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diff --git a/src/anim/SimpleAnim.cpp b/src/anim/SimpleAnim.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+
+#include "SimpleAnim.h"
+
+#include "../base/Exception.h"
+#include "../base/MathHelper.h"
+#include "../player/Player.h"
+
+using namespace boost;
+using namespace boost::python;
+using namespace std;
+
+namespace avg {
+
+SimpleAnim::SimpleAnim(const object& node, const string& sAttrName, long long duration,
+ const object& startValue, const object& endValue, bool bUseInt,
+ const object& startCallback, const object& stopCallback)
+ : AttrAnim(node, sAttrName, startCallback, stopCallback),
+ m_Duration(duration),
+ m_StartValue(startValue),
+ m_EndValue(endValue),
+ m_bUseInt(bUseInt)
+{
+}
+
+SimpleAnim::~SimpleAnim()
+{
+ if (Player::exists() && isRunning()) {
+ setStopped();
+ }
+}
+
+void SimpleAnim::start(bool bKeepAttr)
+{
+ AttrAnim::start();
+ if (bKeepAttr) {
+ m_StartTime = calcStartTime();
+ } else {
+ m_StartTime = Player::get()->getFrameTime();
+ }
+ if (m_Duration == 0) {
+ setValue(m_EndValue);
+ remove();
+ } else {
+ step();
+ }
+}
+
+void SimpleAnim::abort()
+{
+ if (isRunning()) {
+ remove();
+ }
+}
+
+template<class T>
+object typedLERP(const object& startValue, const object& endValue, float part)
+{
+ T start = extract<T>(startValue);
+ T end = extract<T>(endValue);
+ T cur = start+(end-start)*part;
+ return object(cur);
+}
+
+bool SimpleAnim::step()
+{
+ assert(isRunning());
+ float t = ((float(Player::get()->getFrameTime())-m_StartTime)
+ /m_Duration);
+ if (t >= 1.0) {
+ setValue(m_EndValue);
+ remove();
+ return true;
+ } else {
+ object curValue;
+ float part = interpolate(t);
+ if (isPythonType<float>(m_StartValue)) {
+ curValue = typedLERP<float>(m_StartValue, m_EndValue, part);
+ if (m_bUseInt) {
+ float d = extract<float>(curValue);
+ curValue = object(round(d));
+ }
+ } else if (isPythonType<glm::vec2>(m_StartValue)) {
+ curValue = typedLERP<glm::vec2>(m_StartValue, m_EndValue, part);
+ if (m_bUseInt) {
+ glm::vec2 pt = extract<glm::vec2>(curValue);
+ curValue = object(glm::vec2(round(pt.x), round(pt.y)));
+ }
+ } else {
+ throw (Exception(AVG_ERR_TYPE,
+ "Animated attributes must be either numbers or Point2D."));
+ }
+ setValue(curValue);
+ return false;
+ }
+}
+
+long long SimpleAnim::getStartTime() const
+{
+ return m_StartTime;
+}
+
+long long SimpleAnim::getDuration() const
+{
+ return m_Duration;
+}
+
+long long SimpleAnim::calcStartTime()
+{
+ float part;
+ if (isPythonType<float>(m_StartValue)) {
+ if (m_EndValue == m_StartValue) {
+ part = 0;
+ } else {
+ part = getStartPart(extract<float>(m_StartValue),
+ extract<float>(m_EndValue), extract<float>(getValue()));
+ }
+ } else if (isPythonType<glm::vec2>(m_StartValue)) {
+ float start = glm::vec2(extract<glm::vec2>(m_StartValue)()).x;
+ float end = glm::vec2(extract<glm::vec2>(m_EndValue)()).x;
+ float cur = glm::vec2(extract<glm::vec2>(getValue())()).x;
+ if (start == end) {
+ start = glm::vec2(extract<glm::vec2>(m_StartValue)()).y;
+ end = glm::vec2(extract<glm::vec2>(m_EndValue)()).y;
+ cur = glm::vec2(extract<glm::vec2>(getValue())()).y;
+ }
+ if (start == end) {
+ part = 0;
+ } else {
+ part = getStartPart(start, end, cur);
+ }
+ } else {
+ throw (Exception(AVG_ERR_TYPE,
+ "Animated attributes must be either numbers or Point2D."));
+ }
+ return Player::get()->getFrameTime()-(long long)(part*getDuration());
+}
+
+float SimpleAnim::getStartPart(float start, float end, float cur)
+{
+ float tstart = 0;
+ float tend = 1;
+ bool bDir = (start < end);
+ for (int i=0; i<10; ++i) {
+ float tmiddle = (tstart+tend)/2;
+ float part = interpolate(tmiddle);
+ float middle = start+(end-start)*part;
+ if ((bDir && middle < cur) || (!bDir && middle >= cur)) {
+ tstart = tmiddle;
+ } else {
+ tend = tmiddle;
+ }
+ }
+ return (tend+tstart)/2;
+}
+
+void SimpleAnim::remove()
+{
+ AnimPtr tempThis = shared_from_this();
+ removeFromMap();
+ setStopped();
+}
+
+}