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Diffstat (limited to 'src/base/GLMHelper.h')
-rw-r--r-- | src/base/GLMHelper.h | 70 |
1 files changed, 70 insertions, 0 deletions
diff --git a/src/base/GLMHelper.h b/src/base/GLMHelper.h new file mode 100644 index 0000000..4af8991 --- /dev/null +++ b/src/base/GLMHelper.h @@ -0,0 +1,70 @@ +// +// libavg - Media Playback Engine. +// Copyright (C) 2003-2014 Ulrich von Zadow +// +// This library is free software; you can redistribute it and/or +// modify it under the terms of the GNU Lesser General Public +// License as published by the Free Software Foundation; either +// version 2 of the License, or (at your option) any later version. +// +// This library is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +// Lesser General Public License for more details. +// +// You should have received a copy of the GNU Lesser General Public +// License along with this library; if not, write to the Free Software +// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA +// +// Current versions can be found at www.libavg.de +// + +#ifndef _GLMHelper_H_ +#define _GLMHelper_H_ + +#include "../api.h" + +#include "../glm/glm.hpp" +#include "../glm/gtc/matrix_transform.hpp" +#include "../glm/gtc/type_ptr.hpp" + +#include <iostream> +#include <vector> + +namespace avg { + +glm::vec2 getRotated(const glm::vec2& vec, float angle); +glm::vec2 getRotatedPivot(const glm::vec2& vec, float angle, + const glm::vec2& pivot=glm::vec2(0,0)); +float getAngle(const glm::vec2& vec); +glm::vec2 fromPolar(float angle, float radius); + +template<class NUM> +bool almostEqual(const glm::detail::tvec2<NUM>& v1, const glm::detail::tvec2<NUM>& v2); +template<class NUM> +bool almostEqual(const glm::detail::tvec4<NUM>& v1, const glm::detail::tvec4<NUM>& v2); + +template<class NUM> +std::ostream& operator<<(std::ostream& os, const glm::detail::tvec2<NUM> &v); +template<class NUM> +std::ostream& operator<<(std::ostream& os, const glm::detail::tvec3<NUM> &v); +template<class NUM> +std::ostream& operator<<(std::ostream& os, const glm::detail::tvec4<NUM> &v); +template<class NUM> +std::ostream& operator<<(std::ostream& os, const glm::detail::tmat4x4<NUM> &v); + +template<class NUM> +std::istream& operator>>(std::istream& is, glm::detail::tvec2<NUM>& p); +template<class NUM> +std::istream& operator>>(std::istream& is, glm::detail::tvec3<NUM>& p); + +typedef glm::ivec2 IntPoint; +typedef std::vector<glm::vec2> Vec2Vector; + +glm::vec2 stringToVec2(const std::string& s); +glm::vec3 stringToVec3(const std::string& s); +glm::ivec3 stringToIVec3(const std::string& s); + +} + +#endif |