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-rw-r--r--src/anim/StateAnim.cpp123
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diff --git a/src/anim/StateAnim.cpp b/src/anim/StateAnim.cpp
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+++ b/src/anim/StateAnim.cpp
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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#include "StateAnim.h"
+
+#include "../base/Exception.h"
+#include "../player/Player.h"
+
+using namespace boost::python;
+using namespace std;
+
+namespace avg {
+
+AnimState::AnimState(const string& sName, AnimPtr pAnim, const string& sNextName)
+ : m_sName(sName),
+ m_pAnim(pAnim),
+ m_sNextName(sNextName)
+{
+}
+
+AnimState::AnimState()
+{
+}
+
+StateAnim::StateAnim(const vector<AnimState>& states)
+ : Anim(object(), object()),
+ m_bDebug(false)
+{
+ vector<AnimState>::const_iterator it;
+ for (it=states.begin(); it != states.end(); ++it) {
+ m_States[(*it).m_sName] = *it;
+ it->m_pAnim->setHasParent();
+ }
+}
+
+StateAnim::~StateAnim()
+{
+ setState("");
+}
+
+void StateAnim::abort()
+{
+ setState("");
+}
+
+void StateAnim::setState(const std::string& sName, bool bKeepAttr)
+{
+ if (m_sCurStateName == sName) {
+ return;
+ }
+ if (!m_sCurStateName.empty()) {
+ m_States[m_sCurStateName].m_pAnim->abort();
+ }
+ switchToNewState(sName, bKeepAttr);
+}
+
+const std::string& StateAnim::getState() const
+{
+ return m_sCurStateName;
+}
+
+void StateAnim::setDebug(bool bDebug)
+{
+ m_bDebug = bDebug;
+}
+
+bool StateAnim::step()
+{
+ // Make sure the object isn't deleted until the end of the method.
+ AnimPtr tempThis = shared_from_this();
+
+ if (!m_sCurStateName.empty()) {
+ const AnimState& curState = m_States[m_sCurStateName];
+ bool bDone = curState.m_pAnim->step();
+ if (bDone) {
+ switchToNewState(curState.m_sNextName, false);
+ }
+ }
+ return false;
+}
+
+void StateAnim::switchToNewState(const string& sName, bool bKeepAttr)
+{
+ if (m_bDebug) {
+ cerr << this << " State change: '" << m_sCurStateName << "' --> '" << sName
+ << "'" << endl;
+ }
+ string sOldStateName = m_sCurStateName;
+ m_sCurStateName = sName;
+ if (!sName.empty()) {
+ map<string, AnimState>::iterator it = m_States.find(sName);
+ if (it == m_States.end()) {
+ throw Exception(AVG_ERR_INVALID_ARGS, "StateAnim: State "+sName+" unknown.");
+ } else {
+ it->second.m_pAnim->start(bKeepAttr);
+ }
+ if (sOldStateName == "") {
+ Anim::start(false);
+ }
+ } else {
+ Anim::setStopped();
+ }
+}
+
+}