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+//
+// libavg - Media Playback Engine.
+// Copyright (C) 2003-2014 Ulrich von Zadow
+//
+// This library is free software; you can redistribute it and/or
+// modify it under the terms of the GNU Lesser General Public
+// License as published by the Free Software Foundation; either
+// version 2 of the License, or (at your option) any later version.
+//
+// This library is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+// Lesser General Public License for more details.
+//
+// You should have received a copy of the GNU Lesser General Public
+// License along with this library; if not, write to the Free Software
+// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+//
+// Current versions can be found at www.libavg.de
+//
+
+#ifndef _StateAnim_H_
+#define _StateAnim_H_
+
+#include "../api.h"
+
+#include "Anim.h"
+
+#include <vector>
+#include <map>
+
+namespace avg {
+
+struct AVG_API AnimState {
+ AnimState(const std::string& sName, AnimPtr pAnim, const std::string& sNextName = "");
+ AnimState();
+
+ std::string m_sName;
+ AnimPtr m_pAnim;
+ std::string m_sNextName;
+};
+
+class AVG_API StateAnim: public Anim {
+public:
+ StateAnim(const std::vector<AnimState>& states);
+ virtual ~StateAnim();
+
+ virtual void abort();
+
+ virtual void setState(const std::string& sName, bool bKeepAttr=false);
+ const std::string& getState() const;
+ void setDebug(bool bDebug);
+
+ virtual bool step();
+
+private:
+ void switchToNewState(const std::string& sName, bool bKeepAttr);
+
+ std::map<std::string, AnimState> m_States;
+ bool m_bDebug;
+ std::string m_sCurStateName;
+};
+
+}
+
+#endif
+
+
+