X | | X |
- | O X | | X O |
+ | O | | X |
+ | O | | X |
+ | O X | | X |
+ | O X | | X O |
| O X | | X O | 0 points
+13-14-15-16-17-18------19-20-21-22-23-24-+ X: anthon
-gnubg moves 8/5 6/5.
+gnubg moves 8/5 6/5.
</programlisting>
</textobject>
</mediaobject>
</screenshot>
<para><application moreinfo="none">GNU Backgammon</application> is a world
class opponent and rates at around 2000 on FIBS, the First Internet
- Backgammon Server – at its best, it is in the top 5 of over 6000 rated
+ Backgammon Server - at its best, it is in the top 5 of over 6000 rated
players there). <application moreinfo="none">GNU Backgammon</application>
can be played on numerous other on-line backgammon servers.</para>
<para>The following features can be found in the current release of
@@ -139,83 +140,77 @@ gnubg moves 8/5 6/5.
on text terminals.</para>
</listitem>
<listitem>
- <para>Support for a GTK+ interface with a graphical board window. Both
- 2D and 3D graphics are available. </para>
+ <para>Support for a GTK+ graphical user interface with both 2D and 3D
+ views of the board.</para>
</listitem>
<listitem>
<para>Tournament match and money session cube handling and cubeful play.
All governed by an underlying cubeless money game based
- neuralnet.</para>
+ neural net.</para>
</listitem>
<listitem>
<para>Support for both 1-sided and 2-sided bearoff databases: 1-sided
bearoff database for 15 checkers on the first 6 points and optional
- 2-sided database kept in memory. Optional larger 1-sided and 2-sided
- databases stored on disk. </para>
+ 2-sided database kept in memory. Larger 1-sided and 2-sided databases
+ may be stored on disk.</para>
</listitem>
<listitem>
<para>Automated rollouts of positions, with lookahead and race variance
- reduction where appropriate. Rollouts may be extended. </para>
+ reduction where appropriate. Rollouts may be extended.</para>
</listitem>
<listitem>
<para>Automatic and manual annotation (analysis and commentary) of games
and matches.</para>
</listitem>
<listitem>
- <para>Record keeping of statistics of players in games and matches (both
- native inside <application moreinfo="none">GNU
- Backgammon</application> and externally using relational databases and
- Python).</para>
+ <para>Record keeping of player statistics in games and matches using relational databases (SQLite, MySQL, and PostgreSQL are supported).</para>
</listitem>
<listitem>
<para>Loading and saving analyzed games and matches as .sgf files (Smart
Game Format).</para>
</listitem>
<listitem>
- <para>Exporting positions, games and matches to: (.eps) Encapsulated
- Postscript, (.gam) Jellyfish Game, (.html) HTML, (.mat) Jellyfish
- Match, (.pdf) PDF, (.png) Portable Network Graphics, (.pos) Jellyfish
- Position, (.ps) PostScript, (.sgf) Gnu Backgammon File, (.tex) LaTeX,
- (.txt) Plain Text, (.txt) Snowie Text</para>
+ <para>Importing of positions, games, and matches from a number of
+ standard file formats, including: native GNU Backgammon file (.sgf),
+ GamesGrid Save Game (.sgg), Hans Berliner's BKG format (.bkg),
+ Jellyfish Match (.mat), FIBS Oldmoves (.fibs), Jellyfish Position
+ (.pos), Snowie Text (.txt), TrueMoneyGames (.tmg), GammonEmpire Game
+ (.gam), PartyGammon Game (.gam), and BackGammonRoom Game (.bgf).</para>
</listitem>
<listitem>
- <para>Import of matches and positions from a number of file formats:
- (.bkg) Hans Berliner's BKG Format, (.gam) GammonEmpire Game, (.gam)
- PartyGammon Game, (.mat) Jellyfish Match, (.pos) Jellyfish Position,
- (.sgf) Gnu Backgammon File, (.sgg) GamesGrid Save Game, (.tmg)
- TrueMoneyGames, (.txt) Snowie Text</para>
+ <para>Exporting of positions, games, and matches to a number of
+ standard file formats, including: native GNU Backgammon file (.sgf),
+ Hypertext Markup Language (.html), Jellyfish Game (.gam), Jellyfish
+ Match (.mat), Jellyfish Position (.pos), LaTeX (.tex), Portable
+ Document Format (.pdf), Plain Text (.txt), Portable Network Graphics
+ (.png), Postscript (.ps), Snowie Text (.txt), and Scalable Vector
+ Graphics (.svg).</para>
</listitem>
<listitem>
- <para>Python Scripting ability. </para>
+ <para>Python Scripting ability.</para>
</listitem>
<listitem>
- <para>Native language support; 10 languages complete or in progress:
- (cs_CZ, da_DK, en_GB; en_US, fr_FR, de_DE, is_IS, it_IT, ja_JP, and
- tr_TR) </para>
+ <para>Native language support; 12 languages are complete or in progress:
+ (cs_CZ, da_DK, en_GB, en_US, es_ES, fr_FR, de_DE, is_IS, it_IT,
+ ja_JP, ru_RU, and tr_TR)</para>
</listitem>
</itemizedlist>
- <note>
- <para>Some language translations are not completed yet.</para>
- </note>
<sect2 id="gnubg-intro_gpl">
<title>GPL copying/warranty info</title>
<para><application moreinfo="none">GNU Backgammon</application> is
- developed under the GNU General Public License (GPL) and it's part of
- the GNU project. If you want to know more about GPL and the Free
- Software Foundation you can visit the <ulink url="http://www.fsf.org/">FSF website</ulink>.</para>
+ developed under the GNU General Public License (GPL) and it is part of
+ the GNU project. For more information about the GNU project please visit their website:
+ <ulink url="http://www.gnu.org/">http://www.gnu.org/</ulink> For more information about free software in general please visit The Free
+ Software Foundation at: <ulink url="http://www.fsf.org/">http://www.fsf.org/</ulink>.</para>
</sect2>
</sect1>
<sect1 id="gnubg-rules">
- <sect1info>
- <abstract role="texinfo-node">
- <para>Backgammon rules by Tom Keith</para>
- </abstract>
- </sect1info>
- <title>Rules of the game</title>
- <para>This section describes how to play a game, a match or a session of
+ <title>Rules of the game</title>
+ <para>This section describes how to play a game, a match, or a session of
money games against <application moreinfo="none">GNU
- Backgammon</application>, or a human opponent. Authored by <ulink url="http://www.bkgm.com/rules.html">Tom Keith</ulink>. Skilled
- backgammon players may skip ahead to next section. </para>
+ Backgammon</application> or a human opponent. It is taken directly from
+ the rules section of <ulink url="http://www.bkgm.com/">Backgammon Galore
+ </ulink>, courtesy of Tom Keith.</para>
<sect2 id="gnubg-rules_setup">
<title>Setup</title>
<para>Backgammon is a game for two players, played on a board consisting
@@ -235,16 +230,16 @@ gnubg moves 8/5 6/5.
