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+///////////////////////////////////////////////////////////////////////////////////////////////////
+// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Created : 2005-12-21
+// Updated : 2007-02-22
+// Licence : This source is under MIT License
+// File : glm/gtx/color_space.inl
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+namespace glm{
+namespace gtx{
+namespace color_space
+{
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> rgbColor(const detail::tvec3<T>& hsvColor)
+ {
+ detail::tvec3<T> hsv = hsvColor;
+ detail::tvec3<T> rgbColor;
+
+ if(hsv.y == T(0))
+ // achromatic (grey)
+ rgbColor = detail::tvec3<T>(hsv.z);
+ else
+ {
+ T sector = floor(hsv.x / T(60));
+ T frac = (hsv.x / T(60)) - sector;
+ // factorial part of h
+ T o = hsv.z * (T(1) - hsv.y);
+ T p = hsv.z * (T(1) - hsv.y * frac);
+ T q = hsv.z * (T(1) - hsv.y * (T(1) - frac));
+
+ switch(int(sector))
+ {
+ default:
+ case 0:
+ rgbColor.r = hsv.z;
+ rgbColor.g = q;
+ rgbColor.b = o;
+ break;
+ case 1:
+ rgbColor.r = p;
+ rgbColor.g = hsv.z;
+ rgbColor.b = o;
+ break;
+ case 2:
+ rgbColor.r = o;
+ rgbColor.g = hsv.z;
+ rgbColor.b = q;
+ break;
+ case 3:
+ rgbColor.r = o;
+ rgbColor.g = p;
+ rgbColor.b = hsv.z;
+ break;
+ case 4:
+ rgbColor.r = q;
+ rgbColor.g = o;
+ rgbColor.b = hsv.z;
+ break;
+ case 5:
+ rgbColor.r = hsv.z;
+ rgbColor.g = o;
+ rgbColor.b = p;
+ break;
+ }
+ }
+
+ return rgbColor;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> hsvColor(const detail::tvec3<T>& rgbColor)
+ {
+ detail::tvec3<T> hsv = rgbColor;
+ float Min = min(min(rgbColor.r, rgbColor.g), rgbColor.b);
+ float Max = max(max(rgbColor.r, rgbColor.g), rgbColor.b);
+ float Delta = Max - Min;
+
+ hsv.z = Max;
+
+ if(Max != T(0))
+ {
+ hsv.y = Delta / hsv.z;
+ T h = T(0);
+
+ if(rgbColor.r == Max)
+ // between yellow & magenta
+ h = T(0) + T(60) * (rgbColor.g - rgbColor.b) / Delta;
+ else if(rgbColor.g == Max)
+ // between cyan & yellow
+ h = T(120) + T(60) * (rgbColor.b - rgbColor.r) / Delta;
+ else
+ // between magenta & cyan
+ h = T(240) + T(60) * (rgbColor.r - rgbColor.g) / Delta;
+
+ if(h < T(0))
+ hsv.x = h + T(360);
+ else
+ hsv.x = h;
+ }
+ else
+ {
+ // If r = g = b = 0 then s = 0, h is undefined
+ hsv.y = T(0);
+ hsv.x = T(0);
+ }
+
+ return hsv;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tmat4x4<T> saturation(const T s)
+ {
+ detail::tvec3<T> rgbw = detail::tvec3<T>(T(0.2126), T(0.7152), T(0.0722));
+
+ T col0 = (T(1) - s) * rgbw.r;
+ T col1 = (T(1) - s) * rgbw.g;
+ T col2 = (T(1) - s) * rgbw.b;
+
+ detail::tmat4x4<T> result(T(1));
+ result[0][0] = col0 + s;
+ result[0][1] = col0;
+ result[0][2] = col0;
+ result[1][0] = col1;
+ result[1][1] = col1 + s;
+ result[1][2] = col1;
+ result[2][0] = col2;
+ result[2][1] = col2;
+ result[2][2] = col2 + s;
+ return result;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec3<T> saturation(const T s, const detail::tvec3<T>& color)
+ {
+ return detail::tvec3<T>(saturation(s) * detail::tvec4<T>(color, T(0)));
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER detail::tvec4<T> saturation(const T s, const detail::tvec4<T>& color)
+ {
+ return saturation(s) * color;
+ }
+
+ template <typename T>
+ GLM_FUNC_QUALIFIER T luminosity(const detail::tvec3<T>& color)
+ {
+ const detail::tvec3<T> tmp = detail::tvec3<T>(0.33, 0.59, 0.11);
+ return dot(color, tmp);
+ }
+
+}//namespace color_space
+}//namespace gtx
+}//namespace glm