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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-01-14
+// Updated : 2011-01-19
+// Licence : This source is under MIT License
+// File : glm/glm.hpp
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+#include "core/_fixes.hpp"
+
+#ifndef glm_glm
+#define glm_glm
+
+#include <cmath>
+#include <climits>
+#include <cfloat>
+#include <limits>
+#include "core/setup.hpp"
+
+#if(defined(GLM_MESSAGES) && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED))
+# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED
+# pragma message("GLM: Core library included")
+#endif//GLM_MESSAGE
+
+//! GLM namespace, it contains all GLSL based features.
+namespace glm
+{
+ //! GLM core. Namespace that includes all the feature define by GLSL 4.10.6 specification. This namespace is included in glm namespace.
+ namespace core
+ {
+ //! Scalar, vectors and matrices
+ //! from section 4.1.2 Booleans, 4.1.3 Integers section, 4.1.4 Floats section,
+ //! 4.1.5 Vectors and section 4.1.6 Matrices of GLSL 1.30.8 specification.
+ //! This namespace resolves precision qualifier define in section 4.5 of GLSL 1.30.8 specification.
+ namespace type
+ {
+ namespace precision{}
+ }
+
+ //! Some of the functions defined in section 8 Built-in Functions of GLSL 1.30.8 specification.
+ //! Angle and trigonometry, exponential, common, geometric, matrix and vector relational functions.
+ namespace function{}
+ }//namespace core
+
+ //! G-Truc Creation stable extensions.
+ namespace gtc{}
+
+ //! G-Truc Creation experimental extensions.
+ //! The interface could change between releases.
+ namespace gtx{}
+
+ //! VIRTREV extensions.
+ namespace virtrev{}
+
+ using namespace core::type;
+ using namespace core::type::precision;
+ using namespace core::function;
+}//namespace glm
+
+#include "./core/_detail.hpp"
+#include "./core/type.hpp"
+
+#include "./core/func_trigonometric.hpp"
+#include "./core/func_exponential.hpp"
+#include "./core/func_common.hpp"
+#include "./core/func_packing.hpp"
+#include "./core/func_geometric.hpp"
+#include "./core/func_matrix.hpp"
+#include "./core/func_vector_relational.hpp"
+#include "./core/func_integer.hpp"
+#include "./core/func_noise.hpp"
+#include "./core/_swizzle.hpp"
+
+////////////////////
+// check type sizes
+#ifndef GLM_STATIC_ASSERT_NULL
+ GLM_STATIC_ASSERT(sizeof(glm::detail::int8) == 1, "int8 size isn't 1 byte on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::detail::int16) == 2, "int16 size isn't 2 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::detail::int32) == 4, "int32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::detail::int64) == 8, "int64 size isn't 8 bytes on this platform");
+
+ GLM_STATIC_ASSERT(sizeof(glm::detail::uint8) == 1, "uint8 size isn't 1 byte on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::detail::uint16) == 2, "uint16 size isn't 2 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::detail::uint32) == 4, "uint32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::detail::uint64) == 8, "uint64 size isn't 8 bytes on this platform");
+
+ GLM_STATIC_ASSERT(sizeof(glm::detail::float16) == 2, "float16 size isn't 2 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::detail::float32) == 4, "float32 size isn't 4 bytes on this platform");
+ GLM_STATIC_ASSERT(sizeof(glm::detail::float64) == 8, "float64 size isn't 8 bytes on this platform");
+#endif//GLM_STATIC_ASSERT_NULL
+
+#endif//glm_glm