<programlisting>
Outer Board O's Home Board
+13-14-15-16-17-18------19-20-21-22-23-24-+
- | X O | | O X |
- | X O | | O X |
- | X O | | O |
- | X | | O |
- | X | | O |
+ | X O | | O X |
+ | X O | | O X |
+ | X O | | O |
+ | X | | O |
+ | X | | O |
| |BAR| |
- | O | | X |
- | O | | X |
- | O X | | X |
- | O X | | X O |
+ | O | | X |
+ | O | | X |
+ | O X | | X |
+ | O X | | X O |
| O X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
Outer Board X's Home Board
@@ -279,16 +274,16 @@ gnubg moves 8/5 6/5.
<textobject role="texinfo">
<programlisting>
+13-14-15-16-17-18------19-20-21-22-23-24-+
- | X | | X |
-/---X----------------------------------- X |
-| | X | | |
-| | X | | |
-| | X | | |
+ | X | | X |
+/---X----------------------------------- X |
+| | X | | |
+| | X | | |
+| | X | | |
| | |BAR| |
-| | | | X |
-| | | | X |
-| | X | | X |
-\---------------X----------X-----------&gt; |
+| | | | X |
+| | | | X |
+| | X | | X |
+\---------------X----------X-----------&gt; |
| X | | X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
</programlisting>
@@ -328,17 +323,17 @@ gnubg moves 8/5 6/5.
<textobject role="texinfo">
<programlisting>
+13-14-15-16-17-18------19-20-21-22-23-24-+
- | X ^ O | | O . X |
- | X +---------5---------^---3----X |
- | X O | | O |
- | X | | O |
- | X | | O |
+ | X ^ O | | O . X |
+ | X +---------5---------^---3----X |
+ | X O | | O |
+ | X | | O |
+ | X | | O |
- | O | | X----3---+ |
- | O | | X | |
- | O X---------------5---+ |
- | O X | | X | O |
+ | O | | X----3---+ |
+ | O | | X | |
+ | O X---------------5---+ |
+ | O X | | X | O |
| O X | | X | O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
</programlisting>
@@ -385,16 +380,16 @@ gnubg moves 8/5 6/5.
<textobject role="texinfo">
<programlisting>
+13-14-15-16-17-18------19-20-21-22-23-24-+
- | X O | | O O ^ X |
- | X O | | O O | |
- | X | | O | |
- | X | | O | |
- | X | X-----4---+ |
+ | X O | | O O ^ X |
+ | X O | | O O | |
+ | X | | O | |
+ | X | | O | |
+ | X | X-----4---+ |
| |BAR| |
- | O | | X |
- | O | | X |
- | O X | | X |
- | O X | | X O |
+ | O | | X |
+ | O | | X |
+ | O X | | X |
+ | O X | | X O |
| O X | | X O |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
</programlisting>
@@ -431,10 +426,10 @@ gnubg moves 8/5 6/5.
</imageobject>
<textobject role="texinfo">
<programlisting>
- | | | +----6---------&gt;
- | | | | +--4--------&gt;
- | | | | | |
- | | | | X X X X |
+ | | | +----6---------&gt;
+ | | | | +--4--------&gt;
+ | | | | | |
+ | | | | X X X X |
| | | X X X X X |
+12-11-10--9--8--7-------6--5--4--3--2--1-+
</programlisting>
@@ -688,7 +683,7 @@ Application Options:
<sect1 id="gnubg-playing">
<title>Playing a game</title>
<sect2 id="gnubg-playing_new">
- <title>Starting a new match</title>
+ <title>Starting a new match or session</title>
<para>To start a new game, match or session choose <menuchoice moreinfo="none"><guimenu moreinfo="none">File</guimenu><guimenuitem moreinfo="none">New</guimenuitem></menuchoice>, or use the <guibutton>New</guibutton> button in the
toolbar. This will open a dialog box, where you can select the main
options for the new backgammon game you are about to begin. </para>
@@ -1133,11 +1128,6 @@ To roll the dice the CL version type 'roll'.
