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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2009-05-11
+// Updated : 2009-05-11
+// Licence : This source is under MIT License
+// File : glm/core/intrinsic_exponential.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_detail_intrinsic_exponential
+#define glm_detail_intrinsic_exponential
+
+#include "setup.hpp"
+
+#if((GLM_ARCH & GLM_ARCH_SSE2) != GLM_ARCH_SSE2)
+# error "SSE2 instructions not supported or enabled"
+#else
+
+namespace glm{
+namespace detail
+{
+/*
+GLM_FUNC_QUALIFIER __m128 sse_rsqrt_nr_ss(__m128 const x)
+{
+ __m128 recip = _mm_rsqrt_ss( x ); // "estimate" opcode
+ const static __m128 three = { 3, 3, 3, 3 }; // aligned consts for fast load
+ const static __m128 half = { 0.5,0.5,0.5,0.5 };
+ __m128 halfrecip = _mm_mul_ss( half, recip );
+ __m128 threeminus_xrr = _mm_sub_ss( three, _mm_mul_ss( x, _mm_mul_ss ( recip, recip ) ) );
+ return _mm_mul_ss( halfrecip, threeminus_xrr );
+}
+
+GLM_FUNC_QUALIFIER __m128 sse_normalize_fast_ps( float * RESTRICT vOut, float * RESTRICT vIn )
+{
+ __m128 x = _mm_load_ss(&vIn[0]);
+ __m128 y = _mm_load_ss(&vIn[1]);
+ __m128 z = _mm_load_ss(&vIn[2]);
+
+ const __m128 l = // compute x*x + y*y + z*z
+ _mm_add_ss(
+ _mm_add_ss( _mm_mul_ss(x,x),
+ _mm_mul_ss(y,y)
+ ),
+ _mm_mul_ss( z, z )
+ );
+
+
+ const __m128 rsqt = _mm_rsqrt_nr_ss( l );
+ _mm_store_ss( &vOut[0] , _mm_mul_ss( rsqt, x ) );
+ _mm_store_ss( &vOut[1] , _mm_mul_ss( rsqt, y ) );
+ _mm_store_ss( &vOut[2] , _mm_mul_ss( rsqt, z ) );
+
+ return _mm_mul_ss( l , rsqt );
+}
+*/
+}//namespace detail
+}//namespace glm
+
+#endif//GLM_ARCH
+#endif//glm_detail_intrinsic_exponential