summaryrefslogtreecommitdiff
path: root/src/anim/ContinuousAnim.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'src/anim/ContinuousAnim.cpp')
-rw-r--r--src/anim/ContinuousAnim.cpp91
1 files changed, 91 insertions, 0 deletions
diff --git a/src/anim/ContinuousAnim.cpp b/src/anim/ContinuousAnim.cpp
new file mode 100644
index 0000000..e6b8b02
--- /dev/null
+++ b/src/anim/ContinuousAnim.cpp
@@ -0,0 +1,91 @@
+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "ContinuousAnim.h"
+
+#include "../base/Exception.h"
+#include "../base/MathHelper.h"
+#include "../player/Player.h"
+
+using namespace boost::python;
+using namespace std;
+
+namespace avg {
+
+ContinuousAnim::ContinuousAnim(const object& node, const string& sAttrName,
+ const object& startValue, const object& speed, bool bUseInt,
+ const object& startCallback, const object& stopCallback)
+ : AttrAnim(node, sAttrName, startCallback, stopCallback),
+ m_StartValue(startValue),
+ m_Speed(speed),
+ m_bUseInt(bUseInt)
+{
+}
+
+ContinuousAnim::~ContinuousAnim()
+{
+}
+
+void ContinuousAnim::start(bool bKeepAttr)
+{
+ AttrAnim::start();
+ if (!bKeepAttr) {
+ setValue(m_StartValue);
+ }
+ m_EffStartValue = getValue();
+ m_StartTime = Player::get()->getFrameTime();
+}
+
+void ContinuousAnim::abort()
+{
+ if (isRunning()) {
+ AnimPtr tempThis = shared_from_this();
+ removeFromMap();
+ setStopped();
+ }
+}
+
+bool ContinuousAnim::step()
+{
+ object curValue;
+ float time = (Player::get()->getFrameTime()-m_StartTime)/1000.0f;
+ if (isPythonType<float>(m_EffStartValue)) {
+ curValue = object(time*extract<float>(m_Speed)+m_EffStartValue);
+ if (m_bUseInt) {
+ float d = extract<float>(curValue);
+ curValue = object(round(d));
+ }
+ } else if (isPythonType<glm::vec2>(m_EffStartValue)) {
+ glm::vec2 pt = extract<glm::vec2>(m_Speed)();
+ curValue = object(time*pt+m_EffStartValue);
+ if (m_bUseInt) {
+ glm::vec2 pt = extract<glm::vec2>(curValue)();
+ curValue = object(glm::vec2(round(pt.x), round(pt.y)));
+ }
+ } else {
+ throw (Exception(AVG_ERR_TYPE,
+ "Animated attributes must be either numbers or Point2D."));
+ }
+ setValue(curValue);
+ return false;
+}
+
+}