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Diffstat (limited to 'src/anim/LinearAnim.cpp')
-rw-r--r-- | src/anim/LinearAnim.cpp | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/src/anim/LinearAnim.cpp b/src/anim/LinearAnim.cpp new file mode 100644 index 0000000..7e34cfd --- /dev/null +++ b/src/anim/LinearAnim.cpp @@ -0,0 +1,73 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#include "LinearAnim.h" + +#include "../player/Player.h" + +using namespace boost::python; +using namespace std; + +namespace avg { + +LinearAnim::LinearAnim(const object& node, const string& sAttrName, long long duration, + const object& startValue, const object& endValue, bool bUseInt, + const object& startCallback, const object& stopCallback) + : SimpleAnim(node, sAttrName, duration, startValue, endValue, bUseInt, startCallback, + stopCallback) +{ +} + +LinearAnim::~LinearAnim() +{ +} + +float LinearAnim::interpolate(float t) +{ + return t; +} + +float LinearAnim::getStartPart(float start, float end, float cur) +{ + return (cur-start)/(end-start); +} + +AnimPtr fadeIn(const boost::python::object& node, long long duration, float max, + const boost::python::object& stopCallback) +{ + object startVal = node.attr("opacity"); + AnimPtr pAnim(new LinearAnim(node, "opacity", duration, startVal, + object(max), false, object(), stopCallback)); + pAnim->start(false); + return pAnim; +} + +AnimPtr fadeOut(const boost::python::object& node, long long duration, + const boost::python::object& stopCallback) +{ + object startVal = node.attr("opacity"); + AnimPtr pAnim(new LinearAnim(node, "opacity", duration, startVal, + object(0), false, object(), stopCallback)); + pAnim->start(true); + return pAnim; +} + +} |