handling.</para>
</sect2>
</sect1>
- <sect1 id="gnubg-time">
- <title>Time controls</title>
- <para>The time control feature is not fully implemented with the user
- interface yet. Hopefully this will be improved in the future.</para>
- </sect1>
<sect1 id="gnubg-edit">
<title>Setting up a position</title>
<para>Think about the Friday night chouette where there was this tough
@@ -2288,14 +2278,14 @@ To roll the dice the CL version type 'roll'.
backgammons)? The model is exactly the same as if we had an urn with a
googol balls in it (it's a big urn), and many of the balls have win
written on them, and some say gammon loss, and if we look hard enough
- there are a few that read backgammon win, and so on. ((Balls and urns
+ there are a few that read backgammon win, and so on. (Balls and urns
are to probability theorists what teapots and checkerboards are to
computer graphics researchers, or <emphasis>squeamish
- ossifrage</emphasis> is to cryptographers – they seem to come with the
- territory.)) Instead of having the patience to count the googol balls,
+ ossifrage</emphasis> is to cryptographers; they seem to come with the
+ territory.) Instead of having the patience to count the googol balls,
we just give the urn a really good shake and then pull 100 balls out
without looking, and say for instance "Well, I got 53 wins, 31 losses, 9
- gammon wins, 6 gammon losses, and a backgammon win – looks like my
+ gammon wins, 6 gammon losses, and a backgammon win. It looks like my
equity's roughly +0.26." and go home. If we were a bit more thorough, we
could go a bit further and figure out that by cheating and measuring the
sample proportions instead of the population proportions, we introduced
@@ -3116,7 +3106,7 @@ To roll the dice the CL version type 'roll'.
you add into the field in the evaluations setting is the limit amount
of noise that will be added to the evaluation.</para>
<para>If noise is added to the evaluations <application>GNU
- Backgammon</application> will take a Box Müller transform of a point
+ Backgammon</application> will take a Box Müller transform of a point
in the unit circle and add to each possible outcome probability. This
means that the addition is random, but distributed so that it's more
likely to have an noise addition close to zero than a noise addition
@@ -3603,12 +3593,6 @@ Correct cube action: No double, beaver
<para>Each action is a dictionary </para>
</sect3>
</sect2>
- <sect2 id="gnubg-tech_guile">
- <title>Guile scripting</title>
- <para>Earlier versions of <application>GNU Backgammon</application> had
- support for guile scripting, which, however, was unused and
- un-maintained and therefore removed.</para>
- </sect2>
<sect2 id="gnubg-tech_equities">
<title>Equities explained</title>
<sect3 id="gnubg-tech_equities_intro">
@@ -4527,7 +4511,7 @@ Equity
</row>
<row>
<entry>.result</entry>
- <entry>Style for the text indicating the outcome of the game or match, e.g., Jørn<emphasis> Thyssen wins 16 points</emphasis>.</entry>
+ <entry>Style for the text indicating the outcome of the game or match, e.g., Jørn<emphasis> Thyssen wins 16 points</emphasis>.</entry>
</row>
<row>
<entry>.tiny</entry>
@@ -5209,7 +5193,7 @@ Equity
<para>The pip count is a measurement showing the total number of pips
required for a player to bear off all checkers from the current
position. It can be regarded as a rough estimate of the
- <emphasis>raceness</emphasis> of the position – a player with a
+ <emphasis>raceness</emphasis> of the position. A player with a
lower pip count may in many situations want to try to race, whilst the
opponent (with the higher pip count) may want to try blocking/holding.
See also the <ulink url="http://www.bkgm.com/gloss/lookup.cgi?pip+count">explanation on
@@ -5223,7 +5207,7 @@ Equity
<para>When bearing off checkers, you may notice a display showing the
current <emphasis>epc</emphasis> value (next to the display of
<emphasis>Pips</emphasis>). The epc display can be turned on or off
- under menu <emphasis>Settings —&gt; Options —&gt;
+ under menu <emphasis>Settings -&gt; Options -&gt;
Display</emphasis> (at least in the current version, as of June 2005).</para>
<para><emphasis>epc</emphasis> stands for Effective Pip Count, and is an
alternative measurement of the <emphasis>goodness</emphasis> of the
@@ -5235,7 +5219,7 @@ Equity
<para>The effective pip count is defined as this expected number of
remaining rolls, multiplied with the average number of pips in a roll,
which is 8.167. (The average number of pips in a roll would be 7 if
- rolling a double wouldn't yield a double pip count – i.e. a double-6
+ rolling a double wouldn't yield a double pip count. A double-6
yields 24 pips, not 12.)</para>
<para>Thus, epc takes into account not only the current pip count, but
also the expected pip wastage:</para>
@@ -5269,20 +5253,13 @@ Equity
<para>It is further <ulink url="http://www.bkgm.com/gloss/lookup.cgi?effective+pip+count">explained on BackGammon Galore</ulink>, especially in a <ulink url="http://www.bkgm.com/rgb/rgb.cgi?view+1076">post by Douglas
Zare</ulink>.</para>
<para>How do one calculate the epc then, or the expected number of
- remaining rolls? Gnu BG uses the one-sided bearoff database, which
+ remaining rolls? GnuBG uses the one-sided bearoff database, which
contains the change of bearing off the final checker in any given
number of rolls. A player would probably use some quite complicated
heuristics (please see the aforementioned post by Douglas Zare,
<emphasis>and do get back here and explain it!</emphasis>)</para>
</sect3>
</sect2>
- <sect2 id="gnubg-faq_databases">
- <title>Databases</title>
- <sect3 id="gnubg-faq_databases_whatis">
- <title>What is the `Database' menu for?</title>
- <para>Go find a newer build if you still have the database.</para>
- </sect3>
- </sect2>
<sect2 id="gnubg-faq_abbr">
<title>Abbreviations</title>
<sect3 id="gnubg-faq_abbr_gwc">
@@ -5354,415 +5331,568 @@ Equity
</sect3>
</sect2>
</sect1>
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- Free Software Foundation. If the Document does not specify a version
- number of this License, you may choose any version ever published (not
- as a draft) by the Free Software Foundation. </para>
- </sect1>
- <sect1 id="gfdl-addendum">
- <title>ADDENDUM: How to use this License for your documents</title>
- <para> To use this License in a document you have written, include a copy
- of the License in the document and put the following copyright and
- license notices just after the title page: </para>
- <blockquote id="copyright-sample">
- <para> Copyright (c) YEAR YOUR NAME. Permission is granted to copy,
- distribute and/or modify this document under the terms of the GNU Free
- Documentation License, Version 1.2 or any later version published by
- the Free Software Foundation; with no Invariant Sections, no
- Front-Cover Texts, and no Back-Cover Texts. A copy of the license is
- included in the section entitled "GNU Free Documentation License".
