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Diffstat (limited to 'src/anim/ContinuousAnim.cpp')
-rw-r--r-- | src/anim/ContinuousAnim.cpp | 91 |
1 files changed, 91 insertions, 0 deletions
diff --git a/src/anim/ContinuousAnim.cpp b/src/anim/ContinuousAnim.cpp new file mode 100644 index 0000000..e6b8b02 --- /dev/null +++ b/src/anim/ContinuousAnim.cpp @@ -0,0 +1,91 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "ContinuousAnim.h" + +#include "../base/Exception.h" +#include "../base/MathHelper.h" +#include "../player/Player.h" + +using namespace boost::python; +using namespace std; + +namespace avg { + +ContinuousAnim::ContinuousAnim(const object& node, const string& sAttrName, + const object& startValue, const object& speed, bool bUseInt, + const object& startCallback, const object& stopCallback) + : AttrAnim(node, sAttrName, startCallback, stopCallback), + m_StartValue(startValue), + m_Speed(speed), + m_bUseInt(bUseInt) +{ +} + +ContinuousAnim::~ContinuousAnim() +{ +} + +void ContinuousAnim::start(bool bKeepAttr) +{ + AttrAnim::start(); + if (!bKeepAttr) { + setValue(m_StartValue); + } + m_EffStartValue = getValue(); + m_StartTime = Player::get()->getFrameTime(); +} + +void ContinuousAnim::abort() +{ + if (isRunning()) { + AnimPtr tempThis = shared_from_this(); + removeFromMap(); + setStopped(); + } +} + +bool ContinuousAnim::step() +{ + object curValue; + float time = (Player::get()->getFrameTime()-m_StartTime)/1000.0f; + if (isPythonType<float>(m_EffStartValue)) { + curValue = object(time*extract<float>(m_Speed)+m_EffStartValue); + if (m_bUseInt) { + float d = extract<float>(curValue); + curValue = object(round(d)); + } + } else if (isPythonType<glm::vec2>(m_EffStartValue)) { + glm::vec2 pt = extract<glm::vec2>(m_Speed)(); + curValue = object(time*pt+m_EffStartValue); + if (m_bUseInt) { + glm::vec2 pt = extract<glm::vec2>(curValue)(); + curValue = object(glm::vec2(round(pt.x), round(pt.y))); + } + } else { + throw (Exception(AVG_ERR_TYPE, + "Animated attributes must be either numbers or Point2D.")); + } + setValue(curValue); + return false; +} + +} |