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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2006-08-05
+// Updated : 2010-02-11
+// Licence : This source is under MIT License
+// File : glm/core/type_mat2x4.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef glm_core_type_mat2x4
+#define glm_core_type_mat2x4
+
+#include "type_mat.hpp"
+
+namespace glm{
+namespace detail
+{
+ template <typename T> struct tvec1;
+ template <typename T> struct tvec2;
+ template <typename T> struct tvec3;
+ template <typename T> struct tvec4;
+ template <typename T> struct tmat2x2;
+ template <typename T> struct tmat2x3;
+ template <typename T> struct tmat2x4;
+ template <typename T> struct tmat3x2;
+ template <typename T> struct tmat3x3;
+ template <typename T> struct tmat3x4;
+ template <typename T> struct tmat4x2;
+ template <typename T> struct tmat4x3;
+ template <typename T> struct tmat4x4;
+
+ //! Template for 2 columns and 4 rows matrix of floating-point numbers.
+ //! \ingroup core_template
+ template <typename T>
+ struct tmat2x4
+ {
+ enum ctor{null};
+ typedef T value_type;
+ typedef std::size_t size_type;
+ typedef tvec4<T> col_type;
+ typedef tvec2<T> row_type;
+ static GLM_FUNC_DECL size_type col_size();
+ static GLM_FUNC_DECL size_type row_size();
+
+ typedef tmat2x4<T> type;
+ typedef tmat4x2<T> transpose_type;
+
+ private:
+ // Data
+ col_type value[2];
+
+ public:
+ // Constructors
+ GLM_FUNC_DECL tmat2x4();
+ GLM_FUNC_DECL tmat2x4(tmat2x4 const & m);
+
+ GLM_FUNC_DECL explicit tmat2x4(
+ ctor);
+ GLM_FUNC_DECL explicit tmat2x4(
+ value_type const & s);
+ GLM_FUNC_DECL explicit tmat2x4(
+ value_type const & x0, value_type const & y0, value_type const & z0, value_type const & w0,
+ value_type const & x1, value_type const & y1, value_type const & z1, value_type const & w1);
+ GLM_FUNC_DECL explicit tmat2x4(
+ col_type const & v0,
+ col_type const & v1);
+
+ //////////////////////////////////////
+ // Conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat2x4(
+ U const & x);
+
+ template <
+ typename X1, typename Y1, typename Z1, typename W1,
+ typename X2, typename Y2, typename Z2, typename W2>
+ GLM_FUNC_DECL explicit tmat2x4(
+ X1 const & x1, Y1 const & y1, Z1 const & z1, W1 const & w1,
+ X2 const & x2, Y2 const & y2, Z2 const & z2, W2 const & w2);
+
+ template <typename U, typename V>
+ GLM_FUNC_DECL explicit tmat2x4(
+ tvec4<U> const & v1,
+ tvec4<V> const & v2);
+
+ //////////////////////////////////////
+ // Matrix conversions
+ template <typename U>
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x4<U> const & m);
+
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat2x3<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat3x4<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x2<T> const & x);
+ GLM_FUNC_DECL explicit tmat2x4(tmat4x3<T> const & x);
+
+ // Accesses
+ GLM_FUNC_DECL col_type & operator[](size_type i);
+ GLM_FUNC_DECL col_type const & operator[](size_type i) const;
+
+ // Unary updatable operators
+ GLM_FUNC_DECL tmat2x4<T>& operator= (tmat2x4<T> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator= (tmat2x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator+= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator+= (tmat2x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator-= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator-= (tmat2x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator*= (U const & s);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator*= (tmat2x4<U> const & m);
+ template <typename U>
+ GLM_FUNC_DECL tmat2x4<T>& operator/= (U const & s);
+
+ GLM_FUNC_DECL tmat2x4<T>& operator++ ();
+ GLM_FUNC_DECL tmat2x4<T>& operator-- ();
+ };
+
+ // Binary operators
+ template <typename T>
+ tmat2x4<T> operator+ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x4<T> operator+ (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2);
+
+ template <typename T>
+ tmat2x4<T> operator- (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x4<T> operator- (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2);
+
+ template <typename T>
+ tmat2x4<T> operator* (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x4<T> operator* (
+ typename tmat2x4<T>::value_type const & s,
+ tmat2x4<T> const & m);
+
+ template <typename T>
+ typename tmat2x4<T>::col_type operator* (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::row_type const & v);
+
+ template <typename T>
+ typename tmat2x4<T>::row_type operator* (
+ typename tmat2x4<T>::col_type const & v,
+ tmat2x4<T> const & m);
+
+ template <typename T>
+ tmat2x4<T> operator* (
+ tmat2x4<T> const & m1,
+ tmat2x4<T> const & m2);
+
+ template <typename T>
+ tmat2x4<T> operator/ (
+ tmat2x4<T> const & m,
+ typename tmat2x4<T>::value_type const & s);
+
+ template <typename T>
+ tmat2x4<T> operator/ (
+ typename tmat2x4<T>::value_type const & s,
+ tmat2x4<T> const & m);
+
+ // Unary constant operators
+ template <typename T>
+ tmat2x4<T> const operator- (
+ tmat2x4<T> const & m);
+
+ template <typename T>
+ tmat2x4<T> const operator-- (
+ tmat2x4<T> const & m,
+ int);
+
+ template <typename T>
+ tmat2x4<T> const operator++ (
+ tmat2x4<T> const & m,
+ int);
+
+} //namespace detail
+
+namespace core{
+namespace type{
+namespace precision
+{
+ //! 2 columns of 4 components matrix of low precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat2x4<lowp_float> lowp_mat2x4;
+ //! 2 columns of 4 components matrix of medium precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat2x4<mediump_float> mediump_mat2x4;
+ //! 2 columns of 4 components matrix of high precision floating-point numbers.
+ //! There is no guarantee on the actual precision.
+ //! (From GLSL 1.30.8 specification, section 4.1.6 Matrices and section 4.5 Precision and Precision Qualifiers)
+ typedef detail::tmat2x4<highp_float> highp_mat2x4;
+}//namespace precision
+}//namespace type
+}//namespace core
+}//namespace glm
+
+#ifndef GLM_EXTERNAL_TEMPLATE
+#include "type_mat2x4.inl"
+#endif
+
+#endif //glm_core_type_mat2x4