- </para>
- </blockquote>
- <para> If you have Invariant Sections, Front-Cover Texts and Back-Cover
- Texts, replace the "with...Texts." line with this: </para>
- <blockquote id="inv-cover-sample">
- <para> with the Invariant Sections being LIST THEIR TITLES, with the
- Front-Cover Texts being LIST, and with the Back-Cover Texts being
- LIST. </para>
- </blockquote>
- <para> If you have Invariant Sections without Cover Texts, or some other
- combination of the three, merge those two alternatives to suit the
- situation. </para>
- <para> If your document contains nontrivial examples of program code, we
- recommend releasing these examples in parallel under your choice of free
- software license, such as the GNU General Public License, to permit
- their use in free software. </para>
- </sect1>
- </appendix>
+<appendix id="legal" lang="en">
+ <title>GNU Free Documentation License</title>
+ <simpara>Version 1.3, 3 November 2008</simpara>
+ <simpara>
+ Copyright &#169; 2000, 2001, 2002, 2007, 2008
+ <ulink url="http://www.fsf.org/">Free Software Foundation, Inc.</ulink>
+ </simpara>
+ <simpara>
+ Everyone is permitted to copy and distribute verbatim copies of this
+ license document, but changing it is not allowed.
+ </simpara>
+ <bridgehead id="section0" renderas="sect2">
+ 0. PREAMBLE
+ </bridgehead>
+ <simpara>
+ The purpose of this License is to make a manual, textbook, or other
+ functional and useful document &#8220;free&#8221; in the sense of freedom:
+ to assure everyone the effective freedom to copy and redistribute it, with
+ or without modifying it, either commercially or
+ noncommercially. Secondarily, this License preserves for the author and
+ publisher a way to get credit for their work, while not being considered
+ responsible for modifications made by others.
+ </simpara>
+ <simpara>
+ This License is a kind of &#8220;copyleft&#8221;, which means that
+ derivative works of the document must themselves be free in the same
+ sense. It complements the GNU General Public License, which is a copyleft
+ license designed for free software.
+ </simpara>
+ <simpara>
+ We have designed this License in order to use it for manuals for free
+ software, because free software needs free documentation: a free program
+ should come with manuals providing the same freedoms that the software
+ does. But this License is not limited to software manuals; it can be used
+ for any textual work, regardless of subject matter or whether it is
+ published as a printed book. We recommend this License principally for
+ works whose purpose is instruction or reference.
+ </simpara>
+ <bridgehead id="section1" renderas="sect2">
+ 1. APPLICABILITY AND DEFINITIONS
+ </bridgehead>
+ <simpara>
+ This License applies to any manual or other work, in any medium, that
+ contains a notice placed by the copyright holder saying it can be
+ distributed under the terms of this License. Such a notice grants a
+ world-wide, royalty-free license, unlimited in duration, to use that work
+ under the conditions stated herein. The &#8220;Document&#8221;, below,
+ refers to any such manual or work. Any member of the public is a licensee,
+ and is addressed as &#8220;you&#8221;. You accept the license if you copy,
+ modify or distribute the work in a way requiring permission under
+ copyright law.
+ </simpara>
+ <simpara>
+ A &#8220;Modified Version&#8221; of the Document means any work containing
+ the Document or a portion of it, either copied verbatim, or with
+ modifications and/or translated into another language.
+ </simpara>
+ <simpara>
+ A &#8220;Secondary Section&#8221; is a named appendix or a front-matter
+ section of the Document that deals exclusively with the relationship of
+ the publishers or authors of the Document to the Document&#x2019;s overall
+ subject (or to related matters) and contains nothing that could fall
+ directly within that overall subject. (Thus, if the Document is in part a
+ textbook of mathematics, a Secondary Section may not explain any
+ mathematics.) The relationship could be a matter of historical connection
+ with the subject or with related matters, or of legal, commercial,
+ philosophical, ethical or political position regarding them.
+ </simpara>
+ <simpara>
+ The &#8220;Invariant Sections&#8221; are certain Secondary Sections whose
+ titles are designated, as being those of Invariant Sections, in the notice
+ that says that the Document is released under this License. If a section
+ does not fit the above definition of Secondary then it is not allowed to
+ be designated as Invariant. The Document may contain zero Invariant
+ Sections. If the Document does not identify any Invariant Sections then
+ there are none.
+ </simpara>
+ <simpara>
+ The &#8220;Cover Texts&#8221; are certain short passages of text that are
+ listed, as Front-Cover Texts or Back-Cover Texts, in the notice that says
+ that the Document is released under this License. A Front-Cover Text may
+ be at most 5 words, and a Back-Cover Text may be at most 25 words.
+ </simpara>
+ <simpara>
+ A &#8220;Transparent&#8221; copy of the Document means a machine-readable
+ copy, represented in a format whose specification is available to the
+ general public, that is suitable for revising the document
+ straightforwardly with generic text editors or (for images composed of
+ pixels) generic paint programs or (for drawings) some widely available
+ drawing editor, and that is suitable for input to text formatters or for
+ automatic translation to a variety of formats suitable for input to text
+ formatters. A copy made in an otherwise Transparent file format whose
+ markup, or absence of markup, has been arranged to thwart or discourage
+ subsequent modification by readers is not Transparent. An image format is
+ not Transparent if used for any substantial amount of text. A copy that is
+ not &#8220;Transparent&#8221; is called &#8220;Opaque&#8221;.
+ </simpara>
+ <simpara>
+ Examples of suitable formats for Transparent copies include plain ASCII
+ without markup, Texinfo input format, LaTeX input format, SGML or XML
+ using a publicly available DTD, and standard-conforming simple HTML,
+ PostScript or PDF designed for human modification. Examples of transparent
+ image formats include PNG, XCF and JPG. Opaque formats include proprietary
+ formats that can be read and edited only by proprietary word processors,
+ SGML or XML for which the DTD and/or processing tools are not generally
+ available, and the machine-generated HTML, PostScript or PDF produced by
+ some word processors for output purposes only.
+ </simpara>
+ <simpara>
+ The &#8220;Title Page&#8221; means, for a printed book, the title page
+ itself, plus such following pages as are needed to hold, legibly, the
+ material this License requires to appear in the title page. For works in
+ formats which do not have any title page as such, &#8220;Title Page&#8221;
+ means the text near the most prominent appearance of the work&#x2019;s
+ title, preceding the beginning of the body of the text.
+ </simpara>
+ <simpara>
+ The &#8220;publisher&#8221; means any person or entity that distributes
+ copies of the Document to the public.
+ </simpara>
+ <simpara>
+ A section &#8220;Entitled XYZ&#8221; means a named subunit of the Document
+ whose title either is precisely XYZ or contains XYZ in parentheses
+ following text that translates XYZ in another language. (Here XYZ stands
+ for a specific section name mentioned below, such as
+ &#8220;Acknowledgements&#8221;, &#8220;Dedications&#8221;,
+ &#8220;Endorsements&#8221;, or &#8220;History&#8221;.) To &#8220;Preserve
+ the Title&#8221; of such a section when you modify the Document means that
+ it remains a section &#8220;Entitled XYZ&#8221; according to this
+ definition.
+ </simpara>
+ <simpara>
+ The Document may include Warranty Disclaimers next to the notice which
+ states that this License applies to the Document. These Warranty
+ Disclaimers are considered to be included by reference in this License,
+ but only as regards disclaiming warranties: any other implication that
+ these Warranty Disclaimers may have is void and has no effect on the
+ meaning of this License.
+ </simpara>
+ <bridgehead id="section2" renderas="sect2">
+ 2. VERBATIM COPYING
+ </bridgehead>
+ <simpara>
+ You may copy and distribute the Document in any medium, either
+ commercially or noncommercially, provided that this License, the copyright
+ notices, and the license notice saying this License applies to the
+ Document are reproduced in all copies, and that you add no other
+ conditions whatsoever to those of this License. You may not use technical
+ measures to obstruct or control the reading or further copying of the
+ copies you make or distribute. However, you may accept compensation in
+ exchange for copies. If you distribute a large enough number of copies you
+ must also follow the conditions in section 3.
+ </simpara>
+ <simpara>
+ You may also lend copies, under the same conditions stated above, and you
+ may publicly display copies.
+ </simpara>
+ <bridgehead id="section3" renderas="sect2">
+ 3. COPYING IN QUANTITY
+ </bridgehead>
+ <simpara>
+ If you publish printed copies (or copies in media that commonly have
+ printed covers) of the Document, numbering more than 100, and the
+ Document&#x2019;s license notice requires Cover Texts, you must enclose
+ the copies in covers that carry, clearly and legibly, all these Cover
+ Texts: Front-Cover Texts on the front cover, and Back-Cover Texts on the
+ back cover. Both covers must also clearly and legibly identify you as the
+ publisher of these copies. The front cover must present the full title
+ with all words of the title equally prominent and visible. You may add
+ other material on the covers in addition. Copying with changes limited to
+ the covers, as long as they preserve the title of the Document and satisfy
+ these conditions, can be treated as verbatim copying in other respects.
+ </simpara>
+ <simpara>
+ If the required texts for either cover are too voluminous to fit legibly,
+ you should put the first ones listed (as many as fit reasonably) on the
+ actual cover, and continue the rest onto adjacent pages.
+ </simpara>
+ <simpara>
+ If you publish or distribute Opaque copies of the Document numbering more
+ than 100, you must either include a machine-readable Transparent copy
+ along with each Opaque copy, or state in or with each Opaque copy a
+ computer-network location from which the general network-using public has
+ access to download using public-standard network protocols a complete
+ Transparent copy of the Document, free of added material. If you use the
+ latter option, you must take reasonably prudent steps, when you begin
+ distribution of Opaque copies in quantity, to ensure that this Transparent
+ copy will remain thus accessible at the stated location until at least one
+ year after the last time you distribute an Opaque copy (directly or
+ through your agents or retailers) of that edition to the public.
+ </simpara>
+ <simpara>
+ It is requested, but not required, that you contact the authors of the
+ Document well before redistributing any large number of copies, to give
+ them a chance to provide you with an updated version of the Document.
+ </simpara>
+ <bridgehead id="section4" renderas="sect2">
+ 4. MODIFICATIONS
+ </bridgehead>
+ <simpara>
+ You may copy and distribute a Modified Version of the Document under the
+ conditions of sections 2 and 3 above, provided that you release the
+ Modified Version under precisely this License, with the Modified Version
+ filling the role of the Document, thus licensing distribution and
+ modification of the Modified Version to whoever possesses a copy of it. In
+ addition, you must do these things in the Modified Version:
+ </simpara>
+ <orderedlist numeration="upperalpha">
+ <listitem>
+ <simpara>
+ Use in the Title Page (and on the covers, if any) a title distinct
+ from that of the Document, and from those of previous versions (which
+ should, if there were any, be listed in the History section of the
+ Document). You may use the same title as a previous version if the
+ original publisher of that version gives permission.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ List on the Title Page, as authors, one or more persons or entities
+ responsible for authorship of the modifications in the Modified
+ Version, together with at least five of the principal authors of the
+ Document (all of its principal authors, if it has fewer than five),
+ unless they release you from this requirement.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ State on the Title page the name of the publisher of the Modified
+ Version, as the publisher.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve all the copyright notices of the Document.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Add an appropriate copyright notice for your modifications adjacent to
+ the other copyright notices.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Include, immediately after the copyright notices, a license notice
+ giving the public permission to use the Modified Version under the
+ terms of this License, in the form shown in the Addendum below.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve in that license notice the full lists of Invariant Sections
+ and required Cover Texts given in the Document&#x2019;s license
+ notice.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Include an unaltered copy of this License.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve the section Entitled &#8220;History&#8221;, Preserve its
+ Title, and add to it an item stating at least the title, year, new
+ authors, and publisher of the Modified Version as given on the Title
+ Page. If there is no section Entitled &#8220;History&#8221; in the
+ Document, create one stating the title, year, authors, and publisher
+ of the Document as given on its Title Page, then add an item
+ describing the Modified Version as stated in the previous sentence.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve the network location, if any, given in the Document for
+ public access to a Transparent copy of the Document, and likewise the
+ network locations given in the Document for previous versions it was
+ based on. These may be placed in the &#8220;History&#8221;
+ section. You may omit a network location for a work that was published
+ at least four years before the Document itself, or if the original
+ publisher of the version it refers to gives permission.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ For any section Entitled &#8220;Acknowledgements&#8221; or
+ &#8220;Dedications&#8221;, Preserve the Title of the section, and
+ preserve in the section all the substance and tone of each of the
+ contributor acknowledgements and/or dedications given therein.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve all the Invariant Sections of the Document, unaltered in
+ their text and in their titles. Section numbers or the equivalent are
+ not considered part of the section titles.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Delete any section Entitled &#8220;Endorsements&#8221;. Such a section
+ may not be included in the Modified Version.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Do not retitle any existing section to be Entitled
+ &#8220;Endorsements&#8221; or to conflict in title with any Invariant
+ Section.
+ </simpara>
+ </listitem>
+ <listitem>
+ <simpara>
+ Preserve any Warranty Disclaimers.
+ </simpara>
+ </listitem>
+ </orderedlist>
+ <simpara>
+ If the Modified Version includes new front-matter sections or appendices
+ that qualify as Secondary Sections and contain no material copied from the
+ Document, you may at your option designate some or all of these sections
+ as invariant. To do this, add their titles to the list of Invariant
+ Sections in the Modified Version&#x2019;s license notice. These titles
+ must be distinct from any other section titles.
+ </simpara>
+ <simpara>
+ You may add a section Entitled &#8220;Endorsements&#8221;, provided it
+ contains nothing but endorsements of your Modified Version by various
+ parties &#8212; for example, statements of peer review or that the text
+ has been approved by an organization as the authoritative definition of a
+ standard.
+ </simpara>
+ <simpara>
+ You may add a passage of up to five words as a Front-Cover Text, and a
+ passage of up to 25 words as a Back-Cover Text, to the end of the list of
+ Cover Texts in the Modified Version. Only one passage of Front-Cover Text
+ and one of Back-Cover Text may be added by (or through arrangements made
+ by) any one entity. If the Document already includes a cover text for the
+ same cover, previously added by you or by arrangement made by the same
+ entity you are acting on behalf of, you may not add another; but you may
+ replace the old one, on explicit permission from the previous publisher
+ that added the old one.
+ </simpara>
+ <simpara>
+ The author(s) and publisher(s) of the Document do not by this License give
+ permission to use their names for publicity for or to assert or imply
+ endorsement of any Modified Version.
+ </simpara>
+ <bridgehead id="section5" renderas="sect2">
+ 5. COMBINING DOCUMENTS
+ </bridgehead>
+ <simpara>
+ You may combine the Document with other documents released under this
+ License, under the terms defined in section 4 above for modified versions,
+ provided that you include in the combination all of the Invariant Sections
+ of all of the original documents, unmodified, and list them all as
+ Invariant Sections of your combined work in its license notice, and that
+ you preserve all their Warranty Disclaimers.
+ </simpara>
+ <simpara>
+ The combined work need only contain one copy of this License, and multiple
+ identical Invariant Sections may be replaced with a single copy. If there
+ are multiple Invariant Sections with the same name but different contents,
+ make the title of each such section unique by adding at the end of it, in
+ parentheses, the name of the original author or publisher of that section
+ if known, or else a unique number. Make the same adjustment to the section
+ titles in the list of Invariant Sections in the license notice of the
+ combined work.
+ </simpara>
+ <simpara>
+ In the combination, you must combine any sections Entitled
+ &#8220;History&#8221; in the various original documents, forming one
+ section Entitled &#8220;History&#8221;; likewise combine any sections
+ Entitled &#8220;Acknowledgements&#8221;, and any sections Entitled
+ &#8220;Dedications&#8221;. You must delete all sections Entitled
+ &#8220;Endorsements&#8221;.
+ </simpara>
+ <bridgehead id="section6" renderas="sect2">
+ 6. COLLECTIONS OF DOCUMENTS
+ </bridgehead>
+ <simpara>
+ You may make a collection consisting of the Document and other documents
+ released under this License, and replace the individual copies of this
+ License in the various documents with a single copy that is included in
+ the collection, provided that you follow the rules of this License for
+ verbatim copying of each of the documents in all other respects.
+ </simpara>
+ <simpara>
+ You may extract a single document from such a collection, and distribute
+ it individually under this License, provided you insert a copy of this
+ License into the extracted document, and follow this License in all other
+ respects regarding verbatim copying of that document.
+ </simpara>
+ <bridgehead id="section7" renderas="sect2">
+ 7. AGGREGATION WITH INDEPENDENT WORKS
+ </bridgehead>
+ <simpara>
+ A compilation of the Document or its derivatives with other separate and
+ independent documents or works, in or on a volume of a storage or
+ distribution medium, is called an &#8220;aggregate&#8221; if the copyright
+ resulting from the compilation is not used to limit the legal rights of
+ the compilation&#x2019;s users beyond what the individual works
+ permit. When the Document is included in an aggregate, this License does
+ not apply to the other works in the aggregate which are not themselves
+ derivative works of the Document.
+ </simpara>
+ <simpara>
+ If the Cover Text requirement of section 3 is applicable to these copies
+ of the Document, then if the Document is less than one half of the entire
+ aggregate, the Document&#x2019;s Cover Texts may be placed on covers that
+ bracket the Document within the aggregate, or the electronic equivalent of
+ covers if the Document is in electronic form. Otherwise they must appear
+ on printed covers that bracket the whole aggregate.
+ </simpara>
+ <bridgehead id="section8" renderas="sect2">
+ 8. TRANSLATION
+ </bridgehead>
+ <simpara>
+ Translation is considered a kind of modification, so you may distribute
+ translations of the Document under the terms of section 4. Replacing
+ Invariant Sections with translations requires special permission from
+ their copyright holders, but you may include translations of some or all
+ Invariant Sections in addition to the original versions of these Invariant
+ Sections. You may include a translation of this License, and all the
+ license notices in the Document, and any Warranty Disclaimers, provided
+ that you also include the original English version of this License and the
+ original versions of those notices and disclaimers. In case of a
+ disagreement between the translation and the original version of this
+ License or a notice or disclaimer, the original version will prevail.
+ </simpara>
+ <simpara>
+ If a section in the Document is Entitled &#8220;Acknowledgements&#8221;,
+ &#8220;Dedications&#8221;, or &#8220;History&#8221;, the requirement
+ (section 4) to Preserve its Title (section 1) will typically require
+ changing the actual title.
+ </simpara>
+ <bridgehead id="section9" renderas="sect2">
+ 9. TERMINATION
+ </bridgehead>
+ <simpara>
+ You may not copy, modify, sublicense, or distribute the Document except as
+ expressly provided under this License. Any attempt otherwise to copy,
+ modify, sublicense, or distribute it is void, and will automatically
+ terminate your rights under this License.
+ </simpara>
+ <simpara>
+ However, if you cease all violation of this License, then your license
+ from a particular copyright holder is reinstated (a) provisionally, unless
+ and until the copyright holder explicitly and finally terminates your
+ license, and (b) permanently, if the copyright holder fails to notify you
+ of the violation by some reasonable means prior to 60 days after the
+ cessation.
+ </simpara>
+ <simpara>
+ Moreover, your license from a particular copyright holder is reinstated
+ permanently if the copyright holder notifies you of the violation by some
+ reasonable means, this is the first time you have received notice of
+ violation of this License (for any work) from that copyright holder, and
+ you cure the violation prior to 30 days after your receipt of the notice.
+ </simpara>
+ <simpara>
+ Termination of your rights under this section does not terminate the
+ licenses of parties who have received copies or rights from you under this
+ License. If your rights have been terminated and not permanently
+ reinstated, receipt of a copy of some or all of the same material does not
+ give you any rights to use it.
+ </simpara>
+ <bridgehead id="section10" renderas="sect2">
+ 10. FUTURE REVISIONS OF THIS LICENSE
+ </bridgehead>
+ <simpara>
+ The Free Software Foundation may publish new, revised versions of the GNU
+ Free Documentation License from time to time. Such new versions will be
+ similar in spirit to the present version, but may differ in detail to
+ address new problems or concerns. See
+ <ulink url="http://www.gnu.org/copyleft/">Copyleft</ulink>.
+ </simpara>
+ <simpara>
+ Each version of the License is given a distinguishing version number. If
+ the Document specifies that a particular numbered version of this License
+ &#8220;or any later version&#8221; applies to it, you have the option of
+ following the terms and conditions either of that specified version or of
+ any later version that has been published (not as a draft) by the Free
+ Software Foundation. If the Document does not specify a version number of
+ this License, you may choose any version ever published (not as a draft)
+ by the Free Software Foundation. If the Document specifies that a proxy
+ can decide which future versions of this License can be used, that
+ proxy&#x2019;s public statement of acceptance of a version permanently
+ authorizes you to choose that version for the Document.
+ </simpara>
+ <bridgehead id="section11" renderas="sect2">
+ 11. RELICENSING
+ </bridgehead>
+ <simpara>
+ &#8220;Massive Multiauthor Collaboration Site&#8221; (or &#8220;MMC
+ Site&#8221;) means any World Wide Web server that publishes copyrightable
+ works and also provides prominent facilities for anybody to edit those
+ works. A public wiki that anybody can edit is an example of such a
+ server. A &#8220;Massive Multiauthor Collaboration&#8221; (or
+ &#8220;MMC&#8221;) contained in the site means any set of copyrightable
+ works thus published on the MMC site.
+ </simpara>
+ <simpara>
+ &#8220;CC-BY-SA&#8221; means the Creative Commons Attribution-Share Alike
+ 3.0 license published by Creative Commons Corporation, a not-for-profit
+ corporation with a principal place of business in San Francisco,
+ California, as well as future copyleft versions of that license published
+ by that same organization.
+ </simpara>
+ <simpara>
+ &#8220;Incorporate&#8221; means to publish or republish a Document, in
+ whole or in part, as part of another Document.
+ </simpara>
+ <simpara>
+ An MMC is &#8220;eligible for relicensing&#8221; if it is licensed under
+ this License, and if all works that were first published under this
+ License somewhere other than this MMC, and subsequently incorporated in
+ whole or in part into the MMC, (1) had no cover texts or invariant
+ sections, and (2) were thus incorporated prior to November 1, 2008.
+ </simpara>
+ <simpara>
+ The operator of an MMC Site may republish an MMC contained in the site
+ under CC-BY-SA on the same site at any time before August 1, 2009,
+ provided the MMC is eligible for relicensing.
+ </simpara>
+ <bridgehead id="addendum" renderas="sect2">
+ ADDENDUM: How to use this License for your documents
+ </bridgehead>
+ <simpara>
+ To use this License in a document you have written, include a copy of the
+ License in the document and put the following copyright and license
+ notices just after the title page:
+ </simpara>
+ <screen>Copyright &#169; YEAR YOUR NAME
+
+Permission is granted to copy, distribute and/or modify this document under the
+terms of the GNU Free Documentation License, Version 1.3 or any later version
+published by the Free Software Foundation; with no Invariant Sections, no
+Front-Cover Texts, and no Back-Cover Texts. A copy of the license is included in
+the section entitled &#8220;GNU Free Documentation License&#8221;.</screen>
+ <simpara>
+ If you have Invariant Sections, Front-Cover Texts and Back-Cover Texts,
+ replace the &#8220;with&#8230; Texts.&#8221; line with this:
+ </simpara>
+ <screen>with the Invariant Sections being LIST THEIR TITLES, with the Front-Cover Texts
+being LIST, and with the Back-Cover Texts being LIST.</screen>
+ <simpara>
+ If you have Invariant Sections without Cover Texts, or some other
+ combination of the three, merge those two alternatives to suit the
+ situation.
+ </simpara>
+ <simpara>
+ If your document contains nontrivial examples of program code, we
+ recommend releasing these examples in parallel under your choice of free
+ software license, such as the GNU General Public License, to permit their
+ use in free software.
+ </simpara>
+</appendix>
</article>
-<!-- End Move Analysis -->
-<!-- Epilogue -->
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+<!--
+Local Variables:
+coding: ISO-8859-1
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diff --git a/doc/gnubgman.xml b/doc/gnubgman.xml
index fa32594..918b56a 100644
--- a/doc/gnubgman.xml
+++ b/doc/gnubgman.xml
@@ -19,7 +19,7 @@
<refentrytitle>gnubg</refentrytitle>
<manvolnum>6</manvolnum>
</refmeta>
-
+
<refnamediv>
<refname>gnubg</refname>
<refpurpose>GNU Backgammon program</refpurpose>
@@ -36,7 +36,7 @@
<manvolnum>6</manvolnum> </citerefentry>
plays and analyzes backgammon games and matches. It is able to play and
analyze both money games and tournament matches, evaluate and roll out
- positions, and more.
+ positions, and more.
</para>
</refsect1>
<refsect1>
@@ -49,7 +49,7 @@
<para><option>-p, --python=FILE</option> Evaluate Python code in FILE and exit</para>
<para><option>-q, --quiet</option> Disable sound effects</para>
<para><option>-r, --no-rc</option> Do not read .gnubgrc and .gnubgautorc commands</para>
- <para><option>-S, --no-splash</option> Don't show gtk splash screen</para>
+ <para><option>-S, --splash</option> Show gtk splash screen</para>
<para><option>-t, --tty</option> Start on tty instead of using window system</para>
<para><option>-v, --version</option> Show version information and exit</para>
<para><option>-w, --window-system-only</option> Ignore tty input when using window system</para>
diff --git a/doc/manpage.links b/doc/manpage.links
deleted file mode 100644
index e69de29..0000000
--- a/doc/manpage.links
+++ /dev/null
diff --git a/doc/manpage.refs b/doc/manpage.refs
deleted file mode 100644
index b4d8bc5..0000000
--- a/doc/manpage.refs
+++ /dev/null
@@ -1,3 +0,0 @@
-{
- '' => ''
-}