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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2008-08-01
+// Updated : 2008-09-10
+// Licence : This source is under MIT License
+// File : glm/core/func_noise.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_func_noise
+#define glm_core_func_noise
+
+namespace glm
+{
+ namespace core{
+ namespace function{
+ // Define all noise functions from Section 8.9 of GLSL 1.30.8 specification. Included in glm namespace.
+ namespace noise{
+
+ /// \addtogroup core_funcs
+ ///@{
+
+ //! Returns a 1D noise value based on the input value x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise1.xml">GLSL noise1 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.9
+ template <typename genType>
+ typename genType::value_type noise1(genType const & x);
+
+ //! Returns a 2D noise value based on the input value x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise2.xml">GLSL noise2 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.9
+ template <typename genType>
+ detail::tvec2<typename genType::value_type> noise2(genType const & x);
+
+ //! Returns a 3D noise value based on the input value x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise3.xml">GLSL noise3 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.9
+ template <typename genType>
+ detail::tvec3<typename genType::value_type> noise3(genType const & x);
+
+ //! Returns a 4D noise value based on the input value x.
+ //!
+ //! \li <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/noise4.xml">GLSL noise4 man page</a>
+ //! \li GLSL 1.30.08 specification, section 8.9
+ template <typename genType>
+ detail::tvec4<typename genType::value_type> noise4(genType const & x);
+
+ ///@}
+
+ }//namespace noise
+ }//namespace function
+ }//namespace core
+
+ using namespace core::function::noise;
+}//namespace glm
+
+#include "func_noise.inl"
+
+#endif//glm_core_func